menu and controls wip..
[fceu.git] / drivers / gp2x / menu.c
CommitLineData
b2b95d2e 1// (c) Copyright 2006,2007 notaz, All rights reserved.\r
2// Free for non-commercial use.\r
3\r
4// For commercial use, separate licencing terms must be obtained.\r
5\r
6#include <stdio.h>\r
7#include <string.h>\r
8#include <stdlib.h>\r
9#include <stdarg.h>\r
10#include <unistd.h>\r
11#include <dirent.h>\r
12\r
13#include "minimal.h"\r
14#include "usbjoy.h"\r
15#include "asmutils.h"\r
16#include "menu.h"\r
17#include "main.h"\r
18#include "fonts.h"\r
19#include "gp2x.h"\r
20\r
b547bda7 21#include "../../input.h"\r
22#include "../../state.h"\r
23\r
b2b95d2e 24#ifndef _DIRENT_HAVE_D_TYPE\r
25#error "need d_type for file browser\r
26#endif\r
27\r
b547bda7 28static int GP2X_PORT_REV =\r
29#include "rev.h"\r
30;\r
31\r
b2b95d2e 32extern char lastLoadedGameName[PATH_MAX];\r
33extern int mmuhack_status;\r
34//extern int state_slot; // TODO\r
35extern uint8 Exit; // exit emu loop flag\r
36\r
b547bda7 37#define CONFIGURABLE_KEYS (GP2X_UP|GP2X_LEFT|GP2X_DOWN|GP2X_RIGHT|GP2X_START|GP2X_SELECT|GP2X_L|GP2X_R|GP2X_A|GP2X_B|GP2X_X|GP2X_Y|GP2X_PUSH)\r
38\r
b2b95d2e 39static char *gp2xKeyNames[] = {\r
40 "UP", "01???", "LEFT", "03???", "DOWN", "05???", "RIGHT", "07???",\r
41 "START", "SELECT", "L", "R", "A", "B", "X", "Y",\r
42 "10???", "11???", "12???","13???", "14???","15???", "VOL DOWN", "VOL UP",\r
43 "18???", "19???", "1a???","PUSH", "1c???","1d???", "1e???", "1f???"\r
44};\r
45\r
46char menuErrorMsg[40] = {0, };\r
47\r
48// TODO\r
49void gp2x_fceu_copy_bg(void)\r
50{\r
51 memset(gp2x_screen, 0, 320*240*2);\r
52}\r
53\r
54// draws white text to current bbp15 screen\r
55static void gp2x_text_out15_(int x, int y, const char *text)\r
56{\r
57 int i,l;\r
58 unsigned short *screen = gp2x_screen;\r
59\r
60 screen = screen + x + y*320;\r
61\r
62 for (i = 0; i < strlen(text); i++)\r
63 {\r
64 for (l=0;l<8;l++)\r
65 {\r
66 if(fontdata8x8[((text[i])*8)+l]&0x80) screen[l*320+0]=0xffff;\r
67 if(fontdata8x8[((text[i])*8)+l]&0x40) screen[l*320+1]=0xffff;\r
68 if(fontdata8x8[((text[i])*8)+l]&0x20) screen[l*320+2]=0xffff;\r
69 if(fontdata8x8[((text[i])*8)+l]&0x10) screen[l*320+3]=0xffff;\r
70 if(fontdata8x8[((text[i])*8)+l]&0x08) screen[l*320+4]=0xffff;\r
71 if(fontdata8x8[((text[i])*8)+l]&0x04) screen[l*320+5]=0xffff;\r
72 if(fontdata8x8[((text[i])*8)+l]&0x02) screen[l*320+6]=0xffff;\r
73 if(fontdata8x8[((text[i])*8)+l]&0x01) screen[l*320+7]=0xffff;\r
74 }\r
75 screen += 8;\r
76 }\r
77}\r
78\r
79void gp2x_text_out15(int x, int y, const char *texto, ...)\r
80{\r
81 va_list args;\r
82 char buffer[512];\r
83\r
84 va_start(args,texto);\r
85 vsprintf(buffer,texto,args);\r
86 va_end(args);\r
87\r
88 gp2x_text_out15_(x,y,buffer);\r
89}\r
90\r
91\r
92void gp2x_text_out15_lim(int x, int y, const char *texto, int max)\r
93{\r
94 char buffer[320/8+1];\r
95\r
96 strncpy(buffer, texto, 320/8);\r
97 if (max > 320/8) max = 320/8;\r
98 if (max < 0) max = 0;\r
99 buffer[max] = 0;\r
100\r
101 gp2x_text_out15(x,y,buffer);\r
102}\r
103\r
104static void gp2x_smalltext16(int x, int y, const char *texto)\r
105{\r
106 int i;\r
107 unsigned char *src;\r
108 unsigned short *dst;\r
109\r
110 for (i = 0;; i++, x += 6)\r
111 {\r
112 unsigned char c = (unsigned char) texto[i];\r
113 int h = 8;\r
114\r
115 if (!c) break;\r
116\r
117 src = fontdata6x8[c];\r
118 dst = (unsigned short *)gp2x_screen + x + y*320;\r
119\r
120 while (h--)\r
121 {\r
122 int w = 0x20;\r
123 while (w)\r
124 {\r
125 if( *src & w ) *dst = 0xffff;\r
126 dst++;\r
127 w>>=1;\r
128 }\r
129 src++;\r
130\r
131 dst += 320-6;\r
132 }\r
133 }\r
134}\r
135\r
136static void gp2x_smalltext8_lim(int x, int y, const char *texto, int max)\r
137{\r
138 char buffer[320/6+1];\r
139\r
140 strncpy(buffer, texto, 320/6);\r
141 if (max > 320/6) max = 320/6;\r
142 if (max < 0) max = 0;\r
143 buffer[max] = 0;\r
144\r
145 gp2x_smalltext16(x, y, buffer);\r
146}\r
147\r
148\r
149static unsigned long inp_prev = 0;\r
150static int inp_prevjoy = 0;\r
151\r
152static unsigned long wait_for_input(unsigned long interesting)\r
153{\r
154 unsigned long ret;\r
155 static int repeats = 0, wait = 50*1000;\r
156 int release = 0, i;\r
157\r
158 if (repeats == 2 || repeats == 4) wait /= 2;\r
159 if (repeats == 6) wait = 15 * 1000;\r
160\r
161 for (i = 0; i < 6 && inp_prev == gp2x_joystick_read(1); i++) {\r
162 if (i == 0) repeats++;\r
163 if (wait >= 30*1000) usleep(wait); // usleep sleeps for ~30ms minimum\r
164 else spend_cycles(wait * Settings.cpuclock);\r
165 }\r
166\r
