setprg32r(4,0x8000,0);
setmirror(((GameMemBlock[0]&0x20)>>5)^1);
+ X6502_Rebase();
}
static DECLFW(SuperWrite)
static DECLFW(SuperHi)
{
- GameMemBlock[1]=V;
+ GameMemBlock[1]=V;
DoSuper();
}
{
SetWriteHandler(0x6000,0x7FFF,SuperWrite);
SetWriteHandler(0x8000,0xFFFF,SuperHi);
- SetReadHandler(0x6000,0xFFFF,CartBR);
+ SetReadHandler(0x6000,0xFFFF,CartBR);
GameMemBlock[0]=GameMemBlock[1]=0;
setprg32r(4,0x8000,0);
setvram8(CHRRAM);