palette change to reflect .15 code
[fceu.git] / fce.c
diff --git a/fce.c b/fce.c
index 561661a..d3a0f61 100644 (file)
--- a/fce.c
+++ b/fce.c
 #include       "crc32.h"
 #include        "ppu.h"
 
+#include        "palette.h"
 #include        "movie.h"
 
 #include        "dprintf.h"
 
+#ifdef GP2X
+#include       "drivers/gp2x/asmutils.h"
+#endif
+
 #define Pal     (PALRAM)
 
 
@@ -97,7 +102,7 @@ void (*GameInterface)(int h);
 void FP_FASTAPASS(1) (*PPU_hook)(uint32 A);
 
 void (*GameStateRestore)(int version);
-void (*GameHBIRQHook)(void);
+void (*GameHBIRQHook)(void), (*GameHBIRQHook2)(void);
 
 readfunc ARead[0x10000];
 writefunc BWrite[0x10000];
@@ -353,7 +358,7 @@ static DECLFR(A2002)
                         vtoggle=0;
                         PPU_status&=0x7F;
                         PPUGenLatch=ret;
-                       dprintf("r [2002] %02x",ret);
+                       //dprintf("r [2002] %02x",ret);
                         return ret;
 }
 
@@ -581,7 +586,7 @@ static void Loop6502(void)
         #endif
          if(ScreenON)
          {
-          if(scanline>=FSettings.FirstSLine && scanline<=FSettings.LastSLine)
+          if(scanline>=FSettings.FirstSLine && scanline<=Settings.LastSLine)
            BGRender(target);
           else
           {
@@ -609,17 +614,24 @@ static void Loop6502(void)
           for(x=63;x>=0;x--)
            ((uint32 *)target)[x]=((uint32*)target)[x]&0xF0F0F0F0;
          }
+#ifdef GP2X
+          if((PPU[1]>>5)==0x7) block_or(target, 256, 0xc0);
+          else if(PPU[1]&0xE0) block_andor(target, 256, 0x3f, 0x40);
+          else                 block_andor(target, 256, 0x3f, 0x80);
+#else
           if((PPU[1]>>5)==0x7)
            for(x=63;x>=0;x--)
-            ((uint32 *)target)[x]=(((uint32*)target)[x]&0x3f3f3f3f)|0x40404040;
+            ((uint32 *)target)[x]=(((uint32*)target)[x])|0xc0c0c0c0;
           else if(PPU[1]&0xE0)
            for(x=63;x>=0;x--)
-            ((uint32 *)target)[x]=((uint32*)target)[x]|0xC0C0C0C0;
+            ((uint32 *)target)[x]=(((uint32*)target)[x]&0x3f3f3f3f)|0x40404040;
           else
             for(x=63;x>=0;x--)
-             ((uint32 *)target)[x]=((uint32*)target)[x]&0x3f3f3f3f;
-         FCEU_dwmemset(target-  8,0x3f3f3f3f,8);
-         FCEU_dwmemset(target+256,0x3f3f3f3f,8);
+             ((uint32 *)target)[x]=(((uint32*)target)[x]&0x3f3f3f3f)|0x80808080;
+#endif
+         // black borders
+         ((uint32 *)target)[-2]=((uint32 *)target)[-1]=0;
+         ((uint32 *)target)[64]=((uint32 *)target)[65]=0;
         #ifdef FRAMESKIP
         }
         #endif
@@ -959,7 +971,7 @@ static void DoHBlank(void)
 {
  if(ScreenON || SpriteON)
   FetchSpriteData();
- if(GameHBIRQHook && (ScreenON || SpriteON))
+ if(GameHBIRQHook && (ScreenON || SpriteON) && ((PPU[0]&0x38)!=0x18))
  {
   X6502_Run(6);
   Fixit2();
@@ -973,10 +985,13 @@ static void DoHBlank(void)
   Fixit2();
   X6502_Run(85-6-16);
  }
+ if(GameHBIRQHook2 && (ScreenON || SpriteON))
+  GameHBIRQHook2();
  //PPU_hook(0,-1);
  //fprintf(stderr,"%3d: $%04x\n",scanline,RefreshAddr);
  scanline++;
- ResetRL();
+ if (scanline<240)
+  ResetRL();
  X6502_Run(16);
 }
 
@@ -1029,7 +1044,7 @@ void CloseGame(void)
  if(GameLoaded)
  {
   if(FCEUGameInfo.type!=GIT_NSF)
-   FlushGameCheats();
+   FCEU_FlushGameCheats(0,0);
   #ifdef NETWORK
   if(FSettings.NetworkPlay) KillNetplay();
   #endif
@@ -1044,7 +1059,7 @@ void ResetGameLoaded(void)
         if(GameLoaded) CloseGame();
         GameStateRestore=0;
         PPU_hook=0;
-        GameHBIRQHook=0;
+        GameHBIRQHook=GameHBIRQHook2=0;
        GameExpSound.Fill=0;
        GameExpSound.RChange=0;
         if(GameExpSound.Kill)
@@ -1063,6 +1078,10 @@ void ResetGameLoaded(void)
 }
 
 char lastLoadedGameName [2048];
+int UNIFLoad(const char *name, int fp);
+int iNESLoad(const char *name, int fp);
+int FDSLoad(const char *name, int fp);
+int NSFLoad(int fp);
 
