/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
- * Copyright (C) 2002 Ben Parnell
+ * Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mapinc.h"
+static uint8 latch;
+
static void DoNovel(void)
{
- setprg32(0x8000,GameMemBlock[0]&3);
- setchr8(GameMemBlock[0]&7);
- X6502_Rebase();
+ setprg32(0x8000,latch&3);
+ setchr8(latch&7);
}
static DECLFW(NovelWrite)
{
- GameMemBlock[0]=A&0xFF;
- DoNovel();
+ latch=A&0xFF;
+ DoNovel();
}
static void NovelReset(void)
{
SetWriteHandler(0x8000,0xFFFF,NovelWrite);
- SetReadHandler(0x8000,0xFFFF,CartBR);
+ SetReadHandler(0x8000,0xFFFF,CartBR);
setprg32(0x8000,0);
setchr8(0);
}
static void NovelRestore(int version)
{
- DoNovel();
+ DoNovel();
}
-void Novel_Init(void)
+void Novel_Init(CartInfo *info)
{
- AddExState(&GameMemBlock[0], 1, 0,"L1");
- BoardPower=NovelReset;
+ AddExState(&latch, 1, 0,"L1");
+ info->Power=NovelReset;
GameStateRestore=NovelRestore;
}