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1/* FCE Ultra - NES/Famicom Emulator
2 *
3 * Copyright notice for this file:
4 * Copyright (C) 1998 BERO
5 * Copyright (C) 2002 Ben Parnell
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 */
21
22#include <string.h>
23#include <stdio.h>
24#include <stdlib.h>
25
26#include "types.h"
27#include "x6502.h"
28#include "fce.h"
29#include "sound.h"
30#include "svga.h"
31#include "netplay.h"
32#include "general.h"
33#include "endian.h"
34#include "version.h"
35#include "memory.h"
36
37#include "cart.h"
38#include "nsf.h"
39#include "fds.h"
40#include "ines.h"
41#include "unif.h"
42#include "cheat.h"
43
44#include "state.h"
45#include "video.h"
46#include "input.h"
47#include "file.h"
48#include "crc32.h"
49#include "ppu.h"
50
51#define Pal (PALRAM)
52
53
54static void (*RefreshLine)(uint8 *P, uint32 vofs) = NULL;
55static void PRefreshLine(void);
56
57static void ResetPPU(void);
58static void PowerPPU(void);
59
60uint64 timestampbase=0;
61
62int MMC5Hack;
63uint32 MMC5HackVROMMask;
64uint8 *MMC5HackExNTARAMPtr;
65uint8 *MMC5HackVROMPTR;
66uint8 MMC5HackCHRMode=0;
67uint8 MMC5HackSPMode;
68uint8 MMC5HackSPScroll;
69uint8 MMC5HackSPPage;
70
71uint8 *MMC5SPRVPage[8];
72uint8 *MMC5BGVPage[8];
73
74
75uint8 VRAMBuffer,PPUGenLatch;
76
77uint8 *vnapage[4];
78uint8 PPUNTARAM;
79uint8 PPUCHRRAM;
80
81/* Color deemphasis emulation. Joy... */
82static uint8 deemp=0;
83static int deempcnt[8];
84
85int tosprite=256;
86
87FCEUGI FCEUGameInfo;
88void (*GameInterface)(int h);
89
90void FP_FASTAPASS(1) (*PPU_hook)(uint32 A);
91
92void (*GameStateRestore)(int version);
93void (*GameHBIRQHook)(void);
94
95readfunc ARead[0x10000];
96writefunc BWrite[0x10000];
97static readfunc *AReadG;
98static writefunc *BWriteG;
99static int RWWrap=0;
100
101DECLFW(BNull)
102{
103
104}
105
106DECLFR(ANull)
107{
108 return(X.DB);
109}
110
111int AllocGenieRW(void)
112{
113 if(!(AReadG=FCEU_malloc(0x8000*sizeof(readfunc))))
114 return 0;
115 if(!(BWriteG=FCEU_malloc(0x8000*sizeof(writefunc))))
116 return 0;
117 RWWrap=1;
118 return 1;
119}
120
121void FlushGenieRW(void)
122{
123 int32 x;
124
125 if(RWWrap)
126 {
127 for(x=0;x<0x8000;x++)
128 {
129 ARead[x+0x8000]=AReadG[x];
130 BWrite[x+0x8000]=BWriteG[x];
131 }
132 free(AReadG);
133 free(BWriteG);
134 AReadG=0;
135 BWriteG=0;
136 RWWrap=0;
137 }
138}
139
140readfunc FASTAPASS(1) GetReadHandler(int32 a)
141{
142 if(a>=0x8000 && RWWrap)
143 return AReadG[a-0x8000];
144 else
145 return ARead[a];
146}
147
148void FASTAPASS(3) SetReadHandler(int32 start, int32 end, readfunc func)
149{
150 int32 x;
151
152 if(!func)
153 func=ANull;
154
155 if(RWWrap)
156 for(x=end;x>=start;x--)
157 {
158 if(x>=0x8000)
159 AReadG[x-0x8000]=func;
160 else
161 ARead[x]=func;
162 }
163 else
164
165 for(x=end;x>=start;x--)
166 ARead[x]=func;
167}
168
169writefunc FASTAPASS(1) GetWriteHandler(int32 a)
170{
171 if(RWWrap && a>=0x8000)
172 return BWriteG[a-0x8000];
173 else
174 return BWrite[a];
175}
176
