more opt. in sound.c, vol incresed
[fceu.git] / fce.c
diff --git a/fce.c b/fce.c
index d3a0f61..fb28572 100644 (file)
--- a/fce.c
+++ b/fce.c
@@ -203,6 +203,9 @@ void FlushGenieRW(void)
    ARead[x+0x8000]=AReadG[x];
    BWrite[x+0x8000]=BWriteG[x];
   }
+#ifdef ASM_6502
+  GenieSetPages(1);
+#endif
   free(AReadG);
   free(BWriteG);
   AReadG=0;
@@ -559,7 +562,6 @@ void BGRender(uint8 *target)
 }
 
 #ifdef FRAMESKIP
-int FSkip_setting=-1; // auto
 int FSkip=0;
 void FCEUI_FrameSkip(int x)
 {
@@ -586,7 +588,7 @@ static void Loop6502(void)
         #endif
          if(ScreenON)
          {
-          if(scanline>=FSettings.FirstSLine && scanline<=Settings.LastSLine)
+          if(scanline>=FSettings.FirstSLine && scanline<=FSettings.LastSLine)
            BGRender(target);
           else
           {
@@ -1078,6 +1080,7 @@ void ResetGameLoaded(void)
 }
 
 char lastLoadedGameName [2048];
+int LoadGameLastError = 0;
 int UNIFLoad(const char *name, int fp);
 int iNESLoad(const char *name, int fp);
 int FDSLoad(const char *name, int fp);
@@ -1089,7 +1092,8 @@ FCEUGI *FCEUI_LoadGame(char *name)
        int have_movie = 0;
         int fp;
 
-        Exit=1;
+        //Exit=1;
+       LoadGameLastError = 0;
         ResetGameLoaded();
 
        strncpy(name2, name, sizeof(name2));
@@ -1099,6 +1103,7 @@ FCEUGI *FCEUI_LoadGame(char *name)
        if(!fp)
         {
         FCEU_PrintError("Error opening \"%s\"!",name);
+        LoadGameLastError = 1;
         return 0;
        }
 
@@ -1111,16 +1116,17 @@ FCEUGI *FCEUI_LoadGame(char *name)
          FCEU_fclose(fp);
          *p = 0;
          fp=FCEU_fopen(name2,"rb");
+         if (!fp && p - name2 > 2)  p[-2] = 0;
+         fp=FCEU_fopen(name2,"rb");
          if (!fp) {
           printf("no ROM for movie\n");
+          LoadGameLastError = 2;
           return 0;
          }
          have_movie = 1;
         }
        }
 
-       strcpy(lastLoadedGameName, name2);
-
         GetFileBase(name2);
         if(iNESLoad(name2,fp))
          goto endlseq;
@@ -1133,6 +1139,8 @@ FCEUGI *FCEUI_LoadGame(char *name)
 
         FCEU_PrintError("An error occurred while loading the file.");
         FCEU_fclose(fp);
+       // format handlers may set LoadGameLastError themselves.
+       if (LoadGameLastError == 0) LoadGameLastError = 3;
         return 0;
 
         endlseq:
@@ -1160,6 +1168,9 @@ FCEUGI *FCEUI_LoadGame(char *name)
 
        if (have_movie)
                FCEUI_LoadMovie(name, 1);
+
+       strcpy(lastLoadedGameName, name2);
+
         return(&FCEUGameInfo);
 }
 
@@ -1187,7 +1198,7 @@ void FCEU_ResetVidSys(void)
   FSettings.FirstSLine=FSettings.UsrFirstSLine[0];
   FSettings.LastSLine=FSettings.UsrLastSLine[0];
  }
- printf("PAL = %i\n", PAL);
+ printf("ResetVidSys: PAL = %i\n", PAL);
  SetSoundVariables();
 }
 
@@ -1353,7 +1364,7 @@ update:
 
   if(Exit)
   {
-   CloseGame();
+   //CloseGame();
    break;
   }
 
@@ -1425,6 +1436,18 @@ void ResetNES(void)
         X6502_Reset();
 }
 
+static void FCEU_MemoryRand(uint8 *ptr, uint32 size)
+{
+ int x=0;
+ while(size)
+ {
+  *ptr=(x&4)?0xFF:0x00;
+  x++;
+  size--;
+  ptr++;
+ }
+}
+
 void PowerNES(void)
 {
         if(!GameLoaded) return;
@@ -1434,12 +1457,20 @@ void PowerNES(void)
 
         GeniePower();
 
+#ifndef DEBUG_ASM_6502
+        FCEU_MemoryRand(RAM,0x800);
+#else
         memset(RAM,0x00,0x800);
+#endif
         ResetMapping();
        GameInterface(GI_POWER);
         PowerSound();
        PowerPPU();
        timestampbase=0;
+#ifdef ASM_6502
+       if (geniestage)
+        GenieSetPages(0);
+#endif
        X6502_Power();
 }