--- /dev/null
+/* FCE Ultra - NES/Famicom Emulator
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+
+#include <unistd.h>
+#include <sys/types.h>
+#include <signal.h>
+#include <sys/time.h>
+#include <sys/stat.h>
+#include <string.h>
+#include <strings.h>
+#include <errno.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "main.h"
+#include "throttle.h"
+#include "config.h"
+#include "args.h"
+#include "unixdsp.h"
+#include "cheat.h"
+#include "dface.h"
+#include "platform.h"
+#include "menu.h"
+#include "settings.h"
+
+#include "../../fce.h"
+#include "../../cart.h"
+
+
+// these are now here to try to make compatible configs
+// between different versions of the emu
+DSETTINGS Settings;
+CFGSTRUCT DriverConfig[]={
+ AC(Settings.turbo_rate_add),
+ AC(Settings.sound_rate),
+ AC(Settings.showfps),
+ AC(Settings.scaling),
+ AC(Settings.frameskip),
+ AC(Settings.sstate_confirm),
+ AC(Settings.region_force),
+ AC(Settings.cpuclock),
+ AC(Settings.mmuhack),
+ AC(Settings.ramtimings),
+ AC(Settings.gamma),
+ AC(Settings.perfect_vsync),
+ AC(Settings.accurate_mode),
+ ENDCFGSTRUCT
+};
+
+void CleanSurface(void);
+
+// internals
+extern uint8 Exit; // exit emu loop flag
+extern int FSkip;
+void CloseGame(void);
+
+FCEUGI *fceugi = NULL;
+int ntsccol=0,ntschue=-1,ntsctint=-1;
+int soundvol=70;
+int inited=0;
+
+int srendlinev[2]={8,0};
+int erendlinev[2]={231,239};
+int srendline,erendline;
+
+
+static char BaseDirectory[2048];
+
+int eoptions=0;
+
+static void DriverKill(void);
+static int DriverInitialize(void);
+
+static int gametype;
+#include "input.c"
+
+static void ParseGI(FCEUGI *gi)
+{
+ gametype=gi->type;
+
+ InputType[0]=UsrInputType[0];
+ InputType[1]=UsrInputType[1];
+ InputTypeFC=UsrInputTypeFC;
+
+ if(gi->input[0]>=0)
+ InputType[0]=gi->input[0];
+ if(gi->input[1]>=0)
+ InputType[1]=gi->input[1];
+ if(gi->inputfc>=0)
+ InputTypeFC=gi->inputfc;
+}
+
+void FCEUD_PrintError(char *s)
+{
+ puts(s);
+}
+
+char *cpalette=0;
+void LoadCPalette(void)
+{
+ char tmpp[192];
+ FILE *fp;
+
+ if(!(fp=fopen(cpalette,"rb")))
+ {
+ printf(" Error loading custom palette from file: %s\n",cpalette);
+ free(cpalette);
+ cpalette=0;
+ return;
+ }
+ fread(tmpp,1,192,fp);
+ FCEUI_SetPaletteArray((uint8 *)tmpp);
+ fclose(fp);
+}
+
+static CFGSTRUCT fceuconfig[]={
+ AC(soundvol),
+ ACS(cpalette),
+ AC(ntsctint),
+ AC(ntschue),
+ AC(ntsccol),
+ AC(UsrInputTypeFC),
+ ACA(UsrInputType),
+ AC(powerpadside),
+ AC(powerpadsc),
+ AC(eoptions),
+ ACA(srendlinev),
+ ACA(erendlinev),
+ ADDCFGSTRUCT(DriverConfig),
+ ENDCFGSTRUCT
+};
+
+static const char *skip_path(const char *path)
+{
+ const char *p;
+ if (path == NULL) return NULL;
+ for (p = path+strlen(path)-1; p > path && *p != '/'; p--);
+ if (*p == '/') p++;
+ return p;
+}
+
+int SaveConfig(const char *llgn_path)
+{
+ const char *name = skip_path(llgn_path);
+ char tdir[2048];
+ int ret;
+ if (name)
+ sprintf(tdir,"%s"PSS"cfg"PSS"%s.cfg",BaseDirectory,name);
