asm core fix for Flintstones
[fceu.git] / fce.c
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1/* FCE Ultra - NES/Famicom Emulator
2 *
3 * Copyright notice for this file:
4 * Copyright (C) 1998 BERO
5 * Copyright (C) 2002 Ben Parnell
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 */
21
22#include <string.h>
23#include <stdio.h>
24#include <stdlib.h>
25
26#include "types.h"
27#include "x6502.h"
28#include "fce.h"
29#include "sound.h"
30#include "svga.h"
31#include "netplay.h"
32#include "general.h"
33#include "endian.h"
34#include "version.h"
35#include "memory.h"
36
37#include "cart.h"
38#include "nsf.h"
39#include "fds.h"
40#include "ines.h"
41#include "unif.h"
42#include "cheat.h"
43
44#include "state.h"
45#include "video.h"
46#include "input.h"
47#include "file.h"
48#include "crc32.h"
49#include "ppu.h"
50
51#include "palette.h"
52#include "movie.h"
53
54#include "dprintf.h"
55
56#ifdef GP2X
57#include "drivers/gp2x/asmutils.h"
58#endif
59
60#define Pal (PALRAM)
61
62
63static void (*RefreshLine)(uint8 *P, uint32 vofs) = NULL;
64static void PRefreshLine(void);
65
66static void ResetPPU(void);
67static void PowerPPU(void);
68
69uint64 timestampbase=0;
70
71static int ppudead=1;
72static int kook=0;
73
74int MMC5Hack;
75uint32 MMC5HackVROMMask;
76uint8 *MMC5HackExNTARAMPtr;
77uint8 *MMC5HackVROMPTR;
78uint8 MMC5HackCHRMode=0;
79uint8 MMC5HackSPMode;
80uint8 MMC5HackSPScroll;
81uint8 MMC5HackSPPage;
82
83uint8 *MMC5SPRVPage[8];
84uint8 *MMC5BGVPage[8];
85
86
87uint8 VRAMBuffer,PPUGenLatch;
88
89uint8 *vnapage[4];
90uint8 PPUNTARAM;
91uint8 PPUCHRRAM;
92
93/* Color deemphasis emulation. Joy... */
94static uint8 deemp=0;
95static int deempcnt[8];
96
97int tosprite=256;
98
99FCEUGI FCEUGameInfo;
100void (*GameInterface)(int h);
101
102void FP_FASTAPASS(1) (*PPU_hook)(uint32 A);
103
104void (*GameStateRestore)(int version);
105void (*GameHBIRQHook)(void), (*GameHBIRQHook2)(void);
106
107readfunc ARead[0x10000];
108writefunc BWrite[0x10000];
109static readfunc *AReadG;
110static writefunc *BWriteG;
111static int RWWrap=0;
112
113#ifdef ASM_6502
114static void asmcpu_update(int32 cycles)
115{
116 // some code from x6502.c
117 fhcnt-=cycles;
118 if(fhcnt<=0)
119 {
120 FrameSoundUpdate();
121 fhcnt+=fhinc;
122 }
123
124 if(PCMIRQCount>0)
125 {
126 PCMIRQCount-=cycles;
127 if(PCMIRQCount<=0)
128 {
129 vdis=1;
130 if((PSG[0x10]&0x80) && !(PSG[0x10]&0x40))
131 {
132 extern uint8 SIRQStat;
133 SIRQStat|=0x80;
134 X6502_IRQBegin(FCEU_IQDPCM);
135 }
136 }
137 }
138}
139
140void asmcpu_unpack(void)
141{
142 nes_registers[0] = X.A << 24;
143 nes_registers[1] = X.X;
144 nes_registers[2] = X.Y;
145 pc_base = 0;
146 nes_registers[3] = X.PC;
147 X6502_Rebase_a();
148 nes_registers[4] = X.S << 24;
149 nes_registers[4]|= X.IRQlow << 8;
150 nes_registers[7] = (uint32)X.count << 16;
151
152 // NVUB DIZC
153 nes_registers[4]|= X.P & 0x5d;
154 nes_registers[5] = X.P << 24; // N
155 if (!(X.P&0x02)) nes_registers[5] |= 1; // Z
156}
157
158void asmcpu_pack(void)
159{
160 X.A = nes_registers[0] >> 24;
161 X.X = nes_registers[1];
162 X.Y = nes_registers[2];
163 X.PC= nes_registers[3] - pc_base;
164 X.S = nes_registers[4] >> 24;
165 X.IRQlow = nes_registers[4] >> 8;
166 X.count = (int32) nes_registers[7] >> 16;
167
168 // NVUB DIZC
169 X.P = nes_registers[4] & 0x5d;
170 if ( nes_registers[5]&0x80000000) X.P |= 0x80; // N
171 if (!(nes_registers[5]&0x000000ff)) X.P |= 0x02; // Z
172}
173#endif
174
175DECLFW(BNull)
