updated bords/mappers/stuff to 0.98.15, lots of them got broken, asmcore support...
[fceu.git] / boards / n106.c
diff --git a/boards/n106.c b/boards/n106.c
new file mode 100644 (file)
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--- /dev/null
@@ -0,0 +1,472 @@
+/* FCE Ultra - NES/Famicom Emulator
+ *
+ * Copyright notice for this file:
+ *  Copyright (C) 2002 Xodnizel
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+
+#include "mapinc.h"
+
+static uint16 IRQCount;
+static uint8 IRQa;
+
+static uint8 WRAM[8192];
+static uint8 IRAM[128];
+
+static DECLFR(AWRAM)
+{
+  return(WRAM[A-0x6000]);
+}
+
+static DECLFW(BWRAM)
+{
+  WRAM[A-0x6000]=V;
+}
+
+void Mapper19_ESI(void);
+
+static uint8 NTAPage[4];
+
+static uint8 dopol;
+static uint8 gorfus;
+static uint8 gorko;
+
+static void NamcoSound(int Count);
+static void NamcoSoundHack(void);
+static void DoNamcoSound(int32 *Wave, int Count);
+//static void DoNamcoSoundHQ(void);
+static void SyncHQ(int32 ts);
+
+static int is210;        /* Lesser mapper. */
+
+static uint8 PRG[3];
+static uint8 CHR[8];
+
+static SFORMAT N106_StateRegs[]={
+  {PRG,3,"PRG"},
+  {CHR,8,"CHR"},
+  {NTAPage,4,"NTA"},
+  {0}
+};
+
+static void SyncPRG(void)
+{
+  setprg8(0x8000,PRG[0]);
+  setprg8(0xa000,PRG[1]);
+  setprg8(0xc000,PRG[2]);
+  setprg8(0xe000,0x3F);
+}
+
+static void FP_FASTAPASS(1) NamcoIRQHook(int a)
+{
+  if(IRQa)
+  {
+    IRQCount+=a;
+    if(IRQCount>=0x7FFF)
+    {
+      X6502_IRQBegin(FCEU_IQEXT);
+      IRQa=0;
+      IRQCount=0x7FFF; //7FFF;
+    }
+  }
+}
+
+static DECLFR(Namco_Read4800)
+{
+  uint8 ret=IRAM[dopol&0x7f];
+  /* Maybe I should call NamcoSoundHack() here? */
+  if(!fceuindbg)
+    if(dopol&0x80)
+      dopol=(dopol&0x80)|((dopol+1)&0x7f);
+  return ret;
+}
+
+static DECLFR(Namco_Read5000)
+{
+  return(IRQCount);
+}
+
+static DECLFR(Namco_Read5800)
+{
+  return(IRQCount>>8);
+}
+
+static void FASTAPASS(2) DoNTARAMROM(int w, uint8 V)
+{
+  NTAPage[w]=V;
+  if(V>=0xE0)
+    setntamem(NTARAM+((V&1)<<10), 1, w);
+  else
+  {
+    V&=CHRmask1[0];
+    setntamem(CHRptr[0]+(V<<10), 0, w);
+  }
+}
+
+static void FixNTAR(void)
+{
+  int x;
+  for(x=0;x<4;x++)
+     DoNTARAMROM(x,NTAPage[x]);
+}
+
+static void FASTAPASS(2) DoCHRRAMROM(int x, uint8 V)
+{
+  CHR[x]=V;
+  if(!is210 && !((gorfus>>((x>>2)+6))&1) && (V>=0xE0))
+  {
+    // printf("BLAHAHA: %d, %02x\n",x,V);
+    //setchr1r(0x10,x<<10,V&7);
+  }
+  else
+    setchr1(x<<10,V);
+}
+
+static void FixCRR(void)
+{
+  int x;
+  for(x=0;x<8;x++)
+     DoCHRRAMROM(x,CHR[x]);
+}
+
+static DECLFW(Mapper19C0D8_write)
+{
+  DoNTARAMROM((A-0xC000)>>11,V);
+}
+
+static uint32 FreqCache[8];
+static uint32 EnvCache[8];
+static uint32 LengthCache[8];
+
+static void FixCache(int a,int V)
+{
+  int w=(a>>3)&0x7;
+  switch(a&0x07)
+  {
+    case 0x00:FreqCache[w]&=~0x000000FF;FreqCache[w]|=V;break;
+    case 0x02:FreqCache[w]&=~0x0000FF00;FreqCache[w]|=V<<8;break;
+    case 0x04:FreqCache[w]&=~0x00030000;FreqCache[w]|=(V&3)<<16;
+              LengthCache[w]=(8-((V>>2)&7))<<2;
+              break;
+    case 0x07:EnvCache[w]=(double)(V&0xF)*576716;break;
+  }
+}
+
+static DECLFW(Mapper19_write)
+{
+  A&=0xF800;
+  if(A>=0x8000 && A<=0xb800)
+    DoCHRRAMROM((A-0x8000)>>11,V);
