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1/* FCE Ultra - NES/Famicom Emulator
2 *
3 * Copyright notice for this file:
4 * Copyright (C) 1998 BERO
5 * Copyright (C) 2002 Ben Parnell
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 */
21
22#include <string.h>
23#include <stdio.h>
24#include <stdlib.h>
25
26#include "types.h"
27#include "x6502.h"
28#include "fce.h"
29#include "sound.h"
30#include "svga.h"
31#include "netplay.h"
32#include "general.h"
33#include "endian.h"
34#include "version.h"
35#include "memory.h"
36
37#include "cart.h"
38#include "nsf.h"
39#include "fds.h"
40#include "ines.h"
41#include "unif.h"
42#include "cheat.h"
43
44#include "state.h"
45#include "video.h"
46#include "input.h"
47#include "file.h"
48#include "crc32.h"
49#include "ppu.h"
50
51#define Pal (PALRAM)
52
53
54static void FASTAPASS(1) RefreshLine(uint8 *target);
55static void PRefreshLine(void);
56
57static void ResetPPU(void);
58static void PowerPPU(void);
59
60uint64 timestampbase=0;
61
62int MMC5Hack;
63uint32 MMC5HackVROMMask;
64uint8 *MMC5HackExNTARAMPtr;
65uint8 *MMC5HackVROMPTR;
66uint8 MMC5HackCHRMode=0;
67uint8 MMC5HackSPMode;
68uint8 MMC5HackSPScroll;
69uint8 MMC5HackSPPage;
70
71uint8 *MMC5SPRVPage[8];
72uint8 *MMC5BGVPage[8];
73
74
75uint8 VRAMBuffer,PPUGenLatch;
76
77uint8 *vnapage[4];
78uint8 PPUNTARAM;
79uint8 PPUCHRRAM;
80
81/* Color deemphasis emulation. Joy... */
82static uint8 deemp=0;
83static int deempcnt[8];
84
85int tosprite=256;
86
87FCEUGI FCEUGameInfo;
88void (*GameInterface)(int h);
89
90void FP_FASTAPASS(1) (*PPU_hook)(uint32 A);
91
92void (*GameStateRestore)(int version);
93void (*GameHBIRQHook)(void);
94
95readfunc ARead[0x10000];
96writefunc BWrite[0x10000];
97static readfunc *AReadG;
98static writefunc *BWriteG;
99static int RWWrap=0;
100
101DECLFW(BNull)
102{
103
104}
105
106DECLFR(ANull)
107{
108 return(X.DB);
109}
110
111int AllocGenieRW(void)
112{
113 if(!(AReadG=FCEU_malloc(0x8000*sizeof(readfunc))))
114 return 0;
115 if(!(BWriteG=FCEU_malloc(0x8000*sizeof(writefunc))))
116 return 0;
117 RWWrap=1;
118 return 1;
119}
120
121void FlushGenieRW(void)
122{
123 int32 x;
124
125 if(RWWrap)
126 {
127 for(x=0;x<0x8000;x++)
128 {
129 ARead[x+0x8000]=AReadG[x];
130 BWrite[x+0x8000]=BWriteG[x];
131 }
132 free(AReadG);
133 free(BWriteG);
134 AReadG=0;
135 BWriteG=0;
136 RWWrap=0;
137 }
138}
139
140readfunc FASTAPASS(1) GetReadHandler(int32 a)
141{
142 if(a>=0x8000 && RWWrap)
143 return AReadG[a-0x8000];
144 else
145 return ARead[a];
146}
147
148void FASTAPASS(3) SetReadHandler(int32 start, int32 end, readfunc func)
149{
150 int32 x;
151
152 if(!func)
153 func=ANull;
154
155 if(RWWrap)
156 for(x=end;x>=start;x--)
157 {
158 if(x>=0x8000)
159 AReadG[x-0x8000]=func;
160 else
161 ARead[x]=func;
162 }
163 else
164
165 for(x=end;x>=start;x--)
166 ARead[x]=func;
167}
168
169writefunc FASTAPASS(1) GetWriteHandler(int32 a)
170{
171 if(RWWrap && a>=0x8000)
172 return BWriteG[a-0x8000];
173 else
174 return BWrite[a];
175}
176
