save key config
[fceu.git] / drivers / common / main.c
... / ...
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1/* FCE Ultra - NES/Famicom Emulator
2 *
3 * This program is free software; you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation; either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
16 */
17
18
19#include <unistd.h>
20#include <sys/types.h>
21#include <signal.h>
22#include <sys/time.h>
23#include <sys/stat.h>
24#include <string.h>
25#include <strings.h>
26#include <errno.h>
27#include <stdio.h>
28#include <stdlib.h>
29
30#include "main.h"
31#include "throttle.h"
32#include "config.h"
33#include "args.h"
34#include "unixdsp.h"
35#include "cheat.h"
36#include "dface.h"
37#include "platform.h"
38#include "menu.h"
39#include "settings.h"
40#include "../libpicofe/config_file.h"
41
42#include "../../fce.h"
43#include "../../cart.h"
44
45
46// these are now here to try to make compatible configs
47// between different versions of the emu
48DSETTINGS Settings;
49CFGSTRUCT DriverConfig[]={
50 AC(Settings.turbo_rate_add),
51 AC(Settings.sound_rate),
52 AC(Settings.showfps),
53 AC(Settings.scaling),
54 AC(Settings.frameskip),
55 AC(Settings.sstate_confirm),
56 AC(Settings.region_force),
57 AC(Settings.cpuclock),
58 AC(Settings.mmuhack),
59 AC(Settings.ramtimings),
60 AC(Settings.gamma),
61 AC(Settings.perfect_vsync),
62 AC(Settings.accurate_mode),
63 AC(Settings.hw_filter),
64 ENDCFGSTRUCT
65};
66
67void CleanSurface(void);
68
69// internals
70extern uint8 Exit; // exit emu loop flag
71extern int FSkip;
72void CloseGame(void);
73
74FCEUGI *fceugi = NULL;
75int ntsccol=0,ntschue=-1,ntsctint=-1;
76int soundvol=70;
77int inited=0;
78
79int srendlinev[2]={8,0};
80int erendlinev[2]={231,239};
81int srendline,erendline;
82
83
84static char BaseDirectory[2048];
85
86int eoptions=0;
87
88static void DriverKill(void);
89static int DriverInitialize(void);
90
91static int gametype;
92#include "input.c"
93
94static void ParseGI(FCEUGI *gi)
95{
96 gametype=gi->type;
97
98 InputType[0]=UsrInputType[0];
99 InputType[1]=UsrInputType[1];
100 InputTypeFC=UsrInputTypeFC;
101
102 if(gi->input[0]>=0)
103 InputType[0]=gi->input[0];
104 if(gi->input[1]>=0)
105 InputType[1]=gi->input[1];
106 if(gi->inputfc>=0)
107 InputTypeFC=gi->inputfc;
108}
109
110void FCEUD_PrintError(char *s)
111{
112 puts(s);
113}
114
115char *cpalette=0;
116void LoadCPalette(void)
117{
118 char tmpp[192];
119 FILE *fp;
120
121 if(!(fp=fopen(cpalette,"rb")))
122 {
123 printf(" Error loading custom palette from file: %s\n",cpalette);
124 free(cpalette);
125 cpalette=0;
126 return;
127 }
128 fread(tmpp,1,192,fp);
129 FCEUI_SetPaletteArray((uint8 *)tmpp);
130 fclose(fp);
131}
132
133static CFGSTRUCT fceuconfig[]={
134 AC(soundvol),
135 ACS(cpalette),
136 AC(ntsctint),
137 AC(ntschue),
138 AC(ntsccol),
139 AC(UsrInputTypeFC),
140 ACA(UsrInputType),
141 AC(powerpadside),
142 AC(powerpadsc),
143 AC(eoptions),
144 ACA(srendlinev),
145 ACA(erendlinev),
146 ADDCFGSTRUCT(DriverConfig),
147 ENDCFGSTRUCT
148};
149
150static const char *skip_path(const char *path)
151{
152 const char *p;
153 if (path == NULL) return NULL;
154 for (p = path+strlen(path)-1; p > path && *p != '/'; p--);
155 if (*p == '/') p++;
156 return p;
157}
158
159int SaveConfig(const char *llgn_path)
160{
161 const char *name = skip_path(llgn_path);
162 char tdir[2048];
163 FILE *f;
164 int ret;
