more 0.98.15-like timing, but sound glitches
[fceu.git] / sound.h
diff --git a/sound.h b/sound.h
index 53c397b..02c6a68 100644 (file)
--- a/sound.h
+++ b/sound.h
@@ -66,8 +66,13 @@ void GetSoundBuffer(int32 **W);
 int FlushEmulateSound(void);
 extern uint32 Wave[2048];
 extern int32 WaveFinal[2048];
+extern int16 WaveFinalMono[2048];
 extern uint32 soundtsinc;
 
+extern uint32 soundtsoffs;
+#define SOUNDTS (timestamp + soundtsoffs)
+
 void SetNESSoundMap(void);
 void FrameSoundUpdate(void);
 void FixOldSaveStateSFreq(void);
+