292f9317 |
1 | /* |
2 | Copyright (C) 2003 Rice1964 |
3 | |
4 | This program is free software; you can redistribute it and/or |
5 | modify it under the terms of the GNU General Public License |
6 | as published by the Free Software Foundation; either version 2 |
7 | of the License, or (at your option) any later version. |
8 | |
9 | This program is distributed in the hope that it will be useful, |
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | GNU General Public License for more details. |
13 | |
14 | You should have received a copy of the GNU General Public License |
15 | along with this program; if not, write to the Free Software |
16 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
17 | */ |
18 | |
19 | #include "osal_opengl.h" |
20 | |
21 | #if SDL_VIDEO_OPENGL |
22 | #include "OGLExtensions.h" |
23 | #elif SDL_VIDEO_OPENGL_ES2 |
24 | #include "OGLES2FragmentShaders.h" |
25 | #endif |
26 | #include "OGLDebug.h" |
27 | #include "OGLRender.h" |
28 | #include "OGLGraphicsContext.h" |
29 | #include "OGLTexture.h" |
30 | #include "TextureManager.h" |
31 | |
32 | #ifdef PAULSCODE |
33 | //include "ae_bridge.h" |
34 | //static int hardwareType = HARDWARE_TYPE_UNKNOWN; |
35 | #endif |
36 | |
37 | // FIXME: Use OGL internal L/T and matrix stack |
38 | // FIXME: Use OGL lookupAt function |
39 | // FIXME: Use OGL DisplayList |
40 | |
41 | UVFlagMap OGLXUVFlagMaps[] = |
42 | { |
43 | {TEXTURE_UV_FLAG_WRAP, GL_REPEAT}, |
44 | {TEXTURE_UV_FLAG_MIRROR, GL_MIRRORED_REPEAT_ARB}, |
45 | {TEXTURE_UV_FLAG_CLAMP, GL_CLAMP}, |
46 | }; |
47 | |
292f9317 |
48 | //=================================================================== |
49 | OGLRender::OGLRender() |
50 | { |
51 | COGLGraphicsContext *pcontext = (COGLGraphicsContext *)(CGraphicsContext::g_pGraphicsContext); |
52 | m_bSupportFogCoordExt = pcontext->m_bSupportFogCoord; |
53 | m_bMultiTexture = pcontext->m_bSupportMultiTexture; |
54 | m_bSupportClampToEdge = false; |
55 | for( int i=0; i<8; i++ ) |
56 | { |
57 | m_curBoundTex[i]=0; |
58 | m_texUnitEnabled[i]=FALSE; |
59 | } |
60 | |
292f9317 |
61 | m_bEnableMultiTexture = false; |
62 | |
292f9317 |
63 | } |
64 | |
65 | OGLRender::~OGLRender() |
66 | { |
67 | ClearDeviceObjects(); |
68 | } |
69 | |
70 | bool OGLRender::InitDeviceObjects() |
71 | { |
72 | // enable Z-buffer by default |
73 | ZBufferEnable(true); |
74 | return true; |
75 | } |
76 | |
77 | bool OGLRender::ClearDeviceObjects() |
78 | { |
79 | return true; |
80 | } |
81 | |
82 | void OGLRender::Initialize(void) |
83 | { |
84 | glMatrixMode(GL_MODELVIEW); |
85 | OPENGL_CHECK_ERRORS; |
86 | glLoadIdentity(); |
87 | OPENGL_CHECK_ERRORS; |
88 | |
89 | glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight); |
90 | OPENGL_CHECK_ERRORS; |
91 | |
92 | #if SDL_VIDEO_OPENGL |
93 | COGLGraphicsContext *pcontext = (COGLGraphicsContext *)(CGraphicsContext::g_pGraphicsContext); |
94 | if( pcontext->IsExtensionSupported("GL_IBM_texture_mirrored_repeat") ) |
95 | { |
96 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_MIRROR].realFlag = GL_MIRRORED_REPEAT_IBM; |
97 | } |
98 | else if( pcontext->IsExtensionSupported("ARB_texture_mirrored_repeat") ) |
99 | { |
100 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_MIRROR].realFlag = GL_MIRRORED_REPEAT_ARB; |
101 | } |
102 | else |
103 | { |
104 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_MIRROR].realFlag = GL_REPEAT; |
105 | } |
106 | |