177void FASTAPASS(3) SetWriteHandler(int32 start, int32 end, writefunc func)
178{
179 int32 x;
180
181 if(!func)
182 func=BNull;
183
184 if(RWWrap)
185 for(x=end;x>=start;x--)
186 {
187 if(x>=0x8000)
188 BWriteG[x-0x8000]=func;
189 else
190 BWrite[x]=func;
191 }
192 else
193 for(x=end;x>=start;x--)
194 BWrite[x]=func;
195}
196
197uint8 vtoggle=0;
198uint8 XOffset=0;
199
200uint32 TempAddr,RefreshAddr;
201
202
203/* scanline is equal to the current visible scanline we're on. */
204
205int scanline;
206static uint32 scanlines_per_frame;
207
208uint8 PPU[4];
209uint8 PPUSPL;
210
211uint8 GameMemBlock[131072];
212uint8 NTARAM[0x800],PALRAM[0x20];
213uint8 RAM[0x800];
214
215uint8 PAL=0;
216
217
218#define MMC5BGVRAMADR(V) &MMC5BGVPage[(V)>>10][(V)]
219#define VRAMADR(V) &VPage[(V)>>10][(V)]
220
221static DECLFW(BRAML)
222{
223 RAM[A]=V;
224}
225
226static DECLFW(BRAMH)
227{
228 RAM[A&0x7FF]=V;
229}
230
231static DECLFR(ARAML)
232{
233 return RAM[A];
234}
235
236static DECLFR(ARAMH)
237{
238 return RAM[A&0x7FF];
239}
240
241
242static DECLFR(A2002)
243{
244 uint8 ret;
245 ret = PPU_status;
246 vtoggle=0;
247 PPU_status&=0x7F;
248 return ret|(PPUGenLatch&0x1F);
249}
250
251static DECLFR(A200x)
252{
253 return PPUGenLatch;
254}
255
256static DECLFR(A2007)
257{
258 uint8 ret;
259 uint32 tmp=RefreshAddr&0x3FFF;
260
261 PPUGenLatch=ret=VRAMBuffer;
262 if(PPU_hook) PPU_hook(tmp);
263 if(tmp<0x2000)
264 {
265 VRAMBuffer=VPage[tmp>>10][tmp];
266 }
267 else
268 {
269 VRAMBuffer=vnapage[(tmp>>10)&0x3][tmp&0x3FF];
270 }
271
272 if (INC32) RefreshAddr+=32;
273 else RefreshAddr++;
274 if(PPU_hook) PPU_hook(RefreshAddr&0x3fff);
275 return ret;
276}
277
278static DECLFW(B2000)
279{
280 PPUGenLatch=V;
281 PPU[0]=V;
282 TempAddr&=0xF3FF;
283 TempAddr|=(V&3)<<10;
284}
285
286static DECLFW(B2001)
287{
288 PPUGenLatch=V;
289 PPU[1]=V;
290 if(V&0xE0)
291 deemp=V>>5;
292 //printf("$%04x:$%02x, %d\n",X.PC,V,scanline);
293}
294
295static DECLFW(B2002)
296{
297 PPUGenLatch=V;
298}
299
300static DECLFW(B2003)
301{
302 PPUGenLatch=V;
303 PPU[3]=V;
304 PPUSPL=V&0x7;
305}
306
307static DECLFW(B2004)
308{
309 PPUGenLatch=V;
310 //SPRAM[PPU[3]++]=V;
311 if(PPUSPL&8)
312 {
313 if(PPU[3]>=8)
314 SPRAM[PPU[3]]=V;
315 }
316 else
317 {
318 //printf("$%02x:$%02x\n",PPUSPL,V);
319 SPRAM[PPUSPL]=V;
320 PPUSPL++;
321 }
322 PPU[3]++;
323
324}
325
326static DECLFW(B2005)
327{
328 uint32 tmp=TempAddr;
329
330 PPUGenLatch=V;
331 if (!vtoggle)
332 {
333 tmp&=0xFFE0;
334 tmp|=V>>3;
335 XOffset=V&7;
336 }
337 else
338 {
339 tmp&=0x8C1F;
340 tmp|=((V&~0x7)<<2);
341 tmp|=(V&7)<<12;
342 }
343
344 TempAddr=tmp;
345 vtoggle^=1;
346}
347
348static DECLFW(B2006)
349{
350 PPUGenLatch=V;
351 if(!vtoggle)
352 {
353 TempAddr&=0x00FF;
354 TempAddr|=(V&0x3f)<<8;
355 }
356 else
357 {
358 TempAddr&=0xFF00;
359 TempAddr|=V;
360 RefreshAddr=TempAddr;
361
362 if(PPU_hook)
363 PPU_hook(RefreshAddr);
364 }
365 vtoggle^=1;
366}
367
368static DECLFW(B2007)
369{
370 uint32 tmp=RefreshAddr&0x3FFF;
371
372 PPUGenLatch=V;
373 if(tmp>=0x3F00)
374 {
375 // hmmm....
