cheats, gg
[fceu.git] / drivers / gp2x / input.c
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CommitLineData
1/* FCE Ultra - NES/Famicom Emulator
2 *
3 * This program is free software; you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation; either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
16 */
17
18#include "../../state.h"
19#include "../../general.h"
20#include "../../input.h"
21#include "../../svga.h"
22#include "../../video.h"
23#include "usbjoy.h"
24
25extern int FSkip;
26
27/* UsrInputType[] is user-specified. InputType[] is current
28 (game loading can override user settings)
29*/
30static int UsrInputType[2]={SI_GAMEPAD,SI_GAMEPAD};
31static int UsrInputTypeFC={SI_NONE};
32
33static int InputType[2];
34static int InputTypeFC;
35
36static uint32 JSreturn;
37
38static int powerpadsc[2][12];
39static int powerpadside=0;
40
41static uint32 MouseData[3];
42static uint8 fkbkeys[0x48];
43
44static uint32 combo_acts = 0, combo_keys = 0;
45static uint32 prev_emu_acts = 0;
46
47
48static void setsoundvol(int soundvolume)
49{
50 int soundvolIndex;
51 static char soundvolmeter[24];
52
53 // draw on screen :D
54 gp2x_sound_volume(soundvolume, soundvolume);
55 int meterval=soundvolume/5;
56 for (soundvolIndex = 0; soundvolIndex < 20; soundvolIndex++)
57 {
58 if (soundvolIndex < meterval)
59 {
60 soundvolmeter[soundvolIndex]='*';
61 }
62 else
63 {
64 soundvolmeter[soundvolIndex]='_';
65 }
66 }
67 soundvolmeter[20]=0;
68 FCEU_DispMessage("|%s|", soundvolmeter);
69}
70
71
72static void do_emu_acts(uint32 acts)
73{
74 uint32 actsc = acts;
75 acts &= acts ^ prev_emu_acts;
76 prev_emu_acts = actsc;
77
78 if (acts & (3 << 30))
79 {
80 unsigned long keys;
81 int do_it = 1;
82 if (acts & (1 << 30))
83 {
84 if (Settings.sstate_confirm & 2)
85 {
86 FCEU_DispMessage("LOAD STATE? (Y=yes, X=no)");
87 FCEU_PutImage();
88 FCEUD_Update(XBuf+8,NULL,0);
89 while( !((keys = gp2x_joystick_read(1)) & (GP2X_X|GP2X_Y)) ) usleep(50*1024);
90 if (keys & GP2X_X) do_it = 0;
91 FCEU_DispMessage("");
92 }
93 if (do_it) FCEUI_LoadState();
94 }
95 else
96 {
97 if (Settings.sstate_confirm & 1)
98 {
99 char *fname = FCEU_MakeFName(FCEUMKF_STATE,CurrentState,0);
100 FILE *st=fopen(fname,"rb");
101 free(fname);
102 if (st)
103 {
104 fclose(st);
105 FCEU_DispMessage("OVERWRITE SAVE? (Y=yes, X=no)");
106 FCEU_PutImage();
107 FCEUD_Update(XBuf+8,NULL,0);
108 while( !((keys = gp2x_joystick_read(1)) & (GP2X_X|GP2X_Y)) ) usleep(50*1024);
109 if (keys & GP2X_X) do_it = 0;
110 FCEU_DispMessage("");
111 }
112 }
113 if (do_it) FCEUI_SaveState();
114 }
115 RefreshThrottleFPS();
116 }
117 else if (acts & (3 << 28)) // state slot next/prev
118 {
119 FILE *st;
120 char *fname;
121
122 CurrentState += (acts & (1 << 29)) ? 1 : -1;
123 if (CurrentState > 9) CurrentState = 0;
124 if (CurrentState < 0) CurrentState = 9;
125
126 fname = FCEU_MakeFName(FCEUMKF_STATE,CurrentState,0);
127 st=fopen(fname,"rb");
