more menu work, scalers, sound
[fceu.git] / boards / bonza.c
CommitLineData
d97315ac 1/* FCE Ultra - NES/Famicom Emulator\r
2 *\r
3 * Copyright notice for this file:\r
4 * Copyright (C) 2002 CaH4e3\r
5 *\r
6 * This program is free software; you can redistribute it and/or modify\r
7 * it under the terms of the GNU General Public License as published by\r
8 * the Free Software Foundation; either version 2 of the License, or\r
9 * (at your option) any later version.\r
10 *\r
11 * This program is distributed in the hope that it will be useful,\r
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
14 * GNU General Public License for more details.\r
15 *\r
16 * You should have received a copy of the GNU General Public License\r
17 * along with this program; if not, write to the Free Software\r
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\r
19 */\r
20\r
21#include "mapinc.h"\r
22\r
23static uint8 prg_reg;\r
24static uint8 chr_reg;\r
25\r
26static uint8 sim0reg, sim0bit, sim0byte, sim0parity, sim0bcnt;\r
27static uint16 sim0data;\r
28static uint8 sim0array[128] =\r
29{\r
30 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,\r
31 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,\r
32 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,\r
33 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,\r
34 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,\r
35 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,\r
36 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,\r
37 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0xAA,\r
38};\r
39\r
40static SFORMAT StateRegs[]=\r
41{\r
42 {&prg_reg, 1, "PREG"},\r
43 {&chr_reg, 1, "CREG"},\r
44 {0}\r
45};\r
46\r
47static void Sync(void)\r
48{\r
49 setprg32(0x8000, prg_reg);\r
50 setchr8(chr_reg);\r
51}\r
52\r
53static void StateRestore(int version)\r
54{\r
55 Sync();\r
56}\r
57\r
58static DECLFW(M216WriteHi)\r
59{\r
60// FCEU_printf("%04x:%04x\n",A,V);\r
61 prg_reg=A&1;\r
62 chr_reg=(A&0x0E)>>1;\r
63 Sync();\r
64}\r
65\r
66static DECLFW(M216Write5000)\r
67{\r
68// FCEU_printf("WRITE: %04x:%04x\n",A,V);\r
69 sim0reg=V;\r
70 if(!sim0reg)\r
71 {\r
72 sim0bit=sim0byte=sim0parity=0;\r
73 sim0data=sim0array[0];\r
74 sim0bcnt=0x80;\r
75 }\r
76 else if(sim0reg&0x20)\r
77 {\r
78 sim0bcnt=0x20;\r
79 }\r
80}\r
81\r
82static DECLFR(M216Read5000)\r
83{\r
84 if(sim0reg&0x60)\r
85 {\r
86 sim0reg=(sim0reg^(sim0reg<<1))&0x40;\r
87 return sim0reg;\r
88 }\r
89 else\r
90 {\r
91 uint8 sim0out=0;\r
92 if(sim0bit<8)\r
93 {\r
94// sim0data=((sim0array[sim0byte]<<(sim0bit))&0x80)>>1;\r
95 sim0out=(sim0data&1)<<6;\r
96 sim0data>>=1;\r
97 sim0bit++;\r
98 sim0parity+=sim0data;\r
99 }\r
100 else if(sim0bit==8)\r
101 {\r
102 sim0bit++;\r
103 sim0out=sim0parity&1;\r
104 }\r
105 else if(sim0bit==9)\r
106 {\r
107 if(sim0byte==sim0bcnt)\r
108 sim0out=0x60;\r
109 else\r
110 {\r
111 sim0bit=0;\r
112 sim0byte++;\r
113 sim0data=sim0array[sim0byte];\r
114 sim0out=0;\r
115 }\r
116 }\r
117// FCEU_printf("READ: %04x (%04x-%02x,%04x)\n",A,X.PC,sim0out,sim0byte);\r
118 return sim0out;\r
119 }\r
120}\r
121\r
122static void Power(void)\r
123{\r
124 prg_reg = 0;\r
125 chr_reg = 0;\r
126 Sync();\r
127 SetReadHandler(0x8000,0xFFFF,CartBR);\r
128 SetWriteHandler(0x8000,0xFFFF,M216WriteHi);\r
129 SetWriteHandler(0x5000,0x5000,M216Write5000);\r
130 SetReadHandler(0x5000,0x5000,M216Read5000);\r
131}\r
132\r
133\r
134void Mapper216_Init(CartInfo *info)\r
135{\r
136 info->Power=Power;\r
137 GameStateRestore=StateRestore;\r
138 AddExState(&StateRegs, ~0, 0, 0);\r
139}\r