menu and controls wip..
[fceu.git] / drivers / gp2x / menu.c
index bafabf3..6f0a9d5 100644 (file)
 #include "fonts.h"\r
 #include "gp2x.h"\r
 \r
+#include "../../input.h"\r
+#include "../../state.h"\r
+\r
 #ifndef _DIRENT_HAVE_D_TYPE\r
 #error "need d_type for file browser\r
 #endif\r
 \r
+static int GP2X_PORT_REV =\r
+#include "rev.h"\r
+;\r
+\r
 extern char lastLoadedGameName[PATH_MAX];\r
 extern int  mmuhack_status;\r
 //extern int  state_slot; // TODO\r
 extern uint8 Exit; // exit emu loop flag\r
 \r
+#define CONFIGURABLE_KEYS (GP2X_UP|GP2X_LEFT|GP2X_DOWN|GP2X_RIGHT|GP2X_START|GP2X_SELECT|GP2X_L|GP2X_R|GP2X_A|GP2X_B|GP2X_X|GP2X_Y|GP2X_PUSH)\r
+\r
 static char *gp2xKeyNames[] = {\r
        "UP",    "01???",  "LEFT", "03???", "DOWN", "05???", "RIGHT",    "07???",\r
        "START", "SELECT", "L",    "R",     "A",    "B",     "X",        "Y",\r
@@ -262,9 +271,7 @@ static int scandir_cmp(const void *p1, const void *p2)
 }\r
 \r
 static char *filter_exts[] = {\r
-       // TODO\r
-       ".mp3", ".MP3", ".srm", ".brm", "s.gz", ".mds", "bcfg", ".txt", ".htm", "html",\r
-       ".jpg", ".gpe", ".cue"\r
+       ".gpe", ".png", "ck.o", ".txt"\r
 };\r
 \r
 static int scandir_filter(const struct dirent *ent)\r
@@ -573,6 +580,7 @@ static int savestate_menu_loop(int is_loading)
                if(inp & GP2X_X) return 1;\r
        }\r
 }\r
+#endif\r
 \r
 // -------------- key config --------------\r
 \r
@@ -590,17 +598,17 @@ static char *usb_joy_key_name(int joy, int num)
        return name;\r
 }\r
 \r
-static void draw_key_config(int curr_act, int is_p2)\r
+static char *action_binds(int player_idx, int action_mask)\r
 {\r
-       char strkeys[32*5];\r
+       static char strkeys[32*5];\r
        int joy, i;\r
 \r
        strkeys[0] = 0;\r
-       for (i = 0; i < 32; i++)\r
+       for (i = 0; i < 32; i++) // i is key index\r
        {\r
-               if (currentConfig.KeyBinds[i] & (1 << curr_act))\r
+               if (Settings.KeyBinds[i] & action_mask)\r
                {\r
-                       if (curr_act < 16 && (currentConfig.KeyBinds[i] & (1 << 16)) != (is_p2 << 16)) continue;\r
+                       if (player_idx >= 0 && ((Settings.KeyBinds[i] >> 16) & 3) != player_idx) continue;\r
                        if (strkeys[0]) { strcat(strkeys, " + "); strcat(strkeys, gp2xKeyNames[i]); break; }\r
                        else strcpy(strkeys, gp2xKeyNames[i]);\r
                }\r
@@ -609,9 +617,9 @@ static void draw_key_config(int curr_act, int is_p2)
        {\r
                for (i = 0; i < 32; i++)\r
                {\r
-                       if (currentConfig.JoyBinds[joy][i] & (1 << curr_act))\r
+                       if (Settings.JoyBinds[joy][i] & action_mask)\r
                        {\r
-                               if (curr_act < 16 && (currentConfig.JoyBinds[joy][i] & (1 << 16)) != (is_p2 << 16)) continue;\r
+                               if (player_idx >= 0 && ((Settings.KeyBinds[i] >> 16) & 3) != player_idx) continue;\r
                                if (strkeys[0]) {\r
                                        strcat(strkeys, ", "); strcat(strkeys, usb_joy_key_name(joy + 1, i));\r
                                        break;\r
@@ -621,51 +629,121 @@ static void draw_key_config(int curr_act, int is_p2)
                }\r
        }\r
 \r
-       //memset(gp2x_screen, 0, 320*240);\r
+       return strkeys;\r
+}\r
+\r
+static void unbind_action(int action)\r
+{\r
+       int i, u;\r
+\r
+       for (i = 0; i < 32; i++)\r
+               Settings.KeyBinds[i] &= ~action;\r
+       for (u = 0; u < 4; u++)\r
+               for (i = 0; i < 32; i++)\r
+                       Settings.JoyBinds[u][i] &= ~action;\r
+}\r
+\r
+static int count_bound_keys(int action, int is_joy)\r
+{\r
+       int i, u, keys = 0;\r
+\r
+       if (is_joy)\r
+       {\r
+               for (u = 0; u < 4; u++)\r
+                       for (i = 0; i < 32; i++)\r
+                               if (Settings.JoyBinds[u][i] & action) keys++;\r
+       }\r
+       else\r
+       {\r
+               for (i = 0; i < 32; i++)\r