167 while ( !((ret = gp2x_joystick_read(1)) & interesting) ) {\r
168 usleep(50000);\r
169 release = 1;\r
170 }\r
171\r
172 if (release || ret != inp_prev) {\r
173 repeats = 0;\r
174 wait = 50*1000;\r
175 }\r
176 inp_prev = ret;\r
177 inp_prevjoy = 0;\r
178\r
179 // we don't need diagonals in menus\r
180 if ((ret&GP2X_UP) && (ret&GP2X_LEFT)) ret &= ~GP2X_LEFT;\r
181 if ((ret&GP2X_UP) && (ret&GP2X_RIGHT)) ret &= ~GP2X_RIGHT;\r
182 if ((ret&GP2X_DOWN) && (ret&GP2X_LEFT)) ret &= ~GP2X_LEFT;\r
183 if ((ret&GP2X_DOWN) && (ret&GP2X_RIGHT)) ret &= ~GP2X_RIGHT;\r
184\r
185 return ret;\r
186}\r
187\r
188static unsigned long input2_read(unsigned long interesting, int *joy)\r
189{\r
190 unsigned long ret;\r
191 int i;\r
192\r
193 do\r
194 {\r
195 *joy = 0;\r
196 if ((ret = gp2x_joystick_read(0) & interesting)) break;\r
197 gp2x_usbjoy_update();\r
198 for (i = 0; i < num_of_joys; i++) {\r
199 ret = gp2x_usbjoy_check2(i);\r
200 if (ret) { *joy = i + 1; break; }\r
201 }\r
202 if (ret) break;\r
203 }\r
204 while(0);\r
205\r
206 return ret;\r
207}\r
208\r
209// similar to wait_for_input(), but returns joy num\r
210static unsigned long wait_for_input_usbjoy(unsigned long interesting, int *joy)\r
211{\r
212 unsigned long ret;\r
213 const int wait = 300*1000;\r
214 int i;\r
215\r
216 if (inp_prevjoy == 0) inp_prev &= interesting;\r
217 for (i = 0; i < 6; i++) {\r
218 ret = input2_read(interesting, joy);\r
219 if (*joy != inp_prevjoy || ret != inp_prev) break;\r
220 usleep(wait/6);\r
221 }\r
222\r
223 while ( !(ret = input2_read(interesting, joy)) ) {\r
224 usleep(50000);\r
225 }\r
226\r
227 inp_prev = ret;\r
228 inp_prevjoy = *joy;\r
229\r
230 return ret;\r
231}\r
232\r
233\r
234\r
235// -------------- ROM selector --------------\r
236\r
237static void draw_dirlist(char *curdir, struct dirent **namelist, int n, int sel)\r
238{\r
239 int start, i, pos;\r
240\r
241 start = 12 - sel;\r
242 n--; // exclude current dir (".")\r
243\r
244 //memset(gp2x_screen, 0, 320*240);\r
245 gp2x_fceu_copy_bg();\r
246\r
247 if(start - 2 >= 0)\r
248 gp2x_smalltext8_lim(14, (start - 2)*10, curdir, 53-2);\r
249 for (i = 0; i < n; i++) {\r
250 pos = start + i;\r
251 if (pos < 0) continue;\r
252 if (pos > 23) break;\r
253 if (namelist[i+1]->d_type == DT_DIR) {\r
254 gp2x_smalltext8_lim(14, pos*10, "/", 1);\r
255 gp2x_smalltext8_lim(14+6, pos*10, namelist[i+1]->d_name, 53-3);\r
256 } else {\r
257 gp2x_smalltext8_lim(14, pos*10, namelist[i+1]->d_name, 53-2);\r
258 }\r
259 }\r
260 gp2x_text_out15(5, 120, ">");\r
261 gp2x_video_flip();\r
262}\r
263\r
264static int scandir_cmp(const void *p1, const void *p2)\r
265{\r
266 struct dirent **d1 = (struct dirent **)p1, **d2 = (struct dirent **)p2;\r
267 if ((*d1)->d_type == (*d2)->d_type) return alphasort(d1, d2);\r
268 if ((*d1)->d_type == DT_DIR) return -1; // put before\r
269 if ((*d2)->d_type == DT_DIR) return 1;\r
270 return alphasort(d1, d2);\r
271}\r
272\r
273static char *filter_exts[] = {\r
b547bda7 274 ".gpe", ".png", "ck.o", ".txt"\r
b2b95d2e 275};\r
276\r
277static int scandir_filter(const struct dirent *ent)\r
278{\r
279 const char *p;\r
280 int i;\r
281\r
282 if (ent == NULL || ent->d_name == NULL) return 0;\r
283 if (strlen(ent->d_name) < 5) return 1;\r
284\r
285 p = ent->d_name + strlen(ent->d_name) - 4;\r
286\r
287 for (i = 0; i < sizeof(filter_exts)/sizeof(filter_exts[0]); i++)\r
288 {\r
289 if (strcmp(p, filter_exts[i]) == 0) return 0;\r
290 }\r
291\r
292 return 1;\r
293}\r
294\r
295static char *romsel_loop(char *curr_path)\r
296{\r
297 struct dirent **namelist;\r
298 DIR *dir;\r
299 int n, sel = 0;\r
300 unsigned long inp = 0;\r
301 char *ret = NULL, *fname = NULL;\r
302\r
303 // is this a dir or a full path?\r
304 if ((dir = opendir(curr_path))) {\r
305 closedir(dir);\r
306 } else {\r
307 char *p;\r
308 for (p = curr_path + strlen(curr_path) - 1; p > curr_path && *p != '/'; p--);\r
309 *p = 0;\r
310 fname = p+1;\r
311 }\r
312\r
313 n = scandir(curr_path, &namelist, scandir_filter, scandir_cmp);\r
314 if (n < 0) {\r
315 // try root\r
316 n = scandir("/", &namelist, scandir_filter, scandir_cmp);\r
317 if (n < 0) {\r
318 // oops, we failed\r
319 printf("dir: %s\n", curr_path);\r
320 perror("scandir");\r
321 return NULL;\r
322 }\r
323 }\r
324\r
325 // try to find sel\r
326 if (fname != NULL) {\r
327 int i;\r
328 for (i = 1; i < n; i++) {\r
329 if (strcmp(namelist[i]->d_name, fname) == 0) {\r
330 sel = i - 1;\r
331 break;\r
332 }\r
333 }\r
334 }\r
335\r
336 for (;;)\r
337 {\r
338 draw_dirlist(curr_path, namelist, n, sel);\r
