ALL: Huge upstream synch + PerRom DelaySI & CountPerOp parameters
[mupen64plus-pandora.git] / source / gles2glide64 / src / Glide64 / ucode03.h
CommitLineData
98e75f2d 1/*
2* Glide64 - Glide video plugin for Nintendo 64 emulators.
3* Copyright (c) 2002 Dave2001
4* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
5*
6* This program is free software; you can redistribute it and/or modify
7* it under the terms of the GNU General Public License as published by
8* the Free Software Foundation; either version 2 of the License, or
9* any later version.
10*
11* This program is distributed in the hope that it will be useful,
12* but WITHOUT ANY WARRANTY; without even the implied warranty of
13* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14* GNU General Public License for more details.
15*
16* You should have received a copy of the GNU General Public License
17* along with this program; if not, write to the Free Software
18* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19*/
20
21//****************************************************************
22//
23// Glide64 - Glide Plugin for Nintendo 64 emulators
24// Project started on December 29th, 2001
25//
26// Authors:
27// Dave2001, original author, founded the project in 2001, left it in 2002
28// Gugaman, joined the project in 2002, left it in 2002
29// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
30// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
31//
32//****************************************************************
33//
34// To modify Glide64:
35// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
36// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
37//
38//****************************************************************
39
40//
41// vertex - loads vertices
42//
43
44static void uc3_vertex()
45{
46Check_FrameSkip;
47
48 int v0 = ((rdp.cmd0 >> 16) & 0xFF)/5; // Current vertex
49 int n = (wxUint16)((rdp.cmd0&0xFFFF) + 1)/0x210; // Number to copy
50
51 if (v0 >= 32)
52 v0 = 31;
53
54 if ((v0 + n) > 32)
55 n = 32 - v0;
56
57 rsp_vertex(v0, n);
58}
59
60//
61// tri1 - renders a triangle
62//
63
64static void uc3_tri1()
65{
66Check_FrameSkip;
67
68 FRDP("uc3:tri1 #%d - %d, %d, %d - %08lx - %08lx\n", rdp.tri_n,
69 ((rdp.cmd1 >> 16) & 0xFF)/5,
70 ((rdp.cmd1 >> 8) & 0xFF)/5,
71 ((rdp.cmd1 ) & 0xFF)/5, rdp.cmd0, rdp.cmd1);
72
73 VERTEX *v[3] = {
74 &rdp.vtx[((rdp.cmd1 >> 16) & 0xFF)/5],
75 &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF)/5],
76 &rdp.vtx[(rdp.cmd1 & 0xFF)/5]
77 };
78
79 rsp_tri1(v);
80}
81
82static void uc3_tri2 ()
83{
84Check_FrameSkip;
85
86 FRDP("uc3:tri2 #%d, #%d - %d, %d, %d - %d, %d, %d\n", rdp.tri_n, rdp.tri_n+1,
87 ((rdp.cmd0 >> 16) & 0xFF)/5,
88 ((rdp.cmd0 >> 8) & 0xFF)/5,
89 ((rdp.cmd0 ) & 0xFF)/5,
90 ((rdp.cmd1 >> 16) & 0xFF)/5,
91 ((rdp.cmd1 >> 8) & 0xFF)/5,
92 ((rdp.cmd1 ) & 0xFF)/5);
93
94 VERTEX *v[6] = {
95 &rdp.vtx[((rdp.cmd0 >> 16) & 0xFF)/5],
96 &rdp.vtx[((rdp.cmd0 >> 8) & 0xFF)/5],
97 &rdp.vtx[(rdp.cmd0 & 0xFF)/5],
98 &rdp.vtx[((rdp.cmd1 >> 16) & 0xFF)/5],
99 &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF)/5],
100 &rdp.vtx[(rdp.cmd1 & 0xFF)/5]
101 };
102
103 rsp_tri2(v);
104}
105
106static void uc3_quad3d()
107{
108Check_FrameSkip;
109
110 FRDP("uc3:quad3d #%d, #%d\n", rdp.tri_n, rdp.tri_n+1);
111
112 VERTEX *v[6] = {
113 &rdp.vtx[((rdp.cmd1 >> 24) & 0xFF)/5],
114 &rdp.vtx[((rdp.cmd1 >> 16) & 0xFF)/5],
115 &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF)/5],
116 &rdp.vtx[(rdp.cmd1 & 0xFF)/5],
117 &rdp.vtx[((rdp.cmd1 >> 24) & 0xFF)/5],
118 &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF)/5]
119 };
120
121 rsp_tri2(v);
122}