+ else sprintf(tdir,"%s"PSS"fceu2.cfg",BaseDirectory);
+ printf("saving cfg to %s ... ", tdir); fflush(stdout);
+ FCEUI_GetNTSCTH(&ntsctint, &ntschue);
+ ret=SaveFCEUConfig(tdir,fceuconfig);
+ printf(ret == 0 ? "done\n" : "failed\n");
+ return ret;
+}
+
+static int LoadConfig(const char *llgn_path)
+{
+ const char *name = skip_path(llgn_path);
+ char tdir[2048];
+ int ret;
+ if (name)
+ sprintf(tdir,"%s"PSS"cfg"PSS"%s.cfg",BaseDirectory,name);
+ else sprintf(tdir,"%s"PSS"fceu2.cfg",BaseDirectory);
+ printf("loading cfg from %s ... ", tdir); fflush(stdout);
+ FCEUI_GetNTSCTH(&ntsctint, &ntschue); /* Get default settings for if no config file exists. */
+ ret=LoadFCEUConfig(tdir,fceuconfig);
+ FCEUI_SetNTSCTH(ntsccol, ntsctint, ntschue);
+ printf(ret == 0 ? "done\n" : "failed\n");
+ return ret;
+}
+
+static void LoadLLGN(void)
+{
+ char tdir[2048];
+ FILE *f;
+ int len;
+ sprintf(tdir,"%s"PSS"last_rom.txt",BaseDirectory);
+ f=fopen(tdir, "r");
+ if(f)
+ {
+ len = fread(lastLoadedGameName, 1, sizeof(lastLoadedGameName)-1, f);
+ lastLoadedGameName[len] = 0;
+ fclose(f);
+ }
+}
+
+static void SaveLLGN(void)
+{
+ // save last loaded game name
+ if (lastLoadedGameName[0] && !(eoptions&EO_NOAUTOWRITE))
+ {
+ char tdir[2048];
+ FILE *f;
+ sprintf(tdir,"%s"PSS"last_rom.txt",BaseDirectory);
+ f=fopen(tdir, "w");
+ if(f)
+ {
+ fwrite(lastLoadedGameName, 1, strlen(lastLoadedGameName), f);
+ fclose(f);
+ sync();
+ }
+ }
+}
+
+
+static void CreateDirs(void)
+{
+ char *subs[]={"fcs","snaps","gameinfo","sav","cheats","cfg","pal"};
+ char tdir[2048];
+ int x;
+
+ mkdir(BaseDirectory,S_IRWXU);
+ for(x=0;x<sizeof(subs)/sizeof(subs[0]);x++)
+ {
+ sprintf(tdir,"%s"PSS"%s",BaseDirectory,subs[x]);
+ mkdir(tdir,S_IRWXU);
+ }
+}
+
+static void SetSignals(void (*t)(int))
+{
+ int sigs[11]={SIGINT,SIGTERM,SIGHUP,SIGPIPE,SIGSEGV,SIGFPE,SIGKILL,SIGALRM,SIGABRT,SIGUSR1,SIGUSR2};
+ int x;
+ for(x=0;x<11;x++)
+ signal(sigs[x],t);
+}
+
+static void CloseStuff(int signum)
+{
+ DriverKill();
+ printf("\nSignal %d has been caught and dealt with...\n",signum);
+ switch(signum)
+ {
+ case SIGINT:printf("How DARE you interrupt me!\n");break;
+ case SIGTERM:printf("MUST TERMINATE ALL HUMANS\n");break;
+ case SIGHUP:printf("Reach out and hang-up on someone.\n");break;
+ case SIGPIPE:printf("The pipe has broken! Better watch out for floods...\n");break;
+ case SIGSEGV:printf("Iyeeeeeeeee!!! A segmentation fault has occurred. Have a fluffy day.\n");break;
+ #if(SIGBUS!=SIGSEGV)
+ case SIGBUS:printf("I told you to be nice to the driver.\n");break;
+ #endif
+ case SIGFPE:printf("Those darn floating points. Ne'er know when they'll bite!\n");break;
+ case SIGALRM:printf("Don't throw your clock at the meowing cats!\n");break;
+ case SIGABRT:printf("Abort, Retry, Ignore, Fail?\n");break;
+ case SIGUSR1:
+ case SIGUSR2:printf("Killing your processes is not nice.\n");break;
+ }
+ exit(1);
+}
+
