bugfixes, r171 release
[fceu.git] / drivers / gp2x / main.c
... / ...
CommitLineData
1/* FCE Ultra - NES/Famicom Emulator
2 *
3 * This program is free software; you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation; either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
16 */
17
18
19#include <unistd.h>
20#include <sys/types.h>
21#include <signal.h>
22#include <sys/time.h>
23#include <sys/stat.h>
24#include <string.h>
25#include <strings.h>
26#include <errno.h>
27#include <stdio.h>
28#include <stdlib.h>
29
30#include "main.h"
31#include "minimal.h"
32#include "throttle.h"
33#include "menu.h"
34#include "gp2x.h"
35
36#include "../common/config.h"
37#include "../common/args.h"
38#include "../common/unixdsp.h"
39#include "../common/cheat.h"
40
41#include "../../fce.h"
42#include "../../cart.h"
43
44#include "dface.h"
45
46
47void CleanSurface(void);
48
49// internals
50extern char lastLoadedGameName[2048];
51extern uint8 Exit; // exit emu loop flag
52extern int FSkip;
53void CloseGame(void);
54
55FCEUGI *fceugi = NULL;
56int ntsccol=0,ntschue=-1,ntsctint=-1;
57int soundvol=70;
58int inited=0;
59
60int srendlinev[2]={8,0};
61int erendlinev[2]={231,239};
62int srendline,erendline;
63
64
65static char BaseDirectory[2048];
66
67int eoptions=0;
68
69static void DriverKill(void);
70static int DriverInitialize(void);
71
72static int gametype;
73#include "input.c"
74
75static void ParseGI(FCEUGI *gi)
76{
77 gametype=gi->type;
78
79 InputType[0]=UsrInputType[0];
80 InputType[1]=UsrInputType[1];
81 InputTypeFC=UsrInputTypeFC;
82
83 if(gi->input[0]>=0)
84 InputType[0]=gi->input[0];
85 if(gi->input[1]>=0)
86 InputType[1]=gi->input[1];
87 if(gi->inputfc>=0)
88 InputTypeFC=gi->inputfc;
89}
90
91void FCEUD_PrintError(char *s)
92{
93 puts(s);
94}
95
96char *cpalette=0;
97void LoadCPalette(void)
98{
99 char tmpp[192];
100 FILE *fp;
101
102 if(!(fp=fopen(cpalette,"rb")))
103 {
104 printf(" Error loading custom palette from file: %s\n",cpalette);
105 free(cpalette);
106 cpalette=0;
107 return;
108 }
109 fread(tmpp,1,192,fp);
110 FCEUI_SetPaletteArray((uint8 *)tmpp);
111 fclose(fp);
112}
113
114static CFGSTRUCT fceuconfig[]={
115 AC(soundvol),
116 ACS(cpalette),
117 AC(ntsctint),
118 AC(ntschue),
119 AC(ntsccol),
120 AC(UsrInputTypeFC),
121 ACA(UsrInputType),
122 AC(powerpadside),
123 AC(powerpadsc),
124 AC(eoptions),
125 ACA(srendlinev),
126 ACA(erendlinev),
127 ADDCFGSTRUCT(DriverConfig),
128 ENDCFGSTRUCT
129};
130
131static const char *skip_path(const char *path)
132{
133 const char *p;
134 if (path == NULL) return NULL;
135 for (p = path+strlen(path)-1; p > path && *p != '/'; p--);
136 if (*p == '/') p++;
137 return p;
138}
139
140int SaveConfig(const char *llgn_path)
141{
142 const char *name = skip_path(llgn_path);
143 char tdir[2048];
144 int ret;
145 if (name)
146 sprintf(tdir,"%s"PSS"cfg"PSS"%s.cfg",BaseDirectory,name);
147 else sprintf(tdir,"%s"PSS"fceu2.cfg",BaseDirectory);
148 printf("saving cfg to %s ... ", tdir); fflush(stdout);
149 FCEUI_GetNTSCTH(&ntsctint, &ntschue);
150 ret=SaveFCEUConfig(tdir,fceuconfig);