+                       if (Settings.KeyBinds[i] & action) keys++;\r
+       }\r
+       return keys;\r
+}\r
+\r
+typedef struct { char *name; int mask; } bind_action_t;\r
+\r
+// b_turbo,a_turbo  RLDU SEBA\r
+static bind_action_t ctrl_actions[] =\r
+{\r
+       { "UP     ", 0x010 },\r
+       { "DOWN   ", 0x020 },\r
+       { "LEFT   ", 0x040 },\r
+       { "RIGHT  ", 0x080 },\r
+       { "A      ", 0x001 },\r
+       { "B      ", 0x002 },\r
+       { "A TURBO", 0x100 },\r
+       { "B TURBO", 0x200 },\r
+       { "START  ", 0x008 },\r
+       { "SELECT ", 0x004 },\r
+};\r
+\r
+static void draw_key_config(const bind_action_t *opts, int opt_cnt, int player_idx, int sel)\r
+{\r
+       int x, y, tl_y = 40, i;\r
+\r
        gp2x_fceu_copy_bg();\r
-       gp2x_text_out15(60, 40, "Action: %s", actionNames[curr_act]);\r
-       gp2x_text_out15(60, 60, "Keys: %s", strkeys);\r
+       gp2x_text_out15(80, 20, "Player %i controls", player_idx + 1);\r
+\r
+       x = 40; y = tl_y;\r
+       for (i = 0; i < opt_cnt; i++, y+=10)\r
+               gp2x_text_out15(x, y, "%s : %s", opts[i].name, action_binds(player_idx, opts[i].mask));\r
+\r
+       gp2x_text_out15(x, y, "Done");\r
+\r
+       // draw cursor\r
+       gp2x_text_out15(x - 16, tl_y + sel*10, ">");\r
 \r
-       gp2x_text_out15(30, 180, "Use SELECT to change action");\r
-       gp2x_text_out15(30, 190, "Press a key to bind/unbind");\r
-       gp2x_text_out15(30, 200, "Select \"Done\" action and");\r
-       gp2x_text_out15(30, 210, "  press any key to finish");\r
+       if (sel < 10) {\r
+               gp2x_text_out15(30, 190, "Press a button to bind/unbind");\r
+               gp2x_text_out15(30, 200, "Use VOL+ to clear");\r
+               gp2x_text_out15(30, 210, "To bind UP/DOWN, hold VOL-");\r
+               gp2x_text_out15(30, 220, "Select \"Done\" to exit");\r
+       } else {\r
+               gp2x_text_out15(30, 220, "Press B or X to exit");\r
+       }\r
        gp2x_video_flip();\r
 }\r
 \r
-static void key_config_loop(int is_p2)\r
+static void key_config_loop(const bind_action_t *opts, int opt_cnt, int player_idx)\r
 {\r
-       int curr_act = 0, joy = 0, i;\r
+       int joy = 0, sel = 0, menu_sel_max = opt_cnt, i;\r
        unsigned long inp = 0;\r
 \r
        for (;;)\r
        {\r
-               draw_key_config(curr_act, is_p2);\r
-               inp = wait_for_input_usbjoy(CONFIGURABLE_KEYS, &joy);\r
+               draw_key_config(opts, opt_cnt, player_idx, sel);\r
+               inp = wait_for_input_usbjoy(CONFIGURABLE_KEYS|GP2X_VOL_DOWN|GP2X_VOL_UP, &joy);\r
                // printf("got %08lX from joy %i\n", inp, joy);\r
                if (joy == 0) {\r
-                       if (inp & GP2X_SELECT) {\r
-                               curr_act++;\r
-                               while (!actionNames[curr_act] && curr_act < 32) curr_act++;\r
-                               if (curr_act > 31) curr_act = 0;\r
+                       if (!(inp & GP2X_VOL_DOWN)) {\r
+                               if(inp & GP2X_UP  ) { sel--; if (sel < 0) sel = menu_sel_max; continue; }\r
+                               if(inp & GP2X_DOWN) { sel++; if (sel > menu_sel_max) sel = 0; continue; }\r
+                       }\r
+                       if (sel >= opt_cnt) {\r
+                               if (inp & (GP2X_B|GP2X_X)) break;\r
+                               else continue;\r
                        }\r
+                       // if we are here, we want to bind/unbind something\r
+                       if (inp & GP2X_VOL_UP)\r
+                               unbind_action(opts[sel].mask);\r
                        inp &= CONFIGURABLE_KEYS;\r
-                       inp &= ~GP2X_SELECT;\r
-               }\r
-               if (curr_act == 31 && inp) break;\r
-               if (joy == 0) {\r
                        for (i = 0; i < 32; i++)\r
                                if (inp & (1 << i)) {\r
-                                       currentConfig.KeyBinds[i] ^= (1 << curr_act);\r
-                                       if (is_p2) currentConfig.KeyBinds[i] |=  (1 << 16); // player 2 flag\r