107 | if( pcontext->IsExtensionSupported("GL_ARB_texture_border_clamp") || pcontext->IsExtensionSupported("GL_EXT_texture_edge_clamp") ) |
108 | { |
109 | m_bSupportClampToEdge = true; |
110 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_CLAMP].realFlag = GL_CLAMP_TO_EDGE; |
111 | } |
112 | else |
113 | { |
114 | m_bSupportClampToEdge = false; |
115 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_CLAMP].realFlag = GL_CLAMP; |
116 | } |
117 | |
118 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) ); |
119 | OPENGL_CHECK_ERRORS; |
120 | glEnableClientState( GL_VERTEX_ARRAY ); |
121 | OPENGL_CHECK_ERRORS; |
122 | |
123 | if( m_bMultiTexture ) |
124 | { |
125 | pglClientActiveTextureARB( GL_TEXTURE0_ARB ); |
126 | OPENGL_CHECK_ERRORS; |
127 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u) ); |
128 | OPENGL_CHECK_ERRORS; |
129 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
130 | OPENGL_CHECK_ERRORS; |
131 | |
132 | pglClientActiveTextureARB( GL_TEXTURE1_ARB ); |
133 | OPENGL_CHECK_ERRORS; |
134 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u) ); |
135 | OPENGL_CHECK_ERRORS; |
136 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
137 | OPENGL_CHECK_ERRORS; |
138 | } |
139 | else |
140 | { |
141 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u) ); |
142 | OPENGL_CHECK_ERRORS; |
143 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
144 | OPENGL_CHECK_ERRORS; |
145 | } |
146 | |
147 | if (m_bSupportFogCoordExt) |
148 | { |
149 | pglFogCoordPointerEXT( GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][4]) ); |
150 | OPENGL_CHECK_ERRORS; |
151 | glEnableClientState( GL_FOG_COORDINATE_ARRAY_EXT ); |
152 | OPENGL_CHECK_ERRORS; |
153 | glFogi( GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT ); |
154 | OPENGL_CHECK_ERRORS; |
155 | glFogi(GL_FOG_MODE, GL_LINEAR); // Fog Mode |
156 | OPENGL_CHECK_ERRORS; |
157 | glFogf(GL_FOG_DENSITY, 1.0f); // How Dense Will The Fog Be |
158 | OPENGL_CHECK_ERRORS; |
159 | glHint(GL_FOG_HINT, GL_FASTEST); // Fog Hint Value |
160 | OPENGL_CHECK_ERRORS; |
161 | glFogi( GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT ); |
162 | OPENGL_CHECK_ERRORS; |
163 | glFogf( GL_FOG_START, 0.0f ); |
164 | OPENGL_CHECK_ERRORS; |
165 | glFogf( GL_FOG_END, 1.0f ); |
166 | OPENGL_CHECK_ERRORS; |
167 | } |
168 | |
169 | //glColorPointer( 1, GL_UNSIGNED_BYTE, sizeof(TLITVERTEX), &g_vtxBuffer[0].r); |
170 | glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
171 | OPENGL_CHECK_ERRORS; |
172 | glEnableClientState( GL_COLOR_ARRAY ); |
173 | OPENGL_CHECK_ERRORS; |
174 | |
175 | if( pcontext->IsExtensionSupported("GL_NV_depth_clamp") ) |
176 | { |
177 | glEnable(GL_DEPTH_CLAMP_NV); |
178 | OPENGL_CHECK_ERRORS; |
179 | } |
180 | |
181 | #elif SDL_VIDEO_OPENGL_ES2 |
182 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_MIRROR].realFlag = GL_MIRRORED_REPEAT; |
183 | m_bSupportClampToEdge = true; |
184 | OGLXUVFlagMaps[TEXTURE_UV_FLAG_CLAMP].realFlag = GL_CLAMP_TO_EDGE; |
0c9dca78 |
185 | |
186 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
187 | OPENGL_CHECK_ERRORS; |
188 | |
189 | if( m_bMultiTexture ) |
190 | { |
191 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u)); |
192 | OPENGL_CHECK_ERRORS; |
193 | glVertexAttribPointer(VS_TEXCOORD1,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u)); |
194 | OPENGL_CHECK_ERRORS; |
195 | } |
196 | else |
197 | { |
198 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u)); |