151 printf(ret == 0 ? "done\n" : "failed\n");
152 return ret;
153}
154
155static int LoadConfig(const char *llgn_path)
156{
157 const char *name = skip_path(llgn_path);
158 char tdir[2048];
159 int ret;
160 if (name)
161 sprintf(tdir,"%s"PSS"cfg"PSS"%s.cfg",BaseDirectory,name);
162 else sprintf(tdir,"%s"PSS"fceu2.cfg",BaseDirectory);
163 printf("loading cfg from %s ... ", tdir); fflush(stdout);
164 FCEUI_GetNTSCTH(&ntsctint, &ntschue); /* Get default settings for if no config file exists. */
165 ret=LoadFCEUConfig(tdir,fceuconfig);
166 FCEUI_SetNTSCTH(ntsccol, ntsctint, ntschue);
167 printf(ret == 0 ? "done\n" : "failed\n");
168 return ret;
169}
170
171static void LoadLLGN(void)
172{
173 char tdir[2048];
174 FILE *f;
175 int len;
176 sprintf(tdir,"%s"PSS"last_rom.txt",BaseDirectory);
177 f=fopen(tdir, "r");
178 if(f)
179 {
180 len = fread(lastLoadedGameName, 1, sizeof(lastLoadedGameName)-1, f);
181 lastLoadedGameName[len] = 0;
182 fclose(f);
183 }
184}
185
186static void SaveLLGN(void)
187{
188 // save last loaded game name
189 if (lastLoadedGameName[0] && !(eoptions&EO_NOAUTOWRITE))
190 {
191 char tdir[2048];
192 FILE *f;
193 sprintf(tdir,"%s"PSS"last_rom.txt",BaseDirectory);
194 f=fopen(tdir, "w");
195 if(f)
196 {
197 fwrite(lastLoadedGameName, 1, strlen(lastLoadedGameName), f);
198 fclose(f);
199 sync();
200 }
201 }
202}
203
204
205static void CreateDirs(void)
206{
207 char *subs[]={"fcs","snaps","gameinfo","sav","cheats","cfg","pal"};
208 char tdir[2048];
209 int x;
210
211 mkdir(BaseDirectory,S_IRWXU);
212 for(x=0;x<sizeof(subs)/sizeof(subs[0]);x++)
213 {
214 sprintf(tdir,"%s"PSS"%s",BaseDirectory,subs[x]);
215 mkdir(tdir,S_IRWXU);
216 }
217}
218
219static void SetSignals(void (*t)(int))
220{
221 int sigs[11]={SIGINT,SIGTERM,SIGHUP,SIGPIPE,SIGSEGV,SIGFPE,SIGKILL,SIGALRM,SIGABRT,SIGUSR1,SIGUSR2};
222 int x;
223 for(x=0;x<11;x++)
224 signal(sigs[x],t);
225}
226
227static void CloseStuff(int signum)
228{
229 DriverKill();
230 printf("\nSignal %d has been caught and dealt with...\n",signum);
231 switch(signum)
232 {
233 case SIGINT:printf("How DARE you interrupt me!\n");break;
234 case SIGTERM:printf("MUST TERMINATE ALL HUMANS\n");break;
235 case SIGHUP:printf("Reach out and hang-up on someone.\n");break;
236 case SIGPIPE:printf("The pipe has broken! Better watch out for floods...\n");break;
237 case SIGSEGV:printf("Iyeeeeeeeee!!! A segmentation fault has occurred. Have a fluffy day.\n");break;
238 #if(SIGBUS!=SIGSEGV)
239 case SIGBUS:printf("I told you to be nice to the driver.\n");break;
240 #endif
241 case SIGFPE:printf("Those darn floating points. Ne'er know when they'll bite!\n");break;
242 case SIGALRM:printf("Don't throw your clock at the meowing cats!\n");break;
243 case SIGABRT:printf("Abort, Retry, Ignore, Fail?\n");break;
244 case SIGUSR1:
245 case SIGUSR2:printf("Killing your processes is not nice.\n");break;
246 }
247 exit(1);
248}
249
250static int DoArgs(int argc, char *argv[])
251{
252 static char *cortab[5]={"none","gamepad","zapper","powerpad","arkanoid"};
253 static int cortabi[5]={SI_NONE,SI_GAMEPAD,
