merge mapper code from FCEUX
[fceu.git] / boards / subor.c
index f96cc12..9f0386d 100644 (file)
@@ -1,79 +1,79 @@
-#include "mapinc.h"
-
-static uint8 mode;
-static uint8 DRegs[4];
-
-static SFORMAT StateRegs[]=
-{
-  {DRegs, 4, "DREG"},
-  {0}
-};
-
-static void Sync(void)
-{
-  int base, bank;
-  base = ((DRegs[0]^DRegs[1])&0x10)<<1;
-  bank = (DRegs[2]^DRegs[3])&0x1f;
-
-  if(DRegs[1]&0x08)
-  {
-    bank &= 0xfe;
-    if(mode==0)
-    {
-      setprg16(0x8000,base+bank+1);
-      setprg16(0xC000,base+bank+0);
-    }
-    else
-    {
-      setprg16(0x8000,base+bank+0);
-      setprg16(0xC000,base+bank+1);
-    }
-  }
-  else
-  {
-    if(DRegs[1]&0x04)
-    {
-      setprg16(0x8000,0x1f);
-      setprg16(0xC000,base+bank);
-    }
-    else
-    {
-      setprg16(0x8000,base+bank);
-      if(mode==0)
-         setprg16(0xC000,0x20);
-      else
-         setprg16(0xC000,0x07);
-    }
-  }
-}
-
-static DECLFW(Mapper167_write)
-{
-  DRegs[(A>>13)&0x03]=V;
-  Sync();
-}
-
-static void StateRestore(int version)
-{
-  Sync();
-}
-
-void Mapper166_init(void)
-{
-  mode=1;
-  DRegs[0]=DRegs[1]=DRegs[2]=DRegs[3]=0;
-  Sync();
-  SetWriteHandler(0x8000,0xFFFF,Mapper167_write);
-  GameStateRestore=StateRestore;
-  AddExState(&StateRegs, ~0, 0, 0);
-}
-
-void Mapper167_init(void)
-{
-  mode=0;
-  DRegs[0]=DRegs[1]=DRegs[2]=DRegs[3]=0;
-  Sync();
-  SetWriteHandler(0x8000,0xFFFF,Mapper167_write);
-  GameStateRestore=StateRestore;
-  AddExState(&StateRegs, ~0, 0, 0);
-}
+#include "mapinc.h"\r
+\r
+static uint8 mode;\r
+static uint8 DRegs[4];\r
+\r
+static SFORMAT StateRegs[]=\r
+{\r
+  {DRegs, 4, "DREG"},\r
+  {0}\r
+};\r
+\r
+static void Sync(void)\r
+{\r
+  int base, bank;\r
+  base = ((DRegs[0]^DRegs[1])&0x10)<<1;\r
+  bank = (DRegs[2]^DRegs[3])&0x1f;\r
+\r
+  if(DRegs[1]&0x08)\r
+  {\r
+    bank &= 0xfe;\r
+    if(mode==0)\r
+    {\r
+      setprg16(0x8000,base+bank+1);\r
+      setprg16(0xC000,base+bank+0);\r
+    }\r
+    else\r
+    {\r
+      setprg16(0x8000,base+bank+0);\r
+      setprg16(0xC000,base+bank+1);\r
+    }\r
+  }\r
+  else\r
+  {\r
+    if(DRegs[1]&0x04)\r
+    {\r
+      setprg16(0x8000,0x1f);\r
+      setprg16(0xC000,base+bank);\r
+    }\r
+    else\r
+    {\r
+      setprg16(0x8000,base+bank);\r
+      if(mode==0)\r
+         setprg16(0xC000,0x20);\r
+      else\r
+         setprg16(0xC000,0x07);\r
+    }\r
+  }\r
+}\r
+\r
+static DECLFW(Mapper167_write)\r
+{\r
+  DRegs[(A>>13)&0x03]=V;\r
+  Sync();\r
+}\r
+\r
+static void StateRestore(int version)\r
+{\r
+  Sync();\r
+}\r
+\r
+void Mapper166_init(void)\r
+{\r
+  mode=1;\r
+  DRegs[0]=DRegs[1]=DRegs[2]=DRegs[3]=0;\r
+  Sync();\r
+  SetWriteHandler(0x8000,0xFFFF,Mapper167_write);\r
+  GameStateRestore=StateRestore;\r
+  AddExState(&StateRegs, ~0, 0, 0);\r
+}\r
+\r
+void Mapper167_init(void)\r
+{\r
+  mode=0;\r
+  DRegs[0]=DRegs[1]=DRegs[2]=DRegs[3]=0;\r
+  Sync();\r
+  SetWriteHandler(0x8000,0xFFFF,Mapper167_write);\r
+  GameStateRestore=StateRestore;\r
+  AddExState(&StateRegs, ~0, 0, 0);\r
+}\r