RICE: OOT Fix from mupen64plus-ae team
[mupen64plus-pandora.git] / source / gles2glide64 / src / Glitch64 / glitchmain.cpp
CommitLineData
98e75f2d 1/*
2* Glide64 - Glide video plugin for Nintendo 64 emulators.
3* Copyright (c) 2002 Dave2001
4* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
5*
6* This program is free software; you can redistribute it and/or modify
7* it under the terms of the GNU General Public License as published by
8* the Free Software Foundation; either version 2 of the License, or
9* any later version.
10*
11* This program is distributed in the hope that it will be useful,
12* but WITHOUT ANY WARRANTY; without even the implied warranty of
13* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14* GNU General Public License for more details.
15*
16* You should have received a copy of the GNU General Public License
17* along with this program; if not, write to the Free Software
18* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19*/
20
21#define SAVE_CBUFFER
22
23#ifdef _WIN32
24#include <windows.h>
25#include <commctrl.h>
26#else
27#include <stdint.h>
28#include <stdarg.h>
29#include <string.h>
30#include <SDL.h>
31#endif // _WIN32
32#include <stdlib.h>
33#include <stdio.h>
34#include <iostream>
35#include <fstream>
36#include <math.h>
37#include "glide.h"
38#include "g3ext.h"
39#include "main.h"
40#include "m64p.h"
41
42#define OPENGL_CHECK_ERRORS { const GLenum errcode = glGetError(); if (errcode != GL_NO_ERROR) LOG("OpenGL Error code %i in '%s' line %i\n", errcode, __FILE__, __LINE__-1); }
43
44#ifdef VPDEBUG
45#include <IL/il.h>
46#endif
47
48#include "../Glide64/ticks.h" //*SEB*
49
50extern void (*renderCallback)(int);
51
52wrapper_config config = {0, 0, 0, 0};
53int screen_width, screen_height;
54
55/*
56static inline void opt_glCopyTexImage2D( GLenum target,
57 GLint level,
58 GLenum internalFormat,
59 GLint x,
60 GLint y,
61 GLsizei width,
62 GLsizei height,
63 GLint border )
64
65{
66 int w, h, fmt;
67 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
68 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
69 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
70 //printf("copyteximage %dx%d fmt %x oldfmt %x\n", width, height, internalFormat, fmt);
71 if (w == (int) width && h == (int) height && fmt == (int) internalFormat) {
72 if (x+width >= screen_width) {
73 width = screen_width - x;
74 //printf("resizing w --> %d\n", width);
75 }
76 if (y+height >= screen_height+viewport_offset) {
77 height = screen_height+viewport_offset - y;
78 //printf("resizing h --> %d\n", height);
79 }
80 glCopyTexSubImage2D(target, level, 0, 0, x, y, width, height);
81 } else {
82 //printf("copyteximage %dx%d fmt %x old %dx%d oldfmt %x\n", width, height, internalFormat, w, h, fmt);
83 // glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, internalFormat, GL_UNSIGNED_BYTE, 0);
84 // glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
85 // printf("--> %dx%d newfmt %x\n", width, height, fmt);
86 glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
87 }
88}
89#define glCopyTexImage2D opt_glCopyTexImage2D
90*/
91
92
93#ifdef _WIN32
94PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
95PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
96PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
97PFNGLFOGCOORDFPROC glFogCoordfEXT;
98
99PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB;
100
101PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
102PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
103PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
104PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL;
105PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL;
106PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL;
107PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL;
108PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL;
109PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
110PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
111
112PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
113PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
114PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
115PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
116PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
117PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
118PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
119PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
120PFNGLUNIFORM1IARBPROC glUniform1iARB;
121PFNGLUNIFORM4IARBPROC glUniform4iARB;
122PFNGLUNIFORM4FARBPROC glUniform4fARB;
123PFNGLUNIFORM1FARBPROC glUniform1fARB;
124PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
125PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
126PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
127PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f;
128
129// FXT1,DXT1,DXT5 support - Hiroshi Morii <koolsmoky(at)users.sourceforge.net>
130// NOTE: Glide64 + GlideHQ use the following formats
131// GL_COMPRESSED_RGB_S3TC_DXT1_EXT
132// GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
133// GL_COMPRESSED_RGB_FXT1_3DFX
134// GL_COMPRESSED_RGBA_FXT1_3DFX
135PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2DARB;
136#endif // _WIN32
137
138
139
140typedef struct
141{
142 unsigned int address;
143 int width;
144 int height;
145 int fb_width;
146 int fb_height;
147 unsigned int fbid;
148 unsigned int zbid;
149 unsigned int texid;
150 int buff_clear;
151} fb;
152
153int nbTextureUnits;
154int nbAuxBuffers, current_buffer;
155int width, widtho, heighto, height;
156int saved_width, saved_height;
157int blend_func_separate_support;
158int npot_support;
159int fog_coord_support;
160int render_to_texture = 0;
161int texture_unit;
162int use_fbo;
163int buffer_cleared;
164// ZIGGY
165// to allocate a new static texture name, take the value (free_texture++)
166int free_texture;
167int default_texture; // the infamous "32*1024*1024" is now configurable
168int current_texture;
169int depth_texture, color_texture;
170int glsl_support = 1;
171int viewport_width, viewport_height, viewport_offset = 0, nvidia_viewport_hack = 0;
172int save_w, save_h;
173int lfb_color_fmt;
174float invtex[2];
175//Gonetz
176int UMAmode = 0; //support for VSA-100 UMA mode;
177
178#ifdef _WIN32
179static HDC hDC = NULL;
180static HGLRC hGLRC = NULL;
181static HWND hToolBar = NULL;
182static HWND hwnd_win = NULL;
183static unsigned long windowedExStyle, windowedStyle;
184#endif // _WIN32
185static unsigned long fullscreen;
186#ifdef _WIN32
187static RECT windowedRect;
188static HMENU windowedMenu;
189#endif // _WIN32
190
191static int savedWidtho, savedHeighto;
192static int savedWidth, savedHeight;
193unsigned int pBufferAddress;
194static int pBufferFmt;
195static int pBufferWidth, pBufferHeight;
196static fb fbs[100];
197static int nb_fb = 0;
198static unsigned int curBufferAddr = 0;
199
200struct TMU_USAGE { int min, max; } tmu_usage[2] = { {0xfffffff, 0}, {0xfffffff, 0} };
201
202struct texbuf_t {
203 FxU32 start, end;
204 int fmt;
205};
206#define NB_TEXBUFS 128 // MUST be a power of two
207static texbuf_t texbufs[NB_TEXBUFS];
208static int texbuf_i;
209
210unsigned short frameBuffer[2048*2048];
211unsigned short depthBuffer[2048*2048];
212
213//#define VOODOO1
214
215void display_warning(const char *text, ...)
216{
217 static int first_message = 100;
218 if (first_message)
219 {
220 char buf[4096];
221
222 va_list ap;
223
224 va_start(ap, text);
225 vsprintf(buf, text, ap);
226 va_end(ap);
227 first_message--;
228 LOGINFO(buf);
229 }
230}
231
232#ifdef _WIN32
233void display_error()
234{
235 LPVOID lpMsgBuf;
236 if (!FormatMessage(
237 FORMAT_MESSAGE_ALLOCATE_BUFFER |
238 FORMAT_MESSAGE_FROM_SYSTEM |
239 FORMAT_MESSAGE_IGNORE_INSERTS,
240 NULL,
241 GetLastError(),
242 MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
243 (LPTSTR) &lpMsgBuf,
244 0,
245 NULL ))
246 {
247 // Handle the error.
248 return;
249 }
250 // Process any inserts in lpMsgBuf.
251 // ...
252 // Display the string.
253 MessageBox( NULL, (LPCTSTR)lpMsgBuf, "Error", MB_OK | MB_ICONINFORMATION );
254
255 // Free the buffer.
256 LocalFree( lpMsgBuf );
257}
258#endif // _WIN32
259
260#ifdef LOGGING
261char out_buf[256];
262bool log_open = false;
263std::ofstream log_file;
264
265void OPEN_LOG()
266{
267 if (!log_open)
268 {
269 log_file.open ("wrapper_log.txt", std::ios_base::out|std::ios_base::app);
270 log_open = true;
271 }
272}
273
274void CLOSE_LOG()
275{
276 if (log_open)
277 {
278 log_file.close();
279 log_open = false;
280 }
281}
282
283void LOG(const char *text, ...)
284{
285#ifdef VPDEBUG
286 if (!dumping) return;
287#endif
288 if (!log_open)
289 return;
290 va_list ap;
291 va_start(ap, text);
292 vsprintf(out_buf, text, ap);
293 log_file << out_buf;
294 log_file.flush();
295 va_end(ap);
296}
297
298class LogManager {
299public:
300 LogManager() {
301 OPEN_LOG();
302 }
303 ~LogManager() {
304 CLOSE_LOG();
305 }
306};
307
308LogManager logManager;
309
310#else // LOGGING
311#define OPEN_LOG()
312#define CLOSE_LOG()
313//#define LOG
314#endif // LOGGING
315
316FX_ENTRY void FX_CALL
317grSstOrigin(GrOriginLocation_t origin)
318{
319 LOG("grSstOrigin(%d)\r\n", origin);
320 if (origin != GR_ORIGIN_UPPER_LEFT)
321 display_warning("grSstOrigin : %x", origin);
322}
323
324FX_ENTRY void FX_CALL
325grClipWindow( FxU32 minx, FxU32 miny, FxU32 maxx, FxU32 maxy )
326{
327 LOG("grClipWindow(%d,%d,%d,%d)\r\n", minx, miny, maxx, maxy);
328
329 if (use_fbo && render_to_texture) {
330 if (int(minx) < 0) minx = 0;
331 if (int(miny) < 0) miny = 0;
332 if (maxx < minx) maxx = minx;
333 if (maxy < miny) maxy = miny;
334 glScissor(minx, miny, maxx - minx, maxy - miny);
335 glEnable(GL_SCISSOR_TEST);
336 return;
337 }
338
339 if (!use_fbo) {
340 int th = height;
341 if (th > screen_height)
342 th = screen_height;
343 maxy = th - maxy;
344 miny = th - miny;
345 FxU32 tmp = maxy; maxy = miny; miny = tmp;
346 if (maxx > (FxU32) width) maxx = width;
347 if (maxy > (FxU32) height) maxy = height;
348 if (int(minx) < 0) minx = 0;
349 if (int(miny) < 0) miny = 0;
350 if (maxx < minx) maxx = minx;
351 if (maxy < miny) maxy = miny;
352 glScissor(minx, miny+viewport_offset, maxx - minx, maxy - miny);
353 //printf("gl scissor %d %d %d %d\n", minx, miny, maxx, maxy);
354 } else {
355 glScissor(minx, (viewport_offset)+height-maxy, maxx - minx, maxy - miny);
356 }
357 glEnable(GL_SCISSOR_TEST);
358}
359
360FX_ENTRY void FX_CALL
361grColorMask( FxBool rgb, FxBool a )
362{
363 LOG("grColorMask(%d, %d)\r\n", rgb, a);
364 glColorMask(rgb, rgb, rgb, a);
365}
366
367FX_ENTRY void FX_CALL
368grGlideInit( void )
369{
370 LOG("grGlideInit()\r\n");
371}
372
373FX_ENTRY void FX_CALL
374grSstSelect( int which_sst )
375{
376 LOG("grSstSelect(%d)\r\n", which_sst);
377}
378
379int isExtensionSupported(const char *extension)
380{
381 return 0;
382 const GLubyte *extensions = NULL;
383 const GLubyte *start;
384 GLubyte *where, *terminator;
385
386 where = (GLubyte *)strchr(extension, ' ');
387 if (where || *extension == '\0')
388 return 0;
389
390 extensions = glGetString(GL_EXTENSIONS);
391
392 start = extensions;
393 for (;;)
394 {
395 where = (GLubyte *) strstr((const char *) start, extension);
396 if (!where)
397 break;
398
399 terminator = where + strlen(extension);
400 if (where == start || *(where - 1) == ' ')
401 if (*terminator == ' ' || *terminator == '\0')
402 return 1;
403
404 start = terminator;
405 }
406
407 return 0;
408}
409
410#ifdef _WIN32
411int isWglExtensionSupported(const char *extension)
412{
413 const GLubyte *extensions = NULL;
414 const GLubyte *start;
415 GLubyte *where, *terminator;
416
417 where = (GLubyte *)strchr(extension, ' ');
418 if (where || *extension == '\0')
419 return 0;
420
421 extensions = (GLubyte*)wglGetExtensionsStringARB(wglGetCurrentDC());
422
423 start = extensions;
424 for (;;)
425 {