199 | OPENGL_CHECK_ERRORS; |
200 | } |
ea03ad21 |
201 | |
202 | if (m_bSupportFogCoordExt) |
203 | { |
204 | glVertexAttribPointer(VS_FOG,1,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][4])); |
205 | OPENGL_CHECK_ERRORS; |
206 | } |
207 | |
0c9dca78 |
208 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
209 | OPENGL_CHECK_ERRORS; |
292f9317 |
210 | #endif |
211 | |
212 | #ifdef PAULSCODE |
213 | // hardwareType = Android_JNI_GetHardwareType(); |
214 | #endif |
215 | } |
216 | //=================================================================== |
217 | TextureFilterMap OglTexFilterMap[2]= |
218 | { |
219 | {FILTER_POINT, GL_NEAREST}, |
220 | {FILTER_LINEAR, GL_LINEAR}, |
221 | }; |
222 | |
223 | void OGLRender::ApplyTextureFilter() |
224 | { |
225 | static uint32 minflag=0xFFFF, magflag=0xFFFF; |
226 | static uint32 mtex; |
227 | |
228 | if( m_texUnitEnabled[0] ) |
229 | { |
230 | if( mtex != m_curBoundTex[0] ) |
231 | { |
232 | mtex = m_curBoundTex[0]; |
233 | minflag = m_dwMinFilter; |
234 | magflag = m_dwMagFilter; |
235 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, OglTexFilterMap[m_dwMinFilter].realFilter); |
236 | OPENGL_CHECK_ERRORS; |
237 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, OglTexFilterMap[m_dwMagFilter].realFilter); |
238 | OPENGL_CHECK_ERRORS; |
239 | } |
240 | else |
241 | { |
242 | if( minflag != (unsigned int)m_dwMinFilter ) |
243 | { |
244 | minflag = m_dwMinFilter; |
245 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, OglTexFilterMap[m_dwMinFilter].realFilter); |
246 | OPENGL_CHECK_ERRORS; |
247 | } |
248 | if( magflag != (unsigned int)m_dwMagFilter ) |
249 | { |
250 | magflag = m_dwMagFilter; |
251 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, OglTexFilterMap[m_dwMagFilter].realFilter); |
252 | OPENGL_CHECK_ERRORS; |
253 | } |
254 | } |
255 | } |
256 | } |
257 | |
258 | void OGLRender::SetShadeMode(RenderShadeMode mode) |
259 | { |
260 | #if SDL_VIDEO_OPENGL |
261 | if( mode == SHADE_SMOOTH ) |
262 | glShadeModel(GL_SMOOTH); |
263 | else |
264 | glShadeModel(GL_FLAT); |
265 | OPENGL_CHECK_ERRORS; |
266 | #endif |
267 | } |
268 | |
269 | void OGLRender::ZBufferEnable(BOOL bZBuffer) |
270 | { |
271 | gRSP.bZBufferEnabled = bZBuffer; |
272 | if( g_curRomInfo.bForceDepthBuffer ) |
273 | bZBuffer = TRUE; |
274 | if( bZBuffer ) |
275 | { |
276 | glDepthMask(GL_TRUE); |
277 | OPENGL_CHECK_ERRORS; |
278 | //glEnable(GL_DEPTH_TEST); |
279 | glDepthFunc( GL_LEQUAL ); |
280 | OPENGL_CHECK_ERRORS; |
281 | } |
282 | else |
283 | { |
284 | glDepthMask(GL_FALSE); |
285 | OPENGL_CHECK_ERRORS; |
286 | //glDisable(GL_DEPTH_TEST); |
287 | glDepthFunc( GL_ALWAYS ); |
288 | OPENGL_CHECK_ERRORS; |
289 | } |
290 | } |
291 | |
292 | void OGLRender::ClearBuffer(bool cbuffer, bool zbuffer) |
293 | { |
294 | uint32 flag=0; |
295 | if( cbuffer ) flag |= GL_COLOR_BUFFER_BIT; |
296 | if( zbuffer ) flag |= GL_DEPTH_BUFFER_BIT; |
297 | float depth = ((gRDP.originalFillColor&0xFFFF)>>2)/(float)0x3FFF; |
298 | glClearDepth(depth); |
299 | OPENGL_CHECK_ERRORS; |
300 | glClear(flag); |
301 | OPENGL_CHECK_ERRORS; |
302 | } |
303 | |
304 | void OGLRender::ClearZBuffer(float depth) |
305 | { |
306 | uint32 flag=GL_DEPTH_BUFFER_BIT; |
307 | glClearDepth(depth); |
308 | OPENGL_CHECK_ERRORS; |
309 | glClear(flag); |
310 | OPENGL_CHECK_ERRORS; |
311 | } |
312 | |
313 | void OGLRender::SetZCompare(BOOL bZCompare) |
314 | { |