177void FASTAPASS(3) SetWriteHandler(int32 start, int32 end, writefunc func)
178{
179 int32 x;
180
181 if(!func)
182 func=BNull;
183
184 if(RWWrap)
185 for(x=end;x>=start;x--)
186 {
187 if(x>=0x8000)
188 BWriteG[x-0x8000]=func;
189 else
190 BWrite[x]=func;
191 }
192 else
193 for(x=end;x>=start;x--)
194 BWrite[x]=func;
195}
196
197uint8 vtoggle=0;
198uint8 XOffset=0;
199
200uint32 TempAddr,RefreshAddr;
201
202
203/* scanline is equal to the current visible scanline we're on. */
204
205int scanline;
206static uint32 scanlines_per_frame;
207
208uint8 PPU[4];
209uint8 PPUSPL;
210
211uint8 GameMemBlock[131072];
212uint8 NTARAM[0x800],PALRAM[0x20];
213uint8 RAM[0x800];
214
215uint8 PAL=0;
216
217
218#define MMC5BGVRAMADR(V) &MMC5BGVPage[(V)>>10][(V)]
219#define VRAMADR(V) &VPage[(V)>>10][(V)]
220
221static DECLFW(BRAML)
222{
223 RAM[A]=V;
224}
225
226static DECLFW(BRAMH)
227{
228 RAM[A&0x7FF]=V;
229}
230
231static DECLFR(ARAML)
232{
233 return RAM[A];
234}
235
236static DECLFR(ARAMH)
237{
238 return RAM[A&0x7FF];
239}
240
241
242static DECLFR(A2002)
243{
244 uint8 ret;
245 ret = PPU_status;
246 vtoggle=0;
247 PPU_status&=0x7F;
248 return ret|(PPUGenLatch&0x1F);
249}
250
251static DECLFR(A200x)
252{
253 return PPUGenLatch;
254}
255
256static DECLFR(A2007)
257{
258 uint8 ret;
259 uint32 tmp=RefreshAddr&0x3FFF;
260
261 PPUGenLatch=ret=VRAMBuffer;
262 if(PPU_hook) PPU_hook(tmp);
263 if(tmp<0x2000)
264 {
265 VRAMBuffer=VPage[tmp>>10][tmp];
266 }
267 else
268 {
269 VRAMBuffer=vnapage[(tmp>>10)&0x3][tmp&0x3FF];
270 }
271
272 if (INC32) RefreshAddr+=32;
273 else RefreshAddr++;
274 if(PPU_hook) PPU_hook(RefreshAddr&0x3fff);
275 return ret;
276}
277
278static DECLFW(B2000)
279{
280 PPUGenLatch=V;
281 PPU[0]=V;
282 TempAddr&=0xF3FF;
283 TempAddr|=(V&3)<<10;
284}
285
286static DECLFW(B2001)
287{
288 PPUGenLatch=V;
289 PPU[1]=V;
290 if(V&0xE0)
291 deemp=V>>5;
292 //printf("$%04x:$%02x, %d\n",X.PC,V,scanline);
293}
294
295static DECLFW(B2002)
296{
297 PPUGenLatch=V;
298}
299
300static DECLFW(B2003)
301{
302 PPUGenLatch=V;
303 PPU[3]=V;
304 PPUSPL=V&0x7;
305}
306
307static DECLFW(B2004)
308{
309 PPUGenLatch=V;
310 //SPRAM[PPU[3]++]=V;
311 if(PPUSPL&8)
312 {
313 if(PPU[3]>=8)
314 SPRAM[PPU[3]]=V;
315 }
316 else
317 {
318 //printf("$%02x:$%02x\n",PPUSPL,V);
319 SPRAM[PPUSPL]=V;
320 PPUSPL++;
321 }
322 PPU[3]++;
323
324}
325
326static DECLFW(B2005)
327{
328 uint32 tmp=TempAddr;
329
330 PPUGenLatch=V;
331 if (!vtoggle)
332 {
333 tmp&=0xFFE0;
334 tmp|=V>>3;
335 XOffset=V&7;
336 }
337 else
338 {
339 tmp&=0x8C1F;
340 tmp|=((V&~0x7)<<2);
341 tmp|=(V&7)<<12;
342 }
343
344 TempAddr=tmp;
345 vtoggle^=1;
346}
347
348static DECLFW(B2006)
349{
350 PPUGenLatch=V;
351 if(!vtoggle)
352 {
353 TempAddr&=0x00FF;
354 TempAddr|=(V&0x3f)<<8;
355 }
356 else
357 {
358 TempAddr&=0xFF00;
359 TempAddr|=V;
360 RefreshAddr=TempAddr;
361
362 if(PPU_hook)
363 PPU_hook(RefreshAddr);
364 }
365 vtoggle^=1;
366}
367
368static DECLFW(B2007)
369{
370 uint32 tmp=RefreshAddr&0x3FFF;
371
372 PPUGenLatch=V;
373 if(tmp>=0x3F00)
374 {
375 // hmmm....