426 where = (GLubyte *) strstr((const char *) start, extension);
427 if (!where)
428 break;
429
430 terminator = where + strlen(extension);
431 if (where == start || *(where - 1) == ' ')
432 if (*terminator == ' ' || *terminator == '\0')
433 return 1;
434
435 start = terminator;
436 }
437
438 return 0;
439}
440#endif // _WIN32
441
442#define GrPixelFormat_t int
443
444FX_ENTRY GrContext_t FX_CALL
445grSstWinOpenExt(
446 HWND hWnd,
447 GrScreenResolution_t screen_resolution,
448 GrScreenRefresh_t refresh_rate,
449 GrColorFormat_t color_format,
450 GrOriginLocation_t origin_location,
451 GrPixelFormat_t pixelformat,
452 int nColBuffers,
453 int nAuxBuffers)
454{
455 LOG("grSstWinOpenExt(%d, %d, %d, %d, %d, %d %d)\r\n", hWnd, screen_resolution, refresh_rate, color_format, origin_location, nColBuffers, nAuxBuffers);
456 return grSstWinOpen(hWnd, screen_resolution, refresh_rate, color_format,
457 origin_location, nColBuffers, nAuxBuffers);
458}
459
460#ifdef WIN32
461# include <fcntl.h>
462# ifndef ATTACH_PARENT_PROCESS
463# define ATTACH_PARENT_PROCESS ((FxU32)-1)
464# endif
465#endif
466
467FX_ENTRY GrContext_t FX_CALL
468grSstWinOpen(
469 HWND hWnd,
470 GrScreenResolution_t screen_resolution,
471 GrScreenRefresh_t refresh_rate,
472 GrColorFormat_t color_format,
473 GrOriginLocation_t origin_location,
474 int nColBuffers,
475 int nAuxBuffers)
476{
477 static int show_warning = 1;
478
479 // ZIGGY
480 // allocate static texture names
481 // the initial value should be big enough to support the maximal resolution
482 free_texture = 32*2048*2048;
483 default_texture = free_texture++;
484 color_texture = free_texture++;
485 depth_texture = free_texture++;
486
487 LOG("grSstWinOpen(%08lx, %d, %d, %d, %d, %d %d)\r\n", hWnd, screen_resolution&~0x80000000, refresh_rate, color_format, origin_location, nColBuffers, nAuxBuffers);
488
489#ifdef _WIN32
490 if ((HWND)hWnd == NULL) hWnd = GetActiveWindow();
491 hwnd_win = (HWND)hWnd;
492#endif // _WIN32
493 width = height = 0;
494
495 m64p_handle video_general_section;
496 printf("&ConfigOpenSection is %p\n", &ConfigOpenSection);
497 if (ConfigOpenSection("Video-General", &video_general_section) != M64ERR_SUCCESS)
498 {
499 printf("Could not open video settings");
500 return false;
501 }
502 width = ConfigGetParamInt(video_general_section, "ScreenWidth");
503 height = ConfigGetParamInt(video_general_section, "ScreenHeight");
504 fullscreen = ConfigGetParamBool(video_general_section, "Fullscreen");
505 int vsync = ConfigGetParamBool(video_general_section, "VerticalSync");
506 //viewport_offset = ((screen_resolution>>2) > 20) ? screen_resolution >> 2 : 20;
507 // ZIGGY viewport_offset is WIN32 specific, with SDL just set it to zero
508 viewport_offset = 0; //-10 //-20;
509
510 // ZIGGY not sure, but it might be better to let the system choose
511 CoreVideo_GL_SetAttribute(M64P_GL_DOUBLEBUFFER, 1);
512 CoreVideo_GL_SetAttribute(M64P_GL_SWAP_CONTROL, vsync);
513 CoreVideo_GL_SetAttribute(M64P_GL_BUFFER_SIZE, 16);
514 // SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
515 // SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
516 // SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
517 // SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
518 // SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
519 CoreVideo_GL_SetAttribute(M64P_GL_DEPTH_SIZE, 16);
520
521 printf("(II) Setting video mode %dx%d...\n", width, height);
522 if(CoreVideo_SetVideoMode(width, height, 0, fullscreen ? M64VIDEO_FULLSCREEN : M64VIDEO_WINDOWED, (m64p_video_flags) 0) != M64ERR_SUCCESS)
523 {
524 printf("(EE) Error setting videomode %dx%d\n", width, height);
525 return false;
526 }
527
528 char caption[500];
529# ifdef _DEBUG
530 sprintf(caption, "Glide64mk2 debug");
531# else // _DEBUG
532 sprintf(caption, "Glide64mk2");
533# endif // _DEBUG
534 CoreVideo_SetCaption(caption);
535
536 glViewport(0, viewport_offset, width, height);
537 lfb_color_fmt = color_format;
538 if (origin_location != GR_ORIGIN_UPPER_LEFT) display_warning("origin must be in upper left corner");
539 if (nColBuffers != 2) display_warning("number of color buffer is not 2");
540 if (nAuxBuffers != 1) display_warning("number of auxiliary buffer is not 1");
541
542 if (isExtensionSupported("GL_ARB_texture_env_combine") == 0 &&
543 isExtensionSupported("GL_EXT_texture_env_combine") == 0 &&
544 show_warning)
545 display_warning("Your video card doesn't support GL_ARB_texture_env_combine extension");
546 if (isExtensionSupported("GL_ARB_multitexture") == 0 && show_warning)
547 display_warning("Your video card doesn't support GL_ARB_multitexture extension");
548 if (isExtensionSupported("GL_ARB_texture_mirrored_repeat") == 0 && show_warning)
549 display_warning("Your video card doesn't support GL_ARB_texture_mirrored_repeat extension");
550 show_warning = 0;
551
552#ifdef _WIN32
553 glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)wglGetProcAddress("glActiveTextureARB");
554 glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)wglGetProcAddress("glMultiTexCoord2fARB");
555#endif // _WIN32
556
557 nbTextureUnits = 4;
558 //glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &nbTextureUnits);
559 if (nbTextureUnits == 1) display_warning("You need a video card that has at least 2 texture units");
560
561 nbAuxBuffers = 4;
562 //glGetIntegerv(GL_AUX_BUFFERS, &nbAuxBuffers);
563 if (nbAuxBuffers > 0)
564 printf("Congratulations, you have %d auxilliary buffers, we'll use them wisely !\n", nbAuxBuffers);
565#ifdef VOODOO1
566 nbTextureUnits = 2;
567#endif
568
569 blend_func_separate_support = 1;
570 packed_pixels_support = 0;
571/*
572 if (isExtensionSupported("GL_EXT_blend_func_separate") == 0)
573 blend_func_separate_support = 0;
574 else
575 blend_func_separate_support = 1;
576
577 if (isExtensionSupported("GL_EXT_packed_pixels") == 0)
578 packed_pixels_support = 0;
579 else {
580 printf("packed pixels extension used\n");
581 packed_pixels_support = 1;
582 }
583*/
584
585 if (isExtensionSupported("GL_ARB_texture_non_power_of_two") == 0)
586 npot_support = 0;
587 else {
588 printf("NPOT extension used\n");
589 npot_support = 1;
590 }
591
592#ifdef _WIN32
593 glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)wglGetProcAddress("glBlendFuncSeparateEXT");
594#endif // _WIN32
595
596 if (isExtensionSupported("GL_EXT_fog_coord") == 0)
597 fog_coord_support = 0;
598 else
599 fog_coord_support = 1;
600
601#ifdef _WIN32
602 glFogCoordfEXT = (PFNGLFOGCOORDFPROC)wglGetProcAddress("glFogCoordfEXT");
603#endif // _WIN32
604
605#ifdef _WIN32
606 wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
607#endif // _WIN32
608
609#ifdef _WIN32
610 glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)wglGetProcAddress("glBindFramebufferEXT");
611 glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)wglGetProcAddress("glFramebufferTexture2DEXT");
612 glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)wglGetProcAddress("glGenFramebuffersEXT");
613 glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)wglGetProcAddress("glCheckFramebufferStatusEXT");
614 glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)wglGetProcAddress("glDeleteFramebuffersEXT");
615
616 glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)wglGetProcAddress("glBindRenderbufferEXT");
617 glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)wglGetProcAddress("glDeleteRenderbuffersEXT");
618 glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)wglGetProcAddress("glGenRenderbuffersEXT");
619 glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)wglGetProcAddress("glRenderbufferStorageEXT");
620 glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)wglGetProcAddress("glFramebufferRenderbufferEXT");
621 use_fbo = config.fbo && (glFramebufferRenderbufferEXT != NULL);
622#else
623 use_fbo = config.fbo;
624#endif // _WIN32
625
626 LOGINFO("use_fbo %d\n", use_fbo);
627
628 if (isExtensionSupported("GL_ARB_shading_language_100") &&
629 isExtensionSupported("GL_ARB_shader_objects") &&
630 isExtensionSupported("GL_ARB_fragment_shader") &&
631 isExtensionSupported("GL_ARB_vertex_shader"))
632 {
633
634#ifdef _WIN32
635 glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)wglGetProcAddress("glCreateShaderObjectARB");
636 glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)wglGetProcAddress("glShaderSourceARB");
637 glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)wglGetProcAddress("glCompileShaderARB");
638 glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)wglGetProcAddress("glCreateProgramObjectARB");
639 glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)wglGetProcAddress("glAttachObjectARB");
640 glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)wglGetProcAddress("glLinkProgramARB");
641 glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)wglGetProcAddress("glUseProgramObjectARB");
642 glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)wglGetProcAddress("glGetUniformLocationARB");
643 glUniform1iARB = (PFNGLUNIFORM1IARBPROC)wglGetProcAddress("glUniform1iARB");
644 glUniform4iARB = (PFNGLUNIFORM4IARBPROC)wglGetProcAddress("glUniform4iARB");
645 glUniform4fARB = (PFNGLUNIFORM4FARBPROC)wglGetProcAddress("glUniform4fARB");
646 glUniform1fARB = (PFNGLUNIFORM1FARBPROC)wglGetProcAddress("glUniform1fARB");
647 glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)wglGetProcAddress("glDeleteObjectARB");
648 glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)wglGetProcAddress("glGetInfoLogARB");
649 glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)wglGetProcAddress("glGetObjectParameterivARB");
650
651 glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)wglGetProcAddress("glSecondaryColor3f");
652#endif // _WIN32
653 }
654
655 if (isExtensionSupported("GL_EXT_texture_compression_s3tc") == 0 && show_warning)
656 display_warning("Your video card doesn't support GL_EXT_texture_compression_s3tc extension");
657 if (isExtensionSupported("GL_3DFX_texture_compression_FXT1") == 0 && show_warning)
658 display_warning("Your video card doesn't support GL_3DFX_texture_compression_FXT1 extension");
659
660#ifdef _WIN32
661 glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)wglGetProcAddress("glCompressedTexImage2DARB");
662#endif
663/*SEB*/
664 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
665 glPixelStorei(GL_PACK_ALIGNMENT, 1);
666
667
668#ifdef _WIN32
669 glViewport(0, viewport_offset, width, height);
670 viewport_width = width;
671 viewport_height = height;
672 nvidia_viewport_hack = 1;
673#else
674 glViewport(0, viewport_offset, width, height);
675 viewport_width = width;
676 viewport_height = height;
677#endif // _WIN32
678
679 // void do_benchmarks();
680 // do_benchmarks();
681
682 // VP try to resolve z precision issues
683// glMatrixMode(GL_MODELVIEW);
684// glLoadIdentity();
685// glTranslatef(0, 0, 1-zscale);
686// glScalef(1, 1, zscale);
687
688 widtho = width/2;
689 heighto = height/2;
690
691 pBufferWidth = pBufferHeight = -1;
692
693 current_buffer = GL_BACK;
694
695 texture_unit = GL_TEXTURE0;
696
697 {
698 int i;
699 for (i=0; i<NB_TEXBUFS; i++)
700 texbufs[i].start = texbufs[i].end = 0xffffffff;
701 }
702
703 if (!use_fbo && nbAuxBuffers == 0) {
704 // create the framebuffer saving texture
705 int w = width, h = height;
706 glBindTexture(GL_TEXTURE_2D, color_texture);
707 if (!npot_support) {
708 w = h = 1;
709 while (w<width) w*=2;
710 while (h<height) h*=2;
711 }
712 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
713 glBindTexture(GL_TEXTURE_2D, 0);
714 save_w = save_h = 0;
715 }
716
717 void FindBestDepthBias();
718 FindBestDepthBias();
719
720 init_geometry();
721 init_textures();
722 init_combiner();
723
724/*
725 // Aniso filter check
726 if (config.anisofilter > 0 )
727 glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest_supported_anisotropy);
728
729 // ATI hack - certain texture formats are slow on ATI?
