int FlushEmulateSound(void);
extern uint32 Wave[2048+512];
extern int16 WaveFinalMono[2048+512];
+extern int32 WaveHi[];
extern uint32 soundtsinc;
extern uint32 soundtsoffs;
void FrameSoundUpdate(void);
void FixOldSaveStateSFreq(void);
+void FCEU_SoundCPUHook(int cycles48);
DECLFW(Write_IRQFM);