376 if(!(tmp&0xf))
377 PALRAM[0x00]=PALRAM[0x04]=PALRAM[0x08]=PALRAM[0x0C]=
378 PALRAM[0x10]=PALRAM[0x14]=PALRAM[0x18]=PALRAM[0x1c]=V&0x3f;
379 else if(tmp&3) PALRAM[(tmp&0x1f)]=V&0x3f;
380 }
381 else if(tmp<0x2000)
382 {
383 if(PPUCHRRAM&(1<<(tmp>>10)))
384 VPage[tmp>>10][tmp]=V;
385 }
386 else
387 {
388 if(PPUNTARAM&(1<<((tmp&0xF00)>>10)))
389 vnapage[((tmp&0xF00)>>10)][tmp&0x3FF]=V;
390 }
391 if (INC32) RefreshAddr+=32;
392 else RefreshAddr++;
393 if(PPU_hook) PPU_hook(RefreshAddr&0x3fff);
394}
395
396static DECLFW(B4014)
397{
398 uint32 t=V<<8;
399 int x;
400 for(x=0;x<256;x++)
401 B2004(0x2004,X.DB=ARead[t+x](t+x));
402 X6502_AddCycles(512);
403}
404
405void BGRender(uint8 *target)
406{
407 uint32 tem;
408 RefreshLine(target);
409 if(!(PPU[1]&2))
410 {
411 tem=Pal[0]|(Pal[0]<<8)|(Pal[0]<<16)|(Pal[0]<<24);
412 tem|=0x40404040;
413 *(uint32 *)target=*(uint32 *)(target+4)=tem;
414 }
415}
416
417#ifdef FRAMESKIP
418int FSkip_setting=-1; // auto
419int FSkip=0;
420void FCEUI_FrameSkip(int x)
421{
422 FSkip=x;
423}
424#endif
425
426/* This is called at the beginning of each visible scanline */
427static void Loop6502(void)
428{
429 uint32 tem;
430 int x;
431 uint8 *target=XBuf+(scanline<<8)+(scanline<<4)+8;
432
433 if(ScreenON || SpriteON)
434 {
435 /* PRefreshLine() will not get called on skipped frames. This
436 could cause a problem, but the solution would be rather complex,
437 due to the current sprite 0 hit code.
438 */
439 #ifdef FRAMESKIP
440 if(!FSkip)
441 {
442 #endif
443 if(ScreenON)
444 {
445 if(scanline>=FSettings.FirstSLine && scanline<=FSettings.LastSLine)
446 BGRender(target);
447 else
448 {
449 if(PPU_hook)
450 PRefreshLine();
451 }
452 }
453 else
454 {
455 tem=Pal[0]|(Pal[0]<<8)|(Pal[0]<<16)|(Pal[0]<<24);
456 tem|=0x40404040;
457 FCEU_dwmemset(target,tem,264);
458 }
459 #ifdef FRAMESKIP
460 }
461 #endif
462 if (SpriteON && scanline)
463 RefreshSprite(target);
464 #ifdef FRAMESKIP
465 if(!FSkip)
466 {
467 #endif
468 if(PPU[1]&0x01)
469 {
470 for(x=63;x>=0;x--)
471 *(uint32 *)&target[x<<2]=(*(uint32*)&target[x<<2])&0xF0F0F0F0;
472 }
473 if((PPU[1]>>5)==0x7)
474 for(x=63;x>=0;x--)
475 *(uint32 *)&target[x<<2]=((*(uint32*)&target[x<<2])&0x3f3f3f3f)|0x40404040;
476 else if(PPU[1]&0xE0)
477 for(x=63;x>=0;x--)
478 *(uint32 *)&target[x<<2]=(*(uint32*)&target[x<<2])|0xC0C0C0C0;
479 else
480 for(x=63;x>=0;x--)
481 *(uint32 *)&target[x<<2]=(*(uint32*)&target[x<<2])&0x3f3f3f3f;
482
483 #ifdef FRAMESKIP
484 }
485 #endif
486 }
487 else
488 {
489 tem=Pal[0]|(Pal[0]<<8)|(Pal[0]<<16)|(Pal[0]<<24);
490 FCEU_dwmemset(target,tem,256);
491 }
492 if(InputScanlineHook)
493 InputScanlineHook(target, scanline);
494}
495
496#define PAL(c) ((c)+cc)
497
498
499static void PRefreshLine(void)
500{
501 uint32 vofs;
502 uint8 X1;
503
504 vofs = 0;
505 if (BGAdrHI) vofs = 0x1000;
506