730 // Hmm, perhaps the internal format need to be specified explicitly...
731 {
732 GLint ifmt;
733 glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, NULL);
734 glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &ifmt);
735 if (ifmt != GL_RGB5_A1) {
736 display_warning("ATI SUCKS %x\n", ifmt);
737 ati_sucks = 1;
738 } else
739 ati_sucks = 0;
740 }
741*/
742
743 return 1;
744}
745
746FX_ENTRY void FX_CALL
747grGlideShutdown( void )
748{
749 LOG("grGlideShutdown\r\n");
750}
751
752FX_ENTRY FxBool FX_CALL
753grSstWinClose( GrContext_t context )
754{
755 int i, clear_texbuff = use_fbo;
756 LOG("grSstWinClose(%d)\r\n", context);
757
758 for (i=0; i<2; i++) {
759 tmu_usage[i].min = 0xfffffff;
760 tmu_usage[i].max = 0;
761 invtex[i] = 0;
762 }
763
764 free_combiners();
765#ifndef WIN32
766 try // I don't know why, but opengl can be killed before this function call when emulator is closed (Gonetz).
767 // ZIGGY : I found the problem : it is a function pointer, when the extension isn't supported , it is then zero, so just need to check the pointer prior to do the call.
768 {
769 if (use_fbo)
770 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
771 }
772 catch (...)
773 {
774 clear_texbuff = 0;
775 }
776
777 if (clear_texbuff)
778 {
779 for (i=0; i<nb_fb; i++)
780 {
781 glDeleteTextures( 1, &(fbs[i].texid) );
782 glDeleteFramebuffers( 1, &(fbs[i].fbid) );
783 glDeleteRenderbuffers( 1, &(fbs[i].zbid) );
784 }
785 }
786#endif
787 nb_fb = 0;
788
789 free_textures();
790#ifndef WIN32
791 // ZIGGY for some reasons, Pj64 doesn't like remove_tex on exit
792 remove_tex(0, 0xfffffff);
793#endif
794
795 //*/
796#ifdef _WIN32
797 if (hGLRC)
798 {
799 wglMakeCurrent(hDC,NULL);
800 wglDeleteContext(hGLRC);
801 hGLRC = NULL;
802 }
803 if (fullscreen)
804 {
805 ChangeDisplaySettings(NULL, 0);
806 SetWindowPos(hwnd_win, NULL,
807 windowedRect.left, windowedRect.top,
808 0, 0,
809 SWP_NOZORDER | SWP_NOSIZE);
810 SetWindowLong(hwnd_win, GWL_STYLE, windowedStyle);
811 SetWindowLong(hwnd_win, GWL_EXSTYLE, windowedExStyle);
812 if (windowedMenu) SetMenu(hwnd_win, windowedMenu);
813 fullscreen = 0;
814 }
815#else
816 CoreVideo_Quit();
817 //SDL_QuitSubSystem(SDL_INIT_VIDEO);
818 //sleep(2);
819#endif
820 return FXTRUE;
821}
822
823FX_ENTRY void FX_CALL grTextureBufferExt( GrChipID_t tmu,
824 FxU32 startAddress,
825 GrLOD_t lodmin,
826 GrLOD_t lodmax,
827 GrAspectRatio_t aspect,
828 GrTextureFormat_t fmt,
829 FxU32 evenOdd)
830{
831 int i;
832 static int fbs_init = 0;
833
834 LOG("grTextureBufferExt(%d, %d, %d, %d %d, %d, %d)\r\n", tmu, startAddress, lodmin, lodmax, aspect, fmt, evenOdd);
835 if (lodmin != lodmax) display_warning("grTextureBufferExt : loading more than one LOD");
836 if (!use_fbo) {
837
838 if (!render_to_texture) { //initialization
839 return;
840 }
841
842 render_to_texture = 2;
843
844 if (aspect < 0)
845 {
846 pBufferHeight = 1 << lodmin;
847 pBufferWidth = pBufferHeight >> -aspect;
848 }
849 else
850 {
851 pBufferWidth = 1 << lodmin;
852 pBufferHeight = pBufferWidth >> aspect;
853 }
854
855 if (curBufferAddr && startAddress+1 != curBufferAddr)
856 updateTexture();
857#ifdef SAVE_CBUFFER
858 //printf("saving %dx%d\n", pBufferWidth, pBufferHeight);
859 // save color buffer
860 if (nbAuxBuffers > 0) {
861 //glDrawBuffer(GL_AUX0);
862 //current_buffer = GL_AUX0;
863 } else {
864 int tw, th;
865 if (pBufferWidth < screen_width)
866 tw = pBufferWidth;
867 else
868 tw = screen_width;
869 if (pBufferHeight < screen_height)
870 th = pBufferHeight;
871 else
872 th = screen_height;
873 //glReadBuffer(GL_BACK);
874 glActiveTexture(texture_unit);
875 glBindTexture(GL_TEXTURE_2D, color_texture);
876 // save incrementally the framebuffer
877 if (save_w) {
878 if (tw > save_w && th > save_h) {
879 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, save_h,
880 0, viewport_offset+save_h, tw, th-save_h);
881 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, save_w, 0,
882 save_w, viewport_offset, tw-save_w, save_h);
883 save_w = tw;
884 save_h = th;
885 } else if (tw > save_w) {
886 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, save_w, 0,
887 save_w, viewport_offset, tw-save_w, save_h);
888 save_w = tw;
889 } else if (th > save_h) {
890 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, save_h,
891 0, viewport_offset+save_h, save_w, th-save_h);
892 save_h = th;
893 }
894 } else {
895 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
896 0, viewport_offset, tw, th);
897 save_w = tw;
898 save_h = th;
899 }
900 glBindTexture(GL_TEXTURE_2D, default_texture);
901 }
902#endif
903
904 if (startAddress+1 != curBufferAddr ||
905 (curBufferAddr == 0L && nbAuxBuffers == 0))
906 buffer_cleared = 0;
907
908 curBufferAddr = pBufferAddress = startAddress+1;
909 pBufferFmt = fmt;
910
911 int rtmu = startAddress < grTexMinAddress(GR_TMU1)? 0 : 1;
912 int size = pBufferWidth*pBufferHeight*2; //grTexFormatSize(fmt);
913 if ((unsigned int) tmu_usage[rtmu].min > pBufferAddress)
914 tmu_usage[rtmu].min = pBufferAddress;
915 if ((unsigned int) tmu_usage[rtmu].max < pBufferAddress+size)
916 tmu_usage[rtmu].max = pBufferAddress+size;
917 //printf("tmu %d usage now %gMb - %gMb\n",
918 // rtmu, tmu_usage[rtmu].min/1024.0f, tmu_usage[rtmu].max/1024.0f);
919
920
921 width = pBufferWidth;
922 height = pBufferHeight;
923
924 widtho = width/2;
925 heighto = height/2;
926
927 // this could be improved, but might be enough as long as the set of
928 // texture buffer addresses stay small
929 for (i=(texbuf_i-1)&(NB_TEXBUFS-1) ; i!=texbuf_i; i=(i-1)&(NB_TEXBUFS-1))
930 if (texbufs[i].start == pBufferAddress)
931 break;
932 texbufs[i].start = pBufferAddress;
933 texbufs[i].end = pBufferAddress + size;
934 texbufs[i].fmt = fmt;
935 if (i == texbuf_i)
936 texbuf_i = (texbuf_i+1)&(NB_TEXBUFS-1);
937 //printf("texbuf %x fmt %x\n", pBufferAddress, fmt);
938
939 // ZIGGY it speeds things up to not delete the buffers
940 // a better thing would be to delete them *sometimes*
941 // remove_tex(pBufferAddress+1, pBufferAddress + size);
942 add_tex(pBufferAddress);
943
944 //printf("viewport %dx%d\n", width, height);
945 if (height > screen_height) {
946 glViewport( 0, viewport_offset + screen_height - height, width, height);
947 } else
948 glViewport( 0, viewport_offset, width, height);
949
950 glScissor(0, viewport_offset, width, height);
951
952
953 } else {
954 if (!render_to_texture) //initialization
955 {
956 if(!fbs_init)
957 {
958 for(i=0; i<100; i++) fbs[i].address = 0;
959 fbs_init = 1;
960 nb_fb = 0;
961 }
962 return; //no need to allocate FBO if render buffer is not texture buffer
963 }
964
965 render_to_texture = 2;
966
967 if (aspect < 0)
968 {
969 pBufferHeight = 1 << lodmin;
970 pBufferWidth = pBufferHeight >> -aspect;
971 }
972 else
973 {
974 pBufferWidth = 1 << lodmin;
975 pBufferHeight = pBufferWidth >> aspect;
976 }
977 pBufferAddress = startAddress+1;
978
979 width = pBufferWidth;
980 height = pBufferHeight;
981
982 widtho = width/2;
983 heighto = height/2;
984
985 for (i=0; i<nb_fb; i++)
986 {
987 if (fbs[i].address == pBufferAddress)
988 {
989// if (fbs[i].width == width && fbs[i].height == height) //select already allocated FBO
990 if (fbs[i].width >= width && fbs[i].height >= height) //select already allocated FBO, or large enough
991 {
992//unsigned int tticks = ticksGetTicks();
993 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
994 glBindFramebuffer( GL_FRAMEBUFFER, fbs[i].fbid );
995 glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbs[i].texid, 0 );
996 glBindRenderbuffer( GL_RENDERBUFFER, fbs[i].zbid );
997 glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbs[i].zbid );
998 glViewport( 0, 0, width, height);
999 glScissor( 0, 0, width, height);
1000 fbs[i].fb_width=width;
1001 fbs[i].fb_height=height;
1002 if (fbs[i].buff_clear)
1003 {
1004 glDepthMask(1);
1005 glClear( GL_DEPTH_BUFFER_BIT ); //clear z-buffer only. we may need content, stored in the frame buffer
1006 fbs[i].buff_clear = 0;
1007 }
1008 CHECK_FRAMEBUFFER_STATUS();
1009 curBufferAddr = pBufferAddress;
1010//printf("select existing fbo (%u ms)\n", ticksGetTicks()-tticks);
1011 return;
1012 }
1013 else //create new FBO at the same address, delete old one
1014 {
1015//unsigned int tticks = ticksGetTicks();
1016 glDeleteFramebuffers( 1, &(fbs[i].fbid) );
1017 glDeleteRenderbuffers( 1, &(fbs[i].zbid) );
1018 if (nb_fb > 1)
1019 memmove(&(fbs[i]), &(fbs[i+1]), sizeof(fb)*(nb_fb-i));
1020 nb_fb--;
1021//printf("delete existing fbo (%u ms)\n", ticksGetTicks()-tticks);
1022 break;
1023 }
1024 }
1025 }
1026//unsigned int tticks = ticksGetTicks();
1027 remove_tex(pBufferAddress, pBufferAddress + width*height*2/*grTexFormatSize(fmt)*/);
1028//printf("delete texture (%u ms)\n", ticksGetTicks()-tticks);
1029 //create new FBO
1030 glGenFramebuffers( 1, &(fbs[nb_fb].fbid) );
1031 glGenRenderbuffers( 1, &(fbs[nb_fb].zbid) );
1032 glBindRenderbuffer( GL_RENDERBUFFER, fbs[nb_fb].zbid );
1033 glRenderbufferStorage( GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height);