376 if(!(tmp&0xf))
377 PALRAM[0x00]=PALRAM[0x04]=PALRAM[0x08]=PALRAM[0x0C]=
378 PALRAM[0x10]=PALRAM[0x14]=PALRAM[0x18]=PALRAM[0x1c]=V&0x3f;
379 else if(tmp&3) PALRAM[(tmp&0x1f)]=V&0x3f;
380 }
381 else if(tmp<0x2000)
382 {
383 if(PPUCHRRAM&(1<<(tmp>>10)))
384 VPage[tmp>>10][tmp]=V;
385 }
386 else
387 {
388 if(PPUNTARAM&(1<<((tmp&0xF00)>>10)))
389 vnapage[((tmp&0xF00)>>10)][tmp&0x3FF]=V;
390 }
391 if (INC32) RefreshAddr+=32;
392 else RefreshAddr++;
393 if(PPU_hook) PPU_hook(RefreshAddr&0x3fff);
394}
395
396static DECLFW(B4014)
397{
398 uint32 t=V<<8;
399 int x;
400 for(x=0;x<256;x++)
401 B2004(0x2004,X.DB=ARead[t+x](t+x));
402 X6502_AddCycles(512);
403}
404
405void BGRender(uint8 *target)
406{
407 uint32 tem, vofs;
408 vofs=((PPU[0]&0x10)<<8) | ((RefreshAddr>>12)&7);
409
410 Pal[0]|=64;
411 Pal[4]|=64;
412 Pal[8]|=64;
413 Pal[0xC]|=64;
414 RefreshLine(target-XOffset, vofs);
415 Pal[0]&=63;
416 Pal[4]&=63;
417 Pal[8]&=63;
418 Pal[0xC]&=63;
419
420 if(!(PPU[1]&2))
421 {
422 tem=Pal[0]|(Pal[0]<<8)|(Pal[0]<<16)|(Pal[0]<<24);
423 tem|=0x40404040;
424 *(uint32 *)target=*(uint32 *)(target+4)=tem;
425 }
426}
427
428#ifdef FRAMESKIP
429int FSkip_setting=-1; // auto
430int FSkip=0;
431void FCEUI_FrameSkip(int x)
432{
433 FSkip=x;
434}
435#endif
436
437/* This is called at the beginning of each visible scanline */
438static void Loop6502(void)
439{
440 uint32 tem;
441 int x;
442 uint8 *target=XBuf+(scanline<<8)+(scanline<<4)+8;
443
444 if(ScreenON || SpriteON)
445 {
446 /* PRefreshLine() will not get called on skipped frames. This
447 could cause a problem, but the solution would be rather complex,
448 due to the current sprite 0 hit code.
449 */
450 #ifdef FRAMESKIP
451 if(!FSkip)
452 {
453 #endif
454 if(ScreenON)
455 {
456 if(scanline>=FSettings.FirstSLine && scanline<=FSettings.LastSLine)
457 BGRender(target);
458 else
459 {
460 if(PPU_hook)
461 PRefreshLine();
462 }
463 }
464 else
465 {
466 tem=Pal[0]|(Pal[0]<<8)|(Pal[0]<<16)|(Pal[0]<<24);
467 tem|=0x40404040;
468 FCEU_dwmemset(target,tem,264);
469 }
470 #ifdef FRAMESKIP
471 }
472 #endif
473 if (SpriteON && scanline)
474 RefreshSprite(target);
475 #ifdef FRAMESKIP
476 if(!FSkip)
477 {
478 #endif
479 if(PPU[1]&0x01)
480 {
481 for(x=63;x>=0;x--)
482 *(uint32 *)&target[x<<2]=(*(uint32*)&target[x<<2])&0xF0F0F0F0;
483 }
484 if((PPU[1]>>5)==0x7)
485 for(x=63;x>=0;x--)
486 *(uint32 *)&target[x<<2]=((*(uint32*)&target[x<<2])&0x3f3f3f3f)|0x40404040;
487 else if(PPU[1]&0xE0)
488 for(x=63;x>=0;x--)
489 *(uint32 *)&target[x<<2]=(*(uint32*)&target[x<<2])|0xC0C0C0C0;
490 else
491 for(x=63;x>=0;x--)
492 *(uint32 *)&target[x<<2]=(*(uint32*)&target[x<<2])&0x3f3f3f3f;
493
494 #ifdef FRAMESKIP
495 }
496 #endif
497 }
498 else
499 {
500 tem=Pal[0]|(Pal[0]<<8)|(Pal[0]<<16)|(Pal[0]<<24);
501 FCEU_dwmemset(target,tem,256);
502 }
503 if(InputScanlineHook)
504 InputScanlineHook(target, scanline);
505}
506
507#define PAL(c) ((c)+cc)
508
509
510static void PRefreshLine(void)
511{
512 uint32 vofs;
513 uint8 X1;
514
515 vofs = 0;
516 if (BGAdrHI) vofs = 0x1000;
517
518 vofs+=(RefreshAddr>>12)&7;
519
520 for(X1=33;X1;X1--)
521 {
522 register uint8 no;
523 register uint8 zz2;
524 zz2=(uint8)((RefreshAddr>>10)&3);
525 PPU_hook(0x2000|(RefreshAddr&0xFFF));
526 no = vnapage[zz2][(RefreshAddr&0x3ff)];
527 PPU_hook((no<<4)+vofs);
528 if((RefreshAddr&0x1f)==0x1f)
529 RefreshAddr^=0x41F;
530 else
531 RefreshAddr++;
532 }
533}
534
535/* This high-level graphics MMC5 emulation code was written
536 for MMC5 carts in "CL" mode. It's probably not totally
537 correct for carts in "SL" mode.
