perfect vsync, bugfixes
[fceu.git] / boards / bmc42in1r.c
CommitLineData
e2d0dd92 1/* FCE Ultra - NES/Famicom Emulator
2 *
3 * Copyright notice for this file:
4 * Copyright (C) 2005 CaH4e3
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 *
20 * BMC 42-in-1 reset switch
21 */
22
23#include "mapinc.h"
24
25static uint8 hrd_sw;
26static uint8 latche;
27static SFORMAT StateRegs[]=
28{
29 {&latche, 1, "LATCHE"},
30 {&hrd_sw, 1, "HRDSW"},
31 {0}
32};
33
34static void Sync(void)
35{
36 if(!(latche&0x20))
37 setprg32r(hrd_sw,0x8000,(latche>>1)&0x0f);
38 else
39 {
40 setprg16r(hrd_sw,0x8000,latche&0x1f);
41 setprg16r(hrd_sw,0xC000,latche&0x1f);
42 }
43 switch((latche>>6)&3)
44 {
45 case 0: setmirrorw(0,0,0,1); break;
46 case 1: setmirror(MI_V); break;
47 case 2: setmirror(MI_H); break;
48 case 3: setmirror(MI_1); break;
49 }
50}
51
52static DECLFW(BMC42in1rWrite)
53{
54 latche=V;
55 Sync();
56}
57
58static void BMC42in1rReset(void)
59{
60 hrd_sw^=1;
61 Sync();
62}
63
64static void BMC42in1rPower(void)
65{
66 latche=0x00;
67 hrd_sw=0;
68 setchr8(0);
69 Sync();
70 SetWriteHandler(0x8000,0xFFFF,BMC42in1rWrite);
71 SetReadHandler(0x8000,0xFFFF,CartBR);
72}
73
74static void StateRestore(int version)
75{
76 Sync();
77}
78
79void BMC42in1r_Init(CartInfo *info)
80{
81 info->Power=BMC42in1rPower;
82 info->Reset=BMC42in1rReset;
83 AddExState(&StateRegs, ~0, 0, 0);
84 GameStateRestore=StateRestore;
85}
86
87