continue with pandora port
[fceu.git] / sound.c
diff --git a/sound.c b/sound.c
index 61c8fcd..f95b050 100644 (file)
--- a/sound.c
+++ b/sound.c
@@ -25,7 +25,7 @@
 /*******  routines.  A few ideas were inspired         */
 /*******  by code from Marat Fayzullin's EMUlib                */
 /*******                                               */
-/********************************************************/             
+/********************************************************/
 
 #include <stdlib.h>
 #include <stdio.h>
 #include "svga.h"
 #include "sound.h"
 
-uint32 soundtsinc;
-uint32 soundtsi;
-
-uint32 Wave[2048];
-int32 WaveFinal[2048];
-int16 WaveFinalMono[2048];
+uint32 Wave[2048+512];
+int16 WaveFinalMono[2048+512];
 
-EXPSOUND GameExpSound={0,0,0};
+EXPSOUND GameExpSound={0,0,0,0,0,0};
 
 uint8 trimode=0;
 uint8 tricoop=0;
@@ -56,13 +52,15 @@ uint8 decvolume[3];
 uint8 realvolume[3];
 
 static int32 count[5];
-static int64 sqacc[2]={0,0};
+static int32 sqacc[2]={0,0};
 uint8 sqnon=0;
 
+uint32 soundtsoffs=0;
+
 #undef printf
 uint16 nreg;
-int32 lengthcount[4]; 
+
+static int32 lengthcount[4];
 
 extern int soundvol;
 
@@ -80,7 +78,10 @@ static const uint32 SNoiseFreqTable[0x10]=
 };
 static uint32 NoiseFreqTable[0x10];
 
-int64 nesincsizeLL;
+int32 nesincsize;
+uint32 soundtsinc;
+uint32 soundtsi;
+
 
 static const uint8 NTSCPCMTable[0x10]=
 {
@@ -102,22 +103,22 @@ uint32 PSG_base;
 // $4013        -        Size register:  Size in bytes = (V+1)*64
 
 
-static int64 PCMacc=0;
+static int32 PCMacc=0;
 static int PCMfreq;
 int32 PCMIRQCount;
 uint8 PCMBitIndex=0;
 uint32 PCMAddressIndex=0;
 int32 PCMSizeIndex=0;
-uint8 PCMBuffer=0; 
+uint8 PCMBuffer=0;
 int vdis=0;
 
-static void Dummyfunc(void) {};
+static void Dummyfunc(int end) {};
 
-static void (*DoNoise)(void)=Dummyfunc;
-static void (*DoTriangle)(void)=Dummyfunc;
-static void (*DoPCM)(void)=Dummyfunc;
-static void (*DoSQ1)(void)=Dummyfunc;
-static void (*DoSQ2)(void)=Dummyfunc;
+static void (*DoNoise)(int end)=Dummyfunc;
+static void (*DoTriangle)(int end)=Dummyfunc;
+static void (*DoPCM)(int end)=Dummyfunc;
+static void (*DoSQ1)(int end)=Dummyfunc;
+static void (*DoSQ2)(int end)=Dummyfunc;
 
 static void CalcDPCMIRQ(void)
 {
@@ -131,9 +132,9 @@ static void CalcDPCMIRQ(void)
   freq=(NTSCPCMTable[PSG[0x10]&0xF]<<4);
 
  cycles=(((PSG[0x13]<<4)+1));
- cycles*=freq/14; 
+ cycles*=freq/14;
  honk=((PSG[0x13]<<4)+1)*freq;
- honk-=cycles; 
+ honk-=cycles;
  //if(PAL) honk/=107;
  //else honk/=(double)113.66666666;
  PCMIRQCount=honk*48;
@@ -144,15 +145,15 @@ static void CalcDPCMIRQ(void)
 
 static void PrepDPCM()
 {
- PCMAddressIndex=0x4000+(PSG[0x12]<<6); 
+ PCMAddressIndex=0x4000+(PSG[0x12]<<6);
  PCMSizeIndex=(PSG[0x13]<<4)+1;
- PCMBitIndex=0;  
+ PCMBitIndex=0;
  //PCMBuffer=ARead[0x8000+PCMAddressIndex](0x8000+PCMAddressIndex);
  if(PAL)
   PCMfreq=PALPCMTable[PSG[0x10]&0xF];
  else
   PCMfreq=NTSCPCMTable[PSG[0x10]&0xF];
- PCMacc=(int64)PCMfreq<<50;
+ PCMacc=PCMfreq<<18;
 }
 