128 free(fname);
129 FCEU_DispMessage("[%s] State Slot %i", st ? "USED" : "FREE", CurrentState);
130 if (st) fclose(st);
131 }
132 else if (acts & (1 << 27)) // FDS insert/eject
133 {
134 if(FCEUGameInfo.type == GIT_FDS)
135 FCEU_DoSimpleCommand(FCEUNPCMD_FDSINSERT);
136 }
137 else if (acts & (1 << 26)) // FDS select
138 {
139 if(FCEUGameInfo.type == GIT_FDS)
140 FCEU_DoSimpleCommand(FCEUNPCMD_FDSSELECT);
141 }
142 else if (acts & (1 << 25)) // VS Unisystem insert coin
143 {
144 if(FCEUGameInfo.type == GIT_VSUNI)
145 FCEU_DoSimpleCommand(FCEUNPCMD_VSUNICOIN);
146 }
147}
148
149
150#define down(b) (keys & GP2X_##b)
151static void do_fake_mouse(unsigned long keys)
152{
153 static int x=256/2, y=240/2;
154 int speed = 3;
155
156 if (down(A)) speed = 1;
157 if (down(Y)) speed = 5;
158
159 if (down(LEFT))
160 {
161 x -= speed;
162 if (x < 0) x = 0;
163 }
164 else if (down(RIGHT))
165 {
166 x += speed;
167 if (x > 255) x = 255;
168 }
169
170 if (down(UP))
171 {
172 y -= speed;
173 if (y < 0) y = 0;
174 }
175 else if (down(DOWN))
176 {
177 y += speed;
178 if (y > 239) y = 239;
179 }
180
181 MouseData[0] = x;
182 MouseData[1] = y;
183 MouseData[2] = 0;
184 if (down(B)) MouseData[2] |= 1;
185 if (down(X)) MouseData[2] |= 2;
186}
187
188
189static void FCEUD_UpdateInput(void)
190{
191 static int volpushed_frames = 0;
192 static int turbo_rate_cnt_a[2] = {0,0}, turbo_rate_cnt_b[2] = {0,0};
193 unsigned long keys = gp2x_joystick_read(0);
194 uint32 all_acts[2] = {0,0};
195 int i;
196
197 if ((down(VOL_DOWN) && down(VOL_UP)) || (keys & (GP2X_L|GP2X_L|GP2X_START)) == (GP2X_L|GP2X_L|GP2X_START))
198 {
199 Exit = 1;
200 FSkip = 0; /* force rendering the last frame for menu */
201 return;
202 }
203 else if (down(VOL_UP))
204 {
205 /* wait for at least 10 updates, because user may be just trying to enter menu */
206 if (volpushed_frames++ > 10) {
207 soundvol++;
208 if (soundvol > 100) soundvol=100;
209 //FCEUI_SetSoundVolume(soundvol);
210 setsoundvol(soundvol);
211 }
212 }
213 else if (down(VOL_DOWN))
214 {
215 if (volpushed_frames++ > 10) {
216 soundvol-=1;
217 if (soundvol < 0) soundvol=0;
218 //FCEUI_SetSoundVolume(soundvol);
219 setsoundvol(soundvol);
220 }
221 }
222 else
223 {
224 volpushed_frames = 0;
225 }
226
227 JSreturn = 0; // RLDU SEBA
228
229 if (InputType[1] != SI_GAMEPAD)
230 {
231 /* try to feed fake mouse there */
232 do_fake_mouse(keys);
233 }
234
235 for (i = 0; i < 32; i++)
236 {
237 if (keys & (1 << i))
238 {
239 uint32 acts, u = 32;
240 acts = Settings.KeyBinds[i];
241 if (!acts) continue;
242 if ((1 << i) & combo_keys)
243 {
244 // combo key detected, try to find if other is pressed
245 for (u = i+1; u < 32; u++)
246 {
247 if ((keys & (1 << u)) && (Settings.KeyBinds[u] & acts))
248 {
249 keys &= ~(1 << u);
250 break;
251 }
252 }
253 }
254 if (u != 32) acts &= combo_acts; // other combo key pressed
255 else acts &= ~combo_acts;
256 all_acts[(acts>>16)&1] |= acts;
