license info at top of Cyclone source files
[cyclone68000.git] / Pico / Psnd.cpp
CommitLineData
15eb0001 1\r
2#include "PicoInt.h"\r
3\r
4#ifdef MSOUND\r
5extern "C"\r
6{\r
7int YM2612UpdateReq(int) { return 0; }\r
8void *errorlog=NULL;\r
9}\r
10#endif\r
11\r
12int PsndRate=0,PsndLen=0;\r
13short *PsndOut=NULL;\r
14\r
15// An operator is a single sine wave generator\r
16struct Operator\r
17{\r
18 unsigned short angle; // 0-0xffff\r
19 unsigned short freq; // Converted frequency\r
20 unsigned char key;\r
21 unsigned char state; // 1=attack, 2=decay, 3=sustain, 4=release\r
22 int vol;\r
23 int delta; // Change in volume per sample\r
24 int limit; // Next volume limit\r
25};\r
26\r
27struct Channel\r
28{\r
29 struct Operator op[4]; // 4 operators for the channel\r
30 unsigned short note; // Written to 0xa4 and 0xa0\r
31};\r
32\r
33static struct Channel Chan[8];\r
34\r
35unsigned char PicoSreg[0x200];\r
36\r
37static int WriteReg(int side,int a,int d)\r
38{\r
39 struct Channel *pc=NULL;\r
40\r
41 PicoSreg[(side<<8)|a]=(unsigned char)d;\r
42\r
43 if (a==0x28)\r
44 {\r
45 pc=Chan+(d&7);\r
46 // Key On/Key Off\r
47 if (d&0xf0) pc->op[0].state=1; // Attack\r
48 else pc->op[0].state=4; // Release\r
49\r
50 return 0;\r
51 }\r
52\r
53 // Find channel:\r
54 pc=Chan+(a&3); if (side) pc+=4;\r
55\r
56 if ((a&0xf0)==0xa0)\r
57 {\r
58 int n=0,f=0,mult=2455;\r
59\r
60 if (PsndRate>0) mult=44100*2455/PsndRate;\r
61\r
62 if (a&4) pc->note =(unsigned short)(d<<8);\r
63 else pc->note|=d;\r
64\r
65 // Convert to an actual frequency:\r
66 n=pc->note; f=(n&0x7ff)<<((n>>11)&7);\r
67\r
68 pc->op[0].freq=(unsigned short)((f*mult)>>16);\r
69 return 0;\r
70 }\r
71\r
72 return 0;\r
73}\r
74\r
75int PsndReset()\r
76{\r
77 int i=0;\r
78 memset(&Chan,0,sizeof(Chan));\r
79 memset(PicoSreg,0,sizeof(PicoSreg));\r
80\r
81// Change Sine wave into a square wave\r
82 for (i=0x00; i<0x080; i++) Sine[i]= 0x2000;\r
83 for (i=0x80; i<0x100; i++) Sine[i]=-0x2000;\r
84\r
85 return 0;\r
86}\r
87\r
88int PsndFm(int a,int d)\r
89{\r
90 int side=0;\r
91\r
92#ifdef MSOUND\r
93 YM2612Write(0,a&3,(unsigned char)d);\r
94#endif\r
95\r
96 a&=3; side=a>>1; // Which side: channels 0-2 or 3-5\r
97\r
98 if (a&1) WriteReg(side,Pico.s.fmsel[side],d); // Write register\r
99 else Pico.s.fmsel[side]=(unsigned char)d; // Select register\r
100\r
101 return 0;\r
102}\r
103\r
104static void BlankSound(short *dest,int len)\r
105{\r
106 short *end=NULL;\r
107\r
108 end=dest+(len<<1);\r
109\r
110 // Init sound to silence:\r
111 do { *dest=0; dest++; } while (dest<end);\r
112}\r
113\r
114// Add to output and clip:\r
115static inline void AddClip(short *targ,int d)\r
116{\r
117 int total=*targ+d;\r