 uint8 sweepon[2]={0,0};
@@ -185,7 +186,7 @@ static int FASTAPASS(2) CheckFreq(uint32 cf, uint8 sr)
 
 static DECLFW(Write0x11)
 {
- DoPCM();
+ DoPCM(0);
  PSG[0x11]=V&0x7F;
 }
 
@@ -194,12 +195,12 @@ static uint8 DutyCount[2]={0,0};
 static DECLFW(Write_PSG)
 {
  //if((A>=0x4004 && A<=0x4007) || A==0x4015)
-  //printf("$%04x:$%02x, %d\n",A,V,timestamp);
+  //printf("$%04x:$%02x, %d\n",A,V,SOUNDTS);
  A&=0x1f;
  switch(A)
  {
   case 0x0:
-           DoSQ1();
+           DoSQ1(0);
            if(V&0x10)
             realvolume[0]=V&0xF;
            break;
@@ -207,16 +208,16 @@ static DECLFW(Write_PSG)
            sweepon[0]=V&0x80;
            break;
   case 0x2:
-           DoSQ1();
+           DoSQ1(0);
            curfreq[0]&=0xFF00;
            curfreq[0]|=V;
            break;
-  case 0x3:          
+  case 0x3:
            if(PSG[0x15]&1)
            {
-            DoSQ1();
+            DoSQ1(0);
             lengthcount[0]=lengthtable[(V>>3)&0x1f];
-            sqnon|=1;                
+            sqnon|=1;
           }
            sweepon[0]=PSG[1]&0x80;
            curfreq[0]=PSG[0x2]|((V&7)<<8);
@@ -224,11 +225,11 @@ static DECLFW(Write_PSG)
           DecCountTo1[0]=(PSG[0]&0xF)+1;
            SweepCount[0]=((PSG[0x1]>>4)&7)+1;
           DutyCount[0]=0;
-           sqacc[0]=((int64)curfreq[0]+1)<<50;
+           sqacc[0]=((int32)curfreq[0]+1)<<18;
            break;
 
-  case 0x4:           
-          DoSQ2();
+  case 0x4:
+          DoSQ2(0);
            if(V&0x10)
             realvolume[1]=V&0xF;
           break;
@@ -236,27 +237,27 @@ static DECLFW(Write_PSG)
           sweepon[1]=V&0x80;
           break;
   case 0x6:
-          DoSQ2();
+          DoSQ2(0);
           curfreq[1]&=0xFF00;
           curfreq[1]|=V;
           break;
-  case 0x7:          
+  case 0x7:
           if(PSG[0x15]&2)
           {
-          DoSQ2();
+          DoSQ2(0);
           lengthcount[1]=lengthtable[(V>>3)&0x1f];
            sqnon|=2;
          }
           sweepon[1]=PSG[0x5]&0x80;
-          curfreq[1]=PSG[0x6]|((V&7)<<8);          
+          curfreq[1]=PSG[0x6]|((V&7)<<8);
           decvolume[1]=0xF;
          DecCountTo1[1]=(PSG[0x4]&0xF)+1;
           SweepCount[1]=((PSG[0x5]>>4)&7)+1;
           DutyCount[1]=0;
-          sqacc[1]=((int64)curfreq[1]+1)<<50;
+          sqacc[1]=((int32)curfreq[1]+1)<<18;
           break;
-  case 0x8:                                 
-          DoTriangle();
+  case 0x8:
+          DoTriangle(0);
          if(laster&0x80)
          {
             tricoop=V&0x7F;
@@ -266,12 +267,12 @@ static DECLFW(Write_PSG)
            tricoop=0;
           laster=V&0x80;
           break;
-  case 0xa:DoTriangle();
+  case 0xa:DoTriangle(0);
           break;
   case 0xb:
          if(PSG[0x15]&0x4)
          {
-          DoTriangle();
+          DoTriangle(0);
            sqnon|=4;
            lengthcount[2]=lengthtable[(V>>3)&0x1f];
          }
@@ -279,39 +280,39 @@ static DECLFW(Write_PSG)
           tricoop=PSG[0x8]&0x7f;
           trimode=PSG[0x8]&0x80;
           break;
-  case 0xC:DoNoise();
+  case 0xC:DoNoise(0);
            if(V&0x10)
             realvolume[2]=V&0xF;
            break;
-  case 0xE:DoNoise();break;
+  case 0xE:DoNoise(0);break;
   case 0xF:
            if(PSG[0x15]&8)
            {
-           DoNoise();
+           DoNoise(0);
             sqnon|=8;
            lengthcount[3]=lengthtable[(V>>3)&0x1f];
           }
            decvolume[2]=0xF;
-          DecCountTo1[2]=(PSG[0xC]&0xF)+1;          
+          DecCountTo1[2]=(PSG[0xC]&0xF)+1;
            break;
- case 0x10:DoPCM();
+ case 0x10:DoPCM(0);
           if(!(V&0x80))
            X6502_IRQEnd(FCEU_IQDPCM);
           break;
- case 0x15: 
+ case 0x15:
           {
            int t=V^PSG[0x15];
 