538 */
539static void RefreshLine_MMC5Hack1(uint8 *P, uint32 vofs)
540{
541 int8 tochange, X1;
542
543 tochange=MMC5HackSPMode&0x1F;
544
545 for(X1=33;X1;X1--,P+=8)
546 {
547 uint8 *C;
548 uint8 cc,zz,zz2;
549 uint32 vadr;
550
551 if((tochange<=0 && MMC5HackSPMode&0x40) ||
552 (tochange>0 && !(MMC5HackSPMode&0x40)))
553 {
554 uint8 xs,ys;
555
556 xs=33-X1;
557 ys=((scanline>>3)+MMC5HackSPScroll)&0x1F;
558 if(ys>=0x1E) ys-=0x1E;
559 vadr=(MMC5HackExNTARAMPtr[xs|(ys<<5)]<<4)+(vofs&7);
560
561 C = MMC5HackVROMPTR+vadr;
562 C += ((MMC5HackSPPage & 0x3f & MMC5HackVROMMask) << 12);
563
564 cc=MMC5HackExNTARAMPtr[0x3c0+(xs>>2)+((ys&0x1C)<<1)];
565 cc=((cc >> ((xs&2) + ((ys&0x2)<<1))) &3) <<2;
566 }
567 else
568 {
569 zz=RefreshAddr&0x1F;
570 zz2=(RefreshAddr>>10)&3;
571 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
572 C = MMC5BGVRAMADR(vadr);
573 cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
574 cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
575 }
576 #include "fceline.h"
577
578 if((RefreshAddr&0x1f)==0x1f)
579 RefreshAddr^=0x41F;
580 else
581 RefreshAddr++;
582 tochange--;
583 }
584}
585
586static void RefreshLine_MMC5Hack2(uint8 *P, uint32 vofs)
587{
588 int8 tochange, X1;
589
590 tochange=MMC5HackSPMode&0x1F;
591
592 for(X1=33;X1;X1--,P+=8)
593 {
594 uint8 *C;
595 uint8 cc;
596 uint8 zz2;
597 uint32 vadr;
598
599 if((tochange<=0 && MMC5HackSPMode&0x40) ||
600 (tochange>0 && !(MMC5HackSPMode&0x40)))
601 {
602 uint8 xs,ys;
603
604 xs=33-X1;
605 ys=((scanline>>3)+MMC5HackSPScroll)&0x1F;
606 if(ys>=0x1E) ys-=0x1E;
607 vadr=(MMC5HackExNTARAMPtr[xs|(ys<<5)]<<4)+(vofs&7);
608
609 C = MMC5HackVROMPTR+vadr;
610 C += ((MMC5HackSPPage & 0x3f & MMC5HackVROMMask) << 12);
611
612 cc=MMC5HackExNTARAMPtr[0x3c0+(xs>>2)+((ys&0x1C)<<1)];
613 cc=((cc >> ((xs&2) + ((ys&0x2)<<1))) &3) <<2;
614 }
615 else
616 {
617 C=MMC5HackVROMPTR;
618 zz2=(RefreshAddr>>10)&3;
619 vadr = (vnapage[zz2][RefreshAddr & 0x3ff] << 4) + vofs;
620 C += (((MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff]) & 0x3f &
621 MMC5HackVROMMask) << 12) + (vadr & 0xfff);
622 vadr = (MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff] & 0xC0)>> 4;
623 cc = vadr;
624 }
625 #include "fceline.h"
626 if((RefreshAddr&0x1f)==0x1f)
627 RefreshAddr^=0x41F;
628 else
629 RefreshAddr++;
630 tochange--;
631 }
632}
633
634static void RefreshLine_MMC5Hack3(uint8 *P, uint32 vofs)
635{
636 int8 X1;
637
638 for(X1=33;X1;X1--,P+=8)
639 {
640 uint8 *C;
641 uint8 cc;
642 uint8 zz2;
643 uint32 vadr;
644
645 C=MMC5HackVROMPTR;
646 zz2=(RefreshAddr>>10)&3;
647 vadr = (vnapage[zz2][RefreshAddr & 0x3ff] << 4) + vofs;
648 C += (((MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff]) & 0x3f &
649 MMC5HackVROMMask) << 12) + (vadr & 0xfff);
650 vadr = (MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff] & 0xC0)>> 4;
651 cc = vadr;
652
653 #include "fceline.h"
654 if((RefreshAddr&0x1f)==0x1f)
655 RefreshAddr^=0x41F;
656 else
657 RefreshAddr++;
658 }
659}
660
661static void RefreshLine_MMC5Hack4(uint8 *P, uint32 vofs)