339 inp = wait_for_input(GP2X_UP|GP2X_DOWN|GP2X_LEFT|GP2X_RIGHT|GP2X_L|GP2X_R|GP2X_B|GP2X_X);\r
340 if(inp & GP2X_UP ) { sel--; if (sel < 0) sel = n-2; }\r
341 if(inp & GP2X_DOWN) { sel++; if (sel > n-2) sel = 0; }\r
342 if(inp & GP2X_LEFT) { sel-=10; if (sel < 0) sel = 0; }\r
343 if(inp & GP2X_L) { sel-=24; if (sel < 0) sel = 0; }\r
344 if(inp & GP2X_RIGHT) { sel+=10; if (sel > n-2) sel = n-2; }\r
345 if(inp & GP2X_R) { sel+=24; if (sel > n-2) sel = n-2; }\r
346 if(inp & GP2X_B) { // enter dir/select\r
347 again:\r
348 if (namelist[sel+1]->d_type == DT_REG) {\r
349 strcpy(lastLoadedGameName, curr_path);\r
350 strcat(lastLoadedGameName, "/");\r
351 strcat(lastLoadedGameName, namelist[sel+1]->d_name);\r
352 ret = lastLoadedGameName;\r
353 break;\r
354 } else if (namelist[sel+1]->d_type == DT_DIR) {\r
355 int newlen = strlen(curr_path) + strlen(namelist[sel+1]->d_name) + 2;\r
356 char *p, *newdir = malloc(newlen);\r
357 if (strcmp(namelist[sel+1]->d_name, "..") == 0) {\r
358 char *start = curr_path;\r
359 p = start + strlen(start) - 1;\r
360 while (*p == '/' && p > start) p--;\r
361 while (*p != '/' && p > start) p--;\r
362 if (p <= start) strcpy(newdir, "/");\r
363 else { strncpy(newdir, start, p-start); newdir[p-start] = 0; }\r
364 } else {\r
365 strcpy(newdir, curr_path);\r
366 p = newdir + strlen(newdir) - 1;\r
367 while (*p == '/' && p >= newdir) *p-- = 0;\r
368 strcat(newdir, "/");\r
369 strcat(newdir, namelist[sel+1]->d_name);\r
370 }\r
371 ret = romsel_loop(newdir);\r
372 free(newdir);\r
373 break;\r
374 } else {\r
375 // unknown file type, happens on NTFS mounts. Try to guess.\r
376 FILE *tstf; int tmp;\r
377 strcpy(lastLoadedGameName, curr_path);\r
378 strcat(lastLoadedGameName, "/");\r
379 strcat(lastLoadedGameName, namelist[sel+1]->d_name);\r
380 tstf = fopen(lastLoadedGameName, "rb");\r
381 if (tstf != NULL)\r
382 {\r
383 if (fread(&tmp, 1, 1, tstf) > 0 || ferror(tstf) == 0)\r
384 namelist[sel+1]->d_type = DT_REG;\r
385 else namelist[sel+1]->d_type = DT_DIR;\r
386 fclose(tstf);\r
387 goto again;\r
388 }\r
389 }\r
390 }\r
391 if(inp & GP2X_X) break; // cancel\r
392 }\r
393\r
394 if (n > 0) {\r
395 while(n--) free(namelist[n]);\r
396 free(namelist);\r
397 }\r
398\r
399 return ret;\r
400}\r
401\r
402// ------------ patch/gg menu ------------\r
403\r
404#if 0 // TODO?\r
405static void draw_patchlist(int sel)\r
406{\r
407 int start, i, pos;\r
408\r
409 start = 12 - sel;\r
410\r
411 gp2x_fceu_copy_bg();\r
412\r
413 for (i = 0; i < PicoPatchCount; i++) {\r
414 pos = start + i;\r
415 if (pos < 0) continue;\r
416 if (pos > 23) break;\r
417 gp2x_smalltext8_lim(14, pos*10, PicoPatches[i].active ? "ON " : "OFF", 3);\r
418 gp2x_smalltext8_lim(14+6*4, pos*10, PicoPatches[i].name, 53-6);\r
419 }\r
420 pos = start + i;\r
421 if (pos < 24) gp2x_smalltext8_lim(14, pos*10, "done", 4);\r
422\r
423 gp2x_text_out15(5, 120, ">");\r
424 gp2x_video_flip();\r
425}\r
426\r
427\r
428void patches_menu_loop(void)\r
429{\r
430 int menu_sel = 0;\r
431 unsigned long inp = 0;\r
432\r
433 for(;;)\r
434 {\r
435 draw_patchlist(menu_sel);\r
436 inp = wait_for_input(GP2X_UP|GP2X_DOWN|GP2X_LEFT|GP2X_RIGHT|GP2X_L|GP2X_R|GP2X_B|GP2X_X);\r
437 if(inp & GP2X_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = PicoPatchCount; }\r
438 if(inp & GP2X_DOWN) { menu_sel++; if (menu_sel > PicoPatchCount) menu_sel = 0; }\r
439 if(inp &(GP2X_LEFT|GP2X_L)) { menu_sel-=10; if (menu_sel < 0) menu_sel = 0; }\r
440 if(inp &(GP2X_RIGHT|GP2X_R)) { menu_sel+=10; if (menu_sel > PicoPatchCount) menu_sel = PicoPatchCount; }\r
441 if(inp & GP2X_B) { // action\r
442 if (menu_sel < PicoPatchCount)\r
443 PicoPatches[menu_sel].active = !PicoPatches[menu_sel].active;\r
444 else return;\r
445 }\r
446 if(inp & GP2X_X) return;\r
447 }\r
448\r
449}\r
450\r
451// ------------ savestate loader ------------\r
452\r
453static void menu_prepare_bg(void);\r
454\r
455static int state_slot_flags = 0;\r
456\r
457static void state_check_slots(void)\r
458{\r
459 int slot;\r
460\r
461 state_slot_flags = 0;\r
462\r
463 for (slot = 0; slot < 10; slot++)\r
464 {\r
465 if (emu_check_save_file(slot))\r
466 {\r
467 state_slot_flags |= 1 << slot;\r
468 }\r
469 }\r
470}\r
471\r
472static void draw_savestate_bg(int slot)\r
473{\r
474 struct PicoVideo tmp_pv;\r
475 unsigned short tmp_cram[0x40];\r
476 unsigned short tmp_vsram[0x40];\r
477 void *tmp_vram, *file;\r
478 char *fname;\r
479\r
480 fname = emu_GetSaveFName(1, 0, slot);\r
481 if (!fname) return;\r
482\r
483 tmp_vram = malloc(sizeof(Pico.vram));\r
484 if (tmp_vram == NULL) return;\r
485\r
486 memcpy(tmp_vram, Pico.vram, sizeof(Pico.vram));\r
487 memcpy(tmp_cram, Pico.cram, sizeof(Pico.cram));\r
488 memcpy(tmp_vsram, Pico.vsram, sizeof(Pico.vsram));\r
489 memcpy(&tmp_pv, &Pico.video, sizeof(Pico.video));\r
490\r
491 if (strcmp(fname + strlen(fname) - 3, ".gz") == 0) {\r
492 file = gzopen(fname, "rb");\r
493 emu_set_save_cbs(1);\r
494 } else {\r
495 file = fopen(fname, "rb");\r
496 emu_set_save_cbs(0);\r
497 }\r
498\r
499 if (file) {\r
500 if (PicoMCD & 1) {\r
501 PicoCdLoadStateGfx(file);\r
502 } else {\r
503 areaSeek(file, 0x10020, SEEK_SET); // skip header and RAM in state file\r
504 areaRead(Pico.vram, 1, sizeof(Pico.vram), file);\r
505 areaSeek(file, 0x2000, SEEK_CUR);\r
506 areaRead(Pico.cram, 1, sizeof(Pico.cram), file);\r
507 areaRead(Pico.vsram, 1, sizeof(Pico.vsram), file);\r
508 areaSeek(file, 0x221a0, SEEK_SET);\r
509 areaRead(&Pico.video, 1, sizeof(Pico.video), file);\r
510 }\r
511 areaClose(file);\r
512 }\r
513\r
514 emu_forced_frame();\r
515 gp2x_memcpy_buffers((1<<2), gp2x_screen, 0, 320*240*2);\r
516 menu_prepare_bg();\r
517\r
518 memcpy(Pico.vram, tmp_vram, sizeof(Pico.vram));\r
519 memcpy(Pico.cram, tmp_cram, sizeof(Pico.cram));\r
520 memcpy(Pico.vsram, tmp_vsram, sizeof(Pico.vsram));\r
521 memcpy(&Pico.video, &tmp_pv, sizeof(Pico.video));\r
522 free(tmp_vram);\r
523}\r
524\r
525static void draw_savestate_menu(int menu_sel, int is_loading)\r
526{\r
527 int tl_x = 25, tl_y = 60, y, i;\r
528\r
529 if (state_slot_flags & (1 << menu_sel))\r
530 draw_savestate_bg(menu_sel);\r
531 gp2x_fceu_copy_bg();\r
532\r
533 gp2x_text_out15(tl_x, 30, is_loading ? "Load state" : "Save state");\r
534\r
535 /* draw all 10 slots */\r
536 y = tl_y;\r
537 for (i = 0; i < 10; i++, y+=10)\r
538 {\r
539 gp2x_text_out15(tl_x, y, "SLOT %i (%s)", i, (state_slot_flags & (1 << i)) ? "USED" : "free");\r
540 }\r
541 gp2x_text_out15(tl_x, y, "back");\r
542\r
543 // draw cursor\r
544 gp2x_text_out15(tl_x - 16, tl_y + menu_sel*10, ">");\r
545\r
546 gp2x_video_flip();\r
547}\r
548\r
549static int savestate_menu_loop(int is_loading)\r
550{\r
551 int menu_sel = 10, menu_sel_max = 10;\r
552 unsigned long inp = 0;\r
553\r
554 state_check_slots();\r
555\r
556 for(;;)\r
557 {\r
558 draw_savestate_menu(menu_sel, is_loading);\r
559 inp = wait_for_input(GP2X_UP|GP2X_DOWN|GP2X_B|GP2X_X);\r
560 if(inp & GP2X_UP ) {\r
561 do {\r
562 menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max;\r
563 } while (!(state_slot_flags & (1 << menu_sel)) && menu_sel != menu_sel_max && is_loading);\r
564 }\r
565 if(inp & GP2X_DOWN) {\r
566 do {\r
567 menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0;\r
568 } while (!(state_slot_flags & (1 << menu_sel)) && menu_sel != menu_sel_max && is_loading);\r
569 }\r
570 if(inp & GP2X_B) { // save/load\r
571 if (menu_sel < 10) {\r
572 state_slot = menu_sel;\r
573 if (emu_SaveLoadGame(is_loading, 0)) {\r
574 strcpy(menuErrorMsg, is_loading ? "Load failed" : "Save failed");\r
575 return 1;\r
576 }\r
577 return 0;\r
578 } else return 1;\r
579 }\r
580 if(inp & GP2X_X) return 1;\r
581 }\r
582}\r
b547bda7 583#endif\r
b2b95d2e 584\r
585// -------------- key config --------------\r
586\r
587static char *usb_joy_key_name(int joy, int num)\r
588{\r
589 static char name[16];\r
590 switch (num)\r
591 {\r
592 case 0: sprintf(name, "Joy%i UP", joy); break;\r
593 case 1: sprintf(name, "Joy%i DOWN", joy); break;\r
594 case 2: sprintf(name, "Joy%i LEFT", joy); break;\r
595 case 3: sprintf(name, "Joy%i RIGHT", joy); break;\r
596 default:sprintf(name, "Joy%i b%i", joy, num-3); break;\r
597 }\r
598 return name;\r
599}\r
600\r
b547bda7 601static char *action_binds(int player_idx, int action_mask)\r
b2b95d2e 602{\r
b547bda7 603 static char strkeys[32*5];\r
b2b95d2e 604 int joy, i;\r
605\r
606 strkeys[0] = 0;\r
b547bda7 607 for (i = 0; i < 32; i++) // i is key index\r
b2b95d2e 608 {\r
b547bda7 609 if (Settings.KeyBinds[i] & action_mask)\r
b2b95d2e 610 {\r
b547bda7 611 if (player_idx >= 0 && ((Settings.KeyBinds[i] >> 16) & 3) != player_idx) continue;\r
b2b95d2e 612 if (strkeys[0]) { strcat(strkeys, " + "); strcat(strkeys, gp2xKeyNames[i]); break; }\r
613 else strcpy(strkeys, gp2xKeyNames[i]);\r
614 }\r
615 }\r
616 for (joy = 0; joy < num_of_joys; joy++)\r
617 {\r
618 for (i = 0; i < 32; i++)\r
619 {\r
b547bda7 620 if (Settings.JoyBinds[joy][i] & action_mask)\r
b2b95d2e 621 {\r
b547bda7 622 if (player_idx >= 0 && ((Settings.KeyBinds[i] >> 16) & 3) != player_idx) continue;\r
b2b95d2e 623 if (strkeys[0]) {\r
624 strcat(strkeys, ", "); strcat(strkeys, usb_joy_key_name(joy + 1, i));\r
625 break;\r
626 }\r
627 else strcpy(strkeys, usb_joy_key_name(joy + 1, i));\r
628 }\r
629 }\r
630 }\r
631\r
b547bda7 632 return strkeys;\r
633}\r
634\r
635static void unbind_action(int action)\r
636{\r
637 int i, u;\r
638\r
639 for (i = 0; i < 32; i++)\r
640 Settings.KeyBinds[i] &= ~action;\r
641 for (u = 0; u < 4; u++)\r
642 for (i = 0; i < 32; i++)\r
643 Settings.JoyBinds[u][i] &= ~action;\r
644}\r
645\r
646static int count_bound_keys(int action, int is_joy)\r
647{\r
648 int i, u, keys = 0;\r
649\r
650 if (is_joy)\r
651 {\r
652 for (u = 0; u < 4; u++)\r
653 for (i = 0; i < 32; i++)\r
654 if (Settings.JoyBinds[u][i] & action) keys++;\r
655 }\r
656 else\r
657 {\r
658 for (i = 0; i < 32; i++)\r
659 if (Settings.KeyBinds[i] & action) keys++;\r
660 }\r
661 return keys;\r
662}\r
663\r
664typedef struct { char *name; int mask; } bind_action_t;\r
665\r
666// b_turbo,a_turbo RLDU SEBA\r
667static bind_action_t ctrl_actions[] =\r
668{\r
669 { "UP ", 0x010 },\r
670 { "DOWN ", 0x020 },\r
671 { "LEFT ", 0x040 },\r
672 { "RIGHT ", 0x080 },\r
673 { "A ", 0x001 },\r
674 { "B ", 0x002 },\r
675 { "A TURBO", 0x100 },\r
676 { "B TURBO", 0x200 },\r
677 { "START ", 0x008 },\r
678 { "SELECT ", 0x004 },\r
679};\r
680\r
681static void draw_key_config(const bind_action_t *opts, int opt_cnt, int player_idx, int sel)\r
682{\r
683 int x, y, tl_y = 40, i;\r
684\r
b2b95d2e 685 gp2x_fceu_copy_bg();\r
b547bda7 686 gp2x_text_out15(80, 20, "Player %i controls", player_idx + 1);\r
687\r
688 x = 40; y = tl_y;\r
689 for (i = 0; i < opt_cnt; i++, y+=10)\r
690 gp2x_text_out15(x, y, "%s : %s", opts[i].name, action_binds(player_idx, opts[i].mask));\r
691\r
692 gp2x_text_out15(x, y, "Done");\r
693\r
694 // draw cursor\r
695 gp2x_text_out15(x - 16, tl_y + sel*10, ">");\r
b2b95d2e 696\r
b547bda7 697 if (sel < 10) {\r
698 gp2x_text_out15(30, 190, "Press a button to bind/unbind");\r
699 gp2x_text_out15(30, 200, "Use VOL+ to clear");\r
700 gp2x_text_out15(30, 210, "To bind UP/DOWN, hold VOL-");\r
701 gp2x_text_out15(30, 220, "Select \"Done\" to exit");\r
702 } else {\r
703 gp2x_text_out15(30, 220, "Press B or X to exit");\r
704 }\r
b2b95d2e 705 gp2x_video_flip();\r
706}\r
707\r
b547bda7 708static void key_config_loop(const bind_action_t *opts, int opt_cnt, int player_idx)\r
b2b95d2e 709{\r
b547bda7 710 int joy = 0, sel = 0, menu_sel_max = opt_cnt, i;\r
b2b95d2e 711 unsigned long inp = 0;\r
712\r
713 for (;;)\r
714 {\r
b547bda7 715 draw_key_config(opts, opt_cnt, player_idx, sel);\r
716 inp = wait_for_input_usbjoy(CONFIGURABLE_KEYS|GP2X_VOL_DOWN|GP2X_VOL_UP, &joy);\r
b2b95d2e 717 // printf("got %08lX from joy %i\n", inp, joy);\r
718 if (joy == 0) {\r
b547bda7 719 if (!(inp & GP2X_VOL_DOWN)) {\r
720 if(inp & GP2X_UP ) { sel--; if (sel < 0) sel = menu_sel_max; continue; }\r
721 if(inp & GP2X_DOWN) { sel++; if (sel > menu_sel_max) sel = 0; continue; }\r
722 }\r
723 if (sel >= opt_cnt) {\r
724 if (inp & (GP2X_B|GP2X_X)) break;\r
725 else continue;\r
b2b95d2e 726 }\r
b547bda7 727 // if we are here, we want to bind/unbind something\r
728 if (inp & GP2X_VOL_UP)\r
729 unbind_action(opts[sel].mask);\r
b2b95d2e 730 inp &= CONFIGURABLE_KEYS;\r
b2b95d2e 731 for (i = 0; i < 32; i++)\r
732 if (inp & (1 << i)) {\r
b547bda7 733 if (count_bound_keys(opts[sel].mask, 0) >= 2)\r
734 Settings.KeyBinds[i] &= ~opts[sel].mask; // allow to unbind only\r
735 else Settings.KeyBinds[i] ^= opts[sel].mask;\r
736 Settings.KeyBinds[i] &= ~(3 << 16);\r
737 Settings.KeyBinds[i] |= player_idx << 16;\r
b2b95d2e 738 }\r
b547bda7 739 } else if (sel < opt_cnt) {\r
b2b95d2e 740 for (i = 0; i < 32; i++)\r
741 if (inp & (1 << i)) {\r
b547bda7 742 if (count_bound_keys(opts[sel].mask, 1) >= 1) // disallow combos for usbjoy\r
743 Settings.JoyBinds[joy-1][i] &= ~opts[sel].mask;\r
744 else Settings.JoyBinds[joy-1][i] ^= opts[sel].mask;\r
745 Settings.JoyBinds[joy-1][i] &= ~(3 << 16);\r
746 Settings.JoyBinds[joy-1][i] |= player_idx << 16;\r
b2b95d2e 747 }\r
748 }\r
749 }\r
750}\r
751\r
752static void draw_kc_sel(int menu_sel)\r
753{\r
754 int tl_x = 25+40, tl_y = 60, y, i;\r
755 char joyname[36];\r
756\r
757 y = tl_y;\r
b2b95d2e 758 gp2x_fceu_copy_bg();\r
759 gp2x_text_out15(tl_x, y, "Player 1");\r
760 gp2x_text_out15(tl_x, (y+=10), "Player 2");\r
b547bda7 761 gp2x_text_out15(tl_x, (y+=10), "Emulator controls");\r
b2b95d2e 762 gp2x_text_out15(tl_x, (y+=10), "Done");\r
763\r
764 // draw cursor\r
765 gp2x_text_out15(tl_x - 16, tl_y + menu_sel*10, ">");\r
766\r
767 tl_x = 25;\r
768 gp2x_text_out15(tl_x, (y=110), "USB joys detected:");\r
769 if (num_of_joys > 0) {\r
770 for (i = 0; i < num_of_joys; i++) {\r
771 strncpy(joyname, joy_name(joys[i]), 33); joyname[33] = 0;\r
772 gp2x_text_out15(tl_x, (y+=10), "%i: %s", i+1, joyname);\r
773 }\r
774 } else {\r
775 gp2x_text_out15(tl_x, (y+=10), "none");\r
776 }\r
777\r
b2b95d2e 778 gp2x_video_flip();\r
779}\r
780\r
781static void kc_sel_loop(void)\r
782{\r
b547bda7 783 int menu_sel = 3, menu_sel_max = 3;\r
b2b95d2e 784 unsigned long inp = 0;\r
785\r
786 for(;;)\r
787 {\r
788 draw_kc_sel(menu_sel);\r
789 inp = wait_for_input(GP2X_UP|GP2X_DOWN|GP2X_B|GP2X_X);\r
790 if(inp & GP2X_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }\r
791 if(inp & GP2X_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
792 if(inp & GP2X_B) {\r
793 switch (menu_sel) {\r
b547bda7 794 case 0: key_config_loop(ctrl_actions, 10, 0); return;\r
795 case 1: key_config_loop(ctrl_actions, 8, 1); return;\r
b2b95d2e 796 default: return;\r
797 }\r
798 }\r
799 if(inp & GP2X_X) return;\r
800 }\r
801}\r
b2b95d2e 802\r
803\r
804\r
805// --------- advanced options ----------\r
806#if 0\r
807static void draw_amenu_options(int menu_sel)\r
808{\r
809 int tl_x = 25, tl_y = 60, y;\r
810 char *mms = mmuhack_status ? "active) " : "inactive)";\r
811\r
812 y = tl_y;\r
813 //memset(gp2x_screen, 0, 320*240);\r
814 gp2x_fceu_copy_bg();\r
815\r
816 gp2x_text_out15(tl_x, y, "Gamma correction %i.%02i", currentConfig.gamma / 100, currentConfig.gamma%100); // 0\r
817 gp2x_text_out15(tl_x, (y+=10), "Don't save last used ROM %s", (currentConfig.EmuOpt &0x020)?"ON":"OFF"); // 5\r
818 gp2x_text_out15(tl_x, (y+=10), "needs restart:");\r
819 gp2x_text_out15(tl_x, (y+=10), "craigix's RAM timings %s", (currentConfig.EmuOpt &0x100)?"ON":"OFF"); // 7\r
820 gp2x_text_out15(tl_x, (y+=10), "squidgehack (now %s %s", mms, (currentConfig.EmuOpt &0x010)?"ON":"OFF"); // 8\r
821 gp2x_text_out15(tl_x, (y+=10), "Done");\r
822\r
823 // draw cursor\r
824 gp2x_text_out15(tl_x - 16, tl_y + menu_sel*10, ">");\r
825\r
826 gp2x_video_flip();\r
827}\r
828\r
829static void amenu_loop_options(void)\r
830{\r
831 int menu_sel = 0, menu_sel_max = 9;\r
832 unsigned long inp = 0;\r
833\r
834 for(;;)\r
835 {\r
836 draw_amenu_options(menu_sel);\r
837 inp = wait_for_input(GP2X_UP|GP2X_DOWN|GP2X_LEFT|GP2X_RIGHT|GP2X_B|GP2X_X|GP2X_A);\r
838 if(inp & GP2X_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }\r
839 if(inp & GP2X_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
840 if((inp& GP2X_B)||(inp&GP2X_LEFT)||(inp&GP2X_RIGHT)) { // toggleable options\r
841 switch (menu_sel) {\r
842 case 1: break;\r
843 case 9: return;\r
844 }\r
845 }\r
846 if(inp & (GP2X_X|GP2X_A)) return;\r
847 if(inp & (GP2X_LEFT|GP2X_RIGHT)) { // multi choise\r
848 switch (menu_sel) {\r
849 case 0:\r
850 while ((inp = gp2x_joystick_read(1)) & (GP2X_LEFT|GP2X_RIGHT)) {\r
851 currentConfig.gamma += (inp & GP2X_LEFT) ? -1 : 1;\r
852 if (currentConfig.gamma < 1) currentConfig.gamma = 1;\r
853 if (currentConfig.gamma > 300) currentConfig.gamma = 300;\r
854 draw_amenu_options(menu_sel);\r
855 usleep(18*1000);\r
856 }\r
857 break;\r
858 }\r
859 }\r
860 }\r
861}\r
862#endif\r
863\r
864// -------------- options --------------\r
865\r
866static void draw_menu_options(int menu_sel)\r
867{\r
868 int tl_x = 25, tl_y = 32, y;\r
b547bda7 869 char /*monostereo[8],*/ strframeskip[8], *strscaling, *strssconfirm;\r
b2b95d2e 870\r
871 //strcpy(monostereo, (currentConfig.PicoOpt&0x08)?"stereo":"mono");\r
872 if (Settings.frameskip < 0)\r
873 strcpy(strframeskip, "Auto");\r
874 else sprintf(strframeskip, "%i", Settings.frameskip);\r
875 switch (Settings.scaling) {\r
876 default: strscaling = " OFF"; break;\r
877 case 1: strscaling = "hw horizontal"; break;\r
878 case 2: strscaling = "hw horiz. + vert."; break;\r
879 case 3: strscaling = "sw horizontal"; break;\r
880 }\r
881 switch (Settings.sstate_confirm) {\r
882 default: strssconfirm = "OFF"; break;\r
883 case 1: strssconfirm = "writes"; break;\r
884 case 2: strssconfirm = "loads"; break;\r
885 case 3: strssconfirm = "both"; break;\r
886 }\r
887\r
888 y = tl_y;\r
889 //memset(gp2x_screen, 0, 320*240);\r
890 gp2x_fceu_copy_bg();\r
891\r
b547bda7 892 gp2x_text_out15(tl_x, y, "Scaling: %s", strscaling); // 0\r
b2b95d2e 893 gp2x_text_out15(tl_x, (y+=10), "Show FPS %s", Settings.showfps?"ON":"OFF"); // 1\r
894 gp2x_text_out15(tl_x, (y+=10), "Frameskip %s", strframeskip); // 2\r
895 gp2x_text_out15(tl_x, (y+=10), "Enable sound %s", /*(currentConfig.EmuOpt &0x004)?"ON":*/"OFF"); // 3\r
896 gp2x_text_out15(tl_x, (y+=10), "Sound Quality: %5iHz %s", 0, "" /*currentConfig.PsndRate, monostereo*/); // 4\r
b547bda7 897 gp2x_text_out15(tl_x, (y+=10), "Region: %s",\r
b2b95d2e 898 Settings.region_force == 2 ? "NTSC" : Settings.region_force == 1 ? "PAL" : "OFF"); // 5\r
899 gp2x_text_out15(tl_x, (y+=10), "Use SRAM savestates %s", "OFF");\r
900 gp2x_text_out15(tl_x, (y+=10), "Confirm savestate %s", strssconfirm);\r
901 gp2x_text_out15(tl_x, (y+=10), "Save slot %i", 0/*state_slot*/); // 8\r
902 gp2x_text_out15(tl_x, (y+=10), "GP2X CPU clock %iMhz", Settings.cpuclock);\r
903 gp2x_text_out15(tl_x, (y+=10), "[advanced options]"); // 10\r
904 gp2x_text_out15(tl_x, (y+=10), "Save cfg as default");\r
905 if (fceugi)\r
906 gp2x_text_out15(tl_x, (y+=10), "Save cfg for current game only");\r
907\r
908 // draw cursor\r
909 gp2x_text_out15(tl_x - 16, tl_y + menu_sel*10, ">");\r
910\r
911 gp2x_video_flip();\r
912}\r
913\r
914/*\r
915static int sndrate_prevnext(int rate, int dir)\r
916{\r
917 int i, rates[] = { 8000, 11025, 16000, 22050, 44100 };\r
918\r
919 for (i = 0; i < 5; i++)\r
920 if (rates[i] == rate) break;\r
921\r
922 i += dir ? 1 : -1;\r
923 if (i > 4) return dir ? 44100 : 22050;\r
924 if (i < 0) return dir ? 11025 : 8000;\r
925 return rates[i];\r
926}\r
927*/\r
928static void int_incdec(int *p, int inc, int min, int max)\r
929{\r
930 *p += inc;\r
931 if (*p < min) *p = min;\r
932 else if (*p > max) *p = max;\r
933}\r
934\r
935static int menu_loop_options(void)\r
936{\r
937 int menu_sel = 0, menu_sel_max = 11;\r
938 unsigned long inp = 0;\r
939\r
940 if (fceugi) menu_sel_max++;\r
941\r
942 for(;;)\r
943 {\r
944 draw_menu_options(menu_sel);\r
945 inp = wait_for_input(GP2X_UP|GP2X_DOWN|GP2X_LEFT|GP2X_RIGHT|GP2X_B|GP2X_X|GP2X_A);\r
946 if(inp & GP2X_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }\r
947 if(inp & GP2X_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
948 if((inp& GP2X_B)||(inp&GP2X_LEFT)||(inp&GP2X_RIGHT)) { // toggleable options\r
949 switch (menu_sel) {\r
950 case 1: Settings.showfps = !Settings.showfps; break;\r
951 //case 6: Settings. = !Settings.showfps; break;\r
b547bda7 952 //case 10: amenu_loop_options(); break;\r
953 case 11: // done (update and write)\r
954 gp2x_cpuclock_update();\r
955 SaveConfig(NULL);\r
b2b95d2e 956 return 1;\r
b547bda7 957 case 12: // done (update and write for current game)\r
958 gp2x_cpuclock_update();\r
959 if (lastLoadedGameName[0])\r
960 SaveConfig(lastLoadedGameName);\r
b2b95d2e 961 return 1;\r
962 }\r
963 }\r
964 if(inp & (GP2X_X|GP2X_A)) {\r
b547bda7 965 gp2x_cpuclock_update();\r
b2b95d2e 966 return 0; // done (update, no write)\r
967 }\r
968 if(inp & (GP2X_LEFT|GP2X_RIGHT)) { // multi choise\r
969 switch (menu_sel) {\r
970 case 0: int_incdec(&Settings.scaling, (inp & GP2X_LEFT) ? -1 : 1, 0, 3); break;\r
971 case 2: int_incdec(&Settings.frameskip, (inp & GP2X_LEFT) ? -1 : 1, -1, 32); break;\r
972/*\r
973 case 4:\r
974 if ((inp & GP2X_RIGHT) && currentConfig.PsndRate == 44100 && !(currentConfig.PicoOpt&0x08)) {\r
975 currentConfig.PsndRate = 8000; currentConfig.PicoOpt|= 0x08;\r
976 } else if ((inp & GP2X_LEFT) && currentConfig.PsndRate == 8000 && (currentConfig.PicoOpt&0x08)) {\r
977 currentConfig.PsndRate = 44100; currentConfig.PicoOpt&=~0x08;\r
978 } else currentConfig.PsndRate = sndrate_prevnext(currentConfig.PsndRate, inp & GP2X_RIGHT);\r
979 break;\r
980*/\r
981 case 5: int_incdec(&Settings.region_force, (inp & GP2X_LEFT) ? -1 : 1, 0, 2); break;\r
982 case 7: int_incdec(&Settings.sstate_confirm, (inp & GP2X_LEFT) ? -1 : 1, 0, 3); break;\r
b547bda7 983 case 8: int_incdec(&CurrentState, (inp & GP2X_LEFT) ? -1 : 1, 0, 9); break;\r
984 case 9:\r
b2b95d2e 985 while ((inp = gp2x_joystick_read(1)) & (GP2X_LEFT|GP2X_RIGHT)) {\r
986 Settings.cpuclock += (inp & GP2X_LEFT) ? -1 : 1;\r
b547bda7 987 if (Settings.cpuclock < 0) Settings.cpuclock = 0; // 0 ~ do not change\r
b2b95d2e 988 draw_menu_options(menu_sel);\r
989 usleep(50*1000);\r
990 }\r
991 break;\r
992 }\r
993 }\r
994 }\r
995}\r
996\r
997// -------------- credits --------------\r
998\r
999static void draw_menu_credits(void)\r
1000{\r
b547bda7 1001 //int tl_x = 15, tl_y = 70;\r
b2b95d2e 1002 gp2x_fceu_copy_bg();\r
1003\r
1004 // TODO\r
1005\r
1006 gp2x_video_flip();\r
1007}\r
1008\r
1009\r
1010// -------------- root menu --------------\r
1011\r
1012static void draw_menu_root(int menu_sel)\r
1013{\r
b547bda7 1014 int tl_x = 30, tl_y = 128, y;\r
b2b95d2e 1015 gp2x_fceu_copy_bg();\r
1016\r
1017 y = tl_y;\r
1018 if (fceugi) {\r
1019 gp2x_text_out15(tl_x, y, "Resume game");\r
1020 gp2x_text_out15(tl_x, (y+=10), "Save State");\r
1021 gp2x_text_out15(tl_x, (y+=10), "Load State");\r
1022 gp2x_text_out15(tl_x, (y+=10), "Reset game");\r
1023 } else {\r
1024 y += 30;\r
1025 }\r
1026 gp2x_text_out15(tl_x, (y+=10), "Load new ROM");\r
b547bda7 1027 gp2x_text_out15(tl_x, (y+=10), "Options");\r
1028 gp2x_text_out15(tl_x, (y+=10), "Controls");\r
b2b95d2e 1029 gp2x_text_out15(tl_x, (y+=10), "Credits");\r
1030 gp2x_text_out15(tl_x, (y+=10), "Exit");\r
1031// TODO\r
1032// if (PicoPatches)\r
1033// gp2x_text_out15(tl_x, (y+=10), "Patches / GameGenie");\r
1034\r
1035 // draw cursor\r
1036 gp2x_text_out15(tl_x - 16, tl_y + menu_sel*10, ">");\r
1037 // error\r
b547bda7 1038 if (menuErrorMsg[0]) gp2x_text_out15(1, 230, menuErrorMsg);\r
1039 else {\r
1040 char vstr[16];\r
1041 sprintf(vstr, "v" GP2X_PORT_VERSION " r%i", GP2X_PORT_REV);\r
1042 gp2x_text_out15(320-strlen(vstr)*8-1, 230, vstr);\r
1043 }\r
b2b95d2e 1044 gp2x_video_flip();\r
1045}\r
1046\r
1047\r
1048static int menu_loop_root(void)\r
1049{\r
b547bda7 1050 int ret, menu_sel_max = 8, menu_sel_min = 4;\r
1051 static int menu_sel = 4;\r
b2b95d2e 1052 unsigned long inp = 0;\r
1053 char curr_path[PATH_MAX], *selfname;\r
1054 FILE *tstf;\r
1055\r
1056 if ( (tstf = fopen(lastLoadedGameName, "rb")) )\r
1057 {\r
1058 fclose(tstf);\r
1059 strncpy(curr_path, lastLoadedGameName, sizeof(curr_path));\r
1060 curr_path[sizeof(curr_path)-1] = 0;\r
1061 }\r
1062 else\r
1063 {\r
1064 getcwd(curr_path, PATH_MAX);\r
1065 }\r
1066\r
b547bda7 1067 if (fceugi) menu_sel_min = 0;\r
b2b95d2e 1068// TODO if (PicoPatches) menu_sel_max = 9;\r
b547bda7 1069 if (menu_sel < menu_sel_min || menu_sel > menu_sel_max)\r
1070 menu_sel = menu_sel_min;\r
b2b95d2e 1071\r
1072 /* make sure action buttons are not pressed on entering menu */\r
1073 draw_menu_root(menu_sel);\r
1074 while (gp2x_joystick_read(1) & (GP2X_B|GP2X_X|GP2X_SELECT)) usleep(50*1000);\r
1075\r
1076 for (;;)\r
1077 {\r
1078 draw_menu_root(menu_sel);\r
1079 inp = wait_for_input(GP2X_UP|GP2X_DOWN|GP2X_B|GP2X_X);\r
1080 if(inp & GP2X_UP ) { menu_sel--; if (menu_sel < menu_sel_min) menu_sel = menu_sel_max; }\r
1081 if(inp & GP2X_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = menu_sel_min; }\r
1082 if(inp &(GP2X_SELECT|GP2X_X)){\r
1083 if (fceugi) {\r
1084 while (gp2x_joystick_read(1) & GP2X_X) usleep(50*1000); // wait until X is released\r
1085 Exit = 0;\r
1086 return 0;\r
1087 }\r
1088 }\r
1089 if(inp & GP2X_B ) {\r
1090 switch (menu_sel) {\r
1091 case 0: // resume game\r
1092 if (fceugi) {\r
1093 while (gp2x_joystick_read(1) & GP2X_B) usleep(50*1000);\r
1094 Exit = 0;\r
1095 return 0;\r
1096 }\r
1097 break;\r
1098 case 1: // save state\r
1099 if (fceugi) {\r
1100 /*if(savestate_menu_loop(0))\r
1101 continue;*/\r
b547bda7 1102 FCEUI_SaveState();\r
b2b95d2e 1103 return 0;\r
1104 }\r
1105 break;\r
1106 case 2: // load state\r
1107 if (fceugi) {\r
1108 /*if(savestate_menu_loop(1))\r
1109 continue;*/\r
b547bda7 1110 FCEUI_LoadState();\r
b2b95d2e 1111 return 0;\r
1112 }\r
1113 break;\r
1114 case 3: // reset game\r
1115 if (fceugi) {\r
b547bda7 1116 FCEU_DoSimpleCommand(FCEUNPCMD_RESET);\r
1117 Exit = 0;\r
b2b95d2e 1118 return 0;\r
1119 }\r
1120 break;\r
1121 case 4: // select rom\r
1122 selfname = romsel_loop(curr_path);\r
1123 if (selfname) {\r
1124 printf("selected file: %s\n", selfname);\r
1125 return 2;\r
1126 }\r
1127 break;\r
1128 case 5: // options\r
1129 ret = menu_loop_options();\r
1130 if (ret == 1) continue; // status update\r
1131 break;\r
1132 case 6: // controls\r
b547bda7 1133 kc_sel_loop();\r
b2b95d2e 1134 break;\r
1135 case 7: // credits\r
1136 draw_menu_credits();\r
1137 usleep(500*1000);\r
1138 inp = wait_for_input(GP2X_B|GP2X_X);\r
1139 break;\r
1140 case 8: // exit\r
1141 return 1;\r
1142 case 9: // patches/gg\r
1143 break;\r
1144 }\r
1145 }\r
1146 menuErrorMsg[0] = 0; // clear error msg\r
1147 }\r
1148}\r
1149\r
1150\r
1151static void menu_prepare_bg(void)\r
1152{\r
1153 // TODO...\r
1154}\r
1155\r
1156static void menu_gfx_prepare(void)\r
1157{\r
1158 menu_prepare_bg();\r
1159\r
1160 // switch bpp\r
1161 gp2x_video_changemode(16);\r
1162 gp2x_video_RGB_setscaling(0, 320, 240);\r
1163 gp2x_video_flip();\r
1164}\r
1165\r
1166\r
1167int gp2x_menu_do(void)\r
1168{\r
1169 int ret;\r
1170\r
1171 menu_gfx_prepare();\r
1172\r
1173 ret = menu_loop_root();\r
1174\r
1175 menuErrorMsg[0] = 0;\r
1176\r
1177 return ret;\r
1178}\r
1179\r
1180\r