257 }
258 }
259
260 // add joy inputs
261 if (num_of_joys > 0)
262 {
263 int joy;
264 gp2x_usbjoy_update();
265 for (joy = 0; joy < num_of_joys; joy++) {
266 int keys = gp2x_usbjoy_check2(joy);
267 for (i = 0; i < 32; i++) {
268 if (keys & (1 << i)) {
269 int acts = Settings.JoyBinds[joy][i];
270 all_acts[(acts>>16)&1] |= acts;
271 }
272 }
273 }
274 }
275
276 // player 1
277 JSreturn |= all_acts[0] & 0xff;
278 if (all_acts[0] & 0x100) { // A turbo
279 turbo_rate_cnt_a[0] += Settings.turbo_rate_add;
280 JSreturn |= (turbo_rate_cnt_a[0] >> 24) & 1;
281 }
282 if (all_acts[0] & 0x200) { // B turbo
283 turbo_rate_cnt_b[0] += Settings.turbo_rate_add;
284 JSreturn |= (turbo_rate_cnt_b[0] >> 23) & 2;
285 }
286
287 // player 2
288 JSreturn |= (all_acts[1] & 0xff) << 16;
289 if (all_acts[1] & 0x100) { // A turbo
290 turbo_rate_cnt_a[1] += Settings.turbo_rate_add;
291 JSreturn |= (turbo_rate_cnt_a[1] >> 8) & 0x10000;
292 }
293 if (all_acts[1] & 0x200) { // B turbo
294 turbo_rate_cnt_b[1] += Settings.turbo_rate_add;
295 JSreturn |= (turbo_rate_cnt_b[1] >> 7) & 0x20000;
296 }
297
298 do_emu_acts(all_acts[0]|all_acts[1]);
299}
300
301
302static void InitOtherInput(void)
303{
304
305 void *InputDPtr;
306
307 int t;
308 int x;
309 int attrib;
310
311 printf("InitOtherInput: InputType[0]: %i, InputType[1]: %i, InputTypeFC: %i\n",
312 InputType[0], InputType[1], InputTypeFC);
313
314 for(t=0,x=0;x<2;x++)
315 {
316 attrib=0;
317 InputDPtr=0;
318 switch(InputType[x])
319 {
320 //case SI_POWERPAD:InputDPtr=&powerpadbuf[x];break;
321 case SI_GAMEPAD:InputDPtr=((uint8 *)&JSreturn)+(x<<1);break;
322 case SI_ARKANOID:InputDPtr=MouseData;t|=1;break;
323 case SI_ZAPPER:InputDPtr=MouseData;
324 t|=1;
325 attrib=1;
326 break;
327 }
328 FCEUI_SetInput(x,InputType[x],InputDPtr,attrib);
329 }
330
331 attrib=0;
332 InputDPtr=0;
333 switch(InputTypeFC)
334 {
335 case SIFC_SHADOW:InputDPtr=MouseData;t|=1;attrib=1;break;
336 case SIFC_ARKANOID:InputDPtr=MouseData;t|=1;break;
337 case SIFC_FKB:InputDPtr=fkbkeys;break;
338 }
339
340 FCEUI_SetInputFC(InputTypeFC,InputDPtr,attrib);
341 FCEUI_DisableFourScore(eoptions&EO_NOFOURSCORE);
342
343 inited|=16;
344}
345
346
347static void PrepareOtherInput(void)
348{
349 uint32 act, key, seen_acts;
350
351 combo_acts = combo_keys = prev_emu_acts = seen_acts = 0;
352
353 // find combo_acts
354 for (act = 1; act; act <<= 1)
355 {
356 for (key = 1; key < 32; key++)
357 {
358 if (Settings.KeyBinds[key] & act)
359 {
360 if (seen_acts & act) combo_acts |= act;
361 else seen_acts |= act;
362 }
363 }
364 }
365
366 combo_acts &= ~0x00030000; // don't take player_id bits
367
368 // find combo_keys
369 for (act = 1; act; act <<= 1)
370 {
371 for (key = 0; key < 32; key++)
372 {
373 if (Settings.KeyBinds[key] & combo_acts)
374 {
375 combo_keys |= 1 << key;
376 }
377 }
378 }
379
380 // printf("generated combo_acts: %08x, combo_keys: %08x\n", combo_acts, combo_keys);
381}
382