1034 fbs[nb_fb].address = pBufferAddress;
1035 fbs[nb_fb].width = width;
1036 fbs[nb_fb].height = height;
1037 fbs[nb_fb].fb_width = width;
1038 fbs[nb_fb].fb_height = height;
1039 fbs[nb_fb].texid = pBufferAddress;
1040 fbs[nb_fb].buff_clear = 0;
1041 add_tex(fbs[nb_fb].texid);
1042 glBindTexture(GL_TEXTURE_2D, fbs[nb_fb].texid);
1043 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0,
1044 GL_RGB, GL_UNSIGNED_BYTE, NULL);
1045 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
1046 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
1047
1048 glBindFramebuffer( GL_FRAMEBUFFER, fbs[nb_fb].fbid);
1049 glFramebufferTexture2D(GL_FRAMEBUFFER,
1050 GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbs[nb_fb].texid, 0);
1051 glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbs[nb_fb].zbid );
1052 glViewport(0,0,width,height);
1053 glScissor(0,0,width,height);
1054 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
1055 glDepthMask(1);
1056 glClear( GL_DEPTH_BUFFER_BIT );
1057 CHECK_FRAMEBUFFER_STATUS();
1058 curBufferAddr = pBufferAddress;
1059 nb_fb++;
1060//printf("create new fbo=fb[%i] (%u ms)\n", nb_fb-1, ticksGetTicks()-tticks);
1061 }
1062}
1063
1064int CheckTextureBufferFormat(GrChipID_t tmu, FxU32 startAddress, GrTexInfo *info )
1065{
1066 int found, i;
1067 if (!use_fbo) {
1068 for (found=i=0; i<2; i++)
1069 if ((FxU32) tmu_usage[i].min <= startAddress && (FxU32) tmu_usage[i].max > startAddress) {
1070 //printf("tmu %d == framebuffer %x\n", tmu, startAddress);
1071 found = 1;
1072 break;
1073 }
1074 } else {
1075 found = i = 0;
1076 while (i < nb_fb)
1077 {
1078 unsigned int end = fbs[i].address + fbs[i].fb_width*fbs[i].fb_height*2;
1079 if (startAddress >= fbs[i].address && startAddress < end)
1080 {
1081 found = 1;
1082 break;
1083 }
1084 i++;
1085 }
1086 }
1087
1088 if (!use_fbo && found) {
1089 int tw, th, rh, cw, ch;
1090 if (info->aspectRatioLog2 < 0)
1091 {
1092 th = 1 << info->largeLodLog2;
1093 tw = th >> -info->aspectRatioLog2;
1094 }
1095 else
1096 {
1097 tw = 1 << info->largeLodLog2;
1098 th = tw >> info->aspectRatioLog2;
1099 }
1100
1101 if (info->aspectRatioLog2 < 0)
1102 {
1103 ch = 256;
1104 cw = ch >> -info->aspectRatioLog2;
1105 }
1106 else
1107 {
1108 cw = 256;
1109 ch = cw >> info->aspectRatioLog2;
1110 }
1111
1112 if (use_fbo || th < screen_height)
1113 rh = th;
1114 else
1115 rh = screen_height;
1116
1117 //printf("th %d rh %d ch %d\n", th, rh, ch);
1118
1119 invtex[tmu] = 1.0f - (th - rh) / (float)th;
1120 } else
1121 invtex[tmu] = 0;
1122
1123 if (info->format == GR_TEXFMT_ALPHA_INTENSITY_88 ) {
1124 if (!found) {
1125 return 0;
1126 }
1127 if(tmu == 0)
1128 {
1129 if(blackandwhite1 != found)
1130 {
1131 blackandwhite1 = found;
1132 need_to_compile = 1;
1133 }
1134 }
1135 else
1136 {
1137 if(blackandwhite0 != found)
1138 {
1139 blackandwhite0 = found;
1140 need_to_compile = 1;
1141 }
1142 }
1143 return 1;
1144 }
1145 return 0;
1146
1147}
1148
1149
1150FX_ENTRY void FX_CALL
1151grTextureAuxBufferExt( GrChipID_t tmu,
1152 FxU32 startAddress,
1153 GrLOD_t thisLOD,
1154 GrLOD_t largeLOD,
1155 GrAspectRatio_t aspectRatio,
1156 GrTextureFormat_t format,
1157 FxU32 odd_even_mask )
1158{
1159 LOG("grTextureAuxBufferExt(%d, %d, %d, %d %d, %d, %d)\r\n", tmu, startAddress, thisLOD, largeLOD, aspectRatio, format, odd_even_mask);
1160 //display_warning("grTextureAuxBufferExt");
1161}
1162
1163FX_ENTRY void FX_CALL grAuxBufferExt( GrBuffer_t buffer );
1164
1165FX_ENTRY GrProc FX_CALL
1166grGetProcAddress( char *procName )
1167{
1168 LOG("grGetProcAddress(%s)\r\n", procName);
1169 if(!strcmp(procName, "grSstWinOpenExt"))
1170 return (GrProc)grSstWinOpenExt;
1171 if(!strcmp(procName, "grTextureBufferExt"))
1172 return (GrProc)grTextureBufferExt;
1173 if(!strcmp(procName, "grChromaRangeExt"))
1174 return (GrProc)grChromaRangeExt;
1175 if(!strcmp(procName, "grChromaRangeModeExt"))
1176 return (GrProc)grChromaRangeModeExt;
1177 if(!strcmp(procName, "grTexChromaRangeExt"))
1178 return (GrProc)grTexChromaRangeExt;
1179 if(!strcmp(procName, "grTexChromaModeExt"))
1180 return (GrProc)grTexChromaModeExt;
1181 // ZIGGY framebuffer copy extension
1182 if(!strcmp(procName, "grFramebufferCopyExt"))
1183 return (GrProc)grFramebufferCopyExt;
1184 if(!strcmp(procName, "grColorCombineExt"))
1185 return (GrProc)grColorCombineExt;
1186 if(!strcmp(procName, "grAlphaCombineExt"))
1187 return (GrProc)grAlphaCombineExt;
1188 if(!strcmp(procName, "grTexColorCombineExt"))
1189 return (GrProc)grTexColorCombineExt;
1190 if(!strcmp(procName, "grTexAlphaCombineExt"))
1191 return (GrProc)grTexAlphaCombineExt;
1192 if(!strcmp(procName, "grConstantColorValueExt"))
1193 return (GrProc)grConstantColorValueExt;
1194 if(!strcmp(procName, "grTextureAuxBufferExt"))
1195 return (GrProc)grTextureAuxBufferExt;
1196 if(!strcmp(procName, "grAuxBufferExt"))
1197 return (GrProc)grAuxBufferExt;
1198 if(!strcmp(procName, "grWrapperFullScreenResolutionExt"))
1199 return (GrProc)grWrapperFullScreenResolutionExt;
1200 if(!strcmp(procName, "grConfigWrapperExt"))
1201 return (GrProc)grConfigWrapperExt;
1202 if(!strcmp(procName, "grKeyPressedExt"))
1203 return (GrProc)grKeyPressedExt;
1204 if(!strcmp(procName, "grQueryResolutionsExt"))
1205 return (GrProc)grQueryResolutionsExt;
1206 if(!strcmp(procName, "grGetGammaTableExt"))
1207 return (GrProc)grGetGammaTableExt;
1208 display_warning("grGetProcAddress : %s", procName);
1209 return 0;
1210}
1211
1212FX_ENTRY FxU32 FX_CALL
1213grGet( FxU32 pname, FxU32 plength, FxI32 *params )
1214{
1215 LOG("grGet(%d,%d)\r\n", pname, plength);
1216 switch(pname)
1217 {
1218 case GR_MAX_TEXTURE_SIZE:
1219 if (plength < 4 || params == NULL) return 0;
1220 params[0] = 2048;
1221 return 4;
1222 break;
1223 case GR_NUM_TMU:
1224 if (plength < 4 || params == NULL) return 0;
1225 if (!nbTextureUnits)
1226 {
1227 grSstWinOpen((unsigned long)NULL, GR_RESOLUTION_640x480 | 0x80000000, 0, GR_COLORFORMAT_ARGB,
1228 GR_ORIGIN_UPPER_LEFT, 2, 1);
1229 grSstWinClose(0);
1230 }
1231#ifdef VOODOO1
1232 params[0] = 1;
1233#else
1234 if (nbTextureUnits > 2)
1235 params[0] = 2;
1236 else
1237 params[0] = 1;
1238#endif
1239 return 4;
1240 break;
1241 case GR_NUM_BOARDS:
1242 case GR_NUM_FB:
1243 case GR_REVISION_FB:
1244 case GR_REVISION_TMU:
1245 if (plength < 4 || params == NULL) return 0;
1246 params[0] = 1;
1247 return 4;
1248 break;
1249 case GR_MEMORY_FB:
1250 if (plength < 4 || params == NULL) return 0;
1251 params[0] = 16*1024*1024;
1252 return 4;
1253 break;
1254 case GR_MEMORY_TMU:
1255 if (plength < 4 || params == NULL) return 0;
1256 params[0] = 16*1024*1024;
1257 return 4;
1258 break;
1259 case GR_MEMORY_UMA:
1260 if (plength < 4 || params == NULL) return 0;
1261 params[0] = 16*1024*1024*nbTextureUnits;
1262 return 4;
1263 break;
1264 case GR_BITS_RGBA:
1265 if (plength < 16 || params == NULL) return 0;
1266 params[0] = 8;
1267 params[1] = 8;
1268 params[2] = 8;
1269 params[3] = 8;
1270 return 16;
1271 break;
1272 case GR_BITS_DEPTH:
1273 if (plength < 4 || params == NULL) return 0;
1274 params[0] = 16;
1275 return 4;
1276 break;
1277 case GR_BITS_GAMMA:
1278 if (plength < 4 || params == NULL) return 0;
1279 params[0] = 8;
1280 return 4;
1281 break;
1282 case GR_GAMMA_TABLE_ENTRIES:
1283 if (plength < 4 || params == NULL) return 0;
1284 params[0] = 256;
1285 return 4;
1286 break;
1287 case GR_FOG_TABLE_ENTRIES:
1288 if (plength < 4 || params == NULL) return 0;
1289 params[0] = 64;
1290 return 4;
1291 break;
1292 case GR_WDEPTH_MIN_MAX:
1293 if (plength < 8 || params == NULL) return 0;
1294 params[0] = 0;
1295 params[1] = 65528;
1296 return 8;
1297 break;
1298 case GR_ZDEPTH_MIN_MAX:
1299 if (plength < 8 || params == NULL) return 0;
1300 params[0] = 0;
1301 params[1] = 65535;
1302 return 8;
1303 break;
1304 case GR_LFB_PIXEL_PIPE:
1305 if (plength < 4 || params == NULL) return 0;
1306 params[0] = FXFALSE;
1307 return 4;
1308 break;
1309 case GR_MAX_TEXTURE_ASPECT_RATIO:
1310 if (plength < 4 || params == NULL) return 0;
1311 params[0] = 3;
1312 return 4;
1313 break;
1314 case GR_NON_POWER_OF_TWO_TEXTURES:
1315 if (plength < 4 || params == NULL) return 0;
1316 params[0] = FXFALSE;
1317 return 4;
1318 break;
1319 case GR_TEXTURE_ALIGN:
1320 if (plength < 4 || params == NULL) return 0;
1321 params[0] = 0;
1322 return 4;
1323 break;
1324 default:
1325 display_warning("unknown pname in grGet : %x", pname);
1326 }
1327 return 0;
1328}
1329
1330FX_ENTRY const char * FX_CALL
1331grGetString( FxU32 pname )
1332{
1333 LOG("grGetString(%d)\r\n", pname);
1334 switch(pname)
1335 {
1336 case GR_EXTENSION:
1337 {
1338 static char extension[] = "CHROMARANGE TEXCHROMA TEXMIRROR PALETTE6666 FOGCOORD EVOODOO TEXTUREBUFFER TEXUMA TEXFMT COMBINE GETGAMMA";
1339 return extension;
1340 }
1341 break;
1342 case GR_HARDWARE:
1343 {
1344 static char hardware[] = "Voodoo5 (tm)";
1345 return hardware;
1346 }
1347 break;
1348 case GR_VENDOR:
1349 {
1350 static char vendor[] = "3Dfx Interactive";
1351 return vendor;