176{
177
178}
179
180DECLFR(ANull)
181{
182 return(X.DB);
183}
184
185int AllocGenieRW(void)
186{
187 if(!(AReadG=FCEU_malloc(0x8000*sizeof(readfunc))))
188 return 0;
189 if(!(BWriteG=FCEU_malloc(0x8000*sizeof(writefunc))))
190 return 0;
191 RWWrap=1;
192 return 1;
193}
194
195void FlushGenieRW(void)
196{
197 int32 x;
198
199 if(RWWrap)
200 {
201 for(x=0;x<0x8000;x++)
202 {
203 ARead[x+0x8000]=AReadG[x];
204 BWrite[x+0x8000]=BWriteG[x];
205 }
206 free(AReadG);
207 free(BWriteG);
208 AReadG=0;
209 BWriteG=0;
210 RWWrap=0;
211 }
212}
213
214readfunc FASTAPASS(1) GetReadHandler(int32 a)
215{
216 if(a>=0x8000 && RWWrap)
217 return AReadG[a-0x8000];
218 else
219 return ARead[a];
220}
221
222void FASTAPASS(3) SetReadHandler(int32 start, int32 end, readfunc func)
223{
224 int32 x;
225
226 if(!func)
227 func=ANull;
228
229 if(RWWrap)
230 for(x=end;x>=start;x--)
231 {
232 if(x>=0x8000)
233 AReadG[x-0x8000]=func;
234 else
235 ARead[x]=func;
236 }
237 else
238
239 for(x=end;x>=start;x--)
240 ARead[x]=func;
241}
242
243writefunc FASTAPASS(1) GetWriteHandler(int32 a)
244{
245 if(RWWrap && a>=0x8000)
246 return BWriteG[a-0x8000];
247 else
248 return BWrite[a];
249}
250
251void FASTAPASS(3) SetWriteHandler(int32 start, int32 end, writefunc func)
252{
253 int32 x;
254
255 if(!func)
256 func=BNull;
257
258 if(RWWrap)
259 for(x=end;x>=start;x--)
260 {
261 if(x>=0x8000)
262 BWriteG[x-0x8000]=func;
263 else
264 BWrite[x]=func;
265 }
266 else
267 for(x=end;x>=start;x--)
268 BWrite[x]=func;
269}
270
271uint8 vtoggle=0;
272uint8 XOffset=0;
273
274uint32 TempAddr,RefreshAddr;
275
276
277/* scanline is equal to the current visible scanline we're on. */
278
279int scanline;
280
281uint8 GameMemBlock[131072] __attribute__ ((aligned (4)));
282uint8 NTARAM[0x800] __attribute__ ((aligned (4)));
283uint8 PALRAM[0x20] __attribute__ ((aligned (4)));
284#if !defined(ASM_6502) || defined(DEBUG_ASM_6502)
285uint8 RAM[0x800] __attribute__ ((aligned (4)));
286#endif
287
288uint8 PPU[4];
289uint8 PPUSPL;
290
291uint8 PAL=0;
292
293
294#define MMC5BGVRAMADR(V) &MMC5BGVPage[(V)>>10][(V)]
295#define VRAMADR(V) &VPage[(V)>>10][(V)]
296
297static int linestartts;
298static int tofix=0;
299
300static void ResetRL(void)
301{
302 linestartts=timestamp*48+X6502_GetCycleCount();
303 tofix=1;
304}
305
306static INLINE void Fixit1(void);
307
308static void TryFixit1(void)
309{
310 #define TOFIXNUM (272-0x4)
311 int lastpixel;
312
313 if (scanline < 240 && tofix)
314 {
315 lastpixel = (timestamp*48-linestartts)>>4;
316 if (PAL) lastpixel += lastpixel>>4;
317
318 //printf("lastpixel: %i\n", lastpixel);
319
320 if(lastpixel>=TOFIXNUM)
321 {
322 Fixit1();
323 tofix=0;
324 }
325 }
326}
327
328
329static DECLFW(BRAML)
330{
331 RAM[A]=V;
332}
333
334static DECLFW(BRAMH)
335{
336 RAM[A&0x7FF]=V;
337}
338
339static DECLFR(ARAML)
340{
341 return RAM[A];
342}
343
344static DECLFR(ARAMH)
345{
346 return RAM[A&0x7FF];
347}
348
349
350static DECLFR(A2002)
351{
352 /* merged */
353 uint8 ret;
354
355 TryFixit1();
356 ret = PPU_status;
357 ret|=PPUGenLatch&0x1F;
358 vtoggle=0;
359 PPU_status&=0x7F;
360 PPUGenLatch=ret;
361 //dprintf("r [2002] %02x",ret);
362 return ret;
363}
364
365static DECLFR(A200x)
366{
367 /* merged */
368 TryFixit1();
369 return PPUGenLatch;
370}
371
372static DECLFR(A2007)
373{
374 /* merged */
375 uint8 ret;
376 uint32 tmp=RefreshAddr&0x3FFF;
377
378 TryFixit1();
379
380 ret=VRAMBuffer;
381
382 if(PPU_hook) PPU_hook(tmp);