165
166 if (name)
167 sprintf(tdir,"%s"PSS"cfg"PSS"%s.cfg",BaseDirectory,name);
168 else sprintf(tdir,"%s"PSS"fceu2.cfg",BaseDirectory);
169 printf("saving cfg to %s ... ", tdir); fflush(stdout);
170 FCEUI_GetNTSCTH(&ntsctint, &ntschue);
171 ret=SaveFCEUConfig(tdir,fceuconfig);
172 printf(ret == 0 ? "done\n" : "failed\n");
173
174 // keys
175 if (name)
176 sprintf(tdir,"%s"PSS"cfg"PSS"%s_keys.cfg",BaseDirectory,name);
177 else sprintf(tdir,"%s"PSS"fceu_keys.cfg",BaseDirectory);
178 f=fopen(tdir, "w");
179 if (f!=NULL) {
180 config_write_keys(f);
181 fclose(f);
182 }
183
184 return ret;
185}
186
187static int LoadConfig(const char *llgn_path)
188{
189 const char *name = skip_path(llgn_path);
190 char tdir[2048];
191 FILE *f;
192 int ret, l;
193
194 if (name)
195 sprintf(tdir,"%s"PSS"cfg"PSS"%s.cfg",BaseDirectory,name);
196 else sprintf(tdir,"%s"PSS"fceu2.cfg",BaseDirectory);
197 printf("loading cfg from %s ... ", tdir); fflush(stdout);
198 FCEUI_GetNTSCTH(&ntsctint, &ntschue); /* Get default settings for if no config file exists. */
199 ret=LoadFCEUConfig(tdir,fceuconfig);
200 FCEUI_SetNTSCTH(ntsccol, ntsctint, ntschue);
201 printf(ret == 0 ? "done\n" : "failed\n");
202
203 // keys
204 if (name)
205 sprintf(tdir,"%s"PSS"cfg"PSS"%s_keys.cfg",BaseDirectory,name);
206 else sprintf(tdir,"%s"PSS"fceu_keys.cfg",BaseDirectory);
207 f=fopen(tdir, "r");
208 if (f!=NULL) {
209 l=fread(tdir,1,sizeof(tdir)-1,f);
210 tdir[l]=0;
211 config_read_keys(tdir);
212 fclose(f);
213 }
214
215 return ret;
216}
217
218static void LoadLLGN(void)
219{
220 char tdir[2048];
221 FILE *f;
222 int len;
223 sprintf(tdir,"%s"PSS"last_rom.txt",BaseDirectory);
224 f=fopen(tdir, "r");
225 if(f)
226 {
227 len = fread(lastLoadedGameName, 1, sizeof(lastLoadedGameName)-1, f);
228 lastLoadedGameName[len] = 0;
229 fclose(f);
230 }
231}
232
233static void SaveLLGN(void)
234{
235 // save last loaded game name
236 if (lastLoadedGameName[0] && !(eoptions&EO_NOAUTOWRITE))
237 {
238 char tdir[2048];
239 FILE *f;
240 sprintf(tdir,"%s"PSS"last_rom.txt",BaseDirectory);
241 f=fopen(tdir, "w");
242 if(f)
243 {
244 fwrite(lastLoadedGameName, 1, strlen(lastLoadedGameName), f);
245 fclose(f);
246 sync();
247 }
248 }
249}
250
251
252static void CreateDirs(void)
253{
254 char *subs[]={"fcs","snaps","gameinfo","sav","cheats","cfg","pal"};
255 char tdir[2048];
256 int x;
257
258 mkdir(BaseDirectory,S_IRWXU);
259 for(x=0;x<sizeof(subs)/sizeof(subs[0]);x++)
260 {
261 sprintf(tdir,"%s"PSS"%s",BaseDirectory,subs[x]);
262 mkdir(tdir,S_IRWXU);
263 }
264}
265
266static void SetSignals(void (*t)(int))
267{
268 int sigs[11]={SIGINT,SIGTERM,SIGHUP,SIGPIPE,SIGSEGV,SIGFPE,SIGKILL,SIGALRM,SIGABRT,SIGUSR1,SIGUSR2};
269 int x;
270 for(x=0;x<11;x++)
271 signal(sigs[x],t);
272}
273
274static void CloseStuff(int signum)
275{
276 DriverKill();
277 printf("\nSignal %d has been caught and dealt with...\n",signum);
278 switch(signum)
279 {
280 case SIGINT:printf("How DARE you interrupt me!\n");break;
281 case SIGTERM:printf("MUST TERMINATE ALL HUMANS\n");break;
282 case SIGHUP:printf("Reach out and hang-up on someone.\n");break;
283 case SIGPIPE:printf("The pipe has broken! Better watch out for floods...\n");break;
284 case SIGSEGV:printf("Iyeeeeeeeee!!! A segmentation fault has occurred. Have a fluffy day.\n");break;
285 #if(SIGBUS!=SIGSEGV)
286 case SIGBUS:printf("I told you to be nice to the driver.\n");break;