1352 }
1353 break;
1354 case GR_RENDERER:
1355 {
1356 static char renderer[] = "Glide";
1357 return renderer;
1358 }
1359 break;
1360 case GR_VERSION:
1361 {
1362 static char version[] = "3.0";
1363 return version;
1364 }
1365 break;
1366 default:
1367 display_warning("unknown grGetString selector : %x", pname);
1368 }
1369 return NULL;
1370}
1371
1372static void render_rectangle(int texture_number,
1373 int dst_x, int dst_y,
1374 int src_width, int src_height,
1375 int tex_width, int tex_height, int invert)
1376{
1377 LOGINFO("render_rectangle(%d,%d,%d,%d,%d,%d,%d,%d)",texture_number,dst_x,dst_y,src_width,src_height,tex_width,tex_height,invert);
1378 int vertexOffset_location;
1379 int textureSizes_location;
1380 static float data[] = {
1381 ((int)dst_x), //X 0
1382 invert*-((int)dst_y), //Y 0
1383 0.0f, //U 0
1384 0.0f, //V 0
1385
1386 ((int)dst_x), //X 1
1387 invert*-((int)dst_y + (int)src_height), //Y 1
1388 0.0f, //U 1
1389 (float)src_height / (float)tex_height, //V 1
1390
1391 ((int)dst_x + (int)src_width),
1392 invert*-((int)dst_y + (int)src_height),
1393 (float)src_width / (float)tex_width,
1394 (float)src_height / (float)tex_height,
1395
1396 ((int)dst_x),
1397 invert*-((int)dst_y),
1398 0.0f,
1399 0.0f
1400 };
1401
1402 vbo_disable();
1403 glDisableVertexAttribArray(COLOUR_ATTR);
1404 glDisableVertexAttribArray(TEXCOORD_1_ATTR);
1405 glDisableVertexAttribArray(FOG_ATTR);
1406
1407 glVertexAttribPointer(POSITION_ATTR,2,GL_FLOAT,false,2,data); //Position
1408 glVertexAttribPointer(TEXCOORD_0_ATTR,2,GL_FLOAT,false,2,&data[2]); //Tex
1409
1410 glEnableVertexAttribArray(COLOUR_ATTR);
1411 glEnableVertexAttribArray(TEXCOORD_1_ATTR);
1412 glEnableVertexAttribArray(FOG_ATTR);
1413
1414
1415 disable_textureSizes();
1416
1417 glDrawArrays(GL_TRIANGLE_STRIP,0,4);
1418 vbo_enable();
1419
1420
1421/*
1422 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1423 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1424 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1425 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1426 glBegin(GL_QUADS);
1427 glMultiTexCoord2fARB(texture_number, 0.0f, 0.0f);
1428 glVertex2f(((int)dst_x - widtho) / (float)(width/2),
1429 invert*-((int)dst_y - heighto) / (float)(height/2));
1430 glMultiTexCoord2fARB(texture_number, 0.0f, (float)src_height / (float)tex_height);
1431 glVertex2f(((int)dst_x - widtho) / (float)(width/2),
1432 invert*-((int)dst_y + (int)src_height - heighto) / (float)(height/2));
1433 glMultiTexCoord2fARB(texture_number, (float)src_width / (float)tex_width, (float)src_height / (float)tex_height);
1434 glVertex2f(((int)dst_x + (int)src_width - widtho) / (float)(width/2),
1435 invert*-((int)dst_y + (int)src_height - heighto) / (float)(height/2));
1436 glMultiTexCoord2fARB(texture_number, (float)src_width / (float)tex_width, 0.0f);
1437 glVertex2f(((int)dst_x + (int)src_width - widtho) / (float)(width/2),
1438 invert*-((int)dst_y - heighto) / (float)(height/2));
1439 glMultiTexCoord2fARB(texture_number, 0.0f, 0.0f);
1440 glVertex2f(((int)dst_x - widtho) / (float)(width/2),
1441 invert*-((int)dst_y - heighto) / (float)(height/2));
1442 glEnd();
1443*/
1444
1445 compile_shader();
1446
1447 glEnable(GL_DEPTH_TEST);
1448 glEnable(GL_BLEND);
1449}
1450
1451void reloadTexture()
1452{
1453 if (use_fbo || !render_to_texture || buffer_cleared)
1454 return;
1455
1456 LOG("reload texture %dx%d\n", width, height);
1457 //printf("reload texture %dx%d\n", width, height);
1458
1459 buffer_cleared = 1;
1460
1461 //glPushAttrib(GL_ALL_ATTRIB_BITS);
1462 glActiveTexture(texture_unit);
1463 glBindTexture(GL_TEXTURE_2D, pBufferAddress);
1464 //glDisable(GL_ALPHA_TEST);
1465 //glDrawBuffer(current_buffer);
1466 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
1467 set_copy_shader();
1468 glDisable(GL_DEPTH_TEST);
1469 glDisable(GL_CULL_FACE);
1470 int w = 0, h = 0;
1471 if (height > screen_height) h = screen_height - height;
1472 render_rectangle(texture_unit,
1473 -w, -h,
1474 width, height,
1475 width, height, -1);
1476 glBindTexture(GL_TEXTURE_2D, default_texture);
1477 //glPopAttrib();
1478}
1479
1480void updateTexture()
1481{
1482 if (!use_fbo && render_to_texture == 2) {
1483 LOG("update texture %x\n", pBufferAddress);
1484 //printf("update texture %x\n", pBufferAddress);
1485
1486 // nothing changed, don't update the texture
1487 if (!buffer_cleared) {
1488 LOG("update cancelled\n", pBufferAddress);
1489 return;
1490 }
1491
1492 //glPushAttrib(GL_ALL_ATTRIB_BITS);
1493
1494 // save result of render to texture into actual texture
1495 //glReadBuffer(current_buffer);
1496 glActiveTexture(texture_unit);
1497 // ZIGGY
1498 // deleting the texture before resampling it increases speed on certain old
1499 // nvidia cards (geforce 2 for example), unfortunatly it slows down a lot
1500 // on newer cards.
1501 //glDeleteTextures( 1, &pBufferAddress );
1502 glBindTexture(GL_TEXTURE_2D, pBufferAddress);
1503 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1504 0, viewport_offset, width, height, 0);
1505
1506 glBindTexture(GL_TEXTURE_2D, default_texture);
1507 //glPopAttrib();
1508 }
1509}
1510
1511FX_ENTRY void FX_CALL grFramebufferCopyExt(int x, int y, int w, int h,
1512 int from, int to, int mode)
1513{
1514 if (mode == GR_FBCOPY_MODE_DEPTH) {
1515
1516 int tw = 1, th = 1;
1517 if (npot_support) {
1518 tw = width; th = height;
1519 } else {
1520 while (tw < width) tw <<= 1;
1521 while (th < height) th <<= 1;
1522 }
1523
1524 if (from == GR_FBCOPY_BUFFER_BACK && to == GR_FBCOPY_BUFFER_FRONT) {
1525 //printf("save depth buffer %d\n", render_to_texture);
1526 // save the depth image in a texture
1527 //glReadBuffer(current_buffer);
1528 glBindTexture(GL_TEXTURE_2D, depth_texture);
1529 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT,
1530 0, viewport_offset, tw, th, 0);
1531 glBindTexture(GL_TEXTURE_2D, default_texture);
1532 return;
1533 }
1534 if (from == GR_FBCOPY_BUFFER_FRONT && to == GR_FBCOPY_BUFFER_BACK) {
1535 //printf("writing to depth buffer %d\n", render_to_texture);
1536 //glPushAttrib(GL_ALL_ATTRIB_BITS);
1537 //glDisable(GL_ALPHA_TEST);
1538 //glDrawBuffer(current_buffer);
1539 glActiveTexture(texture_unit);
1540 glBindTexture(GL_TEXTURE_2D, depth_texture);
1541 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
1542 set_depth_shader();
1543 glEnable(GL_DEPTH_TEST);
1544 glDepthFunc(GL_ALWAYS);
1545 glDisable(GL_CULL_FACE);
1546 render_rectangle(texture_unit,
1547 0, 0,
1548 width, height,
1549 tw, th, -1);
1550 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
1551 glBindTexture(GL_TEXTURE_2D, default_texture);
1552 //glPopAttrib();
1553 return;
1554 }
1555
1556 }
1557}
1558
1559FX_ENTRY void FX_CALL
1560grRenderBuffer( GrBuffer_t buffer )
1561{
1562#ifdef _WIN32
1563 static HANDLE region = NULL;
1564 int realWidth = pBufferWidth, realHeight = pBufferHeight;
1565#endif // _WIN32
1566 LOG("grRenderBuffer(%d)\r\n", buffer);
1567 //printf("grRenderBuffer(%d)\n", buffer);
1568
1569 switch(buffer)
1570 {
1571 case GR_BUFFER_BACKBUFFER:
1572 if(render_to_texture)
1573 {
1574 updateTexture();
1575
1576 // VP z fix
1577 //glMatrixMode(GL_MODELVIEW);
1578 //glLoadIdentity();
1579 //glTranslatef(0, 0, 1-zscale);
1580 //glScalef(1, 1, zscale);
1581 inverted_culling = 0;
1582 grCullMode(culling_mode);
1583
1584 width = savedWidth;
1585 height = savedHeight;
1586 widtho = savedWidtho;
1587 heighto = savedHeighto;
1588 if (use_fbo) {
1589 glBindFramebuffer(GL_FRAMEBUFFER, 0);
1590 glBindRenderbuffer( GL_RENDERBUFFER, 0 );
1591 }
1592 curBufferAddr = 0;
1593
1594 glViewport(0, viewport_offset, width, viewport_height);
1595 glScissor(0, viewport_offset, width, height);
1596
1597#ifdef SAVE_CBUFFER
1598 if (!use_fbo && render_to_texture == 2) {
1599 // restore color buffer
1600 if (nbAuxBuffers > 0) {
1601 //glDrawBuffer(GL_BACK);
1602 current_buffer = GL_BACK;
1603 } else if (save_w) {
1604 int tw = 1, th = 1;
1605 //printf("restore %dx%d\n", save_w, save_h);
1606 if (npot_support) {
1607 tw = screen_width;
1608 th = screen_height;
1609 } else {
1610 while (tw < screen_width) tw <<= 1;
1611 while (th < screen_height) th <<= 1;
1612 }
1613
1614 //glPushAttrib(GL_ALL_ATTRIB_BITS);
1615 //glDisable(GL_ALPHA_TEST);
1616 //glDrawBuffer(GL_BACK);
1617 glActiveTexture(texture_unit);
1618 glBindTexture(GL_TEXTURE_2D, color_texture);
1619 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
1620 set_copy_shader();
1621 glDisable(GL_DEPTH_TEST);
1622 glDisable(GL_CULL_FACE);
1623 render_rectangle(texture_unit,
1624 0, 0,
1625 save_w, save_h,
1626 tw, th, -1);
1627 glBindTexture(GL_TEXTURE_2D, default_texture);
1628 //glPopAttrib();
1629
1630 save_w = save_h = 0;
1631 }
1632 }
1633#endif
1634 render_to_texture = 0;
1635 }
1636 //glDrawBuffer(GL_BACK);
1637 break;
1638 case 6: // RENDER TO TEXTURE
1639 if(!render_to_texture)
1640 {
1641 savedWidth = width;
1642 savedHeight = height;
1643 savedWidtho = widtho;
1644 savedHeighto = heighto;
1645 }
1646
1647 {
1648 if (!use_fbo) {