+static int DoArgs(int argc, char *argv[])
+{
+ static char *cortab[5]={"none","gamepad","zapper","powerpad","arkanoid"};
+ static int cortabi[5]={SI_NONE,SI_GAMEPAD,
+ SI_ZAPPER,SI_POWERPADA,SI_ARKANOID};
+ static char *fccortab[5]={"none","arkanoid","shadow","4player","fkb"};
+ static int fccortabi[5]={SIFC_NONE,SIFC_ARKANOID,SIFC_SHADOW,
+ SIFC_4PLAYER,SIFC_FKB};
+
+ int x, ret;
+ static char *inputa[2]={0,0};
+ static char *fcexp=0;
+ static int docheckie[4];
+#ifdef NETWORK
+ static int docheckie2[2]={0,0};
+#endif
+
+ static ARGPSTRUCT FCEUArgs[]={
+ {"-soundvol",0,&soundvol,0},
+ {"-cpalette",0,&cpalette,0x4001},
+
+ {"-ntsccol",0,&ntsccol,0},
+ {"-pal",&docheckie[0],0,0},
+ {"-input1",0,&inputa[0],0x4001},{"-input2",0,&inputa[1],0x4001},
+ {"-fcexp",0,&fcexp,0x4001},
+
+ {"-gg",0,&eoptions,0x8000|EO_GG},
+ {"-no8lim",0,&eoptions,0x8000|EO_NO8LIM},
+ {"-snapname",0,&eoptions,0x8000|EO_SNAPNAME},
+ {"-nofs",0,&eoptions,0x8000|EO_NOFOURSCORE},
+ {"-clipsides",0,&eoptions,0x8000|EO_CLIPSIDES},
+ {"-nothrottle",0,&eoptions,0x8000|EO_NOTHROTTLE},
+ {"-noautowrite",0,&eoptions,0x8000|EO_NOAUTOWRITE},
+ {"-slstart",0,&srendlinev[0],0},{"-slend",0,&erendlinev[0],0},
+ {"-slstartp",0,&srendlinev[1],0},{"-slendp",0,&erendlinev[1],0},
+ {"-sound",0,&Settings.sound_rate,0},
+ {"-showfps",0,&Settings.showfps,0},
+ #ifdef NETWORK
+ {"-connect",&docheckie2[0],&netplayhost,0x4001},
+ {"-server",&docheckie2[1],0,0},
+ {"-netport",0,&Port,0},
+ #endif
+ {0,(void *)DriverArgs,0,0},
+ {0,0,0,0}
+ };
+
+ memset(docheckie,0,sizeof(docheckie));
+ ret=ParseArguments(argc, argv, FCEUArgs);
+ if(cpalette)
+ {
+ if(cpalette[0]=='0')
+ if(cpalette[1]==0)
+ {
+ free(cpalette);
+ cpalette=0;
+ }
+ }
+ if(docheckie[0])
+ Settings.region_force=2;
+ FCEUI_SetGameGenie(eoptions&EO_GG);
+ FCEUI_DisableSpriteLimitation(eoptions&EO_NO8LIM);
+ FCEUI_SetSnapName(eoptions&EO_SNAPNAME);
+
+ for(x=0;x<2;x++)
+ {
+ if(srendlinev[x]<0 || srendlinev[x]>239) srendlinev[x]=0;
+ if(erendlinev[x]<srendlinev[x] || erendlinev[x]>239) erendlinev[x]=239;
+ }
+
+ FCEUI_SetRenderedLines(srendlinev[0],erendlinev[0],srendlinev[1],erendlinev[1]);
+ FCEUI_SetSoundVolume(80);
+ #ifdef NETWORK
+ if(docheckie2[0])
+ netplay=2;
+ else if(docheckie2[1])
+ netplay=1;
+
+ if(netplay)
+ FCEUI_SetNetworkPlay(netplay);
+ #endif
+ DoDriverArgs();
+
+ if(fcexp)
+ {
+ int y;
+ for(y=0;y<5;y++)
+ {
+ if(!strncmp(fccortab[y],fcexp,8))
+ {
+ UsrInputTypeFC=fccortabi[y];
+ break;
+ }
+ }
+ free(fcexp);
+ }
+ for(x=0;x<2;x++)
+ {
+ int y;
+
+ if(!inputa[x])
+ continue;
+
+ for(y=0;y<5;y++)
+ {
+ if(!strncmp(cortab[y],inputa[x],8))
+ {
+ UsrInputType[x]=cortabi[y];
+ if(y==3)
+ {
+ powerpadside&=~(1<<x);
+ powerpadside|=((((inputa[x][8])-'a')&1)^1)<<x;
+ }
+ free(inputa[x]);
+ }
+ }
+ }
+ return ret;
+}
+
+
+#include "usage.h"
+
+int main(int argc, char *argv[])
+{
+ int last_arg_parsed, ret;
+ /* TODO if(argc<=1)
+ {
+ ShowUsage(argv[0]);