662{
663 int8 X1;
664
665 for(X1=33;X1;X1--,P+=8)
666 {
667 uint8 *C;
668 uint8 cc,zz,zz2;
669 uint32 vadr;
670
671 zz=RefreshAddr&0x1F;
672 zz2=(RefreshAddr>>10)&3;
673 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
674 C = MMC5BGVRAMADR(vadr);
675 cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
676 cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
677
678 #include "fceline.h"
679
680 if((RefreshAddr&0x1f)==0x1f)
681 RefreshAddr^=0x41F;
682 else
683 RefreshAddr++;
684 }
685}
686
687static void RefreshLine_PPU_hook(uint8 *P, uint32 vofs)
688{
689 int8 X1;
690
691 for(X1=33;X1;X1--,P+=8)
692 {
693 uint8 *C;
694 uint8 cc,zz,zz2;
695 uint32 vadr;
696
697 zz=RefreshAddr&0x1F;
698 zz2=(RefreshAddr>>10)&3;
699 PPU_hook(0x2000|(RefreshAddr&0xFFF));
700 cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
701 cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
702 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
703 C = VRAMADR(vadr);
704
705 #include "fceline.h"
706
707 PPU_hook(vadr);
708
709 if((RefreshAddr&0x1f)==0x1f)
710 RefreshAddr^=0x41F;
711 else
712 RefreshAddr++;
713 }
714}
715
716static void RefreshLine_normal(uint8 *P, uint32 vofs)
717{
718 int8 X1;
719
720 for(X1=33;X1;X1--,P+=8)
721 {
722 uint8 *C;
723 uint8 cc,zz,zz2;
724 uint32 vadr;
725
726 zz=RefreshAddr&0x1F;
727 zz2=(RefreshAddr>>10)&3;
728 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
729 C = VRAMADR(vadr);
730 cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
731 cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
732 {
733 uint8 *S=PALRAM+cc;
734 uint8 c1,c2;
735
736 c1=((C[0]>>1)&0x55)|(C[8]&0xAA);
737 c2=(C[0]&0x55)|((C[8]<<1)&0xAA);
738
739 P[6]=S[c1&3];
740 P[7]=S[c2&3];
741 P[4]=S[(c1>>2)&3];
742 P[5]=S[(c2>>2)&3];
743 P[2]=S[(c1>>4)&3];
744 P[3]=S[(c2>>4)&3];
745
746 P[0]=S[c1>>6];
747 P[1]=S[c2>>6];
748 }
749
750 if((RefreshAddr&0x1f)==0x1f)
751 RefreshAddr^=0x41F;
752 else
753 RefreshAddr++;
754 }
755}
756
757static void SetRefreshLine(void)
758{
759 if(MMC5Hack && geniestage!=1)
760 {
761 if(MMC5HackCHRMode==0 && (MMC5HackSPMode&0x80))
762 {
763 if (RefreshLine != RefreshLine_MMC5Hack1) printf("set refr RefreshLine_MMC5Hack1\n");
764 RefreshLine = RefreshLine_MMC5Hack1;
765 }
766 else if(MMC5HackCHRMode==1 && (MMC5HackSPMode&0x80))
767 {
768 if (RefreshLine != RefreshLine_MMC5Hack2) printf("set refr RefreshLine_MMC5Hack2\n");
769 RefreshLine = RefreshLine_MMC5Hack2;
770 }
771 else if(MMC5HackCHRMode==1)
772 {
773 if (RefreshLine != RefreshLine_MMC5Hack3) printf("set refr RefreshLine_MMC5Hack3\n");
774 RefreshLine = RefreshLine_MMC5Hack3;
775 }
776 else
777 {
778 if (RefreshLine != RefreshLine_MMC5Hack4) printf("set refr RefreshLine_MMC5Hack4\n");
779 RefreshLine = RefreshLine_MMC5Hack4;
780 }
781 } // End if(MMC5Hack)
782 else if(PPU_hook)
783 {
784 if (RefreshLine != RefreshLine_PPU_hook) printf("set refr RefreshLine_PPU_hook\n");
785 RefreshLine = RefreshLine_PPU_hook;
786 }
787 else
788 {
