use picofe menu, move generic code out of gp2x/
[fceu.git] / drivers / common / main.c
diff --git a/drivers/common/main.c b/drivers/common/main.c
new file mode 100644 (file)
index 0000000..616b7c6
--- /dev/null
@@ -0,0 +1,544 @@
+/* FCE Ultra - NES/Famicom Emulator
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+
+
+#include <unistd.h>
+#include <sys/types.h>
+#include <signal.h>
+#include <sys/time.h>
+#include <sys/stat.h>
+#include <string.h>
+#include <strings.h>
+#include <errno.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "main.h"
+#include "throttle.h"
+#include "config.h"
+#include "args.h"
+#include "unixdsp.h"
+#include "cheat.h"
+#include "dface.h"
+#include "platform.h"
+#include "menu.h"
+#include "settings.h"
+
+#include "../../fce.h"
+#include "../../cart.h"
+
+
+// these are now here to try to make compatible configs
+// between different versions of the emu
+DSETTINGS Settings;
+CFGSTRUCT DriverConfig[]={
+       AC(Settings.turbo_rate_add),
+       AC(Settings.sound_rate),
+       AC(Settings.showfps),
+       AC(Settings.scaling),
+       AC(Settings.frameskip),
+       AC(Settings.sstate_confirm),
+       AC(Settings.region_force),
+       AC(Settings.cpuclock),
+       AC(Settings.mmuhack),
+       AC(Settings.ramtimings),
+       AC(Settings.gamma),
+       AC(Settings.perfect_vsync),
+       AC(Settings.accurate_mode),
+       ENDCFGSTRUCT
+};
+
+void CleanSurface(void);
+
+// internals
+extern uint8 Exit; // exit emu loop flag
+extern int FSkip;
+void CloseGame(void);
+
+FCEUGI *fceugi = NULL;
+int ntsccol=0,ntschue=-1,ntsctint=-1;
+int soundvol=70;
+int inited=0;
+
+int srendlinev[2]={8,0};
+int erendlinev[2]={231,239};
+int srendline,erendline;
+
+
+static char BaseDirectory[2048];
+
+int eoptions=0;
+
+static void DriverKill(void);
+static int DriverInitialize(void);
+
+static int gametype;
+#include "input.c"
+
+static void ParseGI(FCEUGI *gi)
+{
+ gametype=gi->type;
+
+ InputType[0]=UsrInputType[0];
+ InputType[1]=UsrInputType[1];
+ InputTypeFC=UsrInputTypeFC;
+
+ if(gi->input[0]>=0)
+  InputType[0]=gi->input[0];
+ if(gi->input[1]>=0)
+  InputType[1]=gi->input[1];
+ if(gi->inputfc>=0)
+  InputTypeFC=gi->inputfc;
+}
+
+void FCEUD_PrintError(char *s)
+{
+ puts(s);
+}
+
+char *cpalette=0;
+void LoadCPalette(void)
+{
+ char tmpp[192];
+ FILE *fp;
+
+ if(!(fp=fopen(cpalette,"rb")))
+ {
+  printf(" Error loading custom palette from file: %s\n",cpalette);
+  free(cpalette);
+  cpalette=0;
+  return;
+ }
+ fread(tmpp,1,192,fp);
+ FCEUI_SetPaletteArray((uint8 *)tmpp);
+ fclose(fp);
+}
+
+static CFGSTRUCT fceuconfig[]={
+       AC(soundvol),
+       ACS(cpalette),
+       AC(ntsctint),
+       AC(ntschue),
+       AC(ntsccol),
+       AC(UsrInputTypeFC),
+       ACA(UsrInputType),
+       AC(powerpadside),
+       AC(powerpadsc),
+       AC(eoptions),
+       ACA(srendlinev),
+       ACA(erendlinev),
+       ADDCFGSTRUCT(DriverConfig),
+       ENDCFGSTRUCT
+};
+
+static const char *skip_path(const char *path)
+{
+       const char *p;
+       if (path == NULL) return NULL;
+       for (p = path+strlen(path)-1; p > path && *p != '/'; p--);
+       if (*p == '/') p++;
+       return p;
+}
+
+int SaveConfig(const char *llgn_path)
+{
+       const char *name = skip_path(llgn_path);
+       char tdir[2048];
+       int ret;
+       if (name)
+            sprintf(tdir,"%s"PSS"cfg"PSS"%s.cfg",BaseDirectory,name);
+       else sprintf(tdir,"%s"PSS"fceu2.cfg",BaseDirectory);
+       printf("saving cfg to %s ... ", tdir); fflush(stdout);