254 SI_ZAPPER,SI_POWERPADA,SI_ARKANOID};
255 static char *fccortab[5]={"none","arkanoid","shadow","4player","fkb"};
256 static int fccortabi[5]={SIFC_NONE,SIFC_ARKANOID,SIFC_SHADOW,
257 SIFC_4PLAYER,SIFC_FKB};
258
259 int x, ret;
260 static char *inputa[2]={0,0};
261 static char *fcexp=0;
262 static int docheckie[4];
263
264 static ARGPSTRUCT FCEUArgs[]={
265 {"-soundvol",0,&soundvol,0},
266 {"-cpalette",0,&cpalette,0x4001},
267
268 {"-ntsccol",0,&ntsccol,0},
269 {"-pal",&docheckie[0],0,0},
270 {"-input1",0,&inputa[0],0x4001},{"-input2",0,&inputa[1],0x4001},
271 {"-fcexp",0,&fcexp,0x4001},
272
273 {"-gg",0,&eoptions,0x8000|EO_GG},
274 {"-no8lim",0,&eoptions,0x8000|EO_NO8LIM},
275 {"-snapname",0,&eoptions,0x8000|EO_SNAPNAME},
276 {"-nofs",0,&eoptions,0x8000|EO_NOFOURSCORE},
277 {"-clipsides",0,&eoptions,0x8000|EO_CLIPSIDES},
278 {"-nothrottle",0,&eoptions,0x8000|EO_NOTHROTTLE},
279 {"-noautowrite",0,&eoptions,0x8000|EO_NOAUTOWRITE},
280 {"-slstart",0,&srendlinev[0],0},{"-slend",0,&erendlinev[0],0},
281 {"-slstartp",0,&srendlinev[1],0},{"-slendp",0,&erendlinev[1],0},
282 {0,(void *)DriverArgs,0,0},
283 {0,0,0,0}
284 };
285
286 memset(docheckie,0,sizeof(docheckie));
287 ret=ParseArguments(argc, argv, FCEUArgs);
288 if(cpalette)
289 {
290 if(cpalette[0]=='0')
291 if(cpalette[1]==0)
292 {
293 free(cpalette);
294 cpalette=0;
295 }
296 }
297 if(docheckie[0])
298 Settings.region_force=2;
299 FCEUI_SetGameGenie(eoptions&EO_GG);
300 FCEUI_DisableSpriteLimitation(eoptions&EO_NO8LIM);
301 FCEUI_SetSnapName(eoptions&EO_SNAPNAME);
302
303 for(x=0;x<2;x++)
304 {
305 if(srendlinev[x]<0 || srendlinev[x]>239) srendlinev[x]=0;
306 if(erendlinev[x]<srendlinev[x] || erendlinev[x]>239) erendlinev[x]=239;
307 }
308
309 FCEUI_SetRenderedLines(srendlinev[0],erendlinev[0],srendlinev[1],erendlinev[1]);
310 FCEUI_SetSoundVolume(80);
311 DoDriverArgs();
312
313 if(fcexp)
314 {
315 int y;
316 for(y=0;y<5;y++)
317 {
318 if(!strncmp(fccortab[y],fcexp,8))
319 {
320 UsrInputTypeFC=fccortabi[y];
321 break;
322 }
323 }
324 free(fcexp);
325 }
326 for(x=0;x<2;x++)
327 {
328 int y;
329
330 if(!inputa[x])
331 continue;
332
333 for(y=0;y<5;y++)
334 {
335 if(!strncmp(cortab[y],inputa[x],8))
336 {
337 UsrInputType[x]=cortabi[y];
338 if(y==3)
339 {
340 powerpadside&=~(1<<x);
341 powerpadside|=((((inputa[x][8])-'a')&1)^1)<<x;
342 }
343 free(inputa[x]);
344 }
345 }
346 }
347 return ret;
348}
349
350
351#include "usage.h"
352
353int CLImain(int argc, char *argv[])
354{
355 int last_arg_parsed, ret;
356 /* TODO if(argc<=1)
357 {
358 ShowUsage(argv[0]);
359 return 1;
360 }*/
361
362 if(!DriverInitialize())
363 {
364 return 1;
365 }
366
367 if(!FCEUI_Initialize())
368 return(1);
369 GetBaseDirectory(BaseDirectory);
370 FCEUI_SetBaseDirectory(BaseDirectory);
371 lastLoadedGameName[0] = 0;
372
373 CreateDirs();
374 LoadConfig(NULL);
375 last_arg_parsed=DoArgs(argc-1,&argv[1]);
376 gp2x_opt_setup();
377 LoadLLGN();
378 FCEUI_SetNTSCTH(ntsccol, ntsctint, ntschue);
379 if(cpalette)
380 LoadCPalette();
381 if(InitSound())
382 inited|=1;
383
384 if (argc > 1 && !last_arg_parsed)
385 {
