gpfce patch
[fceu.git] / drivers / cli / sdl-sound.c
... / ...
CommitLineData
1/* FCE Ultra - NES/Famicom Emulator
2 *
3 * Copyright notice for this file:
4 * Copyright (C) 2002 Xodnizel
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#include <stdio.h>
22#include <string.h>
23#include <stdlib.h>
24#include <sys/time.h>
25#include <pthread.h>
26#include <unistd.h>
27#include <sys/ioctl.h>
28#include <linux/soundcard.h>
29
30#include "sdl.h"
31#include "minimal.h"
32
33#define GP2X_SOUND 1
34
35extern INLINE SpeedThrottle(void);
36extern void pthread_yield(void);
37extern void FCEUI_FrameSkip(int x);
38
39//extern int dosound;
40extern int soundvol;
41
42// always have this call
43INLINE void gp2x_sound_frame(void *blah, void *buff, int samples)
44 {
45}
46
47
48
49
50
51//static int sexy_in_function=0;
52#define NumSexyBufferBuffers 2
53struct timespec gp2x_sleep_ts;
54int firstentry=1;
55//int firstprint=1;
56struct timeval sleeptimer;
57
58
59
60pthread_t gp2x_sexy_sound_thread=0;
61int** SexyBufferBuffers=NULL;
62int SexyBufferBufferCounts[NumSexyBufferBuffers];
63int gp2x_sound_inited=0;
64int gp2x_in_sound_thread=0;
65extern unsigned long gp2x_dev[8];
66
67pthread_cond_t gp2x_sound_cond=PTHREAD_COND_INITIALIZER;
68pthread_mutex_t gp2x_sound_mutex = PTHREAD_MUTEX_INITIALIZER;
69int zzdebug01_entry=0;
70int zzdebug01_wait=0;
71int hasSound=0;
72extern unsigned long fps;
73extern unsigned long avg_fps;
74extern unsigned long framesRendered;
75extern unsigned long ticks;
76
77int throttlecount=0;
78
79void WriteSound(int32 *Buffer, int Count)
80 {
81 write(gp2x_dev[3], Buffer, Count<<1);
82 pthread_yield();
83 SpeedThrottle();
84 }
85
86void* gp2x_write_sound(void* blah)
87 {
88 gp2x_in_sound_thread=1;
89 {
90 if (hasSound)
91 {
92 hasSound=0;
93 }
94 else
95 {
96 }
97
98 }
99 gp2x_in_sound_thread=0;
100 return NULL;
101}
102
103void SilenceSound(int n)
104{
105 soundvol=0;
106}
107
108int InitSound(FCEUGI *gi)
109{
110 Settings.sound=22050;
111 FCEUI_Sound(Settings.sound);
112 gp2x_sound_volume(soundvol, soundvol);
113 printf("InitSound() sound_rate: %d\n", Settings.sound);
114 if(firstentry)
115 {
116 firstentry=0;
117 gp2x_sound_inited=1;
118 }
119 return 1 ;
120}
121
122uint32 GetMaxSound(void)
123{
124 return(4096);
125}
126
127uint32 GetWriteSound(void)
128 {
129 return 1024;
130}
131
132int KillSound(void)
133{
134 FCEUI_Sound(0);
135 gp2x_sound_inited=0;
136
137 return 1;
138}
139
140
141
142