mappers updated to 0.98.16
[fceu.git] / boards / supervision.c
CommitLineData
c62d2810 1/* FCE Ultra - NES/Famicom Emulator
2 *
3 * Copyright notice for this file:
d97315ac 4 * Copyright (C) 2002 Xodnizel
c62d2810 5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#include "mapinc.h"
22
d97315ac 23static uint8 cmd0, cmd1;
c62d2810 24
25static void DoSuper(void)
26{
e2d0dd92 27 setprg8r((cmd0&0xC)>>2,0x6000,((cmd0&0x3)<<4)|0xF);
28 if(cmd0&0x10)
29 {
30 setprg16r((cmd0&0xC)>>2,0x8000,((cmd0&0x3)<<3)|(cmd1&7));
31 setprg16r((cmd0&0xC)>>2,0xc000,((cmd0&0x3)<<3)|7);
32 }
33 else
34 setprg32r(4,0x8000,0);
35 setmirror(((cmd0&0x20)>>5)^1);
c62d2810 36}
37
38static DECLFW(SuperWrite)
39{
e2d0dd92 40 if(!(cmd0&0x10))
41 {
42 cmd0=V;
43 DoSuper();
44 }
c62d2810 45}
46
47static DECLFW(SuperHi)
48{
e2d0dd92 49 cmd1=V;
50 DoSuper();
c62d2810 51}
52
53static void SuperReset(void)
54{
55 SetWriteHandler(0x6000,0x7FFF,SuperWrite);
56 SetWriteHandler(0x8000,0xFFFF,SuperHi);
d97315ac 57 SetReadHandler(0x6000,0xFFFF,CartBR);
58 cmd0=cmd1=0;
c62d2810 59 setprg32r(4,0x8000,0);
d97315ac 60 setchr8(0);
c62d2810 61}
62
63static void SuperRestore(int version)
64{
e2d0dd92 65 DoSuper();
c62d2810 66}
67
d97315ac 68void Supervision16_Init(CartInfo *info)
c62d2810 69{
d97315ac 70 AddExState(&cmd0, 1, 0,"L1");
71 AddExState(&cmd1, 1, 0,"L2");
72 info->Power=SuperReset;
c62d2810 73 GameStateRestore=SuperRestore;
74}