             if(t&1)
-             DoSQ1();
+             DoSQ1(0);
             if(t&2)
-             DoSQ2();
+             DoSQ2(0);
             if(t&4)
-             DoTriangle();
+             DoTriangle(0);
             if(t&8)
-             DoNoise();
+             DoNoise(0);
             if(t&0x10)
-             DoPCM();
+             DoPCM(0);
             sqnon&=V;
             if(V&0x10)
             {
@@ -328,15 +329,6 @@ static DECLFW(Write_PSG)
             X6502_IRQEnd(FCEU_IQDPCM);
           }
            break;
- case 0x17: 
-          V&=0xC0;
-           fcnt=0;      
-           if(V&0x80)
-            FrameSoundUpdate();
-           fhcnt=fhinc;
-           X6502_IRQEnd(FCEU_IQFCOUNT);
-          SIRQStat&=~0x40;        
-           break;
  }
  PSG[A]=V;
 }
@@ -345,7 +337,7 @@ DECLFR(Read_PSG)
 {
    uint8 ret;
    if(PSG[0x15]&0x10)
-    DoPCM();
+    DoPCM(0);
    ret=(PSG[0x15]&(sqnon|0x10))|SIRQStat;
    SIRQStat&=~0x40;
    X6502_IRQEnd(/*FCEU_IQDPCM|*/FCEU_IQFCOUNT);
@@ -365,10 +357,11 @@ DECLFR(Read_PSGDummy)
 static void FASTAPASS(1) FrameSoundStuff(int V)
 {
  int P;
+ uint32 end = (SOUNDTS<<16)/soundtsinc;
 
- DoSQ1();
- DoSQ2();
- DoNoise();
+ DoSQ1(end);
+ DoSQ2(end);
+ DoNoise(end);
 
  switch((V&1))
  {
@@ -381,10 +374,10 @@ static void FASTAPASS(1) FrameSoundStuff(int V)
             lengthcount[2]--;
             if(lengthcount[2]<=0)
              {
-              DoTriangle();
+              DoTriangle(0);
               sqnon&=~4;
              }
-           }        
+           }
          }
 
         for(P=0;P<2;P++)
@@ -395,7 +388,7 @@ static void FASTAPASS(1) FrameSoundStuff(int V)
           {
            if(lengthcount[P]>0)
            {
-            lengthcount[P]--;            
+            lengthcount[P]--;
             if(lengthcount[P]<=0)
              {
               sqnon&=~(P+1);
@@ -410,14 +403,14 @@ static void FASTAPASS(1) FrameSoundStuff(int V)
           {
            int32 mod=0;
 