287 #endif
288 case SIGFPE:printf("Those darn floating points. Ne'er know when they'll bite!\n");break;
289 case SIGALRM:printf("Don't throw your clock at the meowing cats!\n");break;
290 case SIGABRT:printf("Abort, Retry, Ignore, Fail?\n");break;
291 case SIGUSR1:
292 case SIGUSR2:printf("Killing your processes is not nice.\n");break;
293 }
294 exit(1);
295}
296
297static int DoArgs(int argc, char *argv[])
298{
299 static char *cortab[5]={"none","gamepad","zapper","powerpad","arkanoid"};
300 static int cortabi[5]={SI_NONE,SI_GAMEPAD,
301 SI_ZAPPER,SI_POWERPADA,SI_ARKANOID};
302 static char *fccortab[5]={"none","arkanoid","shadow","4player","fkb"};
303 static int fccortabi[5]={SIFC_NONE,SIFC_ARKANOID,SIFC_SHADOW,
304 SIFC_4PLAYER,SIFC_FKB};
305
306 int x, ret;
307 static char *inputa[2]={0,0};
308 static char *fcexp=0;
309 static int docheckie[4];
310#ifdef NETWORK
311 static int docheckie2[2]={0,0};
312#endif
313
314 static ARGPSTRUCT FCEUArgs[]={
315 {"-soundvol",0,&soundvol,0},
316 {"-cpalette",0,&cpalette,0x4001},
317
318 {"-ntsccol",0,&ntsccol,0},
319 {"-pal",&docheckie[0],0,0},
320 {"-input1",0,&inputa[0],0x4001},{"-input2",0,&inputa[1],0x4001},
321 {"-fcexp",0,&fcexp,0x4001},
322
323 {"-gg",0,&eoptions,0x8000|EO_GG},
324 {"-no8lim",0,&eoptions,0x8000|EO_NO8LIM},
325 {"-snapname",0,&eoptions,0x8000|EO_SNAPNAME},
326 {"-nofs",0,&eoptions,0x8000|EO_NOFOURSCORE},
327 {"-clipsides",0,&eoptions,0x8000|EO_CLIPSIDES},
328 {"-nothrottle",0,&eoptions,0x8000|EO_NOTHROTTLE},
329 {"-noautowrite",0,&eoptions,0x8000|EO_NOAUTOWRITE},
330 {"-slstart",0,&srendlinev[0],0},{"-slend",0,&erendlinev[0],0},
331 {"-slstartp",0,&srendlinev[1],0},{"-slendp",0,&erendlinev[1],0},
332 {"-sound",0,&Settings.sound_rate,0},
333 {"-showfps",0,&Settings.showfps,0},
334 #ifdef NETWORK
335 {"-connect",&docheckie2[0],&netplayhost,0x4001},
336 {"-server",&docheckie2[1],0,0},
337 {"-netport",0,&Port,0},
338 #endif
339 {0,(void *)DriverArgs,0,0},
340 {0,0,0,0}
341 };
342
343 memset(docheckie,0,sizeof(docheckie));
344 ret=ParseArguments(argc, argv, FCEUArgs);
345 if(cpalette)
346 {
347 if(cpalette[0]=='0')
348 if(cpalette[1]==0)
349 {
350 free(cpalette);
351 cpalette=0;
352 }
353 }
354 if(docheckie[0])
355 Settings.region_force=2;
356 FCEUI_SetGameGenie(eoptions&EO_GG);
357 FCEUI_DisableSpriteLimitation(eoptions&EO_NO8LIM);
358 FCEUI_SetSnapName(eoptions&EO_SNAPNAME);
359
360 for(x=0;x<2;x++)
361 {
362 if(srendlinev[x]<0 || srendlinev[x]>239) srendlinev[x]=0;
363 if(erendlinev[x]<srendlinev[x] || erendlinev[x]>239) erendlinev[x]=239;
364 }
365
366 FCEUI_SetRenderedLines(srendlinev[0],erendlinev[0],srendlinev[1],erendlinev[1]);
367 FCEUI_SetSoundVolume(80);
368 #ifdef NETWORK
369 if(docheckie2[0])
370 netplay=2;
371 else if(docheckie2[1])
372 netplay=1;
373
374 if(netplay)
375 FCEUI_SetNetworkPlay(netplay);
376 #endif
377 DoDriverArgs();
378
379 if(fcexp)
380 {
381 int y;
382 for(y=0;y<5;y++)
383 {
384 if(!strncmp(fccortab[y],fcexp,8))
385 {
386 UsrInputTypeFC=fccortabi[y];
387 break;
388 }
389 }
390 free(fcexp);
391 }
392 for(x=0;x<2;x++)
393 {
394 int y;
395
396 if(!inputa[x])
397 continue;
398
399 for(y=0;y<5;y++)
400 {
401 if(!strncmp(cortab[y],inputa[x],8))
402 {
403 UsrInputType[x]=cortabi[y];
404 if(y==3)
405 {
406 powerpadside&=~(1<<x);
407 powerpadside|=((((inputa[x][8])-'a')&1)^1)<<x;
408 }
409 free(inputa[x]);
410 }
411 }
412 }