507 vofs+=(RefreshAddr>>12)&7;
508
509 for(X1=33;X1;X1--)
510 {
511 register uint8 no;
512 register uint8 zz2;
513 zz2=(uint8)((RefreshAddr>>10)&3);
514 PPU_hook(0x2000|(RefreshAddr&0xFFF));
515 no = vnapage[zz2][(RefreshAddr&0x3ff)];
516 PPU_hook((no<<4)+vofs);
517 if((RefreshAddr&0x1f)==0x1f)
518 RefreshAddr^=0x41F;
519 else
520 RefreshAddr++;
521 }
522}
523
524/* Total of 33 tiles(32 + 1 extra) */
525static void FASTAPASS(1) RefreshLine(uint8 *target)
526{
527 uint32 vofs;
528 int X1;
529 uint8 *P=target;
530
531 vofs=0;
532
533 Pal[0]|=64;
534 Pal[4]|=64;
535 Pal[8]|=64;
536 Pal[0xC]|=64;
537
538 vofs=((PPU[0]&0x10)<<8) | ((RefreshAddr>>12)&7);
539 P-=XOffset;
540
541 /* This high-level graphics MMC5 emulation code was written
542 for MMC5 carts in "CL" mode. It's probably not totally
543 correct for carts in "SL" mode.
544 */
545 if(MMC5Hack && geniestage!=1)
546 {
547 if(MMC5HackCHRMode==0 && (MMC5HackSPMode&0x80))
548 {
549 int8 tochange;
550
551 tochange=MMC5HackSPMode&0x1F;
552
553 for(X1=33;X1;X1--,P+=8)
554 {
555 uint8 *C;
556 uint8 cc,zz,zz2;
557 uint32 vadr;
558
559 if((tochange<=0 && MMC5HackSPMode&0x40) ||
560 (tochange>0 && !(MMC5HackSPMode&0x40)))
561 {
562 uint8 xs,ys;
563
564 xs=33-X1;
565 ys=((scanline>>3)+MMC5HackSPScroll)&0x1F;
566 if(ys>=0x1E) ys-=0x1E;
567 vadr=(MMC5HackExNTARAMPtr[xs|(ys<<5)]<<4)+(vofs&7);
568
569 C = MMC5HackVROMPTR+vadr;
570 C += ((MMC5HackSPPage & 0x3f & MMC5HackVROMMask) << 12);
571
572 cc=MMC5HackExNTARAMPtr[0x3c0+(xs>>2)+((ys&0x1C)<<1)];
573 cc=((cc >> ((xs&2) + ((ys&0x2)<<1))) &3) <<2;
574 }
575 else
576 {
577 zz=RefreshAddr&0x1F;
578 zz2=(RefreshAddr>>10)&3;
579 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
580 C = MMC5BGVRAMADR(vadr);
581 cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
582 cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
583 }
584 #include "fceline.h"
585
586 if((RefreshAddr&0x1f)==0x1f)
587 RefreshAddr^=0x41F;
588 else
589 RefreshAddr++;
590 tochange--;
591 }
592 }
593 else if(MMC5HackCHRMode==1 && (MMC5HackSPMode&0x80))
594 {
595 int8 tochange;
596
597 tochange=MMC5HackSPMode&0x1F;
598
599 for(X1=33;X1;X1--,P+=8)
600 {
601 uint8 *C;
602 uint8 cc;
603 uint8 zz2;
604 uint32 vadr;
605
606 if((tochange<=0 && MMC5HackSPMode&0x40) ||
607 (tochange>0 && !(MMC5HackSPMode&0x40)))
608 {
609 uint8 xs,ys;
610
611 xs=33-X1;
612 ys=((scanline>>3)+MMC5HackSPScroll)&0x1F;
613 if(ys>=0x1E) ys-=0x1E;
614 vadr=(MMC5HackExNTARAMPtr[xs|(ys<<5)]<<4)+(vofs&7);
615
616 C = MMC5HackVROMPTR+vadr;
617 C += ((MMC5HackSPPage & 0x3f & MMC5HackVROMMask) << 12);
618
619 cc=MMC5HackExNTARAMPtr[0x3c0+(xs>>2)+((ys&0x1C)<<1)];
620 cc=((cc >> ((xs&2) + ((ys&0x2)<<1))) &3) <<2;
621 }
622 else
623 {
624 C=MMC5HackVROMPTR;
625 zz2=(RefreshAddr>>10)&3;
626 vadr = (vnapage[zz2][RefreshAddr & 0x3ff] << 4) + vofs;