-          if(SweepCount[P]>0) SweepCount[P]--; 
+          if(SweepCount[P]>0) SweepCount[P]--;
           if(SweepCount[P]<=0)
           {
            SweepCount[P]=((PSG[(P<<2)+0x1]>>4)&7)+1; //+1;
             {
              if(PSG[(P<<2)+0x1]&0x8)
              {
-              mod-=(P^1)+((curfreq[P])>>(PSG[(P<<2)+0x1]&7));          
+              mod-=(P^1)+((curfreq[P])>>(PSG[(P<<2)+0x1]&7));
 
               if(curfreq[P] && (PSG[(P<<2)+0x1]&7)/* && sweepon[P]&0x80*/)
               {
@@ -442,7 +435,7 @@ static void FASTAPASS(1) FrameSoundStuff(int V)
              }
             }
           }
-          } 
+          }
          }
 
        if(PSG[0x15]&0x8 && sqnon&8)
@@ -462,11 +455,11 @@ static void FASTAPASS(1) FrameSoundStuff(int V)
 
   case 0:       /* Envelope decay + linear counter */
          if(!trimode)
-         {           
+         {
            laster=0;
            if(tricoop)
            {
-            if(tricoop==1) DoTriangle();
+            if(tricoop==1) DoTriangle(0);
             tricoop--;
            }
          }
@@ -561,26 +554,26 @@ static void FASTAPASS(1) CalcRectAmp(int P)
    *b=V;
 }
 
-static void RDoPCM(void)
+static void RDoPCM(int32 end)
 {
    int32 V;
-   int32 start,end;
-   int64 freq;
+   int32 start;
+   int32 freq;
    uint32 out=PSG[0x11]<<3;
 
    start=ChannelBC[4];
-   end=(timestamp<<16)/soundtsinc;   
+   if(end==0) end=(SOUNDTS<<16)/soundtsinc;
    if(end<=start) return;
    ChannelBC[4]=end;
 
    if(PSG[0x15]&0x10)
    {
       freq=PCMfreq;
-      freq<<=50;
+      freq<<=18;
 
       for(V=start;V<end;V++)
       {
-       PCMacc-=nesincsizeLL;
+       PCMacc-=nesincsize;
        if(PCMacc<=0)
        {
        if(!PCMBitIndex)
@@ -641,33 +634,36 @@ static void RDoPCM(void)
     endopcmo:;
 }
 
-static void RDoSQ1(void)
+static void RDoSQ1(int32 end)
 {
    int32 V;
-   int32 start,end;
-   int64 freq;
+   int32 start;
+   int32 freq;
 
-   CalcRectAmp(0);
    start=ChannelBC[0];
-   end=(timestamp<<16)/soundtsinc;
+   if(end==0) end=(SOUNDTS<<16)/soundtsinc;
    if(end<=start) return;
    ChannelBC[0]=end;
 
+   if(!(PSG[0x15]&1 && sqnon&1))
+    return;
+
    if(curfreq[0]<8 || curfreq[0]>0x7ff)
     return;
    if(!CheckFreq(curfreq[0],PSG[0x1]))
     return;
 
-   if(PSG[0x15]&1 && sqnon&1)
+   CalcRectAmp(0);
+
    {
     uint32 out=RectAmp[0][DutyCount[0]];
     freq=curfreq[0]+1;
     {
-      freq<<=50;
+      freq<<=18;
       for(V=start;V<end;V++)
       {
        Wave[V>>4]+=out;
-       sqacc[0]-=nesincsizeLL;
+       sqacc[0]-=nesincsize;
        if(sqacc[0]<=0)
        {
         rea:
@@ -678,40 +674,42 @@ static void RDoSQ1(void)
         DutyCount[0]&=7;
         out=RectAmp[0][DutyCount[0]];
        }
-
       }
-     }
     }
+   }
 }
 
-static void RDoSQ2(void)
+static void RDoSQ2(int32 end)
 {
    int32 V;
-   int32 start,end;
-   int64 freq;
+   int32 start;
+   int32 freq;
 
-   CalcRectAmp(1);
    start=ChannelBC[1];
-   end=(timestamp<<16)/soundtsinc;
+   if(end==0) end=(SOUNDTS<<16)/soundtsinc;
    if(end<=start) return;
    ChannelBC[1]=end;
 
+   if(!(PSG[0x15]&2 && sqnon&2))
+    return;
+
    if(curfreq[1]<8 || curfreq[1]>0x7ff)
     return;
    if(!CheckFreq(curfreq[1],PSG[0x5]))
     return;
 