118 if ((total+0x8000)&0xffff0000)\r
119 {\r
120 if (total>0) total=0x7fff; else total=-0x8000;\r
121 }\r
122 *targ=(short)total;\r
123}\r
124\r
125static void OpNewState(int c)\r
126{\r
127 struct Operator *op=Chan[c].op;\r
128 int off=0;\r
129\r
130 off=((c&4)<<6)|(c&3);\r
131\r
132 switch (op->state)\r
133 {\r
134 case 1:\r
135 {\r
136 // Attack:\r
137 int ar=PicoSreg[0x50|off];\r
138 ar&=0x1f; if (ar) ar+=0x10;\r
139 op->delta=ar<<7; op->limit=0x1000000; break;\r
140 }\r
141 case 2:\r
142 {\r
143 // Decay:\r
144 int d1r=PicoSreg[0x60|off];\r
145 d1r&=0x1f; if (d1r) d1r+=0x10;\r
146 op->delta=-(d1r<<5); op->limit=0;\r
147 }\r
148 break;\r
149 case 3:\r
150 {\r
151 // Sustain:\r
152 int d2r=0,rr=0;\r
153 \r
154 d2r=PicoSreg[0x70|off];\r
155 d2r&=0x1f; if (d2r) d2r+=0x10;\r
156 rr =PicoSreg[0x80|off];\r
157 rr>>=4;\r
158\r
159 op->delta=-(d2r<<5); op->limit=rr<<20;\r
160 }\r
161 break;\r
162 case 4:\r
163 // Release:\r
164 int rr=PicoSreg[0x80|off];\r
165 rr&=0x0f; rr<<=1; rr+=0x10;\r
166 op->delta=-(rr<<5); op->limit=0;\r
167 break;\r
168 }\r
169}\r
170\r
171// Merely adding this code in seems to bugger up the N-Gage???\r
172static void UpdateOp(int c)\r
173{\r
174 struct Operator *op=Chan[c].op;\r
175\r
176 op->angle=(unsigned short)(op->angle+op->freq);\r
177 op->vol+=op->delta;\r
178\r
179 switch (op->state)\r
180 {\r
181 case 1:\r
182 if (op->vol>=op->limit) { op->vol=op->limit; op->state++; OpNewState(c); }\r
183 break;\r
184 case 2: case 3: // Decay/Sustain\r
185 if (op->vol< op->limit) { op->vol=op->limit; op->state++; OpNewState(c); }\r
186 break;\r
187 case 4:\r
188 if (op->vol< op->limit) { op->vol=op->limit; }\r
189 break;\r
190 }\r
191}\r
192\r
193static void AddChannel(int c,short *dest,int len)\r
194{\r
195 struct Channel *pc=Chan+c;\r
196 struct Operator *op=pc->op;\r
197 short *end=NULL;\r
198\r
199 // Work out volume delta for this operator:\r
200 OpNewState(c);\r
201\r
202 end=dest+len;\r
203 do\r
204 {\r
205 int d=0;\r
206 d=Sine[(op->angle>>8)&0xff]>>2;\r
207\r
208 d*=(op->vol>>8); d>>=16;\r
209\r
210 // Add to output:\r
211 AddClip(dest,d);\r
212 UpdateOp(c);\r
213\r
214 dest++;\r
215 }\r
216 while (dest<end);\r
217}\r
218\r
219int PsndRender()\r
220{\r
221 int i=0;\r
222\r
223 if (PsndOut==NULL) return 1; // Not rendering sound\r
224\r
225#ifdef MSOUND\r
226 if (PicoOpt&1)\r
227 {\r
228 short *wave[2]={NULL,NULL};\r
229 wave[0]=PsndOut;\r
230 wave[1]=PsndOut+PsndLen;\r
231 YM2612UpdateOne(0,wave,PsndLen);\r
232 }\r
233#endif\r
234\r
235 if ((PicoOpt&1)==0)\r
236 {\r
237 BlankSound(PsndOut,PsndLen);\r
238 for (i=0;i<7;i++)\r
239 {\r
240 if (i!=3) AddChannel(i,PsndOut,PsndLen);\r
241 }\r
242 }\r
243\r
244 return 0;\r
245}\r