627 C += (((MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff]) & 0x3f &
628 MMC5HackVROMMask) << 12) + (vadr & 0xfff);
629 vadr = (MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff] & 0xC0)>> 4;
630 cc = vadr;
631 }
632 #include "fceline.h"
633 if((RefreshAddr&0x1f)==0x1f)
634 RefreshAddr^=0x41F;
635 else
636 RefreshAddr++;
637 tochange--;
638 }
639 }
640
641 else if(MMC5HackCHRMode==1)
642 {
643 for(X1=33;X1;X1--,P+=8)
644 {
645 uint8 *C;
646 uint8 cc;
647 uint8 zz2;
648 uint32 vadr;
649
650 C=MMC5HackVROMPTR;
651 zz2=(RefreshAddr>>10)&3;
652 vadr = (vnapage[zz2][RefreshAddr & 0x3ff] << 4) + vofs;
653 C += (((MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff]) & 0x3f &
654 MMC5HackVROMMask) << 12) + (vadr & 0xfff);
655 vadr = (MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff] & 0xC0)>> 4;
656 cc = vadr;
657
658 #include "fceline.h"
659 if((RefreshAddr&0x1f)==0x1f)
660 RefreshAddr^=0x41F;
661 else
662 RefreshAddr++;
663 }
664 }
665 else
666 {
667 for(X1=33;X1;X1--,P+=8)
668 {
669 uint8 *C;
670 uint8 cc,zz,zz2;
671 uint32 vadr;
672
673 zz=RefreshAddr&0x1F;
674 zz2=(RefreshAddr>>10)&3;
675 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
676 C = MMC5BGVRAMADR(vadr);
677 cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
678 cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
679
680 #include "fceline.h"
681
682 if((RefreshAddr&0x1f)==0x1f)
683 RefreshAddr^=0x41F;
684 else
685 RefreshAddr++;
686 }
687 }
688 } // End if(MMC5Hack)
689
690 else if(PPU_hook)
691 {
692 for(X1=33;X1;X1--,P+=8)
693 {
694 uint8 *C;
695 uint8 cc,zz,zz2;
696 uint32 vadr;
697
698 zz=RefreshAddr&0x1F;
699 zz2=(RefreshAddr>>10)&3;
700 PPU_hook(0x2000|(RefreshAddr&0xFFF));
701 cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
702 cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
703 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
704 C = VRAMADR(vadr);
705
706 #include "fceline.h"
707
708 PPU_hook(vadr);
709
710 if((RefreshAddr&0x1f)==0x1f)
711 RefreshAddr^=0x41F;
712 else
713 RefreshAddr++;
714 }
715 }
716 else
717 {
718 for(X1=33;X1;X1--,P+=8)
719 {
720 uint8 *C;
721 uint8 cc,zz,zz2;
722 uint32 vadr;
723
724 zz=RefreshAddr&0x1F;
725 zz2=(RefreshAddr>>10)&3;
726 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
727 C = VRAMADR(vadr);
728 cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
729 cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
730 #include "fceline.h"
731
732 if((RefreshAddr&0x1f)==0x1f)
733 RefreshAddr^=0x41F;
734 else
735 RefreshAddr++;
736 }
737 }
738
739 #undef vofs
740
741 Pal[0]&=63;
742 Pal[4]&=63;
743 Pal[8]&=63;
744 Pal[0xC]&=63;
745}
746
747static INLINE void Fixit2(void)
748{
749 if(ScreenON || SpriteON)
750 {
751 uint32 rad=RefreshAddr;
752 rad&=0xFBE0;
753 rad|=TempAddr&0x041f;
754 RefreshAddr=rad;
755 //PPU_hook(RefreshAddr,-1);
