098 renderer added
[fceu.git] / fceu098.c
diff --git a/fceu098.c b/fceu098.c
new file mode 100644 (file)
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+++ b/fceu098.c
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+/* FCE Ultra - NES/Famicom Emulator
+ *
+ * Copyright notice for this file:
+ *  Copyright (C) 2003 Xodnizel
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+
+#include       <stdio.h>
+
+#include       "types.h"
+#include       "fce.h"
+#include       "ppu098.h"
+#include       "sound.h"
+#include       "input.h"
+#include       "cart.h"
+#include       "cheat.h"
+#include       "x6502.h"
+#include       "video.h"
+#include       "svga.h"
+
+
+int FCEUI_Initialize098(void)
+{
+       FCEUPPU_Init();
+        return 1;
+}
+
+
+#ifdef FRAMESKIP
+extern int FSkip;
+#endif
+
+void FCEUI_Emulate098(void)
+{
+ for(;;)
+ {
+  int ssize;
+
+  UpdateInput();
+  if(geniestage!=1) FCEU_ApplyPeriodicCheats();
+  FCEUPPU_Loop(FSkip);
+
+  if(Exit)
+  {
+   break;
+  }
+
+  ssize=FlushEmulateSound(); // TODO 098?
+
+  timestampbase += timestamp;
+  timestamp = 0;
+
+  #ifdef FRAMESKIP
+  if(FSkip)
+  {
+   FCEU_PutImageDummy();
+   FSkip--;
+   FCEUD_Update(0,WaveFinalMono,ssize);
+  }
+  else
+  #endif
+  {
+   FCEU_PutImage();
+   FCEUD_Update(XBuf+8,WaveFinalMono,ssize);
+  }
+ } // for
+}
+
+
+void ResetNES098(void)
+{
+ ResetNES081();
+//TODO FCEUSND_Reset();
+ FCEUPPU_Reset();
+}
+
+
+void PowerNES098(void)
+{
+ PowerNES081();
+//TODO FCEUSND_Power();
+ FCEUPPU_Power();
+}
+