-   if(PSG[0x15]&2 && sqnon&2)
+   CalcRectAmp(1);
+
    {
     uint32 out=RectAmp[1][DutyCount[1]];
     freq=curfreq[1]+1;
 
     {
-      freq<<=50;
+      freq<<=18;
       for(V=start;V<end;V++)
       {
        Wave[V>>4]+=out;
-       sqacc[1]-=nesincsizeLL;
+       sqacc[1]-=nesincsize;
        if(sqacc[1]<=0)
        {
         rea:
@@ -722,22 +720,21 @@ static void RDoSQ2(void)
         DutyCount[1]&=7;
        out=RectAmp[1][DutyCount[1]];
        }
-
       }
-     }
     }
+   }
 }
 
 
-static void RDoTriangle(void)
+static void RDoTriangle(int32 end)
 {
    static uint32 tcout=0;
    int32 V;
-   int32 start,end; //,freq;
-   int64 freq=(((PSG[0xa]|((PSG[0xb]&7)<<8))+1));
+   int32 start; //,freq;
+   int32 freq=(((PSG[0xa]|((PSG[0xb]&7)<<8))+1));
 
    start=ChannelBC[2];
-   end=(timestamp<<16)/soundtsinc;   
+   if(end==0) end=(SOUNDTS<<16)/soundtsinc;
    if(end<=start) return;
    ChannelBC[2]=end;
 
@@ -760,13 +757,13 @@ static void RDoTriangle(void)
     }
     else
     {
-     static int64 triacc=0; 
-     static uint8 tc=0; 
+     static int32 triacc=0;
+     static uint8 tc=0;
 
-      freq<<=49;
+      freq<<=17;
       for(V=start;V<end;V++)
       {
-       triacc-=nesincsizeLL;
+       triacc-=nesincsize;
        if(triacc<=0)
        {
         rea:
@@ -783,13 +780,13 @@ static void RDoTriangle(void)
     }
 }
 
-static void RDoNoise(void)
+static void RDoNoise(int32 end)
 {
    int32 inc,V;
-   int32 start,end;
+   int32 start;
 
    start=ChannelBC[3];
-   end=(timestamp<<16)/soundtsinc;   
+   if(end==0) end=(SOUNDTS<<16)/soundtsinc;
    if(end<=start) return;
    ChannelBC[3]=end;
 
@@ -798,27 +795,27 @@ static void RDoNoise(void)
       uint32 outo;
       uint32 amptab[2];
       uint8 amplitude;
-       
+
       amplitude=realvolume[2];
       //if(PSG[0xC]&0x10)
       // amplitude=(PSG[0xC]&0xF);
-      //else                  
+      //else
       // amplitude=decvolume[2]&0xF;
 
-      inc=NoiseFreqTable[PSG[0xE]&0xF]; 
+      inc=NoiseFreqTable[PSG[0xE]&0xF];
       amptab[0]=((amplitude<<2)+amplitude+amplitude)<<1;
       amptab[1]=0;
       outo=amptab[nreg&1];
 
-      if(amplitude) 
+      if(amplitude)
       {
-       if(PSG[0xE]&0x80)       // "short" noise        
+       if(PSG[0xE]&0x80)       // "short" noise
         for(V=start;V<end;V++)
-        {     
+        {
          Wave[V>>4]+=outo;
          if(count[3]>=inc)
-         {                          
-          uint8 feedback;      
+         {
+          uint8 feedback;
 
           feedback=((nreg>>8)&1)^((nreg>>14)&1);
           nreg=(nreg<<1)+feedback;
@@ -845,81 +842,67 @@ static void RDoNoise(void)
          count[3]+=0x1000;
         }
       }
-
    }
 }
 
+DECLFW(Write_IRQFM)
+{
+ PSG[0x17]=V;
+ V=(V&0xC0)>>6;
+ fcnt=0;
+ if(V&0x2)
+  FrameSoundUpdate();
+ fcnt=1;
+ fhcnt=fhinc;
+ X6502_IRQEnd(FCEU_IQFCOUNT);
+ SIRQStat&=~0x40;
+ //IRQFrameMode=V; // IRQFrameMode is PSG[0x17] upper bits
+}
+
 void SetNESSoundMap(void)
-{ 
+{
   SetWriteHandler(0x4000,0x4013,Write_PSG);
   SetWriteHandler(0x4011,0x4011,Write0x11);
   SetWriteHandler(0x4015,0x4015,Write_PSG);
-  SetWriteHandler(0x4017,0x4017,Write_PSG);        
+  SetWriteHandler(0x4017,0x4017,Write_IRQFM);
   SetReadHandler(0x4015,0x4015,Read_PSG);
 }
 