+       FCEUI_GetNTSCTH(&ntsctint, &ntschue);
+        ret=SaveFCEUConfig(tdir,fceuconfig);
+       printf(ret == 0 ? "done\n" : "failed\n");
+       return ret;
+}
+
+static int LoadConfig(const char *llgn_path)
+{
+       const char *name = skip_path(llgn_path);
+       char tdir[2048];
+       int ret;
+       if (name)
+            sprintf(tdir,"%s"PSS"cfg"PSS"%s.cfg",BaseDirectory,name);
+       else sprintf(tdir,"%s"PSS"fceu2.cfg",BaseDirectory);
+       printf("loading cfg from %s ... ", tdir); fflush(stdout);
+       FCEUI_GetNTSCTH(&ntsctint, &ntschue); /* Get default settings for if no config file exists. */
+        ret=LoadFCEUConfig(tdir,fceuconfig);
+       FCEUI_SetNTSCTH(ntsccol, ntsctint, ntschue);
+       printf(ret == 0 ? "done\n" : "failed\n");
+       return ret;
+}
+
+static void LoadLLGN(void)
+{
+ char tdir[2048];
+ FILE *f;
+ int len;
+ sprintf(tdir,"%s"PSS"last_rom.txt",BaseDirectory);
+ f=fopen(tdir, "r");
+ if(f)
+ {
+  len = fread(lastLoadedGameName, 1, sizeof(lastLoadedGameName)-1, f);
+  lastLoadedGameName[len] = 0;
+  fclose(f);
+ }
+}
+
+static void SaveLLGN(void)
+{
+ // save last loaded game name
+ if (lastLoadedGameName[0] && !(eoptions&EO_NOAUTOWRITE))
+ {
+  char tdir[2048];
+  FILE *f;
+  sprintf(tdir,"%s"PSS"last_rom.txt",BaseDirectory);
+  f=fopen(tdir, "w");
+  if(f)
+  {
+   fwrite(lastLoadedGameName, 1, strlen(lastLoadedGameName), f);
+   fclose(f);
+   sync();
+  }
+ }
+}
+
+
+static void CreateDirs(void)
+{
+ char *subs[]={"fcs","snaps","gameinfo","sav","cheats","cfg","pal"};
+ char tdir[2048];
+ int x;
+
+ mkdir(BaseDirectory,S_IRWXU);
+ for(x=0;x<sizeof(subs)/sizeof(subs[0]);x++)
+ {
+  sprintf(tdir,"%s"PSS"%s",BaseDirectory,subs[x]);
+  mkdir(tdir,S_IRWXU);
+ }
+}
+
+static void SetSignals(void (*t)(int))
+{
+  int sigs[11]={SIGINT,SIGTERM,SIGHUP,SIGPIPE,SIGSEGV,SIGFPE,SIGKILL,SIGALRM,SIGABRT,SIGUSR1,SIGUSR2};
+  int x;
+  for(x=0;x<11;x++)
+   signal(sigs[x],t);
+}
+
+static void CloseStuff(int signum)
+{
+       DriverKill();
+        printf("\nSignal %d has been caught and dealt with...\n",signum);
+        switch(signum)
+        {
+         case SIGINT:printf("How DARE you interrupt me!\n");break;
+         case SIGTERM:printf("MUST TERMINATE ALL HUMANS\n");break;
+         case SIGHUP:printf("Reach out and hang-up on someone.\n");break;
+         case SIGPIPE:printf("The pipe has broken!  Better watch out for floods...\n");break;
+         case SIGSEGV:printf("Iyeeeeeeeee!!!  A segmentation fault has occurred.  Have a fluffy day.\n");break;
+        #if(SIGBUS!=SIGSEGV)
+         case SIGBUS:printf("I told you to be nice to the driver.\n");break;
+        #endif
+         case SIGFPE:printf("Those darn floating points.  Ne'er know when they'll bite!\n");break;
+         case SIGALRM:printf("Don't throw your clock at the meowing cats!\n");break;
+         case SIGABRT:printf("Abort, Retry, Ignore, Fail?\n");break;
+         case SIGUSR1:
+         case SIGUSR2:printf("Killing your processes is not nice.\n");break;
+        }
+        exit(1);
+}
+
+static int DoArgs(int argc, char *argv[])
+{
+        static char *cortab[5]={"none","gamepad","zapper","powerpad","arkanoid"};
+        static int cortabi[5]={SI_NONE,SI_GAMEPAD,
+                               SI_ZAPPER,SI_POWERPADA,SI_ARKANOID};
+       static char *fccortab[5]={"none","arkanoid","shadow","4player","fkb"};
+       static int fccortabi[5]={SIFC_NONE,SIFC_ARKANOID,SIFC_SHADOW,
+                                SIFC_4PLAYER,SIFC_FKB};