383 PPUGenLatch=VRAMBuffer;
384 if(tmp<0x2000)
385 {
386 VRAMBuffer=VPage[tmp>>10][tmp];
387 }
388 else
389 {
390 VRAMBuffer=vnapage[(tmp>>10)&0x3][tmp&0x3FF];
391 }
392
393 if (INC32) RefreshAddr+=32;
394 else RefreshAddr++;
395 if(PPU_hook) PPU_hook(RefreshAddr&0x3fff);
396 dprintf("r [2007] %02x",ret);
397 return ret;
398}
399
400static DECLFW(B2000)
401{
402 /* NMI2? */
403 TryFixit1();
404 PPUGenLatch=V;
405 PPU[0]=V;
406 TempAddr&=0xF3FF;
407 TempAddr|=(V&3)<<10;
408}
409
410static DECLFW(B2001)
411{
412 /* merged */
413 TryFixit1();
414 PPUGenLatch=V;
415 PPU[1]=V;
416 if(V&0xE0)
417 deemp=V>>5;
418 //printf("$%04x:$%02x, %d\n",X.PC,V,scanline);
419}
420
421static DECLFW(B2002)
422{
423 /* merged */
424 PPUGenLatch=V;
425}
426
427static DECLFW(B2003)
428{
429 /* merged */
430 PPUGenLatch=V;
431 PPU[3]=V;
432 PPUSPL=V&0x7;
433}
434
435static DECLFW(B2004)
436{
437 /* merged */
438 PPUGenLatch=V;
439 if(PPUSPL>=8)
440 {
441 if(PPU[3]>=8)
442 SPRAM[PPU[3]]=V;
443 }
444 else
445 {
446 //printf("$%02x:$%02x\n",PPUSPL,V);
447 SPRAM[PPUSPL]=V;
448 }
449 PPU[3]++;
450 PPUSPL++;
451
452}
453
454static DECLFW(B2005)
455{
456 /* merged */
457 uint32 tmp=TempAddr;
458 TryFixit1();
459 PPUGenLatch=V;
460 if (!vtoggle)
461 {
462 tmp&=0xFFE0;
463 tmp|=V>>3;
464 XOffset=V&7;
465 }
466 else
467 {
468 tmp&=0x8C1F;
469 tmp|=((V&~0x7)<<2);
470 tmp|=(V&7)<<12;
471 }
472
473 TempAddr=tmp;
474 vtoggle^=1;
475}
476
477static DECLFW(B2006)
478{
479 /* merged */
480 TryFixit1();
481
482 PPUGenLatch=V;
483 if(!vtoggle)
484 {
485 TempAddr&=0x00FF;
486 TempAddr|=(V&0x3f)<<8;
487 }
488 else
489 {
490 TempAddr&=0xFF00;
491 TempAddr|=V;
492
493 RefreshAddr=TempAddr;
494 if(PPU_hook)
495 PPU_hook(RefreshAddr);
496 }
497 vtoggle^=1;
498}
499
500static DECLFW(B2007)
501{
502 /* merged */
503 uint32 tmp=RefreshAddr&0x3FFF;
504 PPUGenLatch=V;
505 if(tmp>=0x3F00)
506 {
507 // hmmm....
508 if(!(tmp&0xf))
509 PALRAM[0x00]=PALRAM[0x04]=PALRAM[0x08]=PALRAM[0x0C]=V&0x3f;
510 else if(tmp&3) PALRAM[(tmp&0x1f)]=V&0x3f;
511 }
512 else if(tmp<0x2000)
513 {
514 if(PPUCHRRAM&(1<<(tmp>>10)))
515 VPage[tmp>>10][tmp]=V;
516 }
517 else
518 {
519 if(PPUNTARAM&(1<<((tmp&0xF00)>>10)))
520 vnapage[((tmp&0xF00)>>10)][tmp&0x3FF]=V;
521 }
522 if (INC32) RefreshAddr+=32;
523 else RefreshAddr++;
524 if(PPU_hook) PPU_hook(RefreshAddr&0x3fff);
525}
526
527static DECLFW(B4014)
528{
529 uint32 t=V<<8;
530 int x;
531
532 for(x=0;x<256;x++)
533 B2004(0x2004,X.DB=ARead[t+x](t+x));
534 X6502_AddCycles(512);
535}
536
537void BGRender(uint8 *target)
538{
539 uint32 tem, vofs;
540 vofs=((PPU[0]&0x10)<<8) | ((RefreshAddr>>12)&7);
541
542 Pal[0]|=64;
543 Pal[4]|=64;
544 Pal[8]|=64;
545 Pal[0xC]|=64;
546 RefreshLine(target-XOffset, vofs);
547 Pal[0]&=63;
548 Pal[4]&=63;
549 Pal[8]&=63;
550 Pal[0xC]&=63;
551
552 if(!(PPU[1]&2))
553 {
554 tem=Pal[0]|0x40;
555 tem|=tem<<8;
556 tem|=tem<<16;
557 *(uint32 *)target=*(uint32 *)(target+4)=tem;
558 }
559}
560
561#ifdef FRAMESKIP
562int FSkip_setting=-1; // auto
563int FSkip=0;
564void FCEUI_FrameSkip(int x)
565{
566 FSkip=x;
567}
568#endif
569
570/* This is called at the beginning of each visible scanline */
571static void Loop6502(void)
572{
573 uint32 tem;
574 int x;
575 uint8 *target=XBuf+scanline*320+32;
576
577 if(ScreenON || SpriteON)
578 {
579 /* PRefreshLine() will not get called on skipped frames. This
580 could cause a problem, but the solution would be rather complex,
581 due to the current sprite 0 hit code.