-static int32 WaveNSF[256];
-
-int64 highp;                   // 0 through 65536, 0 = no high pass, 65536 = max high pass
+int32 highp;                   // 0 through 65536, 0 = no high pass, 65536 = max high pass
 
-int64 lowp;                    // 0 through 65536, 65536 = max low pass(total attenuation)
+int32 lowp;                    // 0 through 65536, 65536 = max low pass(total attenuation)
                                // 65536 = no low pass
-static void FilterSound(uint32 *in, int32 *out, int16 *outMono, int count)
+static int32 flt_acc=0, flt_acc2=0;
+
+static void FilterSound(uint32 *in, int16 *outMono, int count)
 {
- static int64 acc=0, acc2=0;
- //int index=0;
- //int16* tmp;
- //int16* outorig=out;
- //int32 prev=-99999;
- for(;count;count--,in++,out++)//,index++)
+// static int min=0, max=0;
+ int sh=2;
+ if (soundvol < 5) sh += 5 - soundvol;
+
+ for(;count;count--,in++,outMono++)
  {
-  int64 diff;
+  int32 diff;
 
-  diff=((int64)*in<<24)-acc;
+  diff = *in - flt_acc;
 
-  acc+=(diff*highp)>>16;
-  acc2+=((diff-acc2)*lowp)>>16;
+  flt_acc += (diff*highp)>>16;
+  flt_acc2+= (int32) (((int64)((diff-flt_acc2)*lowp))>>16);
   *in=0;
-  
-  // don't change the sound here
-//  *out=(acc2*(int64)FSettings.SoundVolume)>>(24+16);
-  // volume, 4 times louder by default??
-//  *out = acc2 >> 24;
- // just a bit louder.  Hope it's okay
- /*
-  *out = acc2 >> 22;
-  if(*out<-32767) *out=-32767;
-  if(*out>32767) *out=32767;
-  // go one back
-  
-  // do MONO
-  tmp=(int16 *)(out-1); 
-  // don't do this the first time
-  if (prev == -99999) continue;
-  // the middle one should be interpolated
-  tmp[1]=(int16)((*out + prev) >> 1); 
-  prev = *out; 
-  */
-  //outMono[index] = (int16)*out;
-  *outMono = (int16)(acc2 >> 24);
-  //if(*outMono<-16384) *outMono=-16384;
-  //if(*outMono>16384) *outMono=16384;
-  outMono++;
-   
-  // out=((int64)(acc2>>24)*(int64)FSettings.SoundVolume)>>16; //acc2>>24;
-   
+
+  *outMono = flt_acc2*7 >> sh; // * 7 >> 2 = * 1.75
+//  if (acc2 < min) { printf("min: %i %04x\n", acc2, acc2); min = acc2; }
+//  if (acc2 > max) { printf("max: %i %04x\n", acc2, acc2); max = acc2; }
  }
- // do one more
 }
 
 
 
-
+static int32 inbuf=0;
 int FlushEmulateSound(void)
 {
-  uint32 end;
   int x;
-
+  uint32 end;
 
   if(!timestamp) return(0);
 
@@ -929,46 +912,35 @@ int FlushEmulateSound(void)
    goto nosoundo;
   }
 
-  end=(timestamp<<16)/soundtsinc;
-  DoSQ1();
-  DoSQ2();
-  DoTriangle();
-  DoNoise();
-  DoPCM();
+  end=(SOUNDTS<<16)/soundtsinc;
+  DoSQ1(end);
+  DoSQ2(end);
+  DoTriangle(end);
+  DoNoise(end);
+  DoPCM(end);
 
   if(GameExpSound.Fill)
    GameExpSound.Fill(end&0xF);
 
