start using libpicofe, move some files
[fceu.git] / drivers / gp2x / input.c
index 7c33a96..f554f35 100644 (file)
@@ -47,6 +47,13 @@ static void setsoundvol(int soundvolume)
 {
        int soundvolIndex;
        static char soundvolmeter[24];
+       static int prev_snd_on = 0;
+
+       if ((!!soundvolume) ^ prev_snd_on)
+       {
+               FCEUI_Sound(Settings.sound_rate);
+               prev_snd_on = !!soundvolume;
+       }
 
        // draw on screen :D
        gp2x_sound_volume(soundvolume, soundvolume);
@@ -86,7 +93,7 @@ static void do_emu_acts(uint32 acts)
                                FCEUD_Update(XBuf+8,NULL,0);
                                while( !((keys = gp2x_joystick_read(1)) & (GP2X_X|GP2X_Y)) ) usleep(50*1024);
                                if (keys & GP2X_X) do_it = 0;
-                               FCEU_DispMessage("");
+                               FCEU_CancelDispMessage();
                        }
                        if (do_it) FCEUI_LoadState();
                }
@@ -105,7 +112,7 @@ static void do_emu_acts(uint32 acts)
                                        FCEUD_Update(XBuf+8,NULL,0);
                                        while( !((keys = gp2x_joystick_read(1)) & (GP2X_X|GP2X_Y)) ) usleep(50*1024);
                                        if (keys & GP2X_X) do_it = 0;
-                                       FCEU_DispMessage("");
+                                       FCEU_CancelDispMessage();
                                }
                        }
                        if (do_it) FCEUI_SaveState();
@@ -184,7 +191,7 @@ static void do_fake_mouse(unsigned long keys)
 }
 
 
-void FCEUD_UpdateInput(void)
+static void FCEUD_UpdateInput(void)
 {
        static int volpushed_frames = 0;
        static int turbo_rate_cnt_a[2] = {0,0}, turbo_rate_cnt_b[2] = {0,0};
@@ -192,7 +199,7 @@ void FCEUD_UpdateInput(void)
        uint32 all_acts[2] = {0,0};
        int i;
 
-       if ((down(VOL_DOWN) && down(VOL_UP)) || (keys & (GP2X_L|GP2X_L|GP2X_START)) == (GP2X_L|GP2X_L|GP2X_START))
+       if ((down(VOL_DOWN) && down(VOL_UP)) || (keys & (GP2X_L|GP2X_START)) == (GP2X_L|GP2X_START))
        {
                Exit = 1;
                return;
@@ -200,7 +207,7 @@ void FCEUD_UpdateInput(void)
        else if (down(VOL_UP))
        {
                /* wait for at least 10 updates, because user may be just trying to enter menu */
-               if (volpushed_frames++ > 10) {
+               if (volpushed_frames++ > 10 && (volpushed_frames&1)) {
                        soundvol++;
                        if (soundvol > 100) soundvol=100;
                        //FCEUI_SetSoundVolume(soundvol);
@@ -209,7 +216,7 @@ void FCEUD_UpdateInput(void)
        }
        else if (down(VOL_DOWN))
        {
-               if (volpushed_frames++ > 10) {
+               if (volpushed_frames++ > 10 && (volpushed_frames&1)) {
                        soundvol-=1;
                        if (soundvol < 0) soundvol=0;
                        //FCEUI_SetSoundVolume(soundvol);
@@ -244,6 +251,7 @@ void FCEUD_UpdateInput(void)
                                        if ((keys & (1 << u)) && (Settings.KeyBinds[u] & acts))
                                        {
                                                keys &= ~(1 << u);
+                                               acts &= Settings.KeyBinds[u];
                                                break;
                                        }
                                }
@@ -343,37 +351,42 @@ static void InitOtherInput(void)
 
 static void PrepareOtherInput(void)
 {
-       uint32 act, key, seen_acts;
+       uint32 act;
 
-       combo_acts = combo_keys = prev_emu_acts = seen_acts = 0;
+       combo_acts = combo_keys = prev_emu_acts = 0;
 
-       // find combo_acts
-       for (act = 1; act; act <<= 1)
+       for (act = 0; act < 32; act++)
        {
-               for (key = 1; key < 32; key++)
+               int u, keyc = 0, keyc2 = 0;
+               if (act == 16 || act == 17) continue; // player2 flag
+               if (act > 17)
                {
-                       if (Settings.KeyBinds[key] & act)
-                       {
-                               if (seen_acts & act) combo_acts |= act;
-                               else seen_acts |= act;
-                       }
+                       for (u = 0; u < 32; u++)
+                               if (Settings.KeyBinds[u] & (1 << act)) keyc++;
                }
-       }
-
-       combo_acts &= ~0x00030000; // don't take player_id bits
-
-       // find combo_keys
-       for (act = 1; act; act <<= 1)
-       {
-               for (key = 0; key < 32; key++)
+               else
                {
-                       if (Settings.KeyBinds[key] & combo_acts)
+                       for (u = 0; u < 32; u++)
+                               if ((Settings.KeyBinds[u] & 0x30000) == 0 && // pl. 1
+                                       (Settings.KeyBinds[u] & (1 << act))) keyc++;
+                       for (u = 0; u < 32; u++)
+                               if ((Settings.KeyBinds[u] & 0x30000) == 1 && // pl. 2
+                                       (Settings.KeyBinds[u] & (1 << act))) keyc2++;
+                       if (keyc2 > keyc) keyc = keyc2;
+               }
+               if (keyc > 1)
+               {
+                       // loop again and mark those keys and actions as combo
+                       for (u = 0; u < 32; u++)
                        {
-                               combo_keys |= 1 << key;
+                               if (Settings.KeyBinds[u] & (1 << act)) {
+                                       combo_keys |= 1 << u;
+                                       combo_acts |= 1 << act;
+                               }
                        }
                }
        }
 
-       printf("generated combo_acts: %08x, combo_keys: %08x\n", combo_acts, combo_keys);
+       // printf("generated combo_acts: %08x, combo_keys: %08x\n", combo_acts, combo_keys);
 }