315 | if( g_curRomInfo.bForceDepthBuffer ) |
316 | bZCompare = TRUE; |
317 | |
318 | gRSP.bZBufferEnabled = bZCompare; |
319 | if( bZCompare == TRUE ) |
320 | { |
321 | //glEnable(GL_DEPTH_TEST); |
322 | glDepthFunc( GL_LEQUAL ); |
323 | OPENGL_CHECK_ERRORS; |
324 | } |
325 | else |
326 | { |
327 | //glDisable(GL_DEPTH_TEST); |
328 | glDepthFunc( GL_ALWAYS ); |
329 | OPENGL_CHECK_ERRORS; |
330 | } |
331 | } |
332 | |
333 | void OGLRender::SetZUpdate(BOOL bZUpdate) |
334 | { |
335 | if( g_curRomInfo.bForceDepthBuffer ) |
336 | bZUpdate = TRUE; |
337 | |
338 | if( bZUpdate ) |
339 | { |
340 | //glEnable(GL_DEPTH_TEST); |
341 | glDepthMask(GL_TRUE); |
342 | OPENGL_CHECK_ERRORS; |
343 | } |
344 | else |
345 | { |
346 | glDepthMask(GL_FALSE); |
347 | OPENGL_CHECK_ERRORS; |
348 | } |
349 | } |
350 | |
351 | void OGLRender::ApplyZBias(int bias) |
352 | { |
6c753368 |
353 | static int old_bias; |
292f9317 |
354 | float f1 = bias > 0 ? -3.0f : 0.0f; // z offset = -3.0 * max(abs(dz/dx),abs(dz/dy)) per pixel delta z slope |
355 | float f2 = bias > 0 ? -3.0f : 0.0f; // z offset += -3.0 * 1 bit |
356 | |
6c753368 |
357 | if (bias == old_bias) |
358 | return; |
359 | old_bias = bias; |
360 | |
292f9317 |
361 | #ifdef PAULSCODE |
362 | // Android_JNI_GetPolygonOffset(hardwareType, bias, &f1, &f2); |
363 | // glPolygonOffset(0.2f, 0.2f); |
364 | #endif |
365 | |
366 | if (bias > 0) |
367 | { |
368 | glEnable(GL_POLYGON_OFFSET_FILL); // enable z offsets |
369 | OPENGL_CHECK_ERRORS; |
370 | } |
371 | else |
372 | { |
373 | glDisable(GL_POLYGON_OFFSET_FILL); // disable z offsets |
374 | OPENGL_CHECK_ERRORS; |
375 | } |
376 | glPolygonOffset(f1, f2); // set bias functions |
377 | OPENGL_CHECK_ERRORS; |
378 | } |
379 | |
380 | void OGLRender::SetZBias(int bias) |
381 | { |
382 | #if defined(DEBUGGER) |
383 | if( pauseAtNext == true ) |
384 | DebuggerAppendMsg("Set zbias = %d", bias); |
385 | #endif |
386 | // set member variable and apply the setting in opengl |
387 | m_dwZBias = bias; |
388 | ApplyZBias(bias); |
389 | } |
390 | |
391 | void OGLRender::SetAlphaRef(uint32 dwAlpha) |
392 | { |
393 | if (m_dwAlpha != dwAlpha) |
394 | { |
395 | m_dwAlpha = dwAlpha; |
396 | #if SDL_VIDEO_OPENGL |
397 | glAlphaFunc(GL_GEQUAL, (float)dwAlpha); |
398 | OPENGL_CHECK_ERRORS; |
399 | #endif |
400 | } |
401 | } |
402 | |
403 | void OGLRender::ForceAlphaRef(uint32 dwAlpha) |
404 | { |
405 | #if SDL_VIDEO_OPENGL |
406 | float ref = dwAlpha/255.0f; |
407 | glAlphaFunc(GL_GEQUAL, ref); |
408 | OPENGL_CHECK_ERRORS; |
409 | #elif SDL_VIDEO_OPENGL_ES2 |
410 | m_dwAlpha = dwAlpha; |
411 | #endif |
412 | } |
413 | |
414 | void OGLRender::SetFillMode(FillMode mode) |
415 | { |
416 | #if SDL_VIDEO_OPENGL |
417 | if( mode == RICE_FILLMODE_WINFRAME ) |
418 | { |
419 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
420 | OPENGL_CHECK_ERRORS; |
421 | } |
422 | else |
423 | { |
424 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
425 | OPENGL_CHECK_ERRORS; |
426 | } |
427 | #endif |
428 | } |
429 | |
430 | void OGLRender::SetCullMode(bool bCullFront, bool bCullBack) |
431 | { |
432 | CRender::SetCullMode(bCullFront, bCullBack); |
433 | if( bCullFront && bCullBack ) |
434 | { |
435 | glCullFace(GL_FRONT_AND_BACK); |
436 | OPENGL_CHECK_ERRORS; |
437 | glEnable(GL_CULL_FACE); |
438 | OPENGL_CHECK_ERRORS; |
439 | } |
440 | else if( bCullFront ) |
441 | { |
442 | glCullFace(GL_FRONT); |
443 | OPENGL_CHECK_ERRORS; |