386 strncpy(lastLoadedGameName, argv[argc-1], sizeof(lastLoadedGameName));
387 lastLoadedGameName[sizeof(lastLoadedGameName)-1] = 0;
388 Exit = 0;
389 }
390 else
391 {
392 Exit = 1;
393 }
394
395 while (1)
396 {
397 if(!Exit)
398 {
399 if (fceugi)
400 CloseGame();
401 ret=LoadConfig(lastLoadedGameName);
402 if (ret != 0)
403 {
404 LoadConfig(NULL);
405 }
406 FCEUI_SetEmuMode(Settings.accurate_mode);
407 fceugi=FCEUI_LoadGame(lastLoadedGameName);
408 if (fceugi)
409 {
410 char infostring[32];
411 if (Settings.region_force)
412 FCEUI_SetVidSystem(Settings.region_force - 1);
413 ParseGI(fceugi);
414 InitOtherInput();
415
416 if ((eoptions&EO_GG) && geniestage == 0) {
417 strcpy(infostring, "gg.rom is missing, GG disabled");
418 eoptions&=~EO_GG;
419 FCEUI_SetGameGenie(0);
420 } else
421 GameInterface(GI_INFOSTRING, infostring);
422 FCEU_DispMessage("%s", infostring);
423 }
424 else
425 {
426 switch(LoadGameLastError) {
427 default: strcpy(menuErrorMsg, "failed to load ROM"); break;
428 case 2: strcpy(menuErrorMsg, "Can't find a ROM for ips/movie"); break;
429 case 10: strcpy(menuErrorMsg, "FDS BIOS ROM is missing, read docs"); break;
430 case 11: strcpy(menuErrorMsg, "Error reading auxillary FDS file"); break;
431 }
432 }
433 }
434 if(Exit || !fceugi)
435 {
436 int ret;
437 ret = gp2x_menu_do();
438 if (ret == 1) break; // exit emu
439 if (ret == 2) { // reload ROM
440 Exit = 0;
441 continue;
442 }
443 }
444
445 gp2x_opt_update();
446 PrepareOtherInput();
447 FCEUI_GetCurrentVidSystem(&srendline,&erendline);
448 gp2x_video_changemode(Settings.scaling == 3 ? 15 : 8);
449 switch (Settings.scaling & 3) {
450 case 0: gp2x_video_set_offs(0); gp2x_video_RGB_setscaling(320, 240); break;
451 case 1: gp2x_video_set_offs(32); gp2x_video_RGB_setscaling(256, 240); break;
452 case 2: gp2x_video_set_offs(32+srendline*320); gp2x_video_RGB_setscaling(256, erendline-srendline); break;
453 case 3: gp2x_video_set_offs(32); gp2x_video_RGB_setscaling(320, 240); break;
454 }
455 CleanSurface();
456 gp2x_start_sound(Settings.sound_rate, 16, 0);
457 RefreshThrottleFPS();
458 FCEUI_Emulate();
459 }
460
461 if (fceugi)
462 CloseGame();
463
464 SaveLLGN();
465 FCEUI_Kill();
466 DriverKill();
467 return 0;
468}
469
470static int DriverInitialize(void)
471{
472 SetSignals((void *)CloseStuff);
473
474 if(!InitVideo()) return 0;
475 inited|=4;
476 return 1;
477}
478
479static void DriverKill(void)
480{
481 // SaveConfig(NULL); // done explicitly in menu now
482 SetSignals(SIG_DFL);
483
484 if(cpalette) free(cpalette);
485 cpalette=0;
486
487 if(inited&4)
488 KillVideo();
489 if(inited&1)
490 KillSound();
491 inited=0;
492}
493
494void FCEUD_Update(uint8 *xbuf, int16 *Buffer, int Count)
495{
496 FCEUD_UpdateInput(); // must update input before blitting because of save confirmation stuff
497 BlitPrepare(xbuf == NULL);
498 if(!(eoptions&EO_NOTHROTTLE))
499 {
500 if(Count)
501 WriteSound(Buffer,Count);
502 SpeedThrottle();
503 }
504 BlitScreen(xbuf == NULL);
505 // make sure last frame won't get skipped, because we need it for menu bg
506 if (Exit) FSkip=0;
507}
508