updated bords/mappers/stuff to 0.98.15, lots of them got broken, asmcore support...
[fceu.git] / driver.h
CommitLineData
c62d2810 1#include "types.h"
2#include "git.h"
3
4/* Prototypes for platform interface functions follow: */
5
937bf65b 6void FCEUD_Update(uint8 *buf, int16 *Buffer, int Count);
c62d2810 7
8/* Video interface */
9void FCEUD_SetPalette(uint8 index, uint8 r, uint8 g, uint8 b);
10void FCEUD_GetPalette(uint8 i,uint8 *r, unsigned char *g, unsigned char *b);
11
12/* Sound interface */
13void FCEUD_WriteSoundData(int32 *Buffer, int Count);
14
15/* Displays an error. Can block or not. */
16void FCEUD_PrintError(char *s);
17
18#ifdef NETWORK
19/* Network interface */
20
21int FCEUD_NetworkConnect(void);
22int FCEUD_NetworkRecvData(uint8 *data, uint32 len, int block);
23int FCEUD_NetworkSendData(uint8 *data, uint32 len);
24void FCEUD_NetworkClose(void);
25
26#endif
27
28#define DES_NTSCCOL 2
29
30#define DES_RESET 0x10
31#define DES_POWER 0x11
32
33#define DES_GETNTSCHUE 0x20
34#define DES_GETNTSCTINT 0x21
35#define DES_SETNTSCHUE 0x22
36#define DES_SETNTSCTINT 0x23
37
38#define DES_NSFINC 0x50
39#define DES_NSFDEC 0x51
40#define DES_NSFRES 0x52
41
42#define DES_VSUNIDIPSET 0x70
43#define DES_VSUNITOGGLEDIPVIEW 0x71
44#define DES_VSUNICOIN 0x72
45#define DES_FDSINSERT 0x80
46#define DES_FDSEJECT 0x81
47#define DES_FDSSELECT 0x82
48
49#define DES_NTSCSELHUE 0x90
50#define DES_NTSCSELTINT 0x91
51#define DES_NTSCDEC 0x92
52#define DES_NTSCINC 0x93
53
54void DriverInterface(int w, void *d);
55
56void FCEUI_SetInput(int port, int type, void *ptr, int attrib);
57void FCEUI_SetInputFC(int type, void *ptr, int attrib);
58void FCEUI_DisableFourScore(int s);
59
60#include "version.h"
61
d97315ac 62#define SI_NONE 0
63#define SI_GAMEPAD 1
64#define SI_ZAPPER 2
65#define SI_POWERPADA 3
66#define SI_POWERPADB 4
67#define SI_ARKANOID 5
68
69#define SIFC_NONE 0
70#define SIFC_ARKANOID 1
71#define SIFC_SHADOW 2
c62d2810 72#define SIFC_4PLAYER 3
d97315ac 73#define SIFC_FKB 4
74#define SIFC_SUBORKB 5
75#define SIFC_HYPERSHOT 6
76#define SIFC_MAHJONG 7
77#define SIFC_QUIZKING 8
78#define SIFC_FTRAINERA 9
79#define SIFC_FTRAINERB 10
80#define SIFC_OEKAKIDS 11
81#define SIFC_BWORLD 12
82#define SIFC_TOPRIDER 13
83
84#define SIS_NONE 0
85#define SIS_DATACH 1
86#define SIS_NWC 2
87#define SIS_VSUNISYSTEM 3
88#define SIS_NSF 4
89
c62d2810 90
91/* New interface functions */
92
93/* 0 to order screen snapshots numerically(0.png), 1 to order them file base-numerically(smb3-0.png). */
94void FCEUI_SetSnapName(int a);
95
96/* 0 to keep 8-sprites limitation, 1 to remove it */
97void FCEUI_DisableSpriteLimitation(int a);
98
99/* 0 to save extra game data(*.sav) in same dir as game, 1 to save under base dir */
100void FCEUI_SaveExtraDataUnderBase(int a);
101
102/* name=path and file to load. returns 0 on failure, 1 on success */
103FCEUGI *FCEUI_LoadGame(char *name);
104
105/* allocates memory. 0 on failure, 1 on success. */
106int FCEUI_Initialize(void);
107
108/* begins emulation. Returns after FCEUI_CloseGame() is called */
109void FCEUI_Emulate(void);
110
111/* Closes currently loaded game, causes FCEUI_Emulate to return */
112void FCEUI_CloseGame(void);
113
114/* Enable/Disable game genie. a=0 disable, a=1 enable */
115void FCEUI_SetGameGenie(int a);
116
117/* Set video system a=0 NTSC, a=1 PAL */
118void FCEUI_SetVidSystem(int a);
119
120/* Convenience function; returns currently emulated video system(0=NTSC, 1=PAL). */
121int FCEUI_GetCurrentVidSystem(int *slstart, int *slend);
122
123#ifdef FRAMESKIP
124/* Should be called from FCEUD_BlitScreen(). Specifies how many frames
125 to skip until FCEUD_BlitScreen() is called. FCEUD_BlitScreenDummy()
126 will be called instead of FCEUD_BlitScreen() when when a frame is skipped.