 FCEUGI *FCEUI_LoadGame(char *name)
 {
@@ -1132,8 +1151,8 @@ FCEUGI *FCEUI_LoadGame(char *name)
         SaveStateRefresh();
         if(FCEUGameInfo.type!=GIT_NSF)
         {
-         LoadGamePalette();
-         LoadGameCheats();
+        FCEU_LoadGamePalette();
+         FCEU_LoadGameCheats(0);
         }
 
        FCEU_ResetPalette();
@@ -1180,14 +1199,17 @@ int FCEUI_Initialize(void)
        FSettings.UsrFirstSLine[0]=8;
        FSettings.UsrFirstSLine[1]=0;
         FSettings.UsrLastSLine[0]=FSettings.UsrLastSLine[1]=239;
-       FSettings.SoundVolume=65535;    // 100%
+       FSettings.SoundVolume=100;
         return 1;
 }
 
+void MMC5_hb(int);     /* Ugh ugh ugh. */
 static INLINE void Thingo(void)
 {
    Loop6502();
 
+   if(MMC5Hack && (ScreenON || SpriteON)) MMC5_hb(scanline);
+
    // check: Battletoads & Double Dragon
    if(tosprite>=256)
    {
@@ -1209,21 +1231,20 @@ void EmLoop(void)
 {
  for(;;)
  {
+  int x;
   uint32 scanlines_per_frame = PAL ? 312 : 262;
   UpdateInput();
-  ApplyPeriodicCheats();
+  FCEU_ApplyPeriodicCheats();
 
   // FCEUPPU_Loop:
   if(ppudead) /* Needed for Knight Rider, possibly others. */
   {
-   memset(XBuf, 0x80, 256*240);
+   //memset(XBuf, 0, 320*240);
    X6502_Run(scanlines_per_frame*(256+85));
    ppudead--;
    goto update;
   }
-       //extern int asdc;
-       //printf("asdc: %i\n", asdc);
-       //asdc=0;
+
   X6502_Run(256+85);
 
   PPU[2]|=0x80;
@@ -1236,7 +1257,7 @@ void EmLoop(void)
                                   of this delay.
                                */
   if(FCEUGameInfo.type==GIT_NSF)
-   TriggerNMINSF();
+   DoNSFFrame();
   else if(VBlankON)
    TriggerNMI();
 
@@ -1249,14 +1270,19 @@ void EmLoop(void)
      X6502_Run(256+85);
   }
   // X6502_Run((scanlines_per_frame-242)*(256+85)-12);
-
   PPU_status&=0x1f;
-
   X6502_Run(256);
+
   {
    if(ScreenON || SpriteON)
+   {
     if(GameHBIRQHook)
      GameHBIRQHook();
+     if(PPU_hook)
+      for(x=0;x<42;x++) {PPU_hook(0x2000); PPU_hook(0);} // ugh
+    if(GameHBIRQHook2)
+     GameHBIRQHook2();
+   }
 
    X6502_Run(85-16);
 
@@ -1273,7 +1299,9 @@ void EmLoop(void)
 
   if(FCEUGameInfo.type==GIT_NSF)
   {
-   X6502_Run((256+85)*240);
+   // run scanlines for asm core to fuction
+   for(scanline=0;scanline<240;scanline++)
+    X6502_Run(256+85);
   }
   else
   {
@@ -1286,6 +1314,7 @@ void EmLoop(void)
     deempcnt[deemp]++;
     Thingo();
    }
+   if(MMC5Hack && (ScreenON || SpriteON)) MMC5_hb(scanline);
    for(x=1,max=0,maxref=0;x<7;x++)
    {
     if(deempcnt[x]>max)
@@ -1295,8 +1324,6 @@ void EmLoop(void)
     }
     deempcnt[x]=0;
    }
-   //FCEU_DispMessage("%2x:%2x:%2x:%2x:%2x:%2x:%2x:%2x %d",deempcnt[0],deempcnt[1],deempcnt[2],deempcnt[3],deempcnt[4],deempcnt[5],deempcnt[6],deempcnt[7],maxref);
-   //memset(deempcnt,0,sizeof(deempcnt));
    SetNESDeemph(maxref,0);
   }
 
@@ -1391,7 +1418,7 @@ static void PowerPPU(void)
 
 void ResetNES(void)
 {
-        if(!GameLoaded || (FCEUGameInfo.type==GIT_NSF)) return;
+        if(!GameLoaded) return;
         GameInterface(GI_RESETM2);
         ResetSound();
         ResetPPU();
@@ -1416,3 +1443,26 @@ void PowerNES(void)
        X6502_Power();
 }
 
+
+/* savestate stuff */
+uint16 TempAddrT,RefreshAddrT;
+
+SFORMAT FCEUPPU_STATEINFO[]={
+ { NTARAM, 0x800, "NTAR"},
+ { PALRAM, 0x20, "PRAM"},
+ { SPRAM, 0x100, "SPRA"},
+ { PPU, 0x4, "PPUR"},
+ { &XOffset, 1, "XOFF"},
+ { &vtoggle, 1, "VTOG"},
+ { &RefreshAddrT, 2|RLSB, "RADD"},
+ { &TempAddrT, 2|RLSB, "TADD"},
+ { &VRAMBuffer, 1, "VBUF"},
+ { &PPUGenLatch, 1, "PGEN"},
+ // from 0.98.15
+ { &kook, 1, "KOOK"},
+ { &ppudead, 1, "DEAD"},
+ { &PPUSPL, 1, "PSPL"},
+ { 0 }
+ };
+
+