444 | glEnable(GL_CULL_FACE); |
445 | OPENGL_CHECK_ERRORS; |
446 | } |
447 | else if( bCullBack ) |
448 | { |
449 | glCullFace(GL_BACK); |
450 | OPENGL_CHECK_ERRORS; |
451 | glEnable(GL_CULL_FACE); |
452 | OPENGL_CHECK_ERRORS; |
453 | } |
454 | else |
455 | { |
456 | glDisable(GL_CULL_FACE); |
457 | OPENGL_CHECK_ERRORS; |
458 | } |
459 | } |
460 | |
461 | bool OGLRender::SetCurrentTexture(int tile, CTexture *handler,uint32 dwTileWidth, uint32 dwTileHeight, TxtrCacheEntry *pTextureEntry) |
462 | { |
463 | RenderTexture &texture = g_textures[tile]; |
464 | texture.pTextureEntry = pTextureEntry; |
465 | |
466 | if( handler!= NULL && texture.m_lpsTexturePtr != handler->GetTexture() ) |
467 | { |
468 | texture.m_pCTexture = handler; |
469 | texture.m_lpsTexturePtr = handler->GetTexture(); |
470 | |
471 | texture.m_dwTileWidth = dwTileWidth; |
472 | texture.m_dwTileHeight = dwTileHeight; |
473 | |
474 | if( handler->m_bIsEnhancedTexture ) |
475 | { |
476 | texture.m_fTexWidth = (float)pTextureEntry->pTexture->m_dwCreatedTextureWidth; |
477 | texture.m_fTexHeight = (float)pTextureEntry->pTexture->m_dwCreatedTextureHeight; |
478 | } |
479 | else |
480 | { |
481 | texture.m_fTexWidth = (float)handler->m_dwCreatedTextureWidth; |
482 | texture.m_fTexHeight = (float)handler->m_dwCreatedTextureHeight; |
483 | } |
484 | } |
485 | |
486 | return true; |
487 | } |
488 | |
489 | bool OGLRender::SetCurrentTexture(int tile, TxtrCacheEntry *pEntry) |
490 | { |
491 | if (pEntry != NULL && pEntry->pTexture != NULL) |
492 | { |
493 | SetCurrentTexture( tile, pEntry->pTexture, pEntry->ti.WidthToCreate, pEntry->ti.HeightToCreate, pEntry); |
494 | return true; |
495 | } |
496 | else |
497 | { |
498 | SetCurrentTexture( tile, NULL, 64, 64, NULL ); |
499 | return false; |
500 | } |
501 | return true; |
502 | } |
503 | |
504 | void OGLRender::SetAddressUAllStages(uint32 dwTile, TextureUVFlag dwFlag) |
505 | { |
506 | SetTextureUFlag(dwFlag, dwTile); |
507 | } |
508 | |
509 | void OGLRender::SetAddressVAllStages(uint32 dwTile, TextureUVFlag dwFlag) |
510 | { |
511 | SetTextureVFlag(dwFlag, dwTile); |
512 | } |
513 | |
514 | void OGLRender::SetTexWrapS(int unitno,GLuint flag) |
515 | { |
516 | static GLuint mflag; |
517 | static GLuint mtex; |
518 | #ifdef DEBUGGER |
519 | if( unitno != 0 ) |
520 | { |
521 | DebuggerAppendMsg("Check me, unitno != 0 in base ogl"); |
522 | } |
523 | #endif |
524 | if( m_curBoundTex[0] != mtex || mflag != flag ) |
525 | { |
526 | mtex = m_curBoundTex[0]; |
527 | mflag = flag; |
528 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, flag); |
529 | OPENGL_CHECK_ERRORS; |
530 | } |
531 | } |
532 | void OGLRender::SetTexWrapT(int unitno,GLuint flag) |
533 | { |
534 | static GLuint mflag; |
535 | static GLuint mtex; |
536 | if( m_curBoundTex[0] != mtex || mflag != flag ) |
537 | { |
538 | mtex = m_curBoundTex[0]; |
539 | mflag = flag; |
540 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, flag); |
541 | OPENGL_CHECK_ERRORS; |
542 | } |
543 | } |
544 | |
545 | void OGLRender::SetTextureUFlag(TextureUVFlag dwFlag, uint32 dwTile) |
546 | { |
547 | TileUFlags[dwTile] = dwFlag; |
548 | if( dwTile == gRSP.curTile ) // For basic OGL, only support the 1st texel |
549 | { |
550 | COGLTexture* pTexture = g_textures[gRSP.curTile].m_pCOGLTexture; |
551 | if( pTexture ) |
552 | { |
553 | EnableTexUnit(0,TRUE); |
554 | BindTexture(pTexture->m_dwTextureName, 0); |
555 | } |