127*/
128void FCEUI_FrameSkip(int x);
129#endif
130
131/* First and last scanlines to render, for ntsc and pal emulation. */
132void FCEUI_SetRenderedLines(int ntscf, int ntscl, int palf, int pall);
133
134/* Sets the base directory(save states, snapshots, etc. are saved in directories
135 below this directory. */
136void FCEUI_SetBaseDirectory(char *dir);
137
138/* Tells FCE Ultra to copy the palette data pointed to by pal and use it.
139 Data pointed to by pal needs to be 64*3 bytes in length.
140*/
141void FCEUI_SetPaletteArray(uint8 *pal);
142
143/* Sets up sound code to render sound at the specified rate, in samples
144 per second. The sample rate should be as close to 44100 hz as possible.
145 Sample rates from 8192 through 65535 are ok, though if the sample rate
146 is too low, some sound channels(noise) won't sound right.
147 If "Rate" equals 0, sound is disabled.
148*/
149void FCEUI_Sound(int Rate);
150void FCEUI_SetSoundVolume(uint32 volume);
151
152#ifdef NETWORK
153/* Set network play stuff. type=1 for server, type=2 for client.
154 skip is only used for server */
155void FCEUI_SetNetworkPlay(int type);
156#endif
157
158void FCEUI_SelectState(int w);
159void FCEUI_SaveState(void);
160void FCEUI_LoadState(void);
161int32 FCEUI_GetDesiredFPS(void);
162void FCEUI_SaveSnapshot(void);
163void FCEU_DispMessage(char *format, ...);
164#define FCEUI_DispMessage FCEU_DispMessage
165
166int FCEUI_AddCheat(char *name, uint32 addr, uint8 val);
167int FCEUI_DelCheat(uint32 which);
168
169int32 FCEUI_CheatSearchGetCount(void);
170void FCEUI_CheatSearchGetRange(uint32 first, uint32 last, int (*callb)(uint32 a, uint8 last, uint8 current));
171void FCEUI_CheatSearchGet(int (*callb)(uint32 a, uint8 last, uint8 current));
172void FCEUI_CheatSearchBegin(void);
173void FCEUI_CheatSearchEnd(int type, uint8 v1, uint8 v2);
174void FCEUI_ListCheats(int (*callb)(char *name, uint32 a, uint8 v, int s));
175
176int FCEUI_GetCheat(uint32 which, char **name, uint32 *a, uint8 *v, int *s);
177int FCEUI_SetCheat(uint32 which, char *name, int32 a, int32 v, int s);
178void FCEUI_CheatSearchShowExcluded(void);
179void FCEUI_CheatSearchSetCurrentAsOriginal(void);
180
181#define FCEUIOD_STATE 0
182#define FCEUIOD_SNAPS 1
183#define FCEUIOD_NV 2
184#define FCEUIOD_CHEATS 3
185#define FCEUIOD_MISC 4
186
187#define FCEUIOD__COUNT 5
188
189void FCEUI_SetDirOverride(int which, char *n);
190