1649 //glMatrixMode(GL_MODELVIEW);
1650 //glLoadIdentity();
1651 //glTranslatef(0, 0, 1-zscale);
1652 //glScalef(1, 1, zscale);
1653 inverted_culling = 0;
1654 } else {
1655/*
1656 float m[4*4] = {1.0f, 0.0f, 0.0f, 0.0f,
1657 0.0f,-1.0f, 0.0f, 0.0f,
1658 0.0f, 0.0f, 1.0f, 0.0f,
1659 0.0f, 0.0f, 0.0f, 1.0f};
1660 glMatrixMode(GL_MODELVIEW);
1661 glLoadMatrixf(m);
1662 // VP z fix
1663 glTranslatef(0, 0, 1-zscale);
1664 glScalef(1, 1*1, zscale);
1665*/
1666 inverted_culling = 1;
1667 grCullMode(culling_mode);
1668 }
1669 }
1670 render_to_texture = 1;
1671 break;
1672 default:
1673 display_warning("grRenderBuffer : unknown buffer : %x", buffer);
1674 }
1675}
1676
1677FX_ENTRY void FX_CALL
1678grAuxBufferExt( GrBuffer_t buffer )
1679{
1680 LOG("grAuxBufferExt(%d)\r\n", buffer);
1681 //display_warning("grAuxBufferExt");
1682
1683 if (buffer == GR_BUFFER_AUXBUFFER) {
1684 invtex[0] = 0;
1685 invtex[1] = 0;
1686 need_to_compile = 0;
1687 set_depth_shader();
1688 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
1689 glEnable(GL_DEPTH_TEST);
1690 glDepthFunc(GL_ALWAYS);
1691 glDisable(GL_CULL_FACE);
1692 //glDisable(GL_ALPHA_TEST);
1693 glDepthMask(GL_TRUE);
1694 grTexFilterMode(GR_TMU1, GR_TEXTUREFILTER_POINT_SAMPLED, GR_TEXTUREFILTER_POINT_SAMPLED);
1695 } else {
1696 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
1697 need_to_compile = 1;
1698 }
1699}
1700
1701FX_ENTRY void FX_CALL
1702grBufferClear( GrColor_t color, GrAlpha_t alpha, FxU32 depth )
1703{
1704 vbo_draw();
1705 LOG("grBufferClear(%d,%d,%d)\r\n", color, alpha, depth);
1706 switch(lfb_color_fmt)
1707 {
1708 case GR_COLORFORMAT_ARGB:
1709 glClearColor(((color >> 16) & 0xFF) / 255.0f,
1710 ((color >> 8) & 0xFF) / 255.0f,
1711 ( color & 0xFF) / 255.0f,
1712 alpha / 255.0f);
1713 break;
1714 case GR_COLORFORMAT_RGBA:
1715 glClearColor(((color >> 24) & 0xFF) / 255.0f,
1716 ((color >> 16) & 0xFF) / 255.0f,
1717 (color & 0xFF) / 255.0f,
1718 alpha / 255.0f);
1719 break;
1720 default:
1721 display_warning("grBufferClear: unknown color format : %x", lfb_color_fmt);
1722 }
1723
1724 if (w_buffer_mode)
1725 glClearDepthf(1.0f - ((1.0f + (depth >> 4) / 4096.0f) * (1 << (depth & 0xF))) / 65528.0);
1726 else
1727 glClearDepthf(depth / 65535.0f);
1728 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
1729
1730 // ZIGGY TODO check that color mask is on
1731 buffer_cleared = 1;
1732
1733}
1734
1735// #include <unistd.h>
1736FX_ENTRY void FX_CALL
1737grBufferSwap( FxU32 swap_interval )
1738{
1739 vbo_draw();
1740// glFinish();
1741// printf("rendercallback is %p\n", renderCallback);
1742 if(renderCallback)
1743 (*renderCallback)(1);
1744 int i;
1745 LOG("grBufferSwap(%d)\r\n", swap_interval);
1746 //printf("swap\n");
1747 if (render_to_texture) {
1748 display_warning("swap while render_to_texture\n");
1749 return;
1750 }
1751
1752 CoreVideo_GL_SwapBuffers();
1753 for (i = 0; i < nb_fb; i++)
1754 fbs[i].buff_clear = 1;
1755
1756 // VP debugging
1757#ifdef VPDEBUG
1758 dump_stop();
1759 SDL_Event event;
1760 while (SDL_PollEvent(&event)) {
1761 switch (event.type) {
1762case SDL_KEYDOWN:
1763 switch (event.key.keysym.sym) {
1764case 'd':
1765 printf("Dumping !\n");
1766 dump_start();
1767 break;
1768case 'w': {
1769 static int wireframe;
1770 wireframe = !wireframe;
1771 glPolygonMode(GL_FRONT_AND_BACK, wireframe? GL_LINE : GL_FILL);
1772 break;
1773 }
1774 }
1775 break;
1776 }
1777 }
1778#endif
1779}
1780
1781// frame buffer
1782
1783FX_ENTRY FxBool FX_CALL
1784grLfbLock( GrLock_t type, GrBuffer_t buffer, GrLfbWriteMode_t writeMode,
1785 GrOriginLocation_t origin, FxBool pixelPipeline,
1786 GrLfbInfo_t *info )
1787{
1788 LOG("grLfbLock(%d,%d,%d,%d,%d)\r\n", type, buffer, writeMode, origin, pixelPipeline);
1789printf("grLfbLock(%d,%d,%d,%d,%d)\r\n", type, buffer, writeMode, origin, pixelPipeline);
1790 if (type == GR_LFB_WRITE_ONLY)
1791 {
1792 display_warning("grLfbLock : write only");
1793 }
1794 else
1795 {
1796 unsigned char *buf;
1797 int i,j;
1798
1799 switch(buffer)
1800 {
1801 case GR_BUFFER_FRONTBUFFER:
1802 //glReadBuffer(GL_FRONT);
1803 break;
1804 case GR_BUFFER_BACKBUFFER:
1805 //glReadBuffer(GL_BACK);
1806 break;
1807 default:
1808 display_warning("grLfbLock : unknown buffer : %x", buffer);
1809 }
1810
1811 if(buffer != GR_BUFFER_AUXBUFFER)
1812 {
1813 if (writeMode == GR_LFBWRITEMODE_888) {
1814/*SEB*/
1815 buf = (unsigned char*)malloc(width*height*4);
1816 //printf("LfbLock GR_LFBWRITEMODE_888\n");
1817 info->lfbPtr = frameBuffer;
1818 info->strideInBytes = width*4;
1819 info->writeMode = GR_LFBWRITEMODE_888;
1820 info->origin = origin;
1821 //glReadPixels(0, viewport_offset, width, height, GL_BGRA, GL_UNSIGNED_BYTE, frameBuffer);
1822 glReadPixels(0, viewport_offset, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buf);
1823
1824/*SEB*/
1825 unsigned char *p=buf;
1826 for (j=0; j<height; j++)
1827 {
1828 short unsigned int *f=frameBuffer+(height-j-1)*width;
1829 for (i=0; i<width; i++)
1830 {
1831 *(f++) =
1832 (*(p) <<24) |
1833 (*(p+1) <<16) |
1834 (*(p+2) << 8) |
1835 (0xff);
1836 p+=4;
1837 }
1838 }
1839 free(buf);
1840 } else {
1841 buf = (unsigned char*)malloc(width*height*4);
1842
1843 info->lfbPtr = frameBuffer;
1844 info->strideInBytes = width*2;
1845 info->writeMode = GR_LFBWRITEMODE_565;
1846 info->origin = origin;
1847 glReadPixels(0, viewport_offset, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buf);
1848
1849/*SEB*/
1850 unsigned char *p=buf;
1851 for (j=0; j<height; j++)
1852 {
1853 short unsigned int *f=frameBuffer+(height-j-1)*width;
1854 for (i=0; i<width; i++)
1855 {
1856/* frameBuffer[(height-j-1)*width+i] =
1857 ((buf[j*width*4+i*4+0] >> 3) << 11) |
1858 ((buf[j*width*4+i*4+1] >> 2) << 5) |
1859 (buf[j*width*4+i*4+2] >> 3);*/
1860 *(f++) =
1861 ((*(p) >> 3) << 11) |
1862 ((*(p+1) >> 2) << 5) |
1863 (*(p+2) >> 3);
1864 p+=4;
1865 }
1866 }
1867 free(buf);
1868 }
1869 }
1870 else
1871 {
1872 info->lfbPtr = depthBuffer;
1873 info->strideInBytes = width*2;
1874 info->writeMode = GR_LFBWRITEMODE_ZA16;
1875 info->origin = origin;
1876 //*SEB* *TODO* check alignment
1877 glReadPixels(0, viewport_offset, width, height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer);
1878 }
1879 }
1880
1881 return FXTRUE;
1882}
1883
1884FX_ENTRY FxBool FX_CALL
1885grLfbUnlock( GrLock_t type, GrBuffer_t buffer )
1886{
1887 LOG("grLfbUnlock(%d,%d)\r\n", type, buffer);
1888 if (type == GR_LFB_WRITE_ONLY)
1889 {
1890 display_warning("grLfbUnlock : write only");
1891 }
1892 return FXTRUE;
1893}
1894
1895FX_ENTRY FxBool FX_CALL
1896grLfbReadRegion( GrBuffer_t src_buffer,
1897 FxU32 src_x, FxU32 src_y,
1898 FxU32 src_width, FxU32 src_height,
1899 FxU32 dst_stride, void *dst_data )
1900{
1901 unsigned char *buf;
1902 unsigned int i,j;
1903 unsigned short *frameBuffer = (unsigned short*)dst_data;
1904 unsigned short *depthBuffer = (unsigned short*)dst_data;
1905 LOG("grLfbReadRegion(%d,%d,%d,%d,%d,%d)\r\n", src_buffer, src_x, src_y, src_width, src_height, dst_stride);
1906//printf("grLfbReadRegion(%d,%d,%d,%d,%d,%d)\r\n", src_buffer, src_x, src_y, src_width, src_height, dst_stride);
1907
1908 switch(src_buffer)
1909 {
1910 case GR_BUFFER_FRONTBUFFER:
1911 //glReadBuffer(GL_FRONT);
1912 break;
1913 case GR_BUFFER_BACKBUFFER:
1914 //glReadBuffer(GL_BACK);
1915 break;
1916 /*case GR_BUFFER_AUXBUFFER:
1917 glReadBuffer(current_buffer);
1918 break;*/
1919 default:
1920 display_warning("grReadRegion : unknown buffer : %x", src_buffer);
1921 }
1922
1923 if(src_buffer != GR_BUFFER_AUXBUFFER)
1924 {
1925 buf = (unsigned char*)malloc(src_width*src_height*4);
1926
1927 glReadPixels(src_x, (viewport_offset)+height-src_y-src_height, src_width, src_height, GL_RGBA, GL_UNSIGNED_BYTE, buf);
1928 for (j=0; j<src_height; j++)
1929 {
1930/*SEB*/
1931 unsigned char *p=buf+(src_height-j-1)*src_width*4;
1932 unsigned short *f=frameBuffer+(j*dst_stride/2);
1933 for (i=0; i<src_width; i++)
1934 {
1935/* frameBuffer[j*(dst_stride/2)+i] =
1936 ((buf[(src_height-j-1)*src_width*4+i*4+0] >> 3) << 11) |
1937 ((buf[(src_height-j-1)*src_width*4+i*4+1] >> 2) << 5) |
1938 (buf[(src_height-j-1)*src_width*4+i*4+2] >> 3);*/
1939 *(f++) =
1940 ((*(p) >> 3) << 11) |
1941 ((*(p+1) >> 2) << 5) |
1942 (*(p+2) >> 3);
1943 p+=4;
1944 }
1945 }
1946 free(buf);
1947 }
1948 else
1949 {
1950 buf = (unsigned char*)malloc(src_width*src_height*2);
1951//*SEB read in buf, not depthBuffer.
1952 glReadPixels(src_x, (viewport_offset)+height-src_y-src_height, src_width, src_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, buf);
1953
1954 for (j=0;j<src_height; j++)
1955 {
1956//*SEB*
1957 unsigned short *d=depthBuffer+j*dst_stride/2;
1958 unsigned short *p=(unsigned short*)buf+(src_height-j-1)*src_width; //orignal look fishy. why *4???
1959 for (i=0; i<src_width; i++)
1960 {
1961/* depthBuffer[j*(dst_stride/2)+i] =
1962 ((unsigned short*)buf)[(src_height-j-1)*src_width*4+i*4];*/
1963 *(d++) = *(p++); //why *4 (prob. GL_PACK was=4), plus transcoding to short, that make *8 ???