413 return ret;
414}
415
416
417#include "usage.h"
418
419int main(int argc, char *argv[])
420{
421 int last_arg_parsed, ret;
422 /* TODO if(argc<=1)
423 {
424 ShowUsage(argv[0]);
425 return 1;
426 }*/
427
428 platform_init();
429 if(!DriverInitialize())
430 {
431 return 1;
432 }
433
434 if(!FCEUI_Initialize())
435 return(1);
436 GetBaseDirectory(BaseDirectory);
437 FCEUI_SetBaseDirectory(BaseDirectory);
438 lastLoadedGameName[0] = 0;
439 menu_init();
440 in_init();
441
442 CreateDirs();
443 LoadConfig(NULL);
444 last_arg_parsed=DoArgs(argc-1,&argv[1]);
445 platform_late_init();
446
447 LoadLLGN();
448 FCEUI_SetNTSCTH(ntsccol, ntsctint, ntschue);
449 if(cpalette)
450 LoadCPalette();
451 if(InitSound())
452 inited|=1;
453
454 if (argc > 1 && !last_arg_parsed)
455 {
456 strncpy(lastLoadedGameName, argv[argc-1], sizeof(lastLoadedGameName));
457 lastLoadedGameName[sizeof(lastLoadedGameName)-1] = 0;
458 Exit = 0;
459 }
460 else
461 {
462 Exit = 1;
463 }
464
465 while (1)
466 {
467 if(!Exit)
468 {
469 if (fceugi)
470 CloseGame();
471 ret=LoadConfig(lastLoadedGameName);
472 if (ret != 0)
473 {
474 LoadConfig(NULL);
475 }
476 FCEUI_SetEmuMode(Settings.accurate_mode);
477 fceugi=FCEUI_LoadGame(lastLoadedGameName);
478 if (fceugi)
479 {
480 char infostring[32];
481 if (Settings.region_force)
482 FCEUI_SetVidSystem(Settings.region_force - 1);
483 ParseGI(fceugi);
484 InitOtherInput();
485
486 if ((eoptions&EO_GG) && geniestage == 0) {
487 strcpy(infostring, "gg.rom is missing, GG disabled");
488 eoptions&=~EO_GG;
489 FCEUI_SetGameGenie(0);
490 } else
491 GameInterface(GI_INFOSTRING, infostring);
492 FCEU_DispMessage("%s", infostring);
493 }
494 else
495 {
496 switch(LoadGameLastError) {
497 default: menu_update_msg("failed to load ROM"); break;
498 case 2: menu_update_msg("Can't find a ROM for ips/movie"); break;
499 case 10: menu_update_msg("FDS BIOS ROM is missing, read docs"); break;
500 case 11: menu_update_msg("Error reading auxillary FDS file"); break;
501 }
502 }
503 }
504 if(Exit || !fceugi)
505 {
506 int ret;
507 ret = menu_loop();
508 if (ret == 1) break; // exit emu
509 if (ret == 2) { // reload ROM
510 SaveLLGN();
511 Exit = 0;
512 continue;
513 }
514 }
515
516 PrepareOtherInput();
517 FCEUI_GetCurrentVidSystem(&srendline,&erendline);
518 platform_apply_config();
519 CleanSurface();
520 StartSound();
521 RefreshThrottleFPS();
522 FCEUI_Emulate();
523 }
524
525 if (fceugi)
526 CloseGame();
527
528 FCEUI_Kill();
529 DriverKill();
530 platform_finish();
531 return 0;
532}
533
534static int DriverInitialize(void)
535{
536 SetSignals((void *)CloseStuff);
537
538 if(!InitVideo()) return 0;
539 inited|=4;
540 return 1;
541}
542
543static void DriverKill(void)
544{
545 // SaveConfig(NULL); // done explicitly in menu now
546 SetSignals(SIG_DFL);
547
548 if(cpalette) free(cpalette);
549 cpalette=0;
550
551 if(inited&4)
552 KillVideo();
553 if(inited&1)
554 KillSound();
555 inited=0;
556}
557
558void FCEUD_Update(uint8 *xbuf, int16 *Buffer, int Count)
559{
560 FCEUD_UpdateInput(); // must update input before blitting because of save confirmation stuff
561 BlitPrepare(xbuf == NULL);
562 if(!(eoptions&EO_NOTHROTTLE))
563 {
564 if(Count)
565 WriteSound(Buffer,Count);
566 SpeedThrottle();
567 }
568 BlitScreen(xbuf == NULL);
569 // make sure last frame won't get skipped, because we need it for menu bg
570 if (Exit) FSkip=0;
571}
572
573