556 | SetTexWrapS(0, OGLXUVFlagMaps[dwFlag].realFlag); |
557 | } |
558 | } |
559 | void OGLRender::SetTextureVFlag(TextureUVFlag dwFlag, uint32 dwTile) |
560 | { |
561 | TileVFlags[dwTile] = dwFlag; |
562 | if( dwTile == gRSP.curTile ) // For basic OGL, only support the 1st texel |
563 | { |
564 | COGLTexture* pTexture = g_textures[gRSP.curTile].m_pCOGLTexture; |
565 | if( pTexture ) |
566 | { |
567 | EnableTexUnit(0,TRUE); |
568 | BindTexture(pTexture->m_dwTextureName, 0); |
569 | } |
570 | SetTexWrapT(0, OGLXUVFlagMaps[dwFlag].realFlag); |
571 | } |
572 | } |
573 | |
574 | // Basic render drawing functions |
575 | |
576 | bool OGLRender::RenderTexRect() |
577 | { |
578 | glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight); |
579 | OPENGL_CHECK_ERRORS; |
580 | |
581 | GLboolean cullface = glIsEnabled(GL_CULL_FACE); |
582 | glDisable(GL_CULL_FACE); |
583 | OPENGL_CHECK_ERRORS; |
584 | |
585 | float depth = -(g_texRectTVtx[3].z*2-1); |
586 | |
587 | #if SDL_VIDEO_OPENGL |
588 | |
589 | glBegin(GL_TRIANGLE_FAN); |
590 | |
591 | glColor4f(g_texRectTVtx[3].r, g_texRectTVtx[3].g, g_texRectTVtx[3].b, g_texRectTVtx[3].a); |
592 | TexCoord(g_texRectTVtx[3]); |
593 | glVertex3f(g_texRectTVtx[3].x, g_texRectTVtx[3].y, depth); |
594 | |
595 | glColor4f(g_texRectTVtx[2].r, g_texRectTVtx[2].g, g_texRectTVtx[2].b, g_texRectTVtx[2].a); |
596 | TexCoord(g_texRectTVtx[2]); |
597 | glVertex3f(g_texRectTVtx[2].x, g_texRectTVtx[2].y, depth); |
598 | |
599 | glColor4f(g_texRectTVtx[1].r, g_texRectTVtx[1].g, g_texRectTVtx[1].b, g_texRectTVtx[1].a); |
600 | TexCoord(g_texRectTVtx[1]); |
601 | glVertex3f(g_texRectTVtx[1].x, g_texRectTVtx[1].y, depth); |
602 | |
603 | glColor4f(g_texRectTVtx[0].r, g_texRectTVtx[0].g, g_texRectTVtx[0].b, g_texRectTVtx[0].a); |
604 | TexCoord(g_texRectTVtx[0]); |
605 | glVertex3f(g_texRectTVtx[0].x, g_texRectTVtx[0].y, depth); |
606 | |
607 | glEnd(); |
608 | OPENGL_CHECK_ERRORS; |
609 | |
610 | #elif SDL_VIDEO_OPENGL_ES2 |
611 | |
612 | GLfloat colour[] = { |
613 | g_texRectTVtx[3].r, g_texRectTVtx[3].g, g_texRectTVtx[3].b, g_texRectTVtx[3].a, |
614 | g_texRectTVtx[2].r, g_texRectTVtx[2].g, g_texRectTVtx[2].b, g_texRectTVtx[2].a, |
615 | g_texRectTVtx[1].r, g_texRectTVtx[1].g, g_texRectTVtx[1].b, g_texRectTVtx[1].a, |
616 | g_texRectTVtx[0].r, g_texRectTVtx[0].g, g_texRectTVtx[0].b, g_texRectTVtx[0].a |
617 | }; |
618 | |
619 | GLfloat tex[] = { |
620 | g_texRectTVtx[3].tcord[0].u,g_texRectTVtx[3].tcord[0].v, |
621 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
622 | g_texRectTVtx[1].tcord[0].u,g_texRectTVtx[1].tcord[0].v, |
623 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v |
624 | }; |
625 | |
0c9dca78 |
626 | GLfloat tex2[] = { |
627 | g_texRectTVtx[3].tcord[1].u,g_texRectTVtx[3].tcord[1].v, |
628 | g_texRectTVtx[2].tcord[1].u,g_texRectTVtx[2].tcord[1].v, |
629 | g_texRectTVtx[1].tcord[1].u,g_texRectTVtx[1].tcord[1].v, |
630 | g_texRectTVtx[0].tcord[1].u,g_texRectTVtx[0].tcord[1].v |
631 | }; |
632 | |
292f9317 |
633 | float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f; |
634 | |
635 | GLfloat vertices[] = { |
636 | -inv + g_texRectTVtx[3].x / w, inv - g_texRectTVtx[3].y / h, depth, 1, |
637 | -inv + g_texRectTVtx[2].x / w, inv - g_texRectTVtx[2].y / h, depth, 1, |
638 | -inv + g_texRectTVtx[1].x / w, inv - g_texRectTVtx[1].y / h, depth, 1, |
639 | -inv + g_texRectTVtx[0].x / w, inv - g_texRectTVtx[0].y / h, depth, 1 |
640 | }; |
641 | |
