mapper fixes for ncpu, debug is broken atm
[fceu.git] / boards / supervision.c
CommitLineData
c62d2810 1/* FCE Ultra - NES/Famicom Emulator
2 *
3 * Copyright notice for this file:
4 * Copyright (C) 2002 Ben Parnell
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#include "mapinc.h"
22
23#define CHRRAM (GameMemBlock+16)
24
25static void DoSuper(void)
26{
27 setprg8r((GameMemBlock[0]&0xC)>>2,0x6000,((GameMemBlock[0]&0x3)<<4)|0xF);
28 if(GameMemBlock[0]&0x10)
29 {
30 setprg16r((GameMemBlock[0]&0xC)>>2,0x8000,((GameMemBlock[0]&0x3)<<3)|(GameMemBlock[1]&7));
31 setprg16r((GameMemBlock[0]&0xC)>>2,0xc000,((GameMemBlock[0]&0x3)<<3)|7);
32 }
33 else
34 setprg32r(4,0x8000,0);
35
36 setmirror(((GameMemBlock[0]&0x20)>>5)^1);
c0bf6f9f 37 X6502_Rebase();
c62d2810 38}
39
40static DECLFW(SuperWrite)
41{
42 if(!(GameMemBlock[0]&0x10))
43 {
44 GameMemBlock[0]=V;
45 DoSuper();
46 }
47}
48
49static DECLFW(SuperHi)
50{
c0bf6f9f 51 GameMemBlock[1]=V;
c62d2810 52 DoSuper();
53}
54
55static void SuperReset(void)
56{
57 SetWriteHandler(0x6000,0x7FFF,SuperWrite);
58 SetWriteHandler(0x8000,0xFFFF,SuperHi);
c0bf6f9f 59 SetReadHandler(0x6000,0xFFFF,CartBR);
c62d2810 60 GameMemBlock[0]=GameMemBlock[1]=0;
61 setprg32r(4,0x8000,0);
62 setvram8(CHRRAM);
63}
64
65static void SuperRestore(int version)
66{
67 DoSuper();
68}
69
70void Supervision16_Init(void)
71{
72 AddExState(&GameMemBlock[0], 1, 0,"L1");
73 AddExState(&GameMemBlock[1], 1, 0,"L2");
74 AddExState(CHRRAM, 8192, 0, "CHRR");
75 BoardPower=SuperReset;
76 GameStateRestore=SuperRestore;
77}