-                                       else       currentConfig.KeyBinds[i] &= ~(1 << 16);\r
+                                       if (count_bound_keys(opts[sel].mask, 0) >= 2)\r
+                                            Settings.KeyBinds[i] &= ~opts[sel].mask; // allow to unbind only\r
+                                       else Settings.KeyBinds[i] ^=  opts[sel].mask;\r
+                                       Settings.KeyBinds[i] &= ~(3 << 16);\r
+                                       Settings.KeyBinds[i] |= player_idx << 16;\r
                                }\r
-               } else {\r
+               } else if (sel < opt_cnt) {\r
                        for (i = 0; i < 32; i++)\r
                                if (inp & (1 << i)) {\r
-                                       currentConfig.JoyBinds[joy-1][i] ^= (1 << curr_act);\r
-                                       if (is_p2) currentConfig.JoyBinds[joy-1][i] |=  (1 << 16);\r
-                                       else       currentConfig.JoyBinds[joy-1][i] &= ~(1 << 16);\r
+                                       if (count_bound_keys(opts[sel].mask, 1) >= 1) // disallow combos for usbjoy\r
+                                            Settings.JoyBinds[joy-1][i] &= ~opts[sel].mask;\r
+                                       else Settings.JoyBinds[joy-1][i] ^=  opts[sel].mask;\r
+                                       Settings.JoyBinds[joy-1][i] &= ~(3 << 16);\r
+                                       Settings.JoyBinds[joy-1][i] |= player_idx << 16;\r
                                }\r
                }\r
        }\r
@@ -677,10 +755,10 @@ static void draw_kc_sel(int menu_sel)
        char joyname[36];\r
 \r
        y = tl_y;\r
-       //memset(gp2x_screen, 0, 320*240);\r
        gp2x_fceu_copy_bg();\r
        gp2x_text_out15(tl_x, y,       "Player 1");\r
        gp2x_text_out15(tl_x, (y+=10), "Player 2");\r
+       gp2x_text_out15(tl_x, (y+=10), "Emulator controls");\r
        gp2x_text_out15(tl_x, (y+=10), "Done");\r
 \r
        // draw cursor\r
@@ -697,13 +775,12 @@ static void draw_kc_sel(int menu_sel)
                gp2x_text_out15(tl_x, (y+=10), "none");\r
        }\r
 \r
-\r
        gp2x_video_flip();\r
 }\r
 \r
 static void kc_sel_loop(void)\r
 {\r
-       int menu_sel = 2, menu_sel_max = 2;\r
+       int menu_sel = 3, menu_sel_max = 3;\r
        unsigned long inp = 0;\r
 \r
        for(;;)\r
@@ -714,15 +791,14 @@ static void kc_sel_loop(void)
                if(inp & GP2X_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
                if(inp & GP2X_B) {\r
                        switch (menu_sel) {\r
-                               case 0: key_config_loop(0); return;\r
-                               case 1: key_config_loop(1); return;\r
+                               case 0: key_config_loop(ctrl_actions, 10, 0); return;\r
+                               case 1: key_config_loop(ctrl_actions,  8, 1); return;\r
                                default: return;\r
                        }\r
                }\r
                if(inp & GP2X_X) return;\r
        }\r
 }\r
-#endif\r
 \r
 \r
 \r
@@ -790,7 +866,7 @@ static void amenu_loop_options(void)
 static void draw_menu_options(int menu_sel)\r
 {\r
        int tl_x = 25, tl_y = 32, y;\r
-       char monostereo[8], strframeskip[8], *strscaling, *strssconfirm;\r
+       char /*monostereo[8],*/ strframeskip[8], *strscaling, *strssconfirm;\r
 \r
        //strcpy(monostereo, (currentConfig.PicoOpt&0x08)?"stereo":"mono");\r
        if (Settings.frameskip < 0)\r
@@ -813,12 +889,12 @@ static void draw_menu_options(int menu_sel)
        //memset(gp2x_screen, 0, 320*240);\r
        gp2x_fceu_copy_bg();\r
 \r
-       gp2x_text_out15(tl_x, (y+=10), "Scaling:       %s", strscaling);                                // 0\r
+       gp2x_text_out15(tl_x,  y,      "Scaling:       %s", strscaling);                                // 0\r
        gp2x_text_out15(tl_x, (y+=10), "Show FPS                   %s", Settings.showfps?"ON":"OFF");   // 1\r
