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bugfixes, r171 release
[fceu.git]
/
fce.c
diff --git
a/fce.c
b/fce.c
index
19d2be4
..
a21e5f5
100644
(file)
--- a/
fce.c
+++ b/
fce.c
@@
-49,6
+49,7
@@
#include "file.h"
#include "crc32.h"
#include "ppu.h"
#include "file.h"
#include "crc32.h"
#include "ppu.h"
+#include "ppu098.h"
#include "palette.h"
#include "movie.h"
#include "palette.h"
#include "movie.h"
@@
-111,6
+112,7
@@
static writefunc *BWriteG;
static int RWWrap=0;
#ifdef ASM_6502
static int RWWrap=0;
#ifdef ASM_6502
+#ifndef DEBUG_ASM_6502
static void asmcpu_update(int32 cycles)
{
// some code from x6502.c
static void asmcpu_update(int32 cycles)
{
// some code from x6502.c
@@
-136,6
+138,7
@@
static void asmcpu_update(int32 cycles)
}
}
}
}
}
}
+#endif
void asmcpu_unpack(void)
{
void asmcpu_unpack(void)
{
@@
-1267,7
+1270,6
@@
static void EmLoop(void);
int use098code = 0;
void (*ResetNES)(void) = 0;
int use098code = 0;
void (*ResetNES)(void) = 0;
-void (*PowerNES)(void) = 0;
void (*FCEUI_Emulate)(void) = 0;
void FCEUI_SetEmuMode(int is_new)
void (*FCEUI_Emulate)(void) = 0;
void FCEUI_SetEmuMode(int is_new)
@@
-1276,13
+1278,11
@@
void FCEUI_SetEmuMode(int is_new)
if (is_new)
{
ResetNES=ResetNES098;
if (is_new)
{
ResetNES=ResetNES098;
- PowerNES=PowerNES098;
FCEUI_Emulate=FCEUI_Emulate098;
}
else
{
ResetNES=ResetNES081;
FCEUI_Emulate=FCEUI_Emulate098;
}
else
{
ResetNES=ResetNES081;
- PowerNES=PowerNES081;
FCEUI_Emulate=EmLoop;
}
}
FCEUI_Emulate=EmLoop;
}
}
@@
-1514,6
+1514,7
@@
void ResetNES081(void)
X6502_Reset();
}
X6502_Reset();
}
+#ifndef DEBUG_ASM_6502
static void FCEU_MemoryRand(uint8 *ptr, uint32 size)
{
int x=0;
static void FCEU_MemoryRand(uint8 *ptr, uint32 size)
{
int x=0;
@@
-1525,8
+1526,9
@@
static void FCEU_MemoryRand(uint8 *ptr, uint32 size)
ptr++;
}
}
ptr++;
}
}
+#endif
-void PowerNES
081
(void)
+void PowerNES(void)
{
if(!GameLoaded) return;
{
if(!GameLoaded) return;
@@
-1543,6
+1545,13
@@
void PowerNES081(void)
ResetMapping();
PowerSound();
PowerPPU();
ResetMapping();
PowerSound();
PowerPPU();
+
+ if (use098code)
+ FCEUPPU_Power();
+
+ /* Have the external game hardware "powered" after the internal NES stuff.
+ Needed for the NSF code and VS System code.
+ */
GameInterface(GI_POWER, 0);
if(FCEUGameInfo.type==GIT_VSUNI)
FCEU_VSUniPower();
GameInterface(GI_POWER, 0);
if(FCEUGameInfo.type==GIT_VSUNI)
FCEU_VSUniPower();