789 if (RefreshLine != RefreshLine_normal) printf("set refr RefreshLine_normal\n");
790 RefreshLine = RefreshLine_normal;
791 }
792}
793
794static INLINE void Fixit2(void)
795{
796 if(ScreenON || SpriteON)
797 {
798 uint32 rad=RefreshAddr;
799 rad&=0xFBE0;
800 rad|=TempAddr&0x041f;
801 RefreshAddr=rad;
802 //PPU_hook(RefreshAddr,-1);
803 }
804}
805
806static INLINE void Fixit1(void)
807{
808 if(ScreenON || SpriteON)
809 {
810 uint32 rad=RefreshAddr;
811
812 if((rad&0x7000)==0x7000)
813 {
814 rad^=0x7000;
815 if((rad&0x3E0)==0x3A0)
816 {
817 rad^=0x3A0;
818 rad^=0x800;
819 }
820 else
821 {
822 if((rad&0x3E0)==0x3e0)
823 rad^=0x3e0;
824 else rad+=0x20;
825 }
826 }
827 else
828 rad+=0x1000;
829 RefreshAddr=rad;
830 //PPU_hook(RefreshAddr,-1);
831 }
832}
833
834/* This is called at the beginning of all h-blanks on visible lines. */
835static void DoHBlank(void)
836{
837 if(ScreenON || SpriteON)
838 FetchSpriteData();
839 if(GameHBIRQHook && (ScreenON || SpriteON))
840 {
841 X6502_Run(12);
842 GameHBIRQHook();
843 X6502_Run(25-12);
844 Fixit2();
845 X6502_Run(85-25);
846 }
847 else
848 {
849 X6502_Run(25); // Tried 65, caused problems with Slalom(maybe others)
850 Fixit2();
851 X6502_Run(85-25);
852 }
853 //PPU_hook(0,-1);
854 //fprintf(stderr,"%3d: $%04x\n",scanline,RefreshAddr);
855}
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873// ============================//
874// end of new code
875// ===========================//
876
877void ResetMapping(void)
878{
879 int x;
880
881 SetReadHandler(0x0000,0xFFFF,ANull);
882 SetWriteHandler(0x0000,0xFFFF,BNull);
883
884 SetReadHandler(0,0x7FF,ARAML);
885 SetWriteHandler(0,0x7FF,BRAML);
886
887 SetReadHandler(0x800,0x1FFF,ARAMH); /* Part of a little */
888 SetWriteHandler(0x800,0x1FFF,BRAMH); /* hack for a small speed boost. */
889
890 for(x=0x2000;x<0x4000;x+=8)
891 {
892 ARead[x]=A200x;
893 BWrite[x]=B2000;
894 ARead[x+1]=A200x;
895 BWrite[x+1]=B2001;
896 ARead[x+2]=A2002;
897 BWrite[x+2]=B2002;
898 ARead[x+3]=A200x;
899 BWrite[x+3]=B2003;
900 ARead[x+4]=A200x;
901 BWrite[x+4]=B2004;
902 ARead[x+5]=A200x;
903 BWrite[x+5]=B2005;
904 ARead[x+6]=A200x;
905 BWrite[x+6]=B2006;
906 ARead[x+7]=A2007;
907 BWrite[x+7]=B2007;
908 }
909
910 BWrite[0x4014]=B4014;
911 SetNESSoundMap();
912 InitializeInput();
913}
914
915int GameLoaded=0;
916void CloseGame(void)
917{
918 if(GameLoaded)
919 {
920 if(FCEUGameInfo.type!=GIT_NSF)
921 FlushGameCheats();
922 #ifdef NETWORK
923 if(FSettings.NetworkPlay) KillNetplay();
924 #endif
925 GameInterface(GI_CLOSE);
926 CloseGenie();
927 GameLoaded=0;
928 }
929}
930
931void ResetGameLoaded(void)
932{
933 if(GameLoaded) CloseGame();
934 GameStateRestore=0;
935 PPU_hook=0;
936 GameHBIRQHook=0;
937 GameExpSound.Fill=0;
938 GameExpSound.RChange=0;
939 if(GameExpSound.Kill)
940 GameExpSound.Kill();
941 GameExpSound.Kill=0;
942 MapIRQHook=0;
943 MMC5Hack=0;
944 PAL&=1;
945 pale=0;
946
947 FCEUGameInfo.name=0;
948 FCEUGameInfo.type=GIT_CART;
949 FCEUGameInfo.vidsys=GIV_USER;