        gp2x_text_out15(tl_x, (y+=10), "Frameskip                  %s", strframeskip);                  // 2\r
        gp2x_text_out15(tl_x, (y+=10), "Enable sound               %s", /*(currentConfig.EmuOpt &0x004)?"ON":*/"OFF"); // 3\r
        gp2x_text_out15(tl_x, (y+=10), "Sound Quality:     %5iHz %s",   0, "" /*currentConfig.PsndRate, monostereo*/); // 4\r
-       gp2x_text_out15(tl_x, (y+=10), "Region:              %s",\r
+       gp2x_text_out15(tl_x, (y+=10), "Region:                    %s",\r
                Settings.region_force == 2 ? "NTSC" : Settings.region_force == 1 ? "PAL" : "OFF");      // 5\r
        gp2x_text_out15(tl_x, (y+=10), "Use SRAM savestates        %s", "OFF");\r
        gp2x_text_out15(tl_x, (y+=10), "Confirm savestate          %s", strssconfirm);\r
@@ -873,18 +949,20 @@ static int menu_loop_options(void)
                        switch (menu_sel) {\r
                                case  1: Settings.showfps = !Settings.showfps; break;\r
                                //case  6: Settings. = !Settings.showfps; break;\r
-                               //case 16: amenu_loop_options();    break;\r
-                               case 17: // done (update and write)\r
-                                       //if (emu_WriteConfig(0)) strcpy(menuErrorMsg, "config saved");\r
-                                       //else strcpy(menuErrorMsg, "failed to write config");\r
+                               //case 10: amenu_loop_options();    break;\r
+                               case 11: // done (update and write)\r
+                                       gp2x_cpuclock_update();\r
+                                       SaveConfig(NULL);\r
                                        return 1;\r
-                               case 18: // done (update and write for current game)\r
-                                       //if (emu_WriteConfig(1)) strcpy(menuErrorMsg, "config saved");\r
-                                       //else strcpy(menuErrorMsg, "failed to write config");\r
+                               case 12: // done (update and write for current game)\r
+                                       gp2x_cpuclock_update();\r
+                                       if (lastLoadedGameName[0])\r
+                                               SaveConfig(lastLoadedGameName);\r
                                        return 1;\r
                        }\r
                }\r
                if(inp & (GP2X_X|GP2X_A)) {\r
+                       gp2x_cpuclock_update();\r
                        return 0;  // done (update, no write)\r
                }\r
                if(inp & (GP2X_LEFT|GP2X_RIGHT)) { // multi choise\r
@@ -902,11 +980,11 @@ static int menu_loop_options(void)
 */\r
                                case  5: int_incdec(&Settings.region_force,   (inp & GP2X_LEFT) ? -1 : 1, 0, 2); break;\r
                                case  7: int_incdec(&Settings.sstate_confirm, (inp & GP2X_LEFT) ? -1 : 1, 0, 3); break;\r
-                               //case  8: int_incdec(&Settings., (inp & GP2X_LEFT) ? -1 : 1, 0, 9); break;\r
-                               case 14:\r
+                               case  8: int_incdec(&CurrentState,            (inp & GP2X_LEFT) ? -1 : 1, 0, 9); break;\r
+                               case  9:\r
                                        while ((inp = gp2x_joystick_read(1)) & (GP2X_LEFT|GP2X_RIGHT)) {\r
                                                Settings.cpuclock += (inp & GP2X_LEFT) ? -1 : 1;\r
-                                               if (Settings.cpuclock < 1) Settings.cpuclock = 1;\r
+                                               if (Settings.cpuclock < 0) Settings.cpuclock = 0; // 0 ~ do not change\r
                                                draw_menu_options(menu_sel);\r
                                                usleep(50*1000);\r
                                        }\r
@@ -920,8 +998,7 @@ static int menu_loop_options(void)
 \r
 static void draw_menu_credits(void)\r
 {\r
-       int tl_x = 15, tl_y = 70, y;\r
-       //memset(gp2x_screen, 0, 320*240);\r