582 */
583 #ifdef FRAMESKIP
584 if(!FSkip)
585 {
586 #endif
587 if(ScreenON)
588 {
589 if(scanline>=FSettings.FirstSLine && scanline<=FSettings.LastSLine)
590 BGRender(target);
591 else
592 {
593 if(PPU_hook)
594 PRefreshLine();
595 }
596 }
597 else
598 {
599 tem=Pal[0]|(Pal[0]<<8)|(Pal[0]<<16)|(Pal[0]<<24);
600 tem|=0x40404040;
601 FCEU_dwmemset(target,tem,264);
602 }
603 #ifdef FRAMESKIP
604 }
605 #endif
606 if (SpriteON && scanline)
607 RefreshSprite(target);
608 #ifdef FRAMESKIP
609 if(!FSkip)
610 {
611 #endif
612 if(PPU[1]&0x01)
613 {
614 for(x=63;x>=0;x--)
615 ((uint32 *)target)[x]=((uint32*)target)[x]&0xF0F0F0F0;
616 }
617#ifdef GP2X
618 if((PPU[1]>>5)==0x7) block_or(target, 256, 0xc0);
619 else if(PPU[1]&0xE0) block_andor(target, 256, 0x3f, 0x40);
620 else block_andor(target, 256, 0x3f, 0x80);
621#else
622 if((PPU[1]>>5)==0x7)
623 for(x=63;x>=0;x--)
624 ((uint32 *)target)[x]=(((uint32*)target)[x])|0xc0c0c0c0;
625 else if(PPU[1]&0xE0)
626 for(x=63;x>=0;x--)
627 ((uint32 *)target)[x]=(((uint32*)target)[x]&0x3f3f3f3f)|0x40404040;
628 else
629 for(x=63;x>=0;x--)
630 ((uint32 *)target)[x]=(((uint32*)target)[x]&0x3f3f3f3f)|0x80808080;
631#endif
632 // black borders
633 ((uint32 *)target)[-2]=((uint32 *)target)[-1]=0;
634 ((uint32 *)target)[64]=((uint32 *)target)[65]=0;
635 #ifdef FRAMESKIP
636 }
637 #endif
638 }
639 else
640 {
641 tem=Pal[0]|(Pal[0]<<8)|(Pal[0]<<16)|(Pal[0]<<24);
642 FCEU_dwmemset(target,tem,256);
643 }
644 if(InputScanlineHook)
645 InputScanlineHook(target, scanline);
646}
647
648#define PAL(c) ((c)+cc)
649
650
651static void PRefreshLine(void)
652{
653 uint32 vofs;
654 uint8 X1;
655
656 vofs = 0;
657 if (BGAdrHI) vofs = 0x1000;
658
659 vofs+=(RefreshAddr>>12)&7;
660
661 for(X1=33;X1;X1--)
662 {
663 register uint8 no;
664 register uint8 zz2;
665 zz2=(uint8)((RefreshAddr>>10)&3);
666 PPU_hook(0x2000|(RefreshAddr&0xFFF));
667 no = vnapage[zz2][(RefreshAddr&0x3ff)];
668 PPU_hook((no<<4)+vofs);
669 if((RefreshAddr&0x1f)==0x1f)
670 RefreshAddr^=0x41F;
671 else
672 RefreshAddr++;
673 }
674}
675
676/* This high-level graphics MMC5 emulation code was written
677 for MMC5 carts in "CL" mode. It's probably not totally
678 correct for carts in "SL" mode.
679 */
680static void RefreshLine_MMC5Hack1(uint8 *P, uint32 vofs)
681{
682 int8 tochange, X1;
683
684 tochange=MMC5HackSPMode&0x1F;
685
686 for(X1=33;X1;X1--,P+=8)
687 {
688 uint8 *C;
689 uint8 cc,zz,zz2;
690 uint32 vadr;
691
692 if((tochange<=0 && MMC5HackSPMode&0x40) ||
693 (tochange>0 && !(MMC5HackSPMode&0x40)))
694 {
695 uint8 xs,ys;
696
697 xs=33-X1;
698 ys=((scanline>>3)+MMC5HackSPScroll)&0x1F;
699 if(ys>=0x1E) ys-=0x1E;
700 vadr=(MMC5HackExNTARAMPtr[xs|(ys<<5)]<<4)+(vofs&7);
701
702 C = MMC5HackVROMPTR+vadr;
703 C += ((MMC5HackSPPage & 0x3f & MMC5HackVROMMask) << 12);
704
705 cc=MMC5HackExNTARAMPtr[0x3c0+(xs>>2)+((ys&0x1C)<<1)];
706 cc=((cc >> ((xs&2) + ((ys&0x2)<<1))) &3) <<2;
707 }
708 else
709 {
710 zz=RefreshAddr&0x1F;
711 zz2=(RefreshAddr>>10)&3;
712 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
713 C = MMC5BGVRAMADR(vadr);
714 cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
715 cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
716 }
717 #include "fceline.h"
718
719 if((RefreshAddr&0x1f)==0x1f)
720 RefreshAddr^=0x41F;
721 else
722 RefreshAddr++;
723 tochange--;
724 }
725}
726
727static void RefreshLine_MMC5Hack2(uint8 *P, uint32 vofs)
728{
729 int8 tochange, X1;
730
731 tochange=MMC5HackSPMode&0x1F;
732
733 for(X1=33;X1;X1--,P+=8)
734 {
735 uint8 *C;
736 uint8 cc;
737 uint8 zz2;
738 uint32 vadr;
739
740 if((tochange<=0 && MMC5HackSPMode&0x40) ||
741 (tochange>0 && !(MMC5HackSPMode&0x40)))
742 {
743 uint8 xs,ys;
744
745 xs=33-X1;
746 ys=((scanline>>3)+MMC5HackSPScroll)&0x1F;
747 if(ys>=0x1E) ys-=0x1E;
748 vadr=(MMC5HackExNTARAMPtr[xs|(ys<<5)]<<4)+(vofs&7);
749
750 C = MMC5HackVROMPTR+vadr;