642 | glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_TRUE, 0, &colour ); |
643 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices); |
644 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, 0, &tex); |
0c9dca78 |
645 | glVertexAttribPointer(VS_TEXCOORD1,2,GL_FLOAT,GL_FALSE, 0, &tex2); |
292f9317 |
646 | OPENGL_CHECK_ERRORS; |
647 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
648 | OPENGL_CHECK_ERRORS; |
649 | |
650 | //Restore old pointers |
651 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
652 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
653 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u)); |
0c9dca78 |
654 | glVertexAttribPointer(VS_TEXCOORD1,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u)); |
292f9317 |
655 | #endif |
656 | |
657 | if( cullface ) glEnable(GL_CULL_FACE); |
658 | OPENGL_CHECK_ERRORS; |
659 | |
660 | return true; |
661 | } |
662 | |
663 | bool OGLRender::RenderFillRect(uint32 dwColor, float depth) |
664 | { |
665 | float a = (dwColor>>24)/255.0f; |
666 | float r = ((dwColor>>16)&0xFF)/255.0f; |
667 | float g = ((dwColor>>8)&0xFF)/255.0f; |
668 | float b = (dwColor&0xFF)/255.0f; |
669 | glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight); |
670 | OPENGL_CHECK_ERRORS; |
671 | |
672 | GLboolean cullface = glIsEnabled(GL_CULL_FACE); |
673 | glDisable(GL_CULL_FACE); |
674 | OPENGL_CHECK_ERRORS; |
675 | |
676 | #if SDL_VIDEO_OPENGL |
677 | |
678 | glBegin(GL_TRIANGLE_FAN); |
679 | glColor4f(r,g,b,a); |
680 | glVertex4f(m_fillRectVtx[0].x, m_fillRectVtx[1].y, depth, 1); |
681 | glVertex4f(m_fillRectVtx[1].x, m_fillRectVtx[1].y, depth, 1); |
682 | glVertex4f(m_fillRectVtx[1].x, m_fillRectVtx[0].y, depth, 1); |
683 | glVertex4f(m_fillRectVtx[0].x, m_fillRectVtx[0].y, depth, 1); |
684 | glEnd(); |
685 | OPENGL_CHECK_ERRORS; |
686 | |
687 | #elif SDL_VIDEO_OPENGL_ES2 |
688 | |
689 | GLfloat colour[] = { |
690 | r,g,b,a, |
691 | r,g,b,a, |
692 | r,g,b,a, |
693 | r,g,b,a}; |
694 | |
695 | float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f; |
696 | |
697 | GLfloat vertices[] = { |
698 | -inv + m_fillRectVtx[0].x / w, inv - m_fillRectVtx[1].y / h, depth, 1, |
699 | -inv + m_fillRectVtx[1].x / w, inv - m_fillRectVtx[1].y / h, depth, 1, |
700 | -inv + m_fillRectVtx[1].x / w, inv - m_fillRectVtx[0].y / h, depth, 1, |
701 | -inv + m_fillRectVtx[0].x / w, inv - m_fillRectVtx[0].y / h, depth, 1 |
702 | }; |
703 | |
704 | glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_FALSE, 0, &colour ); |
705 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices); |
706 | glDisableVertexAttribArray(VS_TEXCOORD0); |
0c9dca78 |
707 | glDisableVertexAttribArray(VS_TEXCOORD1); |
292f9317 |
708 | OPENGL_CHECK_ERRORS; |
709 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
710 | OPENGL_CHECK_ERRORS; |
711 | |
712 | //Restore old pointers |
713 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
714 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
715 | glEnableVertexAttribArray(VS_TEXCOORD0); |
0c9dca78 |
716 | glEnableVertexAttribArray(VS_TEXCOORD1); |
292f9317 |
717 | |
718 | #endif |
719 | |
720 | if( cullface ) glEnable(GL_CULL_FACE); |
721 | OPENGL_CHECK_ERRORS; |
722 | |
723 | return true; |
724 | } |
725 | |
726 | bool OGLRender::RenderLine3D() |
727 | { |
728 | #if SDL_VIDEO_OPENGL |
729 | ApplyZBias(0); // disable z offsets |
730 | |
731 | glBegin(GL_TRIANGLE_FAN); |
732 | |