1964 }
1965 }
1966 free(buf);
1967 }
1968
1969 return FXTRUE;
1970}
1971
1972FX_ENTRY FxBool FX_CALL
1973grLfbWriteRegion( GrBuffer_t dst_buffer,
1974 FxU32 dst_x, FxU32 dst_y,
1975 GrLfbSrcFmt_t src_format,
1976 FxU32 src_width, FxU32 src_height,
1977 FxBool pixelPipeline,
1978 FxI32 src_stride, void *src_data )
1979{
1980 unsigned char *buf;
1981 unsigned int i,j;
1982 unsigned short *frameBuffer = (unsigned short*)src_data;
1983 int texture_number;
1984 unsigned int tex_width = 1, tex_height = 1;
1985 LOG("grLfbWriteRegion(%d,%d,%d,%d,%d,%d,%d,%d)\r\n",dst_buffer, dst_x, dst_y, src_format, src_width, src_height, pixelPipeline, src_stride);
1986//printf("grLfbWriteRegion(%d,%d,%d,%d,%d,%d,%d,%d)\r\n",dst_buffer, dst_x, dst_y, src_format, src_width, src_height, pixelPipeline, src_stride);
1987
1988 //glPushAttrib(GL_ALL_ATTRIB_BITS);
1989
1990 while (tex_width < src_width) tex_width <<= 1;
1991 while (tex_height < src_height) tex_height <<= 1;
1992
1993 switch(dst_buffer)
1994 {
1995 case GR_BUFFER_BACKBUFFER:
1996 //glDrawBuffer(GL_BACK);
1997 break;
1998 case GR_BUFFER_AUXBUFFER:
1999 //glDrawBuffer(current_buffer);
2000 break;
2001 default:
2002 display_warning("grLfbWriteRegion : unknown buffer : %x", dst_buffer);
2003 }
2004
2005 if(dst_buffer != GR_BUFFER_AUXBUFFER)
2006 {
2007 buf = (unsigned char*)malloc(tex_width*tex_height*4);
2008
2009 texture_number = GL_TEXTURE0;
2010 glActiveTexture(texture_number);
2011
2012 const unsigned int half_stride = src_stride / 2;
2013
2014 const int comp_stride = half_stride - src_width;
2015 const int comp_tex = (tex_width - src_width)*4;
2016 unsigned short *f=frameBuffer;
2017 unsigned char *p=buf;
2018
2019 switch(src_format)
2020 {
2021 case GR_LFB_SRC_FMT_1555:
2022 for (j=0; j<src_height; j++)
2023 {
2024 for (i=0; i<src_width; i++)
2025 {
2026/* const unsigned int col = frameBuffer[j*half_stride+i];
2027 buf[j*tex_width*4+i*4+0]=((col>>10)&0x1F)<<3;
2028 buf[j*tex_width*4+i*4+1]=((col>>5)&0x1F)<<3;
2029 buf[j*tex_width*4+i*4+2]=((col>>0)&0x1F)<<3;
2030 buf[j*tex_width*4+i*4+3]= (col>>15) ? 0xFF : 0;*/
2031 const unsigned int col = *(f++);
2032 *(p)=((col>>10)&0x1F)<<3;
2033 *(p+1)=((col>>5)&0x1F)<<3;
2034 *(p+2)=((col>>0)&0x1F)<<3;
2035 *(p+3)= (col>>15) ? 0xFF : 0;
2036 p+=4;
2037 }
2038 p+=comp_tex;
2039 f+=comp_stride;
2040 }
2041 break;
2042 case GR_LFBWRITEMODE_555:
2043 for (j=0; j<src_height; j++)
2044 {
2045 for (i=0; i<src_width; i++)
2046 {
2047/* const unsigned int col = frameBuffer[j*half_stride+i];
2048 buf[j*tex_width*4+i*4+0]=((col>>10)&0x1F)<<3;
2049 buf[j*tex_width*4+i*4+1]=((col>>5)&0x1F)<<3;
2050 buf[j*tex_width*4+i*4+2]=((col>>0)&0x1F)<<3;
2051 buf[j*tex_width*4+i*4+3]=0xFF;*/
2052 const unsigned int col = *(f++);
2053 *(p)=((col>>10)&0x1F)<<3;
2054 *(p+1)=((col>>5)&0x1F)<<3;
2055 *(p+2)=((col>>0)&0x1F)<<3;
2056 *(p+3)=0xFF;
2057 p+=4;
2058 }
2059 p+=comp_tex;
2060 f+=comp_stride;
2061 }
2062 break;
2063 case GR_LFBWRITEMODE_565:
2064 for (j=0; j<src_height; j++)
2065 {
2066 for (i=0; i<src_width; i++)
2067 {
2068/* const unsigned int col = frameBuffer[j*half_stride+i];
2069 buf[j*tex_width*4+i*4+0]=((col>>11)&0x1F)<<3;
2070 buf[j*tex_width*4+i*4+1]=((col>>5)&0x3F)<<2;
2071 buf[j*tex_width*4+i*4+2]=((col>>0)&0x1F)<<3;
2072 buf[j*tex_width*4+i*4+3]=0xFF;*/
2073 const unsigned int col = *(f++);
2074 *(p)=((col>>11)&0x1F)<<3;
2075 *(p+1)=((col>>5)&0x3F)<<2;
2076 *(p+2)=((col>>0)&0x1F)<<3;
2077 *(p+3)=0xFF;
2078 p+=4;
2079 }
2080 p+=comp_tex;
2081 f+=comp_stride;
2082 }
2083 break;
2084 default:
2085 display_warning("grLfbWriteRegion : unknown format : %d", src_format);
2086 }
2087
2088#ifdef VPDEBUG
2089 if (dumping) {
2090 ilTexImage(tex_width, tex_height, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, buf);
2091 char name[128];
2092 static int id;
2093 sprintf(name, "dump/writecolor%d.png", id++);
2094 ilSaveImage(name);
2095 //printf("dumped gdLfbWriteRegion %s\n", name);
2096 }
2097#endif
2098
2099 glBindTexture(GL_TEXTURE_2D, default_texture);
2100 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf);
2101 free(buf);
2102
2103 set_copy_shader();
2104
2105 glDisable(GL_DEPTH_TEST);
2106 glDisable(GL_BLEND);
2107 render_rectangle(texture_number,
2108 dst_x, dst_y,
2109 src_width, src_height,
2110 tex_width, tex_height, +1);
2111
2112 }
2113 else
2114 {
2115 float *buf = (float*)malloc(src_width*(src_height+(viewport_offset))*sizeof(float));
2116
2117 if (src_format != GR_LFBWRITEMODE_ZA16)
2118 display_warning("unknown depth buffer write format:%x", src_format);
2119
2120 if(dst_x || dst_y)
2121 display_warning("dst_x:%d, dst_y:%d\n",dst_x, dst_y);
2122
2123 for (j=0; j<src_height; j++)
2124 {
2125 for (i=0; i<src_width; i++)
2126 {
2127 buf[(j+(viewport_offset))*src_width+i] =
2128 (frameBuffer[(src_height-j-1)*(src_stride/2)+i]/(65536.0f*(2.0f/zscale)))+1-zscale/2.0f;
2129 }
2130 }
2131
2132#ifdef VPDEBUG
2133 if (dumping) {
2134 unsigned char * buf2 = (unsigned char *)malloc(src_width*(src_height+(viewport_offset)));
2135 for (i=0; i<src_width*src_height ; i++)
2136 buf2[i] = buf[i]*255.0f;
2137 ilTexImage(src_width, src_height, 1, 1, IL_LUMINANCE, IL_UNSIGNED_BYTE, buf2);
2138 char name[128];
2139 static int id;
2140 sprintf(name, "dump/writedepth%d.png", id++);
2141 ilSaveImage(name);
2142 //printf("dumped gdLfbWriteRegion %s\n", name);
2143 free(buf2);
2144 }
2145#endif
2146
2147 glEnable(GL_DEPTH_TEST);
2148 glDepthFunc(GL_ALWAYS);
2149
2150 //glDrawBuffer(GL_BACK);
2151 glClear( GL_DEPTH_BUFFER_BIT );
2152 glDepthMask(1);
2153 //glDrawPixels(src_width, src_height+(viewport_offset), GL_DEPTH_COMPONENT, GL_FLOAT, buf);
2154
2155 free(buf);
2156 }
2157 //glDrawBuffer(current_buffer);
2158 //glPopAttrib();
2159 return FXTRUE;
2160}
2161
2162/* wrapper-specific glide extensions */
2163
2164FX_ENTRY char ** FX_CALL
2165grQueryResolutionsExt(FxI32 * Size)
2166{
2167 return 0;
2168/*
2169 LOG("grQueryResolutionsExt\r\n");
2170 return g_FullScreenResolutions.getResolutionsList(Size);
2171*/
2172}
2173
2174FX_ENTRY GrScreenResolution_t FX_CALL grWrapperFullScreenResolutionExt(FxU32* width, FxU32* height)
2175{
2176 return 0;
2177/*
2178 LOG("grWrapperFullScreenResolutionExt\r\n");
2179 g_FullScreenResolutions.getResolution(config.res, width, height);
2180 return config.res;
2181*/
2182}
2183
2184FX_ENTRY FxBool FX_CALL grKeyPressedExt(FxU32 key)
2185{
2186 return 0;
2187/*
2188#ifdef _WIN32
2189 return (GetAsyncKeyState(key) & 0x8000);
2190#else
2191 if (key == 1) //LBUTTON
2192 {
2193 Uint8 mstate = SDL_GetMouseState(NULL, NULL);
2194 return (mstate & SDL_BUTTON_LMASK);
2195 }
2196 else
2197 {
2198 Uint8 *keystates = SDL_GetKeyState( NULL );
2199 if( keystates[ key ] )
2200 {
2201 return 1;
2202 }
2203 else
2204 {
2205 return 0;
2206 }
2207 }
2208#endif
2209*/
2210}
2211
2212FX_ENTRY void FX_CALL grConfigWrapperExt(FxI32 resolution, FxI32 vram, FxBool fbo, FxBool aniso)
2213{
2214 LOG("grConfigWrapperExt\r\n");
2215 config.res = resolution;
2216 config.vram_size = vram;
2217 config.fbo = fbo;
2218 config.anisofilter = aniso;
2219}
2220
2221// unused by glide64
2222
2223FX_ENTRY FxI32 FX_CALL
2224grQueryResolutions( const GrResolution *resTemplate, GrResolution *output )
2225{
2226 int res_inf = 0;
2227 int res_sup = 0xf;
2228 int i;
2229 int n=0;
2230 LOG("grQueryResolutions\r\n");
2231 display_warning("grQueryResolutions");
2232 if ((unsigned int)resTemplate->resolution != GR_QUERY_ANY)
2233 {
2234 res_inf = res_sup = resTemplate->resolution;
2235 }
2236 if ((unsigned int)resTemplate->refresh == GR_QUERY_ANY) display_warning("querying any refresh rate");
2237 if ((unsigned int)resTemplate->numAuxBuffers == GR_QUERY_ANY) display_warning("querying any numAuxBuffers");
2238 if ((unsigned int)resTemplate->numColorBuffers == GR_QUERY_ANY) display_warning("querying any numColorBuffers");
2239
2240 if (output == NULL) return res_sup - res_inf + 1;
2241 for (i=res_inf; i<=res_sup; i++)
2242 {
2243 output[n].resolution = i;
2244 output[n].refresh = resTemplate->refresh;
2245 output[n].numAuxBuffers = resTemplate->numAuxBuffers;
2246 output[n].numColorBuffers = resTemplate->numColorBuffers;
2247 n++;
2248 }
2249 return res_sup - res_inf + 1;
2250}
2251
2252FX_ENTRY FxBool FX_CALL
2253grReset( FxU32 what )
2254{
2255 display_warning("grReset");
2256 return 1;
2257}
2258
2259FX_ENTRY void FX_CALL
2260grEnable( GrEnableMode_t mode )
2261{
2262 LOG("grEnable(%d)\r\n", mode);
2263 if (mode == GR_TEXTURE_UMA_EXT)
2264 UMAmode = 1;
2265}
2266
2267FX_ENTRY void FX_CALL
2268grDisable( GrEnableMode_t mode )
2269{
2270 LOG("grDisable(%d)\r\n", mode);
2271 if (mode == GR_TEXTURE_UMA_EXT)
2272 UMAmode = 0;
2273}
2274
2275FX_ENTRY void FX_CALL
2276grDisableAllEffects( void )
2277{
2278 display_warning("grDisableAllEffects");
2279}
2280
2281FX_ENTRY void FX_CALL
2282grErrorSetCallback( GrErrorCallbackFnc_t fnc )
2283{
2284 display_warning("grErrorSetCallback");
2285}
2286
2287FX_ENTRY void FX_CALL
2288grFinish(void)
2289{
2290 display_warning("grFinish");
2291}
2292
2293FX_ENTRY void FX_CALL
2294grFlush(void)
2295{
2296 display_warning("grFlush");
2297}
2298
2299FX_ENTRY void FX_CALL
2300grTexMultibase( GrChipID_t tmu,
2301 FxBool enable )
2302{
2303 display_warning("grTexMultibase");
2304}
2305
2306FX_ENTRY void FX_CALL
2307grTexMipMapMode( GrChipID_t tmu,
2308 GrMipMapMode_t mode,
2309 FxBool lodBlend )
2310{
2311 display_warning("grTexMipMapMode");
2312}
2313
2314FX_ENTRY void FX_CALL
2315grTexDownloadTablePartial( GrTexTable_t type,
2316 void *data,
2317 int start,
2318 int end )