-//  FilterSound(Wave,WaveFinal,end>>4);
-  FilterSound(Wave,WaveFinal,WaveFinalMono,end>>4);
-//  printf("count %d, num ints %d\n", end, (end >> 4));
-  if(FCEUGameInfo.type==GIT_NSF)
-  {
-   printf("IS NSF");
-   int x,s=0,si=end/1024;       // Only want 1/4 of the output buffer to be displayed
-   for(x=0;x<256;x++)
-   {
-    WaveNSF[x]=WaveFinal[s>>4];
-    s+=si;
-   }
-  }
+  FilterSound(Wave,WaveFinalMono,end>>4);
 
   if(end&0xF)
    Wave[0]=Wave[(end>>4)];
-  Wave[(end>>4)]=0;  
+  Wave[(end>>4)]=0;
 
   nosoundo:
   for(x=0;x<5;x++)
    ChannelBC[x]=end&0xF;
-  timestampbase+=timestamp;
-  timestamp=(soundtsinc*(end&0xF))>>16;  
-  timestampbase-=timestamp;
-  return(end>>4);
+  soundtsoffs=(soundtsinc*(end&0xF))>>16;
+  end>>=4;
+  inbuf=end;
+  return(end);
 }
 
-void GetSoundBuffer(int32 **W)
+int GetSoundBuffer(int16 **W)
 {
- *W=WaveNSF;
+ *W=WaveFinalMono;
+ return inbuf;
 }
 
 void PowerSound(void)
@@ -984,6 +956,7 @@ void PowerSound(void)
         fhcnt=fhinc;
         fcnt=0;
         nreg=1;
+        soundtsoffs=0;
 }
 
 void ResetSound(void)
@@ -999,7 +972,7 @@ void ResetSound(void)
 
 void SetSoundVariables(void)
 {
-  int x;  
+  int x;
 
   fhinc=PAL?16626:14915;       // *2 CPU clock rate
   fhinc*=24;
@@ -1013,7 +986,7 @@ void SetSoundVariables(void)
    DoPCM=RDoPCM;
    DoSQ1=RDoSQ1;
    DoSQ2=RDoSQ2;
-  }  
+  }
   else
   {
    DoNoise=DoTriangle=DoPCM=DoSQ1=DoSQ2=Dummyfunc;
@@ -1023,7 +996,8 @@ void SetSoundVariables(void)
   if(GameExpSound.RChange)
    GameExpSound.RChange();
 
-  nesincsizeLL=(int64)((int64)562949953421312*(long double)(PAL?PAL_CPU:NTSC_CPU)/(FSettings.SndRate OVERSAMPLE));
+  // nesincsizeLL=(int64)((int64)562949953421312*(double)(PAL?PAL_CPU:NTSC_CPU)/(FSettings.SndRate OVERSAMPLE));
+  nesincsize=(int32)(((int64)1<<17)*(double)(PAL?PAL_CPU:NTSC_CPU)/(FSettings.SndRate * 16)); // 308845 - 1832727
   PSG_base=(uint32)(PAL?(long double)PAL_CPU/16:(long double)NTSC_CPU/16);
 
   for(x=0;x<0x10;x++)
@@ -1035,14 +1009,16 @@ void SetSoundVariables(void)
    NoiseFreqTable[x]=z;
   }
   soundtsinc=(uint32)((uint64)(PAL?(long double)PAL_CPU*65536:(long double)NTSC_CPU*65536)/(FSettings.SndRate OVERSAMPLE));
-  memset(Wave,0,2048*4);
+  memset(Wave,0,sizeof(Wave));
   for(x=0;x<5;x++)
    ChannelBC[x]=0;
   highp=(250<<16)/FSettings.SndRate;  // Arbitrary
-  lowp=((int64)25000<<16)/FSettings.SndRate; // Arbitrary
+  lowp=(25000<<16)/FSettings.SndRate; // Arbitrary
 
   if(highp>(1<<16)) highp=1<<16;
   if(lowp>(1<<16)) lowp=1<<16;
+
+  flt_acc=flt_acc2=0;
 }
 
 void FixOldSaveStateSFreq(void)
@@ -1062,5 +1038,5 @@ void FCEUI_Sound(int Rate)
 
 void FCEUI_SetSoundVolume(uint32 volume)
 {
- FSettings.SoundVolume=(volume<<16)/100;
+ FSettings.SoundVolume=volume;
 }