+       //int tl_x = 15, tl_y = 70;\r
        gp2x_fceu_copy_bg();\r
 \r
        // TODO\r
@@ -934,7 +1011,7 @@ static void draw_menu_credits(void)
 \r
 static void draw_menu_root(int menu_sel)\r
 {\r
-       int tl_x = 70, tl_y = 70, y;\r
+       int tl_x = 30, tl_y = 128, y;\r
        gp2x_fceu_copy_bg();\r
 \r
        y = tl_y;\r
@@ -947,8 +1024,8 @@ static void draw_menu_root(int menu_sel)
                y += 30;\r
        }\r
        gp2x_text_out15(tl_x, (y+=10), "Load new ROM");\r
-       gp2x_text_out15(tl_x, (y+=10), "Change options");\r
-       gp2x_text_out15(tl_x, (y+=10), "Configure controls");\r
+       gp2x_text_out15(tl_x, (y+=10), "Options");\r
+       gp2x_text_out15(tl_x, (y+=10), "Controls");\r
        gp2x_text_out15(tl_x, (y+=10), "Credits");\r
        gp2x_text_out15(tl_x, (y+=10), "Exit");\r
 // TODO\r
@@ -958,14 +1035,20 @@ static void draw_menu_root(int menu_sel)
        // draw cursor\r
        gp2x_text_out15(tl_x - 16, tl_y + menu_sel*10, ">");\r
        // error\r
-       if (menuErrorMsg[0]) gp2x_text_out15(5, 226, menuErrorMsg);\r
+       if (menuErrorMsg[0]) gp2x_text_out15(1, 230, menuErrorMsg);\r
+       else {\r
+               char vstr[16];\r
+               sprintf(vstr, "v" GP2X_PORT_VERSION " r%i", GP2X_PORT_REV);\r
+               gp2x_text_out15(320-strlen(vstr)*8-1, 230, vstr);\r
+       }\r
        gp2x_video_flip();\r
 }\r
 \r
 \r
 static int menu_loop_root(void)\r
 {\r
-       int ret, menu_sel = 4, menu_sel_max = 8, menu_sel_min = 4;\r
+       int ret, menu_sel_max = 8, menu_sel_min = 4;\r
+       static int menu_sel = 4;\r
        unsigned long inp = 0;\r
        char curr_path[PATH_MAX], *selfname;\r
        FILE *tstf;\r
@@ -981,8 +1064,10 @@ static int menu_loop_root(void)
                getcwd(curr_path, PATH_MAX);\r
        }\r
 \r
-       if (fceugi) menu_sel = menu_sel_min = 0;\r
+       if (fceugi) menu_sel_min = 0;\r
 // TODO        if (PicoPatches) menu_sel_max = 9;\r
+       if (menu_sel < menu_sel_min || menu_sel > menu_sel_max)\r
+               menu_sel = menu_sel_min;\r
 \r
        /* make sure action buttons are not pressed on entering menu */\r
        draw_menu_root(menu_sel);\r
@@ -1014,6 +1099,7 @@ static int menu_loop_root(void)
                                        if (fceugi) {\r
                                                /*if(savestate_menu_loop(0))\r
                                                        continue;*/\r
+                                               FCEUI_SaveState();\r
                                                return 0;\r
                                        }\r
                                        break;\r
@@ -1021,11 +1107,14 @@ static int menu_loop_root(void)
                                        if (fceugi) {\r
                                                /*if(savestate_menu_loop(1))\r
                                                        continue;*/\r
+                                               FCEUI_LoadState();\r
                                                return 0;\r
                                        }\r
                                        break;\r
                                case 3: // reset game\r
                                        if (fceugi) {\r
+                                               FCEU_DoSimpleCommand(FCEUNPCMD_RESET);\r
+                                               Exit = 0;\r
                                                return 0;\r
                                        }\r
                                        break;\r
@@ -1041,7 +1130,7 @@ static int menu_loop_root(void)
                                        if (ret == 1) continue; // status update\r
                                        break;\r
                                case 6: // controls\r
-                                       // TODO kc_sel_loop();\r
+                                       kc_sel_loop();\r
                                        break;\r
                                case 7: // credits\r
                                        draw_menu_credits();\r