+
+       int x, ret;
+       static char *inputa[2]={0,0};
+       static char *fcexp=0;
+       static int docheckie[4];
+#ifdef NETWORK
+        static int docheckie2[2]={0,0};
+#endif
+
+        static ARGPSTRUCT FCEUArgs[]={
+         {"-soundvol",0,&soundvol,0},
+         {"-cpalette",0,&cpalette,0x4001},
+
+         {"-ntsccol",0,&ntsccol,0},
+         {"-pal",&docheckie[0],0,0},
+         {"-input1",0,&inputa[0],0x4001},{"-input2",0,&inputa[1],0x4001},
+         {"-fcexp",0,&fcexp,0x4001},
+
+         {"-gg",0,&eoptions,0x8000|EO_GG},
+         {"-no8lim",0,&eoptions,0x8000|EO_NO8LIM},
+         {"-snapname",0,&eoptions,0x8000|EO_SNAPNAME},
+        {"-nofs",0,&eoptions,0x8000|EO_NOFOURSCORE},
+         {"-clipsides",0,&eoptions,0x8000|EO_CLIPSIDES},
+        {"-nothrottle",0,&eoptions,0x8000|EO_NOTHROTTLE},
+        {"-noautowrite",0,&eoptions,0x8000|EO_NOAUTOWRITE},
+         {"-slstart",0,&srendlinev[0],0},{"-slend",0,&erendlinev[0],0},
+         {"-slstartp",0,&srendlinev[1],0},{"-slendp",0,&erendlinev[1],0},
+         {"-sound",0,&Settings.sound_rate,0},
+         {"-showfps",0,&Settings.showfps,0},
+         #ifdef NETWORK
+         {"-connect",&docheckie2[0],&netplayhost,0x4001},
+         {"-server",&docheckie2[1],0,0},
+         {"-netport",0,&Port,0},
+         #endif
+         {0,(void *)DriverArgs,0,0},
+         {0,0,0,0}
+        };
+
+        memset(docheckie,0,sizeof(docheckie));
+       ret=ParseArguments(argc, argv, FCEUArgs);
+       if(cpalette)
+       {
+        if(cpalette[0]=='0')
+         if(cpalette[1]==0)
+         {
+          free(cpalette);
+          cpalette=0;
+         }
+       }
+       if(docheckie[0])
+        Settings.region_force=2;
+       FCEUI_SetGameGenie(eoptions&EO_GG);
+        FCEUI_DisableSpriteLimitation(eoptions&EO_NO8LIM);
+       FCEUI_SetSnapName(eoptions&EO_SNAPNAME);
+
+       for(x=0;x<2;x++)
+       {
+         if(srendlinev[x]<0 || srendlinev[x]>239) srendlinev[x]=0;
+         if(erendlinev[x]<srendlinev[x] || erendlinev[x]>239) erendlinev[x]=239;
+       }
+
+        FCEUI_SetRenderedLines(srendlinev[0],erendlinev[0],srendlinev[1],erendlinev[1]);
+        FCEUI_SetSoundVolume(80);
+       #ifdef NETWORK
+        if(docheckie2[0])
+         netplay=2;
+        else if(docheckie2[1])
+         netplay=1;
+
+        if(netplay)
+         FCEUI_SetNetworkPlay(netplay);
+       #endif
+       DoDriverArgs();
+
+       if(fcexp)
+       {
+        int y;
+         for(y=0;y<5;y++)
+         {
+          if(!strncmp(fccortab[y],fcexp,8))
+          {
+          UsrInputTypeFC=fccortabi[y];
+          break;
+          }
+         }
+        free(fcexp);
+       }
+       for(x=0;x<2;x++)
+       {
+        int y;
+
+         if(!inputa[x])
+         continue;
+
+        for(y=0;y<5;y++)
+        {
+         if(!strncmp(cortab[y],inputa[x],8))
+         {
+          UsrInputType[x]=cortabi[y];
+          if(y==3)
+          {
+           powerpadside&=~(1<<x);
+           powerpadside|=((((inputa[x][8])-'a')&1)^1)<<x;
+          }
+          free(inputa[x]);
+         }
+        }
+       }
+       return ret;
+}
+
+
+#include "usage.h"
+
+int main(int argc, char *argv[])
+{
+       int last_arg_parsed, ret;
+        /* TODO if(argc<=1)
+        {
+         ShowUsage(argv[0]);
+         return 1;
+        }*/
+
+        platform_init();
+        if(!DriverInitialize())
+        {
+        return 1;
+        }
+
+       if(!FCEUI_Initialize())
+         return(1);