751 C += ((MMC5HackSPPage & 0x3f & MMC5HackVROMMask) << 12);
752
753 cc=MMC5HackExNTARAMPtr[0x3c0+(xs>>2)+((ys&0x1C)<<1)];
754 cc=((cc >> ((xs&2) + ((ys&0x2)<<1))) &3) <<2;
755 }
756 else
757 {
758 C=MMC5HackVROMPTR;
759 zz2=(RefreshAddr>>10)&3;
760 vadr = (vnapage[zz2][RefreshAddr & 0x3ff] << 4) + vofs;
761 C += (((MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff]) & 0x3f &
762 MMC5HackVROMMask) << 12) + (vadr & 0xfff);
763 vadr = (MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff] & 0xC0)>> 4;
764 cc = vadr;
765 }
766 #include "fceline.h"
767 if((RefreshAddr&0x1f)==0x1f)
768 RefreshAddr^=0x41F;
769 else
770 RefreshAddr++;
771 tochange--;
772 }
773}
774
775static void RefreshLine_MMC5Hack3(uint8 *P, uint32 vofs)
776{
777 int8 X1;
778
779 for(X1=33;X1;X1--,P+=8)
780 {
781 uint8 *C;
782 uint8 cc;
783 uint8 zz2;
784 uint32 vadr;
785
786 C=MMC5HackVROMPTR;
787 zz2=(RefreshAddr>>10)&3;
788 vadr = (vnapage[zz2][RefreshAddr & 0x3ff] << 4) + vofs;
789 C += (((MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff]) & 0x3f &
790 MMC5HackVROMMask) << 12) + (vadr & 0xfff);
791 vadr = (MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff] & 0xC0)>> 4;
792 cc = vadr;
793
794 #include "fceline.h"
795 if((RefreshAddr&0x1f)==0x1f)
796 RefreshAddr^=0x41F;
797 else
798 RefreshAddr++;
799 }
800}
801
802static void RefreshLine_MMC5Hack4(uint8 *P, uint32 vofs)
803{
804 int8 X1;
805
806 for(X1=33;X1;X1--,P+=8)
807 {
808 uint8 *C;
809 uint8 cc,zz,zz2;
810 uint32 vadr;
811
812 zz=RefreshAddr&0x1F;
813 zz2=(RefreshAddr>>10)&3;
814 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
815 C = MMC5BGVRAMADR(vadr);
816 cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
817 cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
818
819 #include "fceline.h"
820
821 if((RefreshAddr&0x1f)==0x1f)
822 RefreshAddr^=0x41F;
823 else
824 RefreshAddr++;
825 }
826}
827
828static void RefreshLine_PPU_hook(uint8 *P, uint32 vofs)
829{
830 int8 X1;
831
832 for(X1=33;X1;X1--,P+=8)
833 {
834 uint8 *C;
835 uint8 cc,zz,zz2;
836 uint32 vadr;
837
838 zz=RefreshAddr&0x1F;
839 zz2=(RefreshAddr>>10)&3;
840 PPU_hook(0x2000|(RefreshAddr&0xFFF));
841 cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
842 cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
843 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
844 C = VRAMADR(vadr);
845
846 #include "fceline.h"
847
848 PPU_hook(vadr);
849
850 if((RefreshAddr&0x1f)==0x1f)
851 RefreshAddr^=0x41F;
852 else
853 RefreshAddr++;
854 }
855}
856
857static void RefreshLine_normal(uint8 *P, uint32 vofs) // vofs is 0x107 max
858{
859 int8 X1;
860 uint32 rfraddr = RefreshAddr;
861 uint8 *page = vnapage[(rfraddr>>10)&3];
862 uint32 cc2=0;
863
864 if ((rfraddr&0xc)!=0)
865 cc2=*(uint32 *) (page + ((rfraddr&0x380)>>4) + ((rfraddr&0x10)>>2) + 0x3c0);
866
867 for (X1=33;X1;X1--,P+=8)
868 {
869 uint8 cc,*C;
870 uint32 vadr;
871
872 vadr=(page[rfraddr&0x3ff]<<4)+vofs;
873 C = VRAMADR(vadr);
874 if ((rfraddr&0xc)==0)
875 cc2=*(uint32 *) (page + ((rfraddr&0x380)>>4) + ((rfraddr&0x10)>>2) + 0x3c0);
876 cc=((cc2 >> ((rfraddr&2) + ((rfraddr&0x40)>>4) + ((rfraddr&0xc)<<1))) & 3) << 2;
877
878 #include "fceline.h"
879
880 if((rfraddr&0x1f)==0x1f) {
881 rfraddr^=0x41F;
882 page = vnapage[(rfraddr>>10)&3];
883 } else
884 rfraddr++;
885 }
886 RefreshAddr = rfraddr;
887}
888
889static void SetRefreshLine(void)
890{
891 if(MMC5Hack && geniestage!=1)
892 {
893 if(MMC5HackCHRMode==0 && (MMC5HackSPMode&0x80))
894 {
895 if (RefreshLine != RefreshLine_MMC5Hack1) printf("set refr RefreshLine_MMC5Hack1\n");
896 RefreshLine = RefreshLine_MMC5Hack1;
897 }
898 else if(MMC5HackCHRMode==1 && (MMC5HackSPMode&0x80))
899 {
900 if (RefreshLine != RefreshLine_MMC5Hack2) printf("set refr RefreshLine_MMC5Hack2\n");
901 RefreshLine = RefreshLine_MMC5Hack2;
902 }
903 else if(MMC5HackCHRMode==1)
904 {
