GameGenie fixed
[fceu.git] / fce.c
diff --git a/fce.c b/fce.c
index d3a0f61..35d7209 100644 (file)
--- a/fce.c
+++ b/fce.c
@@ -203,6 +203,9 @@ void FlushGenieRW(void)
    ARead[x+0x8000]=AReadG[x];
    BWrite[x+0x8000]=BWriteG[x];
   }
+#ifdef ASM_6502
+  GenieSetPages(1);
+#endif
   free(AReadG);
   free(BWriteG);
   AReadG=0;
@@ -586,7 +589,7 @@ static void Loop6502(void)
         #endif
          if(ScreenON)
          {
-          if(scanline>=FSettings.FirstSLine && scanline<=Settings.LastSLine)
+          if(scanline>=FSettings.FirstSLine && scanline<=FSettings.LastSLine)
            BGRender(target);
           else
           {
@@ -1187,7 +1190,7 @@ void FCEU_ResetVidSys(void)
   FSettings.FirstSLine=FSettings.UsrFirstSLine[0];
   FSettings.LastSLine=FSettings.UsrLastSLine[0];
  }
- printf("PAL = %i\n", PAL);
+ printf("ResetVidSys: PAL = %i\n", PAL);
  SetSoundVariables();
 }
 
@@ -1425,6 +1428,18 @@ void ResetNES(void)
         X6502_Reset();
 }
 
+static void FCEU_MemoryRand(uint8 *ptr, uint32 size)
+{
+ int x=0;
+ while(size)
+ {
+  *ptr=(x&4)?0xFF:0x00;
+  x++;
+  size--;
+  ptr++;
+ }
+}
+
 void PowerNES(void)
 {
         if(!GameLoaded) return;
@@ -1434,12 +1449,20 @@ void PowerNES(void)
 
         GeniePower();
 
+#ifndef DEBUG_ASM_6502
+        FCEU_MemoryRand(RAM,0x800);
+#else
         memset(RAM,0x00,0x800);
+#endif
         ResetMapping();
        GameInterface(GI_POWER);
         PowerSound();
        PowerPPU();
        timestampbase=0;
+#ifdef ASM_6502
+       if (geniestage)
+        GenieSetPages(0);
+#endif
        X6502_Power();
 }