+        GetBaseDirectory(BaseDirectory);
+       FCEUI_SetBaseDirectory(BaseDirectory);
+       lastLoadedGameName[0] = 0;
+       menu_init();
+       in_init();
+
+       CreateDirs();
+        LoadConfig(NULL);
+        last_arg_parsed=DoArgs(argc-1,&argv[1]);
+       platform_late_init();
+       in_probe();
+
+       LoadLLGN();
+       FCEUI_SetNTSCTH(ntsccol, ntsctint, ntschue);
+       if(cpalette)
+        LoadCPalette();
+       if(InitSound())
+        inited|=1;
+
+       if (argc > 1 && !last_arg_parsed)
+       {
+        strncpy(lastLoadedGameName, argv[argc-1], sizeof(lastLoadedGameName));
+        lastLoadedGameName[sizeof(lastLoadedGameName)-1] = 0;
+        Exit = 0;
+       }
+       else
+       {
+        Exit = 1;
+       }
+
+       while (1)
+       {
+        if(!Exit)
+        {
+         if (fceugi)
+          CloseGame();
+         ret=LoadConfig(lastLoadedGameName);
+         if (ret != 0)
+         {
+          LoadConfig(NULL);
+         }
+         FCEUI_SetEmuMode(Settings.accurate_mode);
+          fceugi=FCEUI_LoadGame(lastLoadedGameName);
+         if (fceugi)
+         {
+          char infostring[32];
+          if (Settings.region_force)
+           FCEUI_SetVidSystem(Settings.region_force - 1);
+          ParseGI(fceugi);
+          InitOtherInput();
+
+          if ((eoptions&EO_GG) && geniestage == 0) {
+           strcpy(infostring, "gg.rom is missing, GG disabled");
+           eoptions&=~EO_GG;
+           FCEUI_SetGameGenie(0);
+          } else
+           GameInterface(GI_INFOSTRING, infostring);
+          FCEU_DispMessage("%s", infostring);
+         }
+         else
+         {
+          switch(LoadGameLastError) {
+           default: menu_update_msg("failed to load ROM"); break;
+           case  2: menu_update_msg("Can't find a ROM for ips/movie"); break;
+           case 10: menu_update_msg("FDS BIOS ROM is missing, read docs"); break;
+           case 11: menu_update_msg("Error reading auxillary FDS file"); break;
+          }
+         }
+        }
+         if(Exit || !fceugi)
+         {
+          int ret;
+         ret = menu_loop();
+         if (ret == 1) break;          // exit emu
+         if (ret == 2) {               // reload ROM
+          Exit = 0;
+          continue;
+         }
+         }
+
+        PrepareOtherInput();
+        FCEUI_GetCurrentVidSystem(&srendline,&erendline);
+        platform_apply_config();
+        CleanSurface();
+        StartSound();
+        RefreshThrottleFPS();
+        FCEUI_Emulate();
+       }
+
+       if (fceugi)
+        CloseGame();
+
+       SaveLLGN();
+       FCEUI_Kill();
+       DriverKill();
+       platform_finish();
+       return 0;
+}
+
+static int DriverInitialize(void)
+{
+   SetSignals((void *)CloseStuff);
+
+   if(!InitVideo()) return 0;
+   inited|=4;
+   return 1;
+}
+
+static void DriverKill(void)
+{
+ // SaveConfig(NULL); // done explicitly in menu now
+ SetSignals(SIG_DFL);
+
+ if(cpalette) free(cpalette);
+ cpalette=0;
+
+ if(inited&4)
+  KillVideo();
+ if(inited&1)
+  KillSound();
+ inited=0;
+}
+
+void FCEUD_Update(uint8 *xbuf, int16 *Buffer, int Count)
+{
+ FCEUD_UpdateInput();  // must update input before blitting because of save confirmation stuff
+ BlitPrepare(xbuf == NULL);
+ if(!(eoptions&EO_NOTHROTTLE))
+ {
+  if(Count)
+   WriteSound(Buffer,Count);
+  SpeedThrottle();
+ }
+ BlitScreen(xbuf == NULL);
+ // make sure last frame won't get skipped, because we need it for menu bg
+ if (Exit) FSkip=0;
+}
+
+