{
setprg32(0x8000,GameMemBlock[0]&3);
setchr8(GameMemBlock[0]&7);
+ X6502_Rebase();
}
static DECLFW(NovelWrite)
static void NovelReset(void)
{
SetWriteHandler(0x8000,0xFFFF,NovelWrite);
- SetReadHandler(0x8000,0xFFFF,CartBR);
+ SetReadHandler(0x8000,0xFFFF,CartBR);
setprg32(0x8000,0);
setchr8(0);
}