always fill on blanking
[fceu.git] / fce.c
diff --git a/fce.c b/fce.c
index a21e5f5..78a75b6 100644 (file)
--- a/fce.c
+++ b/fce.c
@@ -56,8 +56,8 @@
 
 #include        "dprintf.h"
 
-#ifdef GP2X
-#include       "drivers/gp2x/asmutils.h"
+#ifdef __arm__
+#include       "drivers/arm/asmutils.h"
 #endif
 
 #define Pal     (PALRAM)
@@ -112,7 +112,9 @@ static writefunc *BWriteG;
 static int RWWrap=0;
 
 #ifdef ASM_6502
-#ifndef DEBUG_ASM_6502
+#ifdef DEBUG_ASM_6502
+extern uint8  nes_internal_ram[0x800];
+#else
 static void asmcpu_update(int32 cycles)
 {
  // some code from x6502.c
@@ -158,6 +160,10 @@ void asmcpu_unpack(void)
        nes_registers[4]|= X.P & 0x5d;
        nes_registers[5] = X.P << 24; // N
        if (!(X.P&0x02)) nes_registers[5] |= 1; // Z
+
+#ifdef DEBUG_ASM_6502
+       memcpy(nes_internal_ram, RAM, 0x800);
+#endif
 }
 
 void asmcpu_pack(void)
@@ -184,6 +190,7 @@ DECLFW(BNull)
 
 DECLFR(ANull)
 {
+ //printf("open [%04x] %02x @ %04x (%04x)\n", A, X.DB, X.PC, X.PC&0x7ff);
  return(X.DB);
 }
 
@@ -624,7 +631,14 @@ static void LineUpdate(uint8 *target)
         return;
        }
 
-       if(scanline < FSettings.FirstSLine || scanline > FSettings.LastSLine)
+       if(!ScreenON)
+       {
+         tem=Pal[0]|0x40;
+         tem|=tem << 8;
+         tem|=tem << 16;
+         FCEU_dwmemset(target,tem,256);
+       }
+       else if(scanline < FSettings.FirstSLine || scanline > FSettings.LastSLine)
        {
           if(PPU_hook)
            PRefreshLine();
@@ -633,17 +647,7 @@ static void LineUpdate(uint8 *target)
        }
        else
        {
-        if(ScreenON)
-        {
-          BGRender(target);
-        }
-        else
-        {
-          tem=Pal[0]|0x40;
-          tem|=tem << 8;
-          tem|=tem << 16;
-          FCEU_dwmemset(target,tem,256);
-        }
+        BGRender(target);
        }
 
         if(InputScanlineHook)
@@ -653,7 +657,7 @@ static void LineUpdate(uint8 *target)
 
 static void LineUpdateEnd(uint8 *target)
 {
-#ifdef GP2X
+#ifdef __arm__
  if(ScreenON || SpriteON)  // Yes, very el-cheapo.
  {
   if(PPU[1]&0x01)
@@ -1541,6 +1545,7 @@ void PowerNES(void)
         FCEU_MemoryRand(RAM,0x800);
 #else
         memset(RAM,0x00,0x800);
+       memset(nes_internal_ram,0x00,0x800);
 #endif
         ResetMapping();
         PowerSound();