+++ /dev/null
-/* FCE Ultra - NES/Famicom Emulator
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "../../state.h"
-#include "../../general.h"
-#include "../../input.h"
-#include "../../svga.h"
-#include "../../video.h"
-#include "usbjoy.h"
-
-/* UsrInputType[] is user-specified. InputType[] is current
- (game loading can override user settings)
-*/
-static int UsrInputType[2]={SI_GAMEPAD,SI_GAMEPAD};
-static int UsrInputTypeFC={SI_NONE};
-
-static int InputType[2];
-static int InputTypeFC;
-
-static uint32 JSreturn;
-
-static int powerpadsc[2][12];
-static int powerpadside=0;
-
-static uint32 MouseData[3];
-static uint8 fkbkeys[0x48];
-
-static uint32 combo_acts = 0, combo_keys = 0;
-static uint32 prev_emu_acts = 0;
-
-
-static void setsoundvol(int soundvolume)
-{
- int soundvolIndex;
- static char soundvolmeter[24];
- static int prev_snd_on = 0;
-
- if ((!!soundvolume) ^ prev_snd_on)
- {
- FCEUI_Sound(Settings.sound_rate);
- prev_snd_on = !!soundvolume;
- }
-
- // draw on screen :D
- gp2x_sound_volume(soundvolume, soundvolume);
- int meterval=soundvolume/5;
- for (soundvolIndex = 0; soundvolIndex < 20; soundvolIndex++)
- {
- if (soundvolIndex < meterval)
- {
- soundvolmeter[soundvolIndex]='*';
- }
- else
- {
- soundvolmeter[soundvolIndex]='_';
- }
- }
- soundvolmeter[20]=0;
- FCEU_DispMessage("|%s|", soundvolmeter);
-}
-
-
-static void do_emu_acts(uint32 acts)
-{
- uint32 actsc = acts;
- acts &= acts ^ prev_emu_acts;
- prev_emu_acts = actsc;
-
- if (acts & (3 << 30))
- {
- unsigned long keys;
- int do_it = 1;
- if (acts & (1 << 30))
- {
- if (Settings.sstate_confirm & 2)
- {
- FCEU_DispMessage("LOAD STATE? (Y=yes, X=no)");
- FCEU_PutImage();
- FCEUD_Update(XBuf+8,NULL,0);
- while( !((keys = gp2x_joystick_read(1)) & (GP2X_X|GP2X_Y)) ) usleep(50*1024);
- if (keys & GP2X_X) do_it = 0;
- FCEU_CancelDispMessage();
- }
- if (do_it) FCEUI_LoadState();
- }
- else
- {
- if (Settings.sstate_confirm & 1)
- {
- char *fname = FCEU_MakeFName(FCEUMKF_STATE,CurrentState,0);
- FILE *st=fopen(fname,"rb");
- free(fname);
- if (st)
- {
- fclose(st);
- FCEU_DispMessage("OVERWRITE SAVE? (Y=yes, X=no)");
- FCEU_PutImage();
- FCEUD_Update(XBuf+8,NULL,0);
- while( !((keys = gp2x_joystick_read(1)) & (GP2X_X|GP2X_Y)) ) usleep(50*1024);
- if (keys & GP2X_X) do_it = 0;
- FCEU_CancelDispMessage();
- }
- }
- if (do_it) FCEUI_SaveState();
- }
- RefreshThrottleFPS();
- }
- else if (acts & (3 << 28)) // state slot next/prev
- {
- FILE *st;
- char *fname;
-
- CurrentState += (acts & (1 << 29)) ? 1 : -1;
- if (CurrentState > 9) CurrentState = 0;
- if (CurrentState < 0) CurrentState = 9;
-
- fname = FCEU_MakeFName(FCEUMKF_STATE,CurrentState,0);
- st=fopen(fname,"rb");
- free(fname);
- FCEU_DispMessage("[%s] State Slot %i", st ? "USED" : "FREE", CurrentState);