733 | glColor4f(m_line3DVtx[1].r, m_line3DVtx[1].g, m_line3DVtx[1].b, m_line3DVtx[1].a); |
734 | glVertex3f(m_line3DVector[3].x, m_line3DVector[3].y, -m_line3DVtx[1].z); |
735 | glVertex3f(m_line3DVector[2].x, m_line3DVector[2].y, -m_line3DVtx[0].z); |
736 | |
737 | glColor4ub(m_line3DVtx[0].r, m_line3DVtx[0].g, m_line3DVtx[0].b, m_line3DVtx[0].a); |
738 | glVertex3f(m_line3DVector[1].x, m_line3DVector[1].y, -m_line3DVtx[1].z); |
739 | glVertex3f(m_line3DVector[0].x, m_line3DVector[0].y, -m_line3DVtx[0].z); |
740 | |
741 | glEnd(); |
742 | OPENGL_CHECK_ERRORS; |
743 | |
744 | ApplyZBias(m_dwZBias); // set Z offset back to previous value |
745 | #endif |
746 | |
747 | return true; |
748 | } |
749 | |
750 | extern FiddledVtx * g_pVtxBase; |
751 | |
752 | // This is so weired that I can not do vertex transform by myself. I have to use |
753 | // OpenGL internal transform |
754 | bool OGLRender::RenderFlushTris() |
755 | { |
756 | if( !m_bSupportFogCoordExt ) |
757 | SetFogFlagForNegativeW(); |
758 | else |
759 | { |
760 | if( !gRDP.bFogEnableInBlender && gRSP.bFogEnabled ) |
761 | { |
762 | TurnFogOnOff(false); |
763 | } |
764 | } |
765 | |
766 | ApplyZBias(m_dwZBias); // set the bias factors |
767 | |
768 | glViewportWrapper(windowSetting.vpLeftW, windowSetting.uDisplayHeight-windowSetting.vpTopW-windowSetting.vpHeightW+windowSetting.statusBarHeightToUse, windowSetting.vpWidthW, windowSetting.vpHeightW, false); |
769 | OPENGL_CHECK_ERRORS; |
770 | |
771 | //if options.bOGLVertexClipper == FALSE ) |
772 | { |
773 | glDrawElements( GL_TRIANGLES, gRSP.numVertices, GL_UNSIGNED_SHORT, g_vtxIndex ); |
774 | OPENGL_CHECK_ERRORS; |
775 | } |
776 | /* else |
777 | { |
778 | //ClipVertexesOpenGL(); |
779 | // Redo the index |
780 | // Set the array |
781 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5Clipped[0][0]) ); |
782 | glEnableClientState( GL_VERTEX_ARRAY ); |
783 | |
784 | pglClientActiveTextureARB( GL_TEXTURE0_ARB ); |
785 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_clippedVtxBuffer[0].tcord[0].u) ); |
786 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
787 | |
788 | pglClientActiveTextureARB( GL_TEXTURE1_ARB ); |
789 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_clippedVtxBuffer[0].tcord[1].u) ); |
790 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
791 | |
792 | glDrawElements( GL_TRIANGLES, gRSP.numVertices, GL_UNSIGNED_INT, g_vtxIndex ); |
793 | |
794 | // Reset the array |
795 | pglClientActiveTextureARB( GL_TEXTURE0_ARB ); |
796 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u) ); |
797 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
798 | |
799 | pglClientActiveTextureARB( GL_TEXTURE1_ARB ); |
800 | glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u) ); |
801 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
802 | |
803 | glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) ); |
804 | glEnableClientState( GL_VERTEX_ARRAY ); |
805 | } |
806 | */ |
807 | |
808 | if( !m_bSupportFogCoordExt ) |
809 | RestoreFogFlag(); |
810 | else |
811 | { |
812 | if( !gRDP.bFogEnableInBlender && gRSP.bFogEnabled ) |
813 | { |
814 | TurnFogOnOff(true); |
815 | } |
816 | } |
817 | return true; |
818 | } |
819 | |
820 | void OGLRender::DrawSimple2DTexture(float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, COLOR dif, COLOR spe, float z, float rhw) |
821 | { |
822 | if( status.bVIOriginIsUpdated == true && currentRomOptions.screenUpdateSