frameskip, cleanups
[fceu.git] / mappers / 19.c
CommitLineData
c62d2810 1/* FCE Ultra - NES/Famicom Emulator
2 *
3 * Copyright notice for this file:
4 * Copyright (C) 2002 Ben Parnell
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#include "mapinc.h"
22
23#define dopol mapbyte1[0]
24#define gorfus mapbyte1[1]
25#define gorko mapbyte1[2]
26
27static void NamcoSound(int Count);
28static void NamcoSoundHack(void);
29
30static int32 inc;
31void FP_FASTAPASS(1) NamcoIRQHook(int a)
32{
33 if(IRQa)
34 {
35 IRQCount+=a;
36 if(IRQCount>=0x7fff)
37 {
38 X6502_IRQBegin(FCEU_IQEXT);
39 IRQa=0;
40 IRQCount=0x7fff;
41 }
42 }
43}
44
45DECLFR(Namco_Read4800)
46{
47 uint8 ret=MapperExRAM[dopol&0x7f];
48 if(dopol&0x80)
49 dopol=(dopol&0x80)|((dopol+1)&0x7f);
50 return ret;
51}
52
53DECLFR(Namco_Read5000)
54{
55 return(IRQCount);
56}
57
58DECLFR(Namco_Read5800)
59{
60 return(IRQCount>>8);
61}
62
63static void FASTAPASS(2) DoNTARAMROM(int w, uint8 V)
64{
65 mapbyte2[w]=V;
66 //if(V>=0xE0)
67 // setntamem(NTARAM+((V&1)<<10), 1, w);
68 if((V>=0xE0)) // || ((gorko>>(6+(w>>1)))&1) )
69 setntamem(NTARAM+((V&1)<<10), 1, w);
70 else
71 {
72 V&=CHRmask1[0];
73 setntamem(VROM+(V<<10), 0, w);
74 }
75// else
76// setntamem(NTARAM+((V&1)<<10), 1, w);
77}
78
79static void FixNTAR(void)
80{
81 int x;
82
83 for(x=0;x<4;x++)
84 DoNTARAMROM(x,mapbyte2[x]);
85}
86
87static void FASTAPASS(2) DoCHRRAMROM(int x, uint8 V)
88{
89 mapbyte3[x]=V;
90 if(!((gorfus>>((x>>2)+6))&1) && (V>=0xE0))
91 VRAM_BANK1(x<<10,V&7);
92 else
93 VROM_BANK1(x<<10,V);
94}
95
96static void FixCRR(void)
97{
98 int x;
99 for(x=0;x<8;x++)
100 DoCHRRAMROM(x,mapbyte3[x]);
101}
102
103static DECLFW(Mapper19_write)
104{
105 A&=0xF800;
106
107 if(A>=0x8000 && A<=0xb800)
108 DoCHRRAMROM((A-0x8000)>>11,V);
109 else if(A>=0xC000 && A<=0xd800)
110 DoNTARAMROM((A-0xC000)>>11,V);
111 else switch(A)
112 {
113 case 0x4800:
114 if(dopol&0x40)
115 {
116 if(FSettings.SndRate)
117 {
118 NamcoSoundHack();
119 GameExpSound.Fill=NamcoSound;
120 }
121 }
122 MapperExRAM[dopol&0x7f]=V;
123 if(dopol&0x80)
124 dopol=(dopol&0x80)|((dopol+1)&0x7f);
125 break;
126
127 case 0xf800: dopol=V;break;
128 case 0x5000: IRQCount&=0xFF00;IRQCount|=V;X6502_IRQEnd(FCEU_IQEXT);break;
129 case 0x5800: IRQCount&=0x00ff;IRQCount|=(V&0x7F)<<8;
130 IRQa=V&0x80;
131 X6502_IRQEnd(FCEU_IQEXT);
132 break;
133
134 case 0xE000:gorko=V&0xC0;
135 //FixNTAR();
136 ROM_BANK8(0x8000,V);
137 break;
138 case 0xE800:gorfus=V&0xC0;
139 FixCRR();
140 ROM_BANK8(0xA000,V);
141 break;
142 case 0xF000:
143 ROM_BANK8(0xC000,V);
144 break;
145 }
146}
147
148static int dwave=0;
149static void DoNamcoSound(uint32 *Wave, int Count);
150
151static void NamcoSoundHack(void)
152{
153 int32 z,a;
154
155 z=((timestamp<<16)/soundtsinc)>>4;
156 a=z-dwave;
157 if(a)
158 DoNamcoSound(&Wave[dwave], a);
159 dwave+=a;
160}
161
162static void NamcoSound(int Count)
163{
164 int32 z,a;
165
166 z=((timestamp<<16)/soundtsinc)>>4;
167 a=z-dwave;
168 if(a)
169 DoNamcoSound(&Wave[dwave], a);
170 dwave=0;
171}
172
173static uint8 PlayIndex[8];
174static int32 vcount[8];
175
176static void DoNamcoSound(uint32 *Wave, int Count)
177{
178 int P,V;
179
180
181 //FCEU_DispMessage("%d",MapperExRAM[0x7F]>>4);
182 for(P=7;P>=7-((MapperExRAM[0x7F]>>4)&7);P--)
183 {
184 if((MapperExRAM[0x44+(P<<3)]&0xE0) && (MapperExRAM[0x47+(P<<3)]&0xF))
185 {
186 uint32 freq;
187 int32 vco;
188 uint32 duff,duff2,lengo,envelope;
189 //uint64 ta;
190
191 vco=vcount[P];
192 freq=MapperExRAM[0x40+(P<<3)];
193 freq|=MapperExRAM[0x42+(P<<3)]<<8;
194 freq|=(MapperExRAM[0x44+(P<<3)]&3)<<16;
195
196 if(!freq) continue;
197
198 {
199 int c=((MapperExRAM[0x7F]>>4)&7)+1;
200
201 inc=(long double)(FSettings.SndRate<<15)/((long double)freq*
202 21477272/((long double)0x400000*c*45));
203 }
204
205 envelope=((MapperExRAM[0x47+(P<<3)]&0xF)<<18)/15;
206 duff=MapperExRAM[(((MapperExRAM[0x46+(P<<3)]+PlayIndex[P])>>1)&0xFF)];
207 if((MapperExRAM[0x46+(P<<3)]+PlayIndex[P])&1)
208 duff>>=4;
209 duff&=0xF;
210 duff2=(duff*envelope)>>14;
211
212 lengo=((8-((MapperExRAM[0x44+(P<<3)]>>2)&7)))<<2;
213 for(V=0;V<Count OVERSAMPLE;V++)
214 {
215 if(vco>=inc)
216 {
217 PlayIndex[P]++;
218 if(PlayIndex[P]>=lengo)
219 PlayIndex[P]=0;
220 vco-=inc;
221 duff=MapperExRAM[(((MapperExRAM[0x46+(P<<3)]+PlayIndex[P])&0xFF)>>1)];
222 if((MapperExRAM[0x46+(P<<3)]+PlayIndex[P])&1)
223 duff>>=4;
224 duff&=0xF;
225 duff2=(duff*envelope)>>14;
226 }
227 Wave[V>>4]+=duff2;
228 vco+=0x8000;
229 }
230 vcount[P]=vco;
231 }
232 }
233}
234
235static void Mapper19_StateRestore(int version)
236{
237 FixNTAR();
238 if(version>=80)
239 FixCRR();
240}
241
242static void M19SC(void)
243{
244 if(FSettings.SndRate)
245 Mapper19_ESI();
246}
247
248void Mapper19_ESI(void)
249{
250 GameExpSound.RChange=M19SC;
251 SetWriteHandler(0xf800,0xffff,Mapper19_write);
252 SetWriteHandler(0x4800,0x4fff,Mapper19_write);
253 SetReadHandler(0x4800,0x4fff,Namco_Read4800);
254}
255
256void Mapper19_init(void)
257{
258 if(!Mirroring)
259 {
260 DoNTARAMROM(0,0xE0);
261 DoNTARAMROM(1,0xE0);
262 DoNTARAMROM(2,0xE1);
263 DoNTARAMROM(3,0xE1);
264 }
265 else
266 {
267 DoNTARAMROM(0,0xE0);
268 DoNTARAMROM(2,0xE0);
269 DoNTARAMROM(1,0xE1);
270 DoNTARAMROM(3,0xE1);
271 }
272 VROM_BANK8(~0);
273 SetWriteHandler(0x8000,0xffff,Mapper19_write);
274 SetWriteHandler(0x4020,0x5fff,Mapper19_write);
275 SetReadHandler(0x4800,0x4fff,Namco_Read4800);
276 SetReadHandler(0x5000,0x57ff,Namco_Read5000);
277 SetReadHandler(0x5800,0x5fff,Namco_Read5800);
278
279 MapIRQHook=NamcoIRQHook;
280 MapStateRestore=Mapper19_StateRestore;
281 GameExpSound.RChange=M19SC;
282 if(FSettings.SndRate)
283 Mapper19_ESI();
284 gorfus=0xFF;
285}
286