+ return 1;
+ }*/
+
+ platform_init();
+ if(!DriverInitialize())
+ {
+ return 1;
+ }
+
+ if(!FCEUI_Initialize())
+ return(1);
+ GetBaseDirectory(BaseDirectory);
+ FCEUI_SetBaseDirectory(BaseDirectory);
+ lastLoadedGameName[0] = 0;
+ menu_init();
+ in_init();
+
+ CreateDirs();
+ LoadConfig(NULL);
+ last_arg_parsed=DoArgs(argc-1,&argv[1]);
+ platform_late_init();
+ in_probe();
+
+ LoadLLGN();
+ FCEUI_SetNTSCTH(ntsccol, ntsctint, ntschue);
+ if(cpalette)
+ LoadCPalette();
+ if(InitSound())
+ inited|=1;
+
+ if (argc > 1 && !last_arg_parsed)
+ {
+ strncpy(lastLoadedGameName, argv[argc-1], sizeof(lastLoadedGameName));
+ lastLoadedGameName[sizeof(lastLoadedGameName)-1] = 0;
+ Exit = 0;
+ }
+ else
+ {
+ Exit = 1;
+ }
+
+ while (1)
+ {
+ if(!Exit)
+ {
+ if (fceugi)
+ CloseGame();
+ ret=LoadConfig(lastLoadedGameName);
+ if (ret != 0)
+ {
+ LoadConfig(NULL);
+ }
+ FCEUI_SetEmuMode(Settings.accurate_mode);
+ fceugi=FCEUI_LoadGame(lastLoadedGameName);
+ if (fceugi)
+ {
+ char infostring[32];
+ if (Settings.region_force)
+ FCEUI_SetVidSystem(Settings.region_force - 1);
+ ParseGI(fceugi);
+ InitOtherInput();
+
+ if ((eoptions&EO_GG) && geniestage == 0) {
+ strcpy(infostring, "gg.rom is missing, GG disabled");
+ eoptions&=~EO_GG;
+ FCEUI_SetGameGenie(0);
+ } else
+ GameInterface(GI_INFOSTRING, infostring);
+ FCEU_DispMessage("%s", infostring);
+ }
+ else
+ {
+ switch(LoadGameLastError) {
+ default: menu_update_msg("failed to load ROM"); break;
+ case 2: menu_update_msg("Can't find a ROM for ips/movie"); break;
+ case 10: menu_update_msg("FDS BIOS ROM is missing, read docs"); break;
+ case 11: menu_update_msg("Error reading auxillary FDS file"); break;
+ }
+ }
+ }
+ if(Exit || !fceugi)
+ {
+ int ret;
+ ret = menu_loop();
+ if (ret == 1) break; // exit emu
+ if (ret == 2) { // reload ROM
+ Exit = 0;
+ continue;
+ }
+ }
+
+ PrepareOtherInput();
+ FCEUI_GetCurrentVidSystem(&srendline,&erendline);
+ platform_apply_config();
+ CleanSurface();
+ StartSound();
+ RefreshThrottleFPS();
+ FCEUI_Emulate();
+ }
+
+ if (fceugi)
+ CloseGame();
+
+ SaveLLGN();
+ FCEUI_Kill();
+ DriverKill();
+ platform_finish();
+ return 0;
+}
+
+static int DriverInitialize(void)
+{
+ SetSignals((void *)CloseStuff);
+
+ if(!InitVideo()) return 0;
+ inited|=4;
+ return 1;
+}
+
+static void DriverKill(void)
+{
+ // SaveConfig(NULL); // done explicitly in menu now
+ SetSignals(SIG_DFL);
+
+ if(cpalette) free(cpalette);
+ cpalette=0;
+
+ if(inited&4)
+ KillVideo();
+ if(inited&1)
+ KillSound();
+ inited=0;
+}
+
+void FCEUD_Update(uint8 *xbuf, int16 *Buffer, int Count)
+{
+ FCEUD_UpdateInput(); // must update input before blitting because of save confirmation stuff
+ BlitPrepare(xbuf == NULL);
+ if(!(eoptions&EO_NOTHROTTLE))
+ {
+ if(Count)
+ WriteSound(Buffer,Count);
+ SpeedThrottle();
+ }
+ BlitScreen(xbuf == NULL);
+ // make sure last frame won't get skipped, because we need it for menu bg
+ if (Exit) FSkip=0;
+}
+
+