merge mappers from FCEU-mm
[fceu.git] / boards / lh32.c
diff --git a/boards/lh32.c b/boards/lh32.c
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+/* FCE Ultra - NES/Famicom Emulator\r
+ *\r
+ * Copyright notice for this file:\r
+ *  Copyright (C) 2007 CaH4e3\r
+ *\r
+ * This program is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 2 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * This program is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License\r
+ * along with this program; if not, write to the Free Software\r
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA\r
+ *\r
+ * FDS Conversion\r
+ *\r
+ */\r
+\r
+#include "mapinc.h"\r
+\r
+static uint8 reg;\r
+static uint8 *WRAM=NULL;\r
+static uint32 WRAMSIZE;\r
+\r
+static SFORMAT StateRegs[]=\r
+{\r
+  {&reg, 1, "REG"},\r
+  {0}\r
+};\r
+\r
+static void Sync(void)\r
+{\r
+  setprg8(0x6000,reg);\r
+  setprg8(0x8000,~3);\r
+  setprg8(0xa000,~2);\r
+  setprg8r(0x10,0xc000,0);\r
+  setprg8(0xe000,~0);\r
+  setchr8(0);\r
+}\r
+\r
+static DECLFW(LH32Write)\r
+{\r
+  reg=V;\r
+  Sync();\r
+}\r
+\r
+static void LH32Power(void)\r
+{\r
+  Sync();\r
+  SetReadHandler(0x6000,0xFFFF,CartBR);\r
+  SetWriteHandler(0xC000,0xDFFF,CartBW);\r
+  SetWriteHandler(0x6000,0x6000,LH32Write);\r
+}\r
+\r
+static void LH32Close(void)\r
+{\r
+  if(WRAM)\r
+    FCEU_gfree(WRAM);\r
+  WRAM=NULL;\r
+}\r
+\r
+static void StateRestore(int version)\r
+{\r
+  Sync();\r
+}\r
+\r
+void LH32_Init(CartInfo *info)\r
+{\r
+  info->Power=LH32Power;\r
+  info->Close=LH32Close;\r
+\r
+  WRAMSIZE=8192;\r
+  WRAM=(uint8*)FCEU_gmalloc(WRAMSIZE);\r
+  SetupCartPRGMapping(0x10,WRAM,WRAMSIZE,1);\r
+  AddExState(WRAM, WRAMSIZE, 0, "WRAM");\r
+\r
+  GameStateRestore=StateRestore;\r
+  AddExState(&StateRegs, ~0, 0, 0);\r
+}\r