756 }
757}
758
759static INLINE void Fixit1(void)
760{
761 if(ScreenON || SpriteON)
762 {
763 uint32 rad=RefreshAddr;
764
765 if((rad&0x7000)==0x7000)
766 {
767 rad^=0x7000;
768 if((rad&0x3E0)==0x3A0)
769 {
770 rad^=0x3A0;
771 rad^=0x800;
772 }
773 else
774 {
775 if((rad&0x3E0)==0x3e0)
776 rad^=0x3e0;
777 else rad+=0x20;
778 }
779 }
780 else
781 rad+=0x1000;
782 RefreshAddr=rad;
783 //PPU_hook(RefreshAddr,-1);
784 }
785}
786
787/* This is called at the beginning of all h-blanks on visible lines. */
788static void DoHBlank(void)
789{
790 if(ScreenON || SpriteON)
791 FetchSpriteData();
792 if(GameHBIRQHook && (ScreenON || SpriteON))
793 {
794 X6502_Run(12);
795 GameHBIRQHook();
796 X6502_Run(25-12);
797 Fixit2();
798 X6502_Run(85-25);
799 }
800 else
801 {
802 X6502_Run(25); // Tried 65, caused problems with Slalom(maybe others)
803 Fixit2();
804 X6502_Run(85-25);
805 }
806 //PPU_hook(0,-1);
807 //fprintf(stderr,"%3d: $%04x\n",scanline,RefreshAddr);
808}
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826// ============================//
827// end of new code
828// ===========================//
829
830void ResetMapping(void)
831{
832 int x;
833
834 SetReadHandler(0x0000,0xFFFF,ANull);
835 SetWriteHandler(0x0000,0xFFFF,BNull);
836
837 SetReadHandler(0,0x7FF,ARAML);
838 SetWriteHandler(0,0x7FF,BRAML);
839
840 SetReadHandler(0x800,0x1FFF,ARAMH); /* Part of a little */
841 SetWriteHandler(0x800,0x1FFF,BRAMH); /* hack for a small speed boost. */
842
843 for(x=0x2000;x<0x4000;x+=8)
844 {
845 ARead[x]=A200x;
846 BWrite[x]=B2000;
847 ARead[x+1]=A200x;
848 BWrite[x+1]=B2001;
849 ARead[x+2]=A2002;
850 BWrite[x+2]=B2002;
851 ARead[x+3]=A200x;
852 BWrite[x+3]=B2003;
853 ARead[x+4]=A200x;
854 BWrite[x+4]=B2004;
855 ARead[x+5]=A200x;
856 BWrite[x+5]=B2005;
857 ARead[x+6]=A200x;
858 BWrite[x+6]=B2006;
859 ARead[x+7]=A2007;
860 BWrite[x+7]=B2007;
861 }
862
863 BWrite[0x4014]=B4014;
864 SetNESSoundMap();
865 InitializeInput();
866}
867
868int GameLoaded=0;
869void CloseGame(void)
870{
871 if(GameLoaded)
872 {
873 if(FCEUGameInfo.type!=GIT_NSF)
874 FlushGameCheats();
875 #ifdef NETWORK
876 if(FSettings.NetworkPlay) KillNetplay();
877 #endif
878 GameInterface(GI_CLOSE);
879 CloseGenie();
880 GameLoaded=0;
881 }
882}
883
884void ResetGameLoaded(void)
885{
886 if(GameLoaded) CloseGame();
887 GameStateRestore=0;
888 PPU_hook=0;
889 GameHBIRQHook=0;
890 GameExpSound.Fill=0;
891 GameExpSound.RChange=0;
892 if(GameExpSound.Kill)
893 GameExpSound.Kill();
894 GameExpSound.Kill=0;
895 MapIRQHook=0;
896 MMC5Hack=0;
897 PAL&=1;
898 pale=0;
899
900 FCEUGameInfo.name=0;
901 FCEUGameInfo.type=GIT_CART;
902 FCEUGameInfo.vidsys=GIV_USER;
903 FCEUGameInfo.input[0]=FCEUGameInfo.input[1]=-1;
904 FCEUGameInfo.inputfc=-1;
905}
906
907FCEUGI *FCEUI_LoadGame(char *name)
908{
909 int fp;
910
911 Exit=1;
