perfect vsync, bugfixes
[fceu.git] / boards / bmc64in1nr.c
CommitLineData
e2d0dd92 1/* FCE Ultra - NES/Famicom Emulator
2 *
3 * Copyright notice for this file:
4 * Copyright (C) 2005 CaH4e3
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 *
20 * BMC 42-in-1 reset switch
21 */
22
23#include "mapinc.h"
24
25static uint8 regs[4];
26
27static SFORMAT StateRegs[]=
28{
29 {regs, 4, "REGS"},
30 {0}
31};
32
33static void Sync(void)
34{
35 if(regs[0]&0x80)
36 {
37 if(regs[1]&0x80)
38 setprg32(0x8000,regs[1]&0x1F);
39 else
40 {
41 int bank=((regs[1]&0x1f)<<1)|((regs[1]>>6)&1);
42 setprg16(0x8000,bank);
43 setprg16(0xC000,bank);
44 }
45 }
46 else
47 {
48 int bank=((regs[1]&0x1f)<<1)|((regs[1]>>6)&1);
49 setprg16(0xC000,bank);
50 }
51 if(regs[0]&0x20)
52 setmirror(MI_H);
53 else
54 setmirror(MI_V);
55 setchr8((regs[2]<<2)|((regs[0]>>1)&3));
56}
57
58static DECLFW(BMC64in1nrWriteLo)
59{
60 regs[A&3]=V;
61 Sync();
62}
63
64static DECLFW(BMC64in1nrWriteHi)
65{
66 regs[3]=V;
67 Sync();
68}
69
70static void BMC64in1nrPower(void)
71{
72 regs[0]=0x80;
73 regs[1]=0x43;
74 regs[2]=regs[3]=0;
75 Sync();
76 SetWriteHandler(0x5000,0x5003,BMC64in1nrWriteLo);
77 SetWriteHandler(0x8000,0xFFFF,BMC64in1nrWriteHi);
78 SetReadHandler(0x8000,0xFFFF,CartBR);
79}
80
81static void StateRestore(int version)
82{
83 Sync();
84}
85
86void BMC64in1nr_Init(CartInfo *info)
87{
88 info->Power=BMC64in1nrPower;
89 AddExState(&StateRegs, ~0, 0, 0);
90 GameStateRestore=StateRestore;
91}
92
93