+  else switch(A)
+  {
+    case 0x4800:
+         if(dopol&0x40)
+         {
+           if(FSettings.SndRate)
+           {
+             NamcoSoundHack();
+             GameExpSound.Fill=NamcoSound;
+             GameExpSound.HiFill=0;//DoNamcoSoundHQ;
+             GameExpSound.HiSync=SyncHQ;
+           }
+           FixCache(dopol,V);
+         }
+         IRAM[dopol&0x7f]=V;
+         if(dopol&0x80)
+           dopol=(dopol&0x80)|((dopol+1)&0x7f);
+         break;
+    case 0xf800:
+         dopol=V;break;
+    case 0x5000:
+         IRQCount&=0xFF00;IRQCount|=V;X6502_IRQEnd(FCEU_IQEXT);break;
+    case 0x5800:
+         IRQCount&=0x00ff;IRQCount|=(V&0x7F)<<8;
+         IRQa=V&0x80;
+         X6502_IRQEnd(FCEU_IQEXT);
+         break;
+    case 0xE000:
+         gorko=V&0xC0;
+         PRG[0]=V&0x3F;
+         SyncPRG();
+         break;
+    case 0xE800:
+         gorfus=V&0xC0;
+         FixCRR();
+         PRG[1]=V&0x3F;
+         SyncPRG();
+         break;
+    case 0xF000:
+         PRG[2]=V&0x3F;
+         SyncPRG();
+         break;
+  }
+}
+
+static int dwave=0;
+
+static void NamcoSoundHack(void)
+{
+  int32 z,a;
+#if 0
+  if(FSettings.soundq>=1)
+  {
+    DoNamcoSoundHQ();
+    return;
+  }
+#endif
+  z=((SOUNDTS<<16)/soundtsinc)>>4;
+  a=z-dwave;
+  if(a) DoNamcoSound(&Wave[dwave], a);
+  dwave+=a;
+}
+
+static void NamcoSound(int Count)
+{
+  int32 z,a;
+  z=((SOUNDTS<<16)/soundtsinc)>>4;
+  a=z-dwave;
+  if(a) DoNamcoSound(&Wave[dwave], a);
+  dwave=0;
+}
+
+static uint32 PlayIndex[8];
+static int32 vcount[8];
+static int32 CVBC;
+
+#define TOINDEX        (16+1)
+
+// 16:15
+static void SyncHQ(int32 ts)
+{
+  CVBC=ts;
+}
+
+
+/* Things to do:
+        1        Read freq low
+        2        Read freq mid
+        3        Read freq high
+        4        Read envelope
+        ...?
+*/
+
+static INLINE uint32 FetchDuff(uint32 P, uint32 envelope)
+{
+  uint32 duff;
+  duff=IRAM[((IRAM[0x46+(P<<3)]+(PlayIndex[P]>>TOINDEX))&0xFF)>>1];
+  if((IRAM[0x46+(P<<3)]+(PlayIndex[P]>>TOINDEX))&1)
+    duff>>=4;
+  duff&=0xF;
+  duff=(duff*envelope)>>16;
+  return(duff);
+}
+
+#if 0
+static void DoNamcoSoundHQ(void)
+{
+  int32 P,V;
+  int32 cyclesuck=(((IRAM[0x7F]>>4)&7)+1)*15;
+
+  for(P=7;P>=(7-((IRAM[0x7F]>>4)&7));P--)
+  {
+    if((IRAM[0x44+(P<<3)]&0xE0) && (IRAM[0x47+(P<<3)]&0xF))
+    {
+      uint32 freq;
+      int32 vco;
+      uint32 duff2,lengo,envelope;
+
+      vco=vcount[P];
+      freq=FreqCache[P];
+      envelope=EnvCache[P];
+      lengo=LengthCache[P];
+
+      duff2=FetchDuff(P,envelope);
+      for(V=CVBC<<1;V<SOUNDTS<<1;V++)
+      {
+        WaveHi[V>>1]+=duff2;
+        if(!vco)
+        {
+          PlayIndex[P]+=freq;
+          while((PlayIndex[P]>>TOINDEX)>=lengo) PlayIndex[P]-=lengo<<TOINDEX;
+          duff2=FetchDuff(P,envelope);
+          vco=cyclesuck;
+        }
+        vco--;
+      }
+      vcount[P]=vco;
+    }
+  }
+  CVBC=SOUNDTS;
+}
+#endif
+
+static void DoNamcoSound(int32 *Wave, int Count)
+{
+  int P,V;
+  for(P=7;P>=7-((IRAM[0x7F]>>4)&7);P--)
+  {
+    if((IRAM[0x44+(P<<3)]&0xE0) && (IRAM[0x47+(P<<3)]&0xF))
+    {
+      int32 inc;
+      uint32 freq;
+      int32 vco;
+      uint32 duff,duff2,lengo,envelope;
