Page[] mappings in mapper code, X.DB update for games with no controls
[fceu.git] / sound.h
diff --git a/sound.h b/sound.h
index 9cffd4c..b995633 100644 (file)
--- a/sound.h
+++ b/sound.h
@@ -36,7 +36,7 @@ typedef struct {
 
 extern EXPSOUND GameExpSound;
 
-extern int64 nesincsizeLL;
+//extern int64 nesincsizeLL;
 extern int64 nesincsize;
 extern uint8 PSG[];
 extern uint32 PSG_base;
@@ -84,3 +84,5 @@ void SetNESSoundMap(void);
 void FrameSoundUpdate(void);
 void FixOldSaveStateSFreq(void);
 
+DECLFW(Write_IRQFM);
+