950 FCEUGameInfo.input[0]=FCEUGameInfo.input[1]=-1;
951 FCEUGameInfo.inputfc=-1;
952}
953
954FCEUGI *FCEUI_LoadGame(char *name)
955{
956 int fp;
957
958 Exit=1;
959 ResetGameLoaded();
960
961 fp=FCEU_fopen(name,"rb");
962 if(!fp)
963 {
964 FCEU_PrintError("Error opening \"%s\"!",name);
965 return 0;
966 }
967
968 GetFileBase(name);
969 if(iNESLoad(name,fp))
970 goto endlseq;
971 if(NSFLoad(fp))
972 goto endlseq;
973 if(FDSLoad(name,fp))
974 goto endlseq;
975 if(UNIFLoad(name,fp))
976 goto endlseq;
977
978 FCEU_PrintError("An error occurred while loading the file.");
979 FCEU_fclose(fp);
980 return 0;
981
982 endlseq:
983 FCEU_fclose(fp);
984 GameLoaded=1;
985
986 FCEU_ResetVidSys();
987 if(FCEUGameInfo.type!=GIT_NSF)
988 if(FSettings.GameGenie)
989 OpenGenie();
990
991 PowerNES();
992 #ifdef NETWORK
993 if(FSettings.NetworkPlay) InitNetplay();
994 #endif
995 SaveStateRefresh();
996 if(FCEUGameInfo.type!=GIT_NSF)
997 {
998 LoadGamePalette();
999 LoadGameCheats();
1000 }
1001
1002 FCEU_ResetPalette();
1003 Exit=0;
1004 return(&FCEUGameInfo);
1005}
1006
1007
1008void FCEU_ResetVidSys(void)
1009{
1010 int w;
1011
1012 if(FCEUGameInfo.vidsys==GIV_NTSC)
1013 w=0;
1014 else if(FCEUGameInfo.vidsys==GIV_PAL)
1015 w=1;
1016 else
1017 w=FSettings.PAL;
1018
1019 if(w)
1020 {
1021 PAL=1;
1022 scanlines_per_frame=312;
1023 FSettings.FirstSLine=FSettings.UsrFirstSLine[1];
1024 FSettings.LastSLine=FSettings.UsrLastSLine[1];
1025 }
1026 else
1027 {
1028 PAL=0;
1029 scanlines_per_frame=262;
1030 FSettings.FirstSLine=FSettings.UsrFirstSLine[0];
1031 FSettings.LastSLine=FSettings.UsrLastSLine[0];
1032 }
1033 printf("PAL = %i\n", PAL);
1034 SetSoundVariables();
1035}
1036
1037int FCEUI_Initialize(void)
1038{
1039 if(!InitVirtualVideo())
1040 return 0;
1041 memset(&FSettings,0,sizeof(FSettings));
1042 FSettings.UsrFirstSLine[0]=8;
1043 FSettings.UsrFirstSLine[1]=0;
1044 FSettings.UsrLastSLine[0]=FSettings.UsrLastSLine[1]=239;
1045 FSettings.SoundVolume=65535; // 100%
1046 return 1;
1047}
1048
1049#define harko 0xe //0x9
1050static INLINE void Thingo(void)
1051{
1052 Loop6502();
1053
1054 if(tosprite>=256)
1055 {
1056 X6502_Run(256-harko);
1057 Fixit1();
1058 X6502_Run(harko);
1059 }
1060 else
1061 {
1062 if(tosprite<=240)
1063 {
1064 X6502_Run(tosprite);
1065 PPU[2]|=0x40;
1066 X6502_Run(256-tosprite-harko);
1067 Fixit1();
1068 X6502_Run(harko);
1069 }
1070 else
1071 {
1072 X6502_Run(256-harko);
1073 Fixit1();
1074 X6502_Run(tosprite-(256-harko));
1075 PPU[2]|=0x40;
1076 X6502_Run(256-tosprite);
1077 }
1078 tosprite=256;
1079 }
1080 DoHBlank();
1081}
1082#undef harko
1083
1084void EmLoop(void)
1085{
1086 for(;;)
1087 {
1088 ApplyPeriodicCheats();
1089 X6502_Run(256+85);
1090
1091 PPU[2]|=0x80;
1092 PPU[3]=PPUSPL=0; /* Not sure if this is correct. According
1093 to Matt Conte and my own tests, it is. Timing is probably
1094 off, though. NOTE: Not having this here
1095 breaks a Super Donkey Kong game. */
1096
1097 X6502_Run(12); /* I need to figure out the true nature and length
1098 of this delay.