+
+      vco=vcount[P];
+      freq=FreqCache[P];
+      envelope=EnvCache[P];
+      lengo=LengthCache[P];
+
+      if(!freq) {/*printf("Ack");*/  continue;}
+
+      {
+        int c=((IRAM[0x7F]>>4)&7)+1;
+        inc=(long double)(FSettings.SndRate<<15)/((long double)freq*21477272/((long double)0x400000*c*45));
+      }
+
+      duff=IRAM[(((IRAM[0x46+(P<<3)]+PlayIndex[P])&0xFF)>>1)];
+      if((IRAM[0x46+(P<<3)]+PlayIndex[P])&1)
+        duff>>=4;
+      duff&=0xF;
+      duff2=(duff*envelope)>>19;
+      for(V=0;V<Count*16;V++)
+      {
+        if(vco>=inc)
+        {
+          PlayIndex[P]++;
+          if(PlayIndex[P]>=lengo)
+            PlayIndex[P]=0;
+          vco-=inc;
+          duff=IRAM[(((IRAM[0x46+(P<<3)]+PlayIndex[P])&0xFF)>>1)];
+          if((IRAM[0x46+(P<<3)]+PlayIndex[P])&1)
+            duff>>=4;
+          duff&=0xF;
+          duff2=(duff*envelope)>>19;
+        }
+        Wave[V>>4]+=duff2;
+        vco+=0x8000;
+      }
+      vcount[P]=vco;
+    }
+  }
+}
+
+static void Mapper19_StateRestore(int version)
+{
+  SyncPRG();
+  FixNTAR();
+  FixCRR();
+  int x;
+  for(x=0x40;x<0x80;x++)
+     FixCache(x,IRAM[x]);
+}
+
+static void M19SC(void)
+{
+  if(FSettings.SndRate)
+    Mapper19_ESI();
+}
+
+void Mapper19_ESI(void)
+{
+  GameExpSound.RChange=M19SC;
+  memset(vcount,0,sizeof(vcount));
+  memset(PlayIndex,0,sizeof(PlayIndex));
+  CVBC=0;
+}
+
+void NSFN106_Init(void)
+{
+  SetWriteHandler(0xf800,0xffff,Mapper19_write);
+  SetWriteHandler(0x4800,0x4fff,Mapper19_write);
+  SetReadHandler(0x4800,0x4fff,Namco_Read4800);
+  Mapper19_ESI();
+}
+
+static int battery=0;
+
+static void N106_Power(void)
+{
+  int x;
+  SetReadHandler(0x8000,0xFFFF,CartBR);
+  SetWriteHandler(0x8000,0xffff,Mapper19_write);
+  SetWriteHandler(0x4020,0x5fff,Mapper19_write);
+  if(!is210)
+  {
+    SetWriteHandler(0xc000,0xdfff,Mapper19C0D8_write);
+    SetReadHandler(0x4800,0x4fff,Namco_Read4800);
+    SetReadHandler(0x5000,0x57ff,Namco_Read5000);
+    SetReadHandler(0x5800,0x5fff,Namco_Read5800);
+    NTAPage[0]=NTAPage[1]=NTAPage[2]=NTAPage[3]=0xFF;
+    FixNTAR();
+  }
+
+  SetReadHandler(0x6000,0x7FFF,AWRAM);
+  SetWriteHandler(0x6000,0x7FFF,BWRAM);
+  FCEU_CheatAddRAM(8,0x6000,WRAM);
+
+  gorfus=0xFF;
+  SyncPRG();
+  FixCRR();
+
+  if(!battery)
+  {
+    FCEU_dwmemset(WRAM,0,8192);
+    FCEU_dwmemset(IRAM,0,128);
+  }
+  for(x=0x40;x<0x80;x++)
+     FixCache(x,IRAM[x]);
+}
+
+void Mapper19_Init(CartInfo *info)
+{
+  is210=0;
+  battery=info->battery;
+  info->Power=N106_Power;
+
+  MapIRQHook=NamcoIRQHook;
+  GameStateRestore=Mapper19_StateRestore;
+  GameExpSound.RChange=M19SC;
+
+  if(FSettings.SndRate)
+    Mapper19_ESI();
+
+  AddExState(WRAM, 8192, 0, "WRAM");
+  AddExState(IRAM, 128, 0, "WRAM");
+  AddExState(N106_StateRegs, ~0, 0, 0);
+
+  if(info->battery)
+  {
+    info->SaveGame[0]=WRAM;
+    info->SaveGameLen[0]=8192;
+    info->SaveGame[1]=IRAM;
+    info->SaveGameLen[1]=128;
+  }
+}
+
+static void Mapper210_StateRestore(int version)
+{
+  SyncPRG();
+  FixCRR();
+}
+
+void Mapper210_Init(CartInfo *info)
+{
+  is210=1;
+  GameStateRestore=Mapper210_StateRestore;
+  info->Power=N106_Power;
+  AddExState(WRAM, 8192, 0, "WRAM");
+}