- if (st) fclose(st);
- }
- else if (acts & (1 << 27)) // FDS insert/eject
- {
- if(FCEUGameInfo.type == GIT_FDS)
- FCEU_DoSimpleCommand(FCEUNPCMD_FDSINSERT);
- }
- else if (acts & (1 << 26)) // FDS select
- {
- if(FCEUGameInfo.type == GIT_FDS)
- FCEU_DoSimpleCommand(FCEUNPCMD_FDSSELECT);
- }
- else if (acts & (1 << 25)) // VS Unisystem insert coin
- {
- if(FCEUGameInfo.type == GIT_VSUNI)
- FCEU_DoSimpleCommand(FCEUNPCMD_VSUNICOIN);
- }
-}
-
-
-#define down(b) (keys & GP2X_##b)
-static void do_fake_mouse(unsigned long keys)
-{
- static int x=256/2, y=240/2;
- int speed = 3;
-
- if (down(A)) speed = 1;
- if (down(Y)) speed = 5;
-
- if (down(LEFT))
- {
- x -= speed;
- if (x < 0) x = 0;
- }
- else if (down(RIGHT))
- {
- x += speed;
- if (x > 255) x = 255;
- }
-
- if (down(UP))
- {
- y -= speed;
- if (y < 0) y = 0;
- }
- else if (down(DOWN))
- {
- y += speed;
- if (y > 239) y = 239;
- }
-
- MouseData[0] = x;
- MouseData[1] = y;
- MouseData[2] = 0;
- if (down(B)) MouseData[2] |= 1;
- if (down(X)) MouseData[2] |= 2;
-}
-
-
-static void FCEUD_UpdateInput(void)
-{
- static int volpushed_frames = 0;
- static int turbo_rate_cnt_a[2] = {0,0}, turbo_rate_cnt_b[2] = {0,0};
- unsigned long keys = gp2x_joystick_read(0);
- uint32 all_acts[2] = {0,0};
- int i;
-
- if ((down(VOL_DOWN) && down(VOL_UP)) || (keys & (GP2X_L|GP2X_START)) == (GP2X_L|GP2X_START))
- {
- Exit = 1;
- return;
- }
- else if (down(VOL_UP))
- {
- /* wait for at least 10 updates, because user may be just trying to enter menu */
- if (volpushed_frames++ > 10 && (volpushed_frames&1)) {
- soundvol++;
- if (soundvol > 100) soundvol=100;
- //FCEUI_SetSoundVolume(soundvol);
- setsoundvol(soundvol);
- }
- }
- else if (down(VOL_DOWN))
- {
- if (volpushed_frames++ > 10 && (volpushed_frames&1)) {
- soundvol-=1;
- if (soundvol < 0) soundvol=0;
- //FCEUI_SetSoundVolume(soundvol);
- setsoundvol(soundvol);
- }
- }
- else
- {
- volpushed_frames = 0;
- }
-
- JSreturn = 0; // RLDU SEBA
-
- if (InputType[1] != SI_GAMEPAD)
- {
- /* try to feed fake mouse there */
- do_fake_mouse(keys);
- }
-
- for (i = 0; i < 32; i++)
- {
- if (keys & (1 << i))
- {
- uint32 acts, u = 32;
- acts = Settings.KeyBinds[i];
- if (!acts) continue;
- if ((1 << i) & combo_keys)
- {
- // combo key detected, try to find if other is pressed
- for (u = i+1; u < 32; u++)
- {
- if ((keys & (1 << u)) && (Settings.KeyBinds[u] & acts))
- {
- keys &= ~(1 << u);
- acts &= Settings.KeyBinds[u];
- break;
- }
- }
- }
- if (u != 32) acts &= combo_acts; // other combo key pressed
- else acts &= ~combo_acts;
- all_acts[(acts>>16)&1] |= acts;
- }
- }
-
- // add joy inputs
- if (num_of_joys > 0)
- {
- int joy;
- gp2x_usbjoy_update();
- for (joy = 0; joy < num_of_joys; joy++) {
- int keys = gp2x_usbjoy_check2(joy);