912 ResetGameLoaded();
913
914 fp=FCEU_fopen(name,"rb");
915 if(!fp)
916 {
917 FCEU_PrintError("Error opening \"%s\"!",name);
918 return 0;
919 }
920
921 GetFileBase(name);
922 if(iNESLoad(name,fp))
923 goto endlseq;
924 if(NSFLoad(fp))
925 goto endlseq;
926 if(FDSLoad(name,fp))
927 goto endlseq;
928 if(UNIFLoad(name,fp))
929 goto endlseq;
930
931 FCEU_PrintError("An error occurred while loading the file.");
932 FCEU_fclose(fp);
933 return 0;
934
935 endlseq:
936 FCEU_fclose(fp);
937 GameLoaded=1;
938
939 FCEU_ResetVidSys();
940 if(FCEUGameInfo.type!=GIT_NSF)
941 if(FSettings.GameGenie)
942 OpenGenie();
943
944 PowerNES();
945 #ifdef NETWORK
946 if(FSettings.NetworkPlay) InitNetplay();
947 #endif
948 SaveStateRefresh();
949 if(FCEUGameInfo.type!=GIT_NSF)
950 {
951 LoadGamePalette();
952 LoadGameCheats();
953 }
954
955 FCEU_ResetPalette();
956 Exit=0;
957 return(&FCEUGameInfo);
958}
959
960
961void FCEU_ResetVidSys(void)
962{
963 int w;
964
965 if(FCEUGameInfo.vidsys==GIV_NTSC)
966 w=0;
967 else if(FCEUGameInfo.vidsys==GIV_PAL)
968 w=1;
969 else
970 w=FSettings.PAL;
971
972 if(w)
973 {
974 PAL=1;
975 scanlines_per_frame=312;
976 FSettings.FirstSLine=FSettings.UsrFirstSLine[1];
977 FSettings.LastSLine=FSettings.UsrLastSLine[1];
978 }
979 else
980 {
981 PAL=0;
982 scanlines_per_frame=262;
983 FSettings.FirstSLine=FSettings.UsrFirstSLine[0];
984 FSettings.LastSLine=FSettings.UsrLastSLine[0];
985 }
986 printf("PAL = %i\n", PAL);
987 SetSoundVariables();
988}
989
990int FCEUI_Initialize(void)
991{
992 if(!InitVirtualVideo())
993 return 0;
994 memset(&FSettings,0,sizeof(FSettings));
995 FSettings.UsrFirstSLine[0]=8;
996 FSettings.UsrFirstSLine[1]=0;
997 FSettings.UsrLastSLine[0]=FSettings.UsrLastSLine[1]=239;
998 FSettings.SoundVolume=65535; // 100%
999 return 1;
1000}
1001
1002#define harko 0xe //0x9
1003static INLINE void Thingo(void)
1004{
1005 Loop6502();
1006
1007 if(tosprite>=256)
1008 {
1009 X6502_Run(256-harko);
1010 Fixit1();
1011 X6502_Run(harko);
1012 }
1013 else
1014 {
1015 if(tosprite<=240)
1016 {
1017 X6502_Run(tosprite);
1018 PPU[2]|=0x40;
1019 X6502_Run(256-tosprite-harko);
1020 Fixit1();
1021 X6502_Run(harko);
1022 }
1023 else
1024 {
1025 X6502_Run(256-harko);
1026 Fixit1();
1027 X6502_Run(tosprite-(256-harko));
1028 PPU[2]|=0x40;
1029 X6502_Run(256-tosprite);
1030 }
1031 tosprite=256;
1032 }
1033 DoHBlank();
1034}
1035#undef harko
1036
1037void EmLoop(void)
1038{
1039 for(;;)
1040 {
1041 ApplyPeriodicCheats();
1042 X6502_Run(256+85);
1043
1044 PPU[2]|=0x80;
1045 PPU[3]=PPUSPL=0; /* Not sure if this is correct. According
1046 to Matt Conte and my own tests, it is. Timing is probably
1047 off, though. NOTE: Not having this here
1048 breaks a Super Donkey Kong game. */
1049
1050 X6502_Run(12); /* I need to figure out the true nature and length
1051 of this delay.
