#include "fce.h"
#include "fceu098.h"
#include "sound.h"
-#include "svga.h"
+#include "svga.h"
#include "netplay.h"
#include "general.h"
#include "endian.h"
static int RWWrap=0;
#ifdef ASM_6502
+#ifndef DEBUG_ASM_6502
static void asmcpu_update(int32 cycles)
{
// some code from x6502.c
}
}
}
+#endif
void asmcpu_unpack(void)
{
static void EmLoop(void);
+int use098code = 0;
void (*ResetNES)(void) = 0;
void (*PowerNES)(void) = 0;
void (*FCEUI_Emulate)(void) = 0;
void FCEUI_SetEmuMode(int is_new)
{
+ use098code = is_new;
if (is_new)
{
ResetNES=ResetNES098;
if(ppudead) /* Needed for Knight Rider, possibly others. */
{
//memset(XBuf, 0, 320*240);
- X6502_Run(scanlines_per_frame*(256+85));
+ //X6502_Run(scanlines_per_frame*(256+85));
+ int lines;
+ for (lines=scanlines_per_frame;lines;lines--)
+ X6502_Run(256+85);
ppudead--;
goto update;
}
X6502_Reset();
}
+#ifndef DEBUG_ASM_6502
static void FCEU_MemoryRand(uint8 *ptr, uint32 size)
{
int x=0;
ptr++;
}
}
+#endif
void PowerNES081(void)
{