GLES2N64: Logging on the Pandora works now
[mupen64plus-pandora.git] / source / gles2n64 / src / OpenGL.h
CommitLineData
34cf4058 1#ifndef OPENGL_H
2#define OPENGL_H
3
4#include <GLES2/gl2.h>
5#include <GLES2/gl2ext.h>
6#include "gSP.h"
7
8#ifdef USE_SDL
9// #include <EGL/egl.h> // Android 2.3 only
10// #include <GLES2/gl2extimg.h>
11 #include <SDL.h>
12#endif
13
14#ifndef min
15#define min(a,b) ((a) < (b) ? (a) : (b))
16#endif
17#ifndef max
18#define max(a,b) ((a) > (b) ? (a) : (b))
19#endif
20
21#define RS_NONE 0
22#define RS_TRIANGLE 1
23#define RS_RECT 2
24#define RS_TEXTUREDRECT 3
25#define RS_LINE 4
26
27
28#define SCREEN_UPDATE_AT_VI_UPDATE 1
29#define SCREEN_UPDATE_AT_VI_CHANGE 2
30#define SCREEN_UPDATE_AT_CI_CHANGE 3
31#define SCREEN_UPDATE_AT_1ST_CI_CHANGE 4
32#define SCREEN_UPDATE_AT_1ST_PRIMITIVE 5
33#define SCREEN_UPDATE_BEFORE_SCREEN_CLEAR 6
34#define SCREEN_UPDATE_AT_VI_UPDATE_AND_DRAWN 7
35
36
37#define BLEND_NOOP 0x0000
38#define BLEND_NOOP5 0xcc48 // Fog * 0 + Mem * 1
39#define BLEND_NOOP4 0xcc08 // Fog * 0 + In * 1
40#define BLEND_FOG_ASHADE 0xc800
41#define BLEND_FOG_3 0xc000 // Fog * AIn + In * 1-A
42#define BLEND_FOG_MEM 0xc440 // Fog * AFog + Mem * 1-A
43#define BLEND_FOG_APRIM 0xc400 // Fog * AFog + In * 1-A
44#define BLEND_BLENDCOLOR 0x8c88
45#define BLEND_BI_AFOG 0x8400 // Bl * AFog + In * 1-A
46#define BLEND_BI_AIN 0x8040 // Bl * AIn + Mem * 1-A
47#define BLEND_MEM 0x4c40 // Mem*0 + Mem*(1-0)?!
48#define BLEND_FOG_MEM_3 0x44c0 // Mem * AFog + Fog * 1-A
49#define BLEND_NOOP3 0x0c48 // In * 0 + Mem * 1
50#define BLEND_PASS 0x0c08 // In * 0 + In * 1
51#define BLEND_FOG_MEM_IN_MEM 0x0440 // In * AFog + Mem * 1-A
52#define BLEND_FOG_MEM_FOG_MEM 0x04c0 // In * AFog + Fog * 1-A
53#define BLEND_OPA 0x0044 // In * AIn + Mem * AMem
54#define BLEND_XLU 0x0040
55#define BLEND_MEM_ALPHA_IN 0x4044 // Mem * AIn + Mem * AMem
56
57
58#define OGL_FRAMETIME_NUM 8
59
60struct GLVertex
61{
62 float x, y, z, w;
63 struct
64 {
65 float r, g, b, a;
66 } color, secondaryColor;
67 float s0, t0, s1, t1;
68};
69
70struct GLcolor
71{
72 float r, g, b, a;
73};
74
75struct GLInfo
76{
77#ifdef USE_SDL
78// TODO: More EGL stuff, need to do this in Java
79 SDL_Surface *hScreen; // TODO: Do we really need this? Only using it in one place AFAICT..
80/*
81 struct
82 {
83 EGLint version_major, version_minor;
84 EGLDisplay display;
85 EGLContext context;
86 EGLConfig config;
87 EGLSurface surface;
88 EGLNativeDisplayType device;
89 EGLNativeWindowType handle;
90 } EGL;
91*/
92#endif
93
94 bool screenUpdate;
95
96 struct
97 {
98 GLuint fb,depth_buffer, color_buffer;
99 } framebuffer;
100
101
102 int frameSkipped;
103 unsigned consecutiveSkips;
104 unsigned frameTime[OGL_FRAMETIME_NUM];
105
106 int frame_vsync, frame_actual, frame_dl;
107 int frame_prevdl;
108 int mustRenderDlist;
109 int renderingToTexture;
110
111
112 GLint defaultProgram;
113 GLint defaultVertShader;
114 GLint defaultFragShader;
115
116 float scaleX, scaleY;
117
118#define INDEXMAP_SIZE 64
119#define VERTBUFF_SIZE 256
120#define ELEMBUFF_SIZE 1024
121
122 struct {
123 SPVertex vertices[VERTBUFF_SIZE];
124 GLubyte elements[ELEMBUFF_SIZE];
125 int num;
126
127//#ifdef __TRIBUFFER_OPT
128
129 u32 indexmap[INDEXMAP_SIZE];
130 u32 indexmapinv[VERTBUFF_SIZE];
131 u32 indexmap_prev;
132 u32 indexmap_nomap;
133//#endif
134
135 } triangles;
136
137
138 unsigned int renderState;
139
140 GLVertex rect[4];
141};
142
143extern GLInfo OGL;
144
145bool OGL_Start();
146void OGL_Stop();
147
148void OGL_AddTriangle(int v0, int v1, int v2);
149void OGL_DrawTriangles();
150void OGL_DrawTriangle(SPVertex *vertices, int v0, int v1, int v2);
151void OGL_DrawLine(int v0, int v1, float width);
152void OGL_DrawRect(int ulx, int uly, int lrx, int lry, float *color);
153void OGL_DrawTexturedRect(float ulx, float uly, float lrx, float lry, float uls, float ult, float lrs, float lrt, bool flip );
154
155void OGL_UpdateFrameTime();
156void OGL_UpdateScale();
157void OGL_UpdateStates();
158void OGL_UpdateViewport();
159void OGL_UpdateScissor();
160void OGL_UpdateCullFace();
161
162void OGL_ClearDepthBuffer();
163void OGL_ClearColorBuffer(float *color);
164void OGL_ResizeWindow(int x, int y, int width, int height);
165void OGL_SwapBuffers();
166void OGL_ReadScreen( void *dest, int *width, int *height );
167
168int OGL_CheckError();
169int OGL_IsExtSupported( const char *extension );
170#endif
171