1052 */
1053 if(FCEUGameInfo.type==GIT_NSF)
1054 TriggerNMINSF();
1055 else if(VBlankON)
1056 TriggerNMI();
1057
1058 X6502_Run((scanlines_per_frame-242)*(256+85)-12);
1059
1060 PPU_status&=0x1f;
1061
1062 X6502_Run(256);
1063 {
1064 static int kook=0;
1065 if(ScreenON || SpriteON)
1066 if(GameHBIRQHook)
1067 GameHBIRQHook();
1068
1069 X6502_Run(85-kook);
1070 kook=(kook+1)&1;
1071 }
1072
1073 if(ScreenON || SpriteON)
1074 {
1075 RefreshAddr=TempAddr;
1076 if(PPU_hook) PPU_hook(RefreshAddr&0x3fff);
1077 }
1078 if(FCEUGameInfo.type==GIT_NSF)
1079 X6502_Run((256+85)*240);
1080 else
1081 {
1082 int x,max,maxref;
1083
1084 deemp=PPU[1]>>5;
1085 for(scanline=0;scanline<240;scanline++)
1086 {
1087 deempcnt[deemp]++;
1088 Thingo();
1089 }
1090 for(x=1,max=0,maxref=0;x<7;x++)
1091 {
1092 if(deempcnt[x]>max)
1093 {
1094 max=deempcnt[x];
1095 maxref=x;
1096 }
1097 deempcnt[x]=0;
1098 }
1099 //FCEU_DispMessage("%2x:%2x:%2x:%2x:%2x:%2x:%2x:%2x %d",deempcnt[0],deempcnt[1],deempcnt[2],deempcnt[3],deempcnt[4],deempcnt[5],deempcnt[6],deempcnt[7],maxref);
1100 //memset(deempcnt,0,sizeof(deempcnt));
1101 SetNESDeemph(maxref,0);
1102 }
1103
1104 {
1105 int ssize;
1106
1107 ssize=FlushEmulateSound();
1108
1109 #ifdef FRAMESKIP
1110 if(FSkip)
1111 {
1112 FCEU_PutImageDummy();
1113 FSkip--;
1114 FCEUD_Update(0,WaveFinalMono,ssize);
1115 }
1116 else
1117 #endif
1118 {
1119 FCEU_PutImage();
1120 FCEUD_Update(XBuf+8,WaveFinalMono,ssize);
1121 }
1122 UpdateInput();
1123 }
1124
1125 if(Exit)
1126 {
1127 CloseGame();
1128 break;
1129 }
1130
1131 }
1132}
1133
1134#ifdef FPS
1135#include <sys/time.h>
1136uint64 frcount;
1137#endif
1138void FCEUI_Emulate(void)
1139{
1140 #ifdef FPS
1141 uint64 starttime,end;
1142 struct timeval tv;
1143 frcount=0;
1144 gettimeofday(&tv,0);
1145 starttime=((uint64)tv.tv_sec*1000000)+tv.tv_usec;
1146 #endif
1147 EmLoop();
1148
1149 #ifdef FPS
1150 // Probably won't work well on Windows port; for
1151 // debugging/speed testing.
1152 {
1153 uint64 w;
1154 int i,frac;
1155 gettimeofday(&tv,0);
1156 end=((uint64)tv.tv_sec*1000000)+tv.tv_usec;
1157 w=frcount*10000000000LL/(end-starttime);
1158 i=w/10000;
1159 frac=w-i*10000;
1160 printf("Average FPS: %d.%04d\n",i,frac);
1161 }
1162 #endif
1163
1164}
1165
1166void FCEUI_CloseGame(void)
1167{
1168 Exit=1;
1169}
1170
1171static void ResetPPU(void)
1172{
1173 VRAMBuffer=PPU[0]=PPU[1]=PPU[2]=PPU[3]=0;
1174 PPUSPL=0;
1175 PPUGenLatch=0;
1176 RefreshAddr=TempAddr=0;
1177 vtoggle = 0;
1178}
1179
1180static void PowerPPU(void)
1181{
1182 memset(NTARAM,0x00,0x800);
1183 memset(PALRAM,0x00,0x20);
1184 memset(SPRAM,0x00,0x100);
1185 ResetPPU();
1186}
1187
1188void ResetNES(void)
1189{
1190 if(!GameLoaded || (FCEUGameInfo.type==GIT_NSF)) return;
1191 GameInterface(GI_RESETM2);
1192 ResetSound();
1193 ResetPPU();
1194 X6502_Reset();
1195}
1196
1197void PowerNES(void)
1198{
1199 if(!GameLoaded) return;
1200
1201 FCEU_CheatResetRAM();
1202 FCEU_CheatAddRAM(2,0,RAM);
1203
1204 GeniePower();
1205
1206 memset(RAM,0x00,0x800);
1207 ResetMapping();
1208 GameInterface(GI_POWER);
1209 PowerSound();
1210 PowerPPU();
1211 timestampbase=0;
1212 X6502_Power();
1213}
1214