905 if (RefreshLine != RefreshLine_MMC5Hack3) printf("set refr RefreshLine_MMC5Hack3\n");
906 RefreshLine = RefreshLine_MMC5Hack3;
907 }
908 else
909 {
910 if (RefreshLine != RefreshLine_MMC5Hack4) printf("set refr RefreshLine_MMC5Hack4\n");
911 RefreshLine = RefreshLine_MMC5Hack4;
912 }
913 } // End if(MMC5Hack)
914 else if(PPU_hook)
915 {
916 if (RefreshLine != RefreshLine_PPU_hook) printf("set refr RefreshLine_PPU_hook\n");
917 RefreshLine = RefreshLine_PPU_hook;
918 }
919 else
920 {
921 if (RefreshLine != RefreshLine_normal) printf("set refr RefreshLine_normal\n");
922 RefreshLine = RefreshLine_normal;
923 }
924}
925
926static INLINE
927void Fixit2(void)
928{
929 if(ScreenON || SpriteON)
930 {
931 uint32 rad=RefreshAddr;
932 rad&=0xFBE0;
933 rad|=TempAddr&0x041f;
934 RefreshAddr=rad;
935 //PPU_hook(RefreshAddr,-1);
936 }
937}
938
939static INLINE
940void Fixit1(void)
941{
942 if(ScreenON || SpriteON)
943 {
944 uint32 rad=RefreshAddr;
945
946 if((rad&0x7000)==0x7000)
947 {
948 rad^=0x7000;
949 if((rad&0x3E0)==0x3A0)
950 {
951 rad^=0x3A0;
952 rad^=0x800;
953 }
954 else
955 {
956 if((rad&0x3E0)==0x3e0)
957 rad^=0x3e0;
958 else rad+=0x20;
959 }
960 }
961 else
962 rad+=0x1000;
963 RefreshAddr=rad;
964 //PPU_hook(RefreshAddr,-1);
965 }
966}
967
968
969/* This is called at the beginning of all h-blanks on visible lines. */
970static void DoHBlank(void)
971{
972 if(ScreenON || SpriteON)
973 FetchSpriteData();
974 if(GameHBIRQHook && (ScreenON || SpriteON) && ((PPU[0]&0x38)!=0x18))
975 {
976 X6502_Run(6);
977 Fixit2();
978 X6502_Run(4);
979 GameHBIRQHook();
980 X6502_Run(85-16-10);
981 }
982 else
983 {
984 X6502_Run(6); // Tried 65, caused problems with Slalom(maybe others)
985 Fixit2();
986 X6502_Run(85-6-16);
987 }
988 if(GameHBIRQHook2 && (ScreenON || SpriteON))
989 GameHBIRQHook2();
990 //PPU_hook(0,-1);
991 //fprintf(stderr,"%3d: $%04x\n",scanline,RefreshAddr);
992 scanline++;
993 if (scanline<240)
994 ResetRL();
995 X6502_Run(16);
996}
997
998
999// ============================//
1000// end of new code
1001// ===========================//
1002
1003void ResetMapping(void)
1004{
1005 int x;
1006
1007 SetReadHandler(0x0000,0xFFFF,ANull);
1008 SetWriteHandler(0x0000,0xFFFF,BNull);
1009
1010 SetReadHandler(0,0x7FF,ARAML);
1011 SetWriteHandler(0,0x7FF,BRAML);
1012
1013 SetReadHandler(0x800,0x1FFF,ARAMH); /* Part of a little */
1014 SetWriteHandler(0x800,0x1FFF,BRAMH); /* hack for a small speed boost. */
1015
1016 for(x=0x2000;x<0x4000;x+=8)
1017 {
1018 ARead[x]=A200x;
1019 BWrite[x]=B2000;
1020 ARead[x+1]=A200x;
1021 BWrite[x+1]=B2001;
1022 ARead[x+2]=A2002;
1023 BWrite[x+2]=B2002;
1024 ARead[x+3]=A200x;
1025 BWrite[x+3]=B2003;
1026 ARead[x+4]=A200x;
1027 BWrite[x+4]=B2004;
1028 ARead[x+5]=A200x;
1029 BWrite[x+5]=B2005;
1030 ARead[x+6]=A200x;
1031 BWrite[x+6]=B2006;
1032 ARead[x+7]=A2007;
1033 BWrite[x+7]=B2007;
1034 }
1035
1036 BWrite[0x4014]=B4014;
1037 SetNESSoundMap();
1038 InitializeInput();
1039}
1040
1041int GameLoaded=0;
1042void CloseGame(void)
1043{
1044 if(GameLoaded)
1045 {
1046 if(FCEUGameInfo.type!=GIT_NSF)
1047 FCEU_FlushGameCheats(0,0);
1048 #ifdef NETWORK
1049 if(FSettings.NetworkPlay) KillNetplay();
1050 #endif
1051 GameInterface(GI_CLOSE);
1052 CloseGenie();
1053 GameLoaded=0;
1054 }
1055}
1056
1057void ResetGameLoaded(void)
1058{
1059 if(GameLoaded) CloseGame();
1060 GameStateRestore=0;
1061 PPU_hook=0;
1062 GameHBIRQHook=GameHBIRQHook2=0;
1063 GameExpSound.Fill=0;
1064 GameExpSound.RChange=0;
1065 if(GameExpSound.Kill)
1066 GameExpSound.Kill();
1067 GameExpSound.Kill=0;
1068 MapIRQHook=0;
1069 MMC5Hack=0;
1070 PAL&=1;
1071 pale=0;
1072
1073 FCEUGameInfo.name=0;
1074 FCEUGameInfo.type=GIT_CART;
1075 FCEUGameInfo.vidsys=GIV_USER;
1076 FCEUGameInfo.input[0]=FCEUGameInfo.input[1]=-1;
1077 FCEUGameInfo.inputfc=-1;
1078}
1079
1080char lastLoadedGameName [2048];
1081int UNIFLoad(const char *name, int fp);
1082int iNESLoad(const char *name, int fp);
1083int FDSLoad(const char *name, int fp);
1084int NSFLoad(int fp);
1085
1086FCEUGI *FCEUI_LoadGame(char *name)
1087{
1088 char name2[512];
1089 int have_movie = 0;
1090 int fp;
1091
1092 Exit=1;
1093 ResetGameLoaded();
1094
1095 strncpy(name2, name, sizeof(name2));
1096 name2[sizeof(name2)-1] = 0;
1097
1098 fp=FCEU_fopen(name2,"rb");
1099 if(!fp)
1100 {
1101 FCEU_PrintError("Error opening \"%s\"!",name);
1102 return 0;
1103 }
1104
1105 {
1106 char *p = name2 + strlen(name2) - 4;
1107 if (strcmp(p, ".fcm") == 0)
1108 {
1109 // movie detected
1110 printf("movie detected\n");
1111 FCEU_fclose(fp);
1112 *p = 0;
1113 fp=FCEU_fopen(name2,"rb");
1114 if (!fp) {
1115 printf("no ROM for movie\n");
1116 return 0;
1117 }
1118 have_movie = 1;
1119 }
1120 }
1121
1122 strcpy(lastLoadedGameName, name2);
1123
1124 GetFileBase(name2);
1125 if(iNESLoad(name2,fp))
1126 goto endlseq;
1127 if(NSFLoad(fp))
1128 goto endlseq;
1129 if(FDSLoad(name2,fp))
1130 goto endlseq;
1131 if(UNIFLoad(name2,fp))
1132 goto endlseq;
1133
1134 FCEU_PrintError("An error occurred while loading the file.");
1135 FCEU_fclose(fp);
1136 return 0;
1137
1138 endlseq:
1139 FCEU_fclose(fp);
1140 GameLoaded=1;
1141
1142 FCEU_ResetVidSys();
1143 if(FCEUGameInfo.type!=GIT_NSF)
1144 if(FSettings.GameGenie)
1145 OpenGenie();
1146
1147 PowerNES();
1148 #ifdef NETWORK
1149 if(FSettings.NetworkPlay) InitNetplay();
1150 #endif
1151 SaveStateRefresh();
1152 if(FCEUGameInfo.type!=GIT_NSF)
1153 {
1154 FCEU_LoadGamePalette();
1155 FCEU_LoadGameCheats(0);
1156 }
1157
1158 FCEU_ResetPalette();
1159 Exit=0;
1160
1161 if (have_movie)
1162 FCEUI_LoadMovie(name, 1);
1163 return(&FCEUGameInfo);
1164}
1165
1166
1167void FCEU_ResetVidSys(void)
1168{
1169 int w;
1170
1171 if(FCEUGameInfo.vidsys==GIV_NTSC)
1172 w=0;
1173 else if(FCEUGameInfo.vidsys==GIV_PAL)
1174 w=1;
1175 else
1176 w=FSettings.PAL;
1177
1178 if(w)
1179 {
1180 PAL=1;
1181 FSettings.FirstSLine=FSettings.UsrFirstSLine[1];
1182 FSettings.LastSLine=FSettings.UsrLastSLine[1];
1183 }
1184 else
1185 {
1186 PAL=0;
1187 FSettings.FirstSLine=FSettings.UsrFirstSLine[0];
1188 FSettings.LastSLine=FSettings.UsrLastSLine[0];
1189 }
1190 printf("ResetVidSys: PAL = %i\n", PAL);
1191 SetSoundVariables();
1192}
1193
1194int FCEUI_Initialize(void)
1195{
1196 if(!InitVirtualVideo())
1197 return 0;
1198 memset(&FSettings,0,sizeof(FSettings));
1199 FSettings.UsrFirstSLine[0]=8;
1200 FSettings.UsrFirstSLine[1]=0;
1201 FSettings.UsrLastSLine[0]=FSettings.UsrLastSLine[1]=239;
1202 FSettings.SoundVolume=100;
1203 return 1;
1204}
1205
1206void MMC5_hb(int); /* Ugh ugh ugh. */
1207static INLINE void Thingo(void)
1208{
1209 Loop6502();
1210
1211 if(MMC5Hack && (ScreenON || SpriteON)) MMC5_hb(scanline);
1212
1213 // check: Battletoads & Double Dragon
1214 if(tosprite>=256)
1215 {
1216 X6502_Run(256);
1217 }
1218 else
1219 {
1220 // sky glitches in SMB1 if done wrong
1221 X6502_Run(tosprite);
1222 PPU[2]|=0x40;
1223 X6502_Run(256-tosprite);
1224 tosprite = 256;
1225 }
1226 TryFixit1();
1227 DoHBlank();
1228}
1229
1230void EmLoop(void)
1231{
1232 for(;;)
1233 {
1234 int x;
1235 uint32 scanlines_per_frame = PAL ? 312 : 262;
1236 UpdateInput();
1237 FCEU_ApplyPeriodicCheats();
1238
1239 // FCEUPPU_Loop:
1240 if(ppudead) /* Needed for Knight Rider, possibly others. */
1241 {
1242 //memset(XBuf, 0, 320*240);
1243 X6502_Run(scanlines_per_frame*(256+85));
1244 ppudead--;
1245 goto update;
1246 }
1247
1248 X6502_Run(256+85);
1249
1250 PPU[2]|=0x80;
1251 PPU[3]=PPUSPL=0; /* Not sure if this is correct. According
1252 to Matt Conte and my own tests, it is. Timing is probably
1253 off, though. NOTE: Not having this here
1254 breaks a Super Donkey Kong game. */
1255
1256 X6502_Run(12); /* I need to figure out the true nature and length
1257 of this delay.
1258 */
1259 if(FCEUGameInfo.type==GIT_NSF)
1260 DoNSFFrame();
1261 else if(VBlankON)
1262 TriggerNMI();
1263
1264 // Note: this is needed for asm core
1265 // Warning: using 'scanline' var here breaks Castlevania III
1266 {
1267 int lines;
1268 X6502_Run(256+85-12);
1269 for (lines=scanlines_per_frame-242-1;lines;lines--)
1270 X6502_Run(256+85);
1271 }
1272 // X6502_Run((scanlines_per_frame-242)*(256+85)-12);
1273 PPU_status&=0x1f;
1274 X6502_Run(256);
1275
1276 {
1277 if(ScreenON || SpriteON)
1278 {
1279 if(GameHBIRQHook)
1280 GameHBIRQHook();
1281 if(PPU_hook)
1282 for(x=0;x<42;x++) {PPU_hook(0x2000); PPU_hook(0);} // ugh
1283 if(GameHBIRQHook2)
1284 GameHBIRQHook2();
1285 }
1286
1287 X6502_Run(85-16);
1288
1289 if(ScreenON || SpriteON)
1290 {
1291 RefreshAddr=TempAddr;
1292 if(PPU_hook) PPU_hook(RefreshAddr&0x3fff);
1293 }
1294 ResetRL();
1295
1296 X6502_Run(16-kook);
1297 kook ^= 1;
1298 }
1299
1300 if(FCEUGameInfo.type==GIT_NSF)
1301 {
1302 // run scanlines for asm core to fuction
1303 for(scanline=0;scanline<240;scanline++)
1304 X6502_Run(256+85);
1305 }
1306 else
1307 {
1308 int x,max,maxref;
1309
1310 deemp=PPU[1]>>5;
1311 SetRefreshLine();
1312 for(scanline=0;scanline<240;) // scanline is incremented in DoLine. Evil. :/
1313 {
1314 deempcnt[deemp]++;
1315 Thingo();
1316 }
1317 if(MMC5Hack && (ScreenON || SpriteON)) MMC5_hb(scanline);
1318 for(x=1,max=0,maxref=0;x<7;x++)
1319 {
1320 if(deempcnt[x]>max)
1321 {
1322 max=deempcnt[x];
1323 maxref=x;
1324 }
1325 deempcnt[x]=0;
1326 }
1327 SetNESDeemph(maxref,0);
1328 }
1329
1330update:
1331 {
1332 int ssize;
1333
1334 ssize=FlushEmulateSound();
1335
1336 timestampbase += timestamp;
1337 timestamp = 0;
1338
1339 #ifdef FRAMESKIP
1340 if(FSkip)
1341 {
1342 FCEU_PutImageDummy();
1343 FSkip--;
1344 FCEUD_Update(0,WaveFinalMono,ssize);
1345 }
1346 else
1347 #endif
1348 {
1349 FCEU_PutImage();
1350 FCEUD_Update(XBuf+8,WaveFinalMono,ssize);
1351 }
1352 }
1353
1354 if(Exit)
1355 {
1356 CloseGame();
1357 break;
1358 }
1359
1360 } // for
1361}
1362
1363#ifdef FPS
1364#include <sys/time.h>
1365uint64 frcount;
1366#endif
1367void FCEUI_Emulate(void)
1368{
1369 #ifdef FPS
1370 uint64 starttime,end;
1371 struct timeval tv;
1372 frcount=0;
1373 gettimeofday(&tv,0);
1374 starttime=((uint64)tv.tv_sec*1000000)+tv.tv_usec;
1375 #endif
1376 EmLoop();
1377
1378 #ifdef FPS
1379 // Probably won't work well on Windows port; for
1380 // debugging/speed testing.
1381 {
1382 uint64 w;
1383 int i,frac;
1384 gettimeofday(&tv,0);
1385 end=((uint64)tv.tv_sec*1000000)+tv.tv_usec;
1386 w=frcount*10000000000LL/(end-starttime);
1387 i=w/10000;
1388 frac=w-i*10000;
1389 printf("Average FPS: %d.%04d\n",i,frac);
1390 }
1391 #endif
1392
1393}
1394
1395void FCEUI_CloseGame(void)
1396{
1397 Exit=1;
1398}
1399
1400static void ResetPPU(void)
1401{
1402 VRAMBuffer=PPU[0]=PPU[1]=PPU[2]=PPU[3]=0;
1403 PPUSPL=0;
1404 PPUGenLatch=0;
1405 RefreshAddr=TempAddr=0;
1406 vtoggle = 0;
1407 ppudead = 2;
1408 kook = 0;
1409}
1410
1411static void PowerPPU(void)
1412{
1413 memset(NTARAM,0x00,0x800);
1414 memset(PALRAM,0x00,0x20);
1415 memset(SPRAM,0x00,0x100);
1416 ResetPPU();
1417}
1418
1419void ResetNES(void)
1420{
1421 if(!GameLoaded) return;
1422 GameInterface(GI_RESETM2);
1423 ResetSound();
1424 ResetPPU();
1425 X6502_Reset();
1426}
1427
1428void PowerNES(void)
1429{
1430 if(!GameLoaded) return;
1431
1432 FCEU_CheatResetRAM();
1433 FCEU_CheatAddRAM(2,0,RAM);
1434
1435 GeniePower();
1436
1437 memset(RAM,0x00,0x800);
1438 ResetMapping();
1439 GameInterface(GI_POWER);
1440 PowerSound();
1441 PowerPPU();
1442 timestampbase=0;
1443 X6502_Power();
1444}
1445
1446
1447/* savestate stuff */
1448uint16 TempAddrT,RefreshAddrT;
1449
1450SFORMAT FCEUPPU_STATEINFO[]={
1451 { NTARAM, 0x800, "NTAR"},
1452 { PALRAM, 0x20, "PRAM"},
1453 { SPRAM, 0x100, "SPRA"},
1454 { PPU, 0x4, "PPUR"},
1455 { &XOffset, 1, "XOFF"},
1456 { &vtoggle, 1, "VTOG"},
1457 { &RefreshAddrT, 2|RLSB, "RADD"},
1458 { &TempAddrT, 2|RLSB, "TADD"},
1459 { &VRAMBuffer, 1, "VBUF"},
1460 { &PPUGenLatch, 1, "PGEN"},
1461 // from 0.98.15
1462 { &kook, 1, "KOOK"},
1463 { &ppudead, 1, "DEAD"},
1464 { &PPUSPL, 1, "PSPL"},
1465 { 0 }
1466 };
1467
1468