- for (i = 0; i < 32; i++) {
- if (keys & (1 << i)) {
- int acts = Settings.JoyBinds[joy][i];
- all_acts[(acts>>16)&1] |= acts;
- }
- }
- }
- }
-
- // player 1
- JSreturn |= all_acts[0] & 0xff;
- if (all_acts[0] & 0x100) { // A turbo
- turbo_rate_cnt_a[0] += Settings.turbo_rate_add;
- JSreturn |= (turbo_rate_cnt_a[0] >> 24) & 1;
- }
- if (all_acts[0] & 0x200) { // B turbo
- turbo_rate_cnt_b[0] += Settings.turbo_rate_add;
- JSreturn |= (turbo_rate_cnt_b[0] >> 23) & 2;
- }
-
- // player 2
- JSreturn |= (all_acts[1] & 0xff) << 16;
- if (all_acts[1] & 0x100) { // A turbo
- turbo_rate_cnt_a[1] += Settings.turbo_rate_add;
- JSreturn |= (turbo_rate_cnt_a[1] >> 8) & 0x10000;
- }
- if (all_acts[1] & 0x200) { // B turbo
- turbo_rate_cnt_b[1] += Settings.turbo_rate_add;
- JSreturn |= (turbo_rate_cnt_b[1] >> 7) & 0x20000;
- }
-
- do_emu_acts(all_acts[0]|all_acts[1]);
-}
-
-
-static void InitOtherInput(void)
-{
-
- void *InputDPtr;
-
- int t;
- int x;
- int attrib;
-
- printf("InitOtherInput: InputType[0]: %i, InputType[1]: %i, InputTypeFC: %i\n",
- InputType[0], InputType[1], InputTypeFC);
-
- for(t=0,x=0;x<2;x++)
- {
- attrib=0;
- InputDPtr=0;
- switch(InputType[x])
- {
- //case SI_POWERPAD:InputDPtr=&powerpadbuf[x];break;
- case SI_GAMEPAD:InputDPtr=((uint8 *)&JSreturn)+(x<<1);break;
- case SI_ARKANOID:InputDPtr=MouseData;t|=1;break;
- case SI_ZAPPER:InputDPtr=MouseData;
- t|=1;
- attrib=1;
- break;
- }
- FCEUI_SetInput(x,InputType[x],InputDPtr,attrib);
- }
-
- attrib=0;
- InputDPtr=0;
- switch(InputTypeFC)
- {
- case SIFC_SHADOW:InputDPtr=MouseData;t|=1;attrib=1;break;
- case SIFC_ARKANOID:InputDPtr=MouseData;t|=1;break;
- case SIFC_FKB:InputDPtr=fkbkeys;break;
- }
-
- FCEUI_SetInputFC(InputTypeFC,InputDPtr,attrib);
- FCEUI_DisableFourScore(eoptions&EO_NOFOURSCORE);
-
- inited|=16;
-}
-
-
-static void PrepareOtherInput(void)
-{
- uint32 act;
-
- combo_acts = combo_keys = prev_emu_acts = 0;
-
- for (act = 0; act < 32; act++)
- {
- int u, keyc = 0, keyc2 = 0;
- if (act == 16 || act == 17) continue; // player2 flag
- if (act > 17)
- {
- for (u = 0; u < 32; u++)
- if (Settings.KeyBinds[u] & (1 << act)) keyc++;
- }
- else
- {
- for (u = 0; u < 32; u++)
- if ((Settings.KeyBinds[u] & 0x30000) == 0 && // pl. 1
- (Settings.KeyBinds[u] & (1 << act))) keyc++;
- for (u = 0; u < 32; u++)
- if ((Settings.KeyBinds[u] & 0x30000) == 1 && // pl. 2
- (Settings.KeyBinds[u] & (1 << act))) keyc2++;
- if (keyc2 > keyc) keyc = keyc2;
- }
- if (keyc > 1)
- {
- // loop again and mark those keys and actions as combo
- for (u = 0; u < 32; u++)
- {
- if (Settings.KeyBinds[u] & (1 << act)) {
- combo_keys |= 1 << u;
- combo_acts |= 1 << act;
- }
- }
- }
- }
-
- // printf("generated combo_acts: %08x, combo_keys: %08x\n", combo_acts, combo_keys);
-}
-