1099 */
1100 if(FCEUGameInfo.type==GIT_NSF)
1101 TriggerNMINSF();
1102 else if(VBlankON)
1103 TriggerNMI();
1104
1105 X6502_Run((scanlines_per_frame-242)*(256+85)-12);
1106
1107 PPU_status&=0x1f;
1108
1109 X6502_Run(256);
1110 {
1111 static int kook=0;
1112 if(ScreenON || SpriteON)
1113 if(GameHBIRQHook)
1114 GameHBIRQHook();
1115
1116 X6502_Run(85-kook);
1117 kook=(kook+1)&1;
1118 }
1119
1120 if(ScreenON || SpriteON)
1121 {
1122 RefreshAddr=TempAddr;
1123 if(PPU_hook) PPU_hook(RefreshAddr&0x3fff);
1124 }
1125 if(FCEUGameInfo.type==GIT_NSF)
1126 X6502_Run((256+85)*240);
1127 else
1128 {
1129 int x,max,maxref;
1130
1131 deemp=PPU[1]>>5;
1132 SetRefreshLine();
1133 for(scanline=0;scanline<240;scanline++)
1134 {
1135 deempcnt[deemp]++;
1136 Thingo();
1137 }
1138 for(x=1,max=0,maxref=0;x<7;x++)
1139 {
1140 if(deempcnt[x]>max)
1141 {
1142 max=deempcnt[x];
1143 maxref=x;
1144 }
1145 deempcnt[x]=0;
1146 }
1147 //FCEU_DispMessage("%2x:%2x:%2x:%2x:%2x:%2x:%2x:%2x %d",deempcnt[0],deempcnt[1],deempcnt[2],deempcnt[3],deempcnt[4],deempcnt[5],deempcnt[6],deempcnt[7],maxref);
1148 //memset(deempcnt,0,sizeof(deempcnt));
1149 SetNESDeemph(maxref,0);
1150 }
1151
1152 {
1153 int ssize;
1154
1155 ssize=FlushEmulateSound();
1156
1157 #ifdef FRAMESKIP
1158 if(FSkip)
1159 {
1160 FCEU_PutImageDummy();
1161 FSkip--;
1162 FCEUD_Update(0,WaveFinalMono,ssize);
1163 }
1164 else
1165 #endif
1166 {
1167 FCEU_PutImage();
1168 FCEUD_Update(XBuf+8,WaveFinalMono,ssize);
1169 }
1170 UpdateInput();
1171 }
1172
1173 if(Exit)
1174 {
1175 CloseGame();
1176 break;
1177 }
1178
1179 }
1180}
1181
1182#ifdef FPS
1183#include <sys/time.h>
1184uint64 frcount;
1185#endif
1186void FCEUI_Emulate(void)
1187{
1188 #ifdef FPS
1189 uint64 starttime,end;
1190 struct timeval tv;
1191 frcount=0;
1192 gettimeofday(&tv,0);
1193 starttime=((uint64)tv.tv_sec*1000000)+tv.tv_usec;
1194 #endif
1195 EmLoop();
1196
1197 #ifdef FPS
1198 // Probably won't work well on Windows port; for
1199 // debugging/speed testing.
1200 {
1201 uint64 w;
1202 int i,frac;
1203 gettimeofday(&tv,0);
1204 end=((uint64)tv.tv_sec*1000000)+tv.tv_usec;
1205 w=frcount*10000000000LL/(end-starttime);
1206 i=w/10000;
1207 frac=w-i*10000;
1208 printf("Average FPS: %d.%04d\n",i,frac);
1209 }
1210 #endif
1211
1212}
1213
1214void FCEUI_CloseGame(void)
1215{
1216 Exit=1;
1217}
1218
1219static void ResetPPU(void)
1220{
1221 VRAMBuffer=PPU[0]=PPU[1]=PPU[2]=PPU[3]=0;
1222 PPUSPL=0;
1223 PPUGenLatch=0;
1224 RefreshAddr=TempAddr=0;
1225 vtoggle = 0;
1226}
1227
1228static void PowerPPU(void)
1229{
1230 memset(NTARAM,0x00,0x800);
1231 memset(PALRAM,0x00,0x20);
1232 memset(SPRAM,0x00,0x100);
1233 ResetPPU();
1234}
1235
1236void ResetNES(void)
1237{
1238 if(!GameLoaded || (FCEUGameInfo.type==GIT_NSF)) return;
1239 GameInterface(GI_RESETM2);
1240 ResetSound();
1241 ResetPPU();
1242 X6502_Reset();
1243}
1244
1245void PowerNES(void)
1246{
1247 if(!GameLoaded) return;
1248
1249 FCEU_CheatResetRAM();
1250 FCEU_CheatAddRAM(2,0,RAM);
1251
1252 GeniePower();
1253
1254 memset(RAM,0x00,0x800);
1255 ResetMapping();
1256 GameInterface(GI_POWER);
1257 PowerSound();
1258 PowerPPU();
1259 timestampbase=0;
1260 X6502_Power();
1261}
1262