2319{
2320 display_warning("grTexDownloadTablePartial");
2321}
2322
2323FX_ENTRY void FX_CALL
2324grTexDownloadTable( GrTexTable_t type,
2325 void *data )
2326{
2327 display_warning("grTexDownloadTable");
2328}
2329
2330FX_ENTRY FxBool FX_CALL
2331grTexDownloadMipMapLevelPartial( GrChipID_t tmu,
2332 FxU32 startAddress,
2333 GrLOD_t thisLod,
2334 GrLOD_t largeLod,
2335 GrAspectRatio_t aspectRatio,
2336 GrTextureFormat_t format,
2337 FxU32 evenOdd,
2338 void *data,
2339 int start,
2340 int end )
2341{
2342 display_warning("grTexDownloadMipMapLevelPartial");
2343 return 1;
2344}
2345
2346FX_ENTRY void FX_CALL
2347grTexDownloadMipMapLevel( GrChipID_t tmu,
2348 FxU32 startAddress,
2349 GrLOD_t thisLod,
2350 GrLOD_t largeLod,
2351 GrAspectRatio_t aspectRatio,
2352 GrTextureFormat_t format,
2353 FxU32 evenOdd,
2354 void *data )
2355{
2356 display_warning("grTexDownloadMipMapLevel");
2357}
2358
2359FX_ENTRY void FX_CALL
2360grTexNCCTable( GrNCCTable_t table )
2361{
2362 display_warning("grTexNCCTable");
2363}
2364
2365FX_ENTRY void FX_CALL
2366grViewport( FxI32 x, FxI32 y, FxI32 width, FxI32 height )
2367{
2368 display_warning("grViewport");
2369}
2370
2371FX_ENTRY void FX_CALL
2372grDepthRange( FxFloat n, FxFloat f )
2373{
2374 display_warning("grDepthRange");
2375}
2376
2377FX_ENTRY void FX_CALL
2378grSplash(float x, float y, float width, float height, FxU32 frame)
2379{
2380 display_warning("grSplash");
2381}
2382
2383FX_ENTRY FxBool FX_CALL
2384grSelectContext( GrContext_t context )
2385{
2386 display_warning("grSelectContext");
2387 return 1;
2388}
2389
2390FX_ENTRY void FX_CALL
2391grAADrawTriangle(
2392 const void *a, const void *b, const void *c,
2393 FxBool ab_antialias, FxBool bc_antialias, FxBool ca_antialias
2394 )
2395{
2396 display_warning("grAADrawTriangle");
2397}
2398
2399FX_ENTRY void FX_CALL
2400grAlphaControlsITRGBLighting( FxBool enable )
2401{
2402 display_warning("grAlphaControlsITRGBLighting");
2403}
2404
2405FX_ENTRY void FX_CALL
2406grGlideSetVertexLayout( const void *layout )
2407{
2408 display_warning("grGlideSetVertexLayout");
2409}
2410
2411FX_ENTRY void FX_CALL
2412grGlideGetVertexLayout( void *layout )
2413{
2414 display_warning("grGlideGetVertexLayout");
2415}
2416
2417FX_ENTRY void FX_CALL
2418grGlideSetState( const void *state )
2419{
2420 display_warning("grGlideSetState");
2421}
2422
2423FX_ENTRY void FX_CALL
2424grGlideGetState( void *state )
2425{
2426 display_warning("grGlideGetState");
2427}
2428
2429FX_ENTRY void FX_CALL
2430grLfbWriteColorFormat(GrColorFormat_t colorFormat)
2431{
2432 display_warning("grLfbWriteColorFormat");
2433}
2434
2435FX_ENTRY void FX_CALL
2436grLfbWriteColorSwizzle(FxBool swizzleBytes, FxBool swapWords)
2437{
2438 display_warning("grLfbWriteColorSwizzle");
2439}
2440
2441FX_ENTRY void FX_CALL
2442grLfbConstantDepth( FxU32 depth )
2443{
2444 display_warning("grLfbConstantDepth");
2445}
2446
2447FX_ENTRY void FX_CALL
2448grLfbConstantAlpha( GrAlpha_t alpha )
2449{
2450 display_warning("grLfbConstantAlpha");
2451}
2452
2453FX_ENTRY void FX_CALL
2454grTexMultibaseAddress( GrChipID_t tmu,
2455 GrTexBaseRange_t range,
2456 FxU32 startAddress,
2457 FxU32 evenOdd,
2458 GrTexInfo *info )
2459{
2460 display_warning("grTexMultibaseAddress");
2461}
2462
2463/*
2464inline void MySleep(FxU32 ms)
2465{
2466#ifdef _WIN32
2467 Sleep(ms);
2468#else
2469 SDL_Delay(ms);
2470#endif
2471}
2472*/
2473
2474#ifdef _WIN32
2475static void CorrectGamma(LPVOID apGammaRamp)
2476{
2477 HDC hdc = GetDC(NULL);
2478 if (hdc != NULL)
2479 {
2480 SetDeviceGammaRamp(hdc, apGammaRamp);
2481 ReleaseDC(NULL, hdc);
2482 }
2483}
2484#else
2485static void CorrectGamma(const FxU16 aGammaRamp[3][256])
2486{
2487 //TODO?
2488 //int res = SDL_SetGammaRamp(aGammaRamp[0], aGammaRamp[1], aGammaRamp[2]);
2489 //LOG("SDL_SetGammaRamp returned %d\r\n", res);
2490}
2491#endif
2492
2493FX_ENTRY void FX_CALL
2494grLoadGammaTable( FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue)
2495{
2496 LOG("grLoadGammaTable\r\n");
2497 if (!fullscreen)
2498 return;
2499 FxU16 aGammaRamp[3][256];
2500 for (int i = 0; i < 256; i++)
2501 {
2502 aGammaRamp[0][i] = (FxU16)((red[i] << 8) & 0xFFFF);
2503 aGammaRamp[1][i] = (FxU16)((green[i] << 8) & 0xFFFF);
2504 aGammaRamp[2][i] = (FxU16)((blue[i] << 8) & 0xFFFF);
2505 }
2506 CorrectGamma(aGammaRamp);
2507 //MySleep(1000); //workaround for Mupen64
2508}
2509
2510FX_ENTRY void FX_CALL
2511grGetGammaTableExt(FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue)
2512{
2513 return;
2514 //TODO?
2515 /*
2516 LOG("grGetGammaTableExt()\r\n");
2517 FxU16 aGammaRamp[3][256];
2518#ifdef _WIN32
2519 HDC hdc = GetDC(NULL);
2520 if (hdc == NULL)
2521 return;
2522 if (GetDeviceGammaRamp(hdc, aGammaRamp) == TRUE)
2523 {
2524 ReleaseDC(NULL, hdc);
2525#else
2526 if (SDL_GetGammaRamp(aGammaRamp[0], aGammaRamp[1], aGammaRamp[2]) != -1)
2527 {
2528#endif
2529 for (int i = 0; i < 256; i++)
2530 {
2531 red[i] = aGammaRamp[0][i] >> 8;
2532 green[i] = aGammaRamp[1][i] >> 8;
2533 blue[i] = aGammaRamp[2][i] >> 8;
2534 }
2535 }
2536 */
2537}
2538
2539FX_ENTRY void FX_CALL
2540guGammaCorrectionRGB( FxFloat gammaR, FxFloat gammaG, FxFloat gammaB )
2541{
2542 LOG("guGammaCorrectionRGB()\r\n");
2543 if (!fullscreen)
2544 return;
2545 FxU16 aGammaRamp[3][256];
2546 for (int i = 0; i < 256; i++)
2547 {
2548 aGammaRamp[0][i] = (((FxU16)((pow(i/255.0F, 1.0F/gammaR)) * 255.0F + 0.5F)) << 8) & 0xFFFF;
2549 aGammaRamp[1][i] = (((FxU16)((pow(i/255.0F, 1.0F/gammaG)) * 255.0F + 0.5F)) << 8) & 0xFFFF;
2550 aGammaRamp[2][i] = (((FxU16)((pow(i/255.0F, 1.0F/gammaB)) * 255.0F + 0.5F)) << 8) & 0xFFFF;
2551 }
2552 CorrectGamma(aGammaRamp);
2553}
2554
2555FX_ENTRY void FX_CALL
2556grDitherMode( GrDitherMode_t mode )
2557{
2558 display_warning("grDitherMode");
2559}
2560
2561void grChromaRangeExt(GrColor_t color0, GrColor_t color1, FxU32 mode)
2562{
2563 display_warning("grChromaRangeExt");
2564}
2565
2566void grChromaRangeModeExt(GrChromakeyMode_t mode)
2567{
2568 display_warning("grChromaRangeModeExt");
2569}
2570
2571void grTexChromaRangeExt(GrChipID_t tmu, GrColor_t color0, GrColor_t color1, GrTexChromakeyMode_t mode)
2572{
2573 display_warning("grTexChromaRangeExt");
2574}
2575
2576void grTexChromaModeExt(GrChipID_t tmu, GrChromakeyMode_t mode)
2577{
2578 display_warning("grTexChromaRangeModeExt");
2579}
2580
2581// VP debug
2582#ifdef VPDEBUG
2583int dumping = 0;
2584static int tl_i;
2585static int tl[10240];
2586
2587void dump_start()
2588{
2589 static int init;
2590 if (!init) {
2591 init = 1;
2592 ilInit();
2593 ilEnable(IL_FILE_OVERWRITE);
2594 }
2595 dumping = 1;
2596 tl_i = 0;
2597}
2598
2599void dump_stop()
2600{
2601 if (!dumping) return;
2602
2603 int i, j;
2604 for (i=0; i<nb_fb; i++) {
2605 dump_tex(fbs[i].texid);
2606 }
2607 dump_tex(default_texture);
2608 dump_tex(depth_texture);
2609
2610 dumping = 0;
2611
2612 glReadBuffer(GL_FRONT);
2613 glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, frameBuffer);
2614 ilTexImage(width, height, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, frameBuffer);
2615 ilSaveImage("dump/framecolor.png");
2616 glReadPixels(0, 0, width, height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer);
2617 // FILE * fp = fopen("glide_depth1.bin", "rb");
2618 // fread(depthBuffer, 2, width*height, fp);
2619 // fclose(fp);
2620 for (j=0; j<height; j++) {
2621 for (i=0; i<width; i++) {
2622 //uint16_t d = ( (uint16_t *)depthBuffer )[i+(height-1-j)*width]/2 + 0x8000;
2623 uint16_t d = ( (uint16_t *)depthBuffer )[i+j*width];
2624 uint32_t c = ( (uint32_t *)frameBuffer )[i+j*width];
2625 ( (unsigned char *)frameBuffer )[(i+j*width)*3] = d&0xff;
2626 ( (unsigned char *)frameBuffer )[(i+j*width)*3+1] = d>>8;
2627 ( (unsigned char *)frameBuffer )[(i+j*width)*3+2] = c&0xff;
2628 }
2629 }
2630 ilTexImage(width, height, 1, 3, IL_RGB, IL_UNSIGNED_BYTE, frameBuffer);
2631 ilSaveImage("dump/framedepth.png");
2632
2633 for (i=0; i<tl_i; i++) {
2634 glBindTexture(GL_TEXTURE_2D, tl[i]);
2635 GLint w, h, fmt;
2636 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
2637 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
2638 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
2639 fprintf(stderr, "Texture %d %dx%d fmt %x\n", tl[i], (int)w, (int)h, (int) fmt);
2640
2641 uint32_t * pixels = (uint32_t *) malloc(w*h*4);
2642 // 0x1902 is another constant meaning GL_DEPTH_COMPONENT
2643 // (but isn't defined in gl's headers !!)
2644 if (fmt != GL_DEPTH_COMPONENT && fmt != 0x1902) {
2645 glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
2646 ilTexImage(w, h, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, pixels);
2647 } else {
2648 glGetTexImage(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, pixels);
2649 int i;
2650 for (i=0; i<w*h; i++)
2651 ((unsigned char *)frameBuffer)[i] = ((unsigned short *)pixels)[i]/256;
2652 ilTexImage(w, h, 1, 1, IL_LUMINANCE, IL_UNSIGNED_BYTE, frameBuffer);
2653 }
2654 char name[128];
2655 // sprintf(name, "mkdir -p dump ; rm -f dump/tex%04d.png", i);
2656 // system(name);
2657 sprintf(name, "dump/tex%04d.png", i);
2658 fprintf(stderr, "Writing '%s'\n", name);
2659 ilSaveImage(name);
2660
2661 // SDL_FreeSurface(surf);
2662 free(pixels);
2663 }
2664 glBindTexture(GL_TEXTURE_2D, default_texture);
2665}
2666
2667void dump_tex(int id)
2668{
2669 if (!dumping) return;
2670
2671 int n;
2672 // yes, it's inefficient
2673 for (n=0; n<tl_i; n++)
2674 if (tl[n] == id)
2675 return;
2676
2677 tl[tl_i++] = id;
2678
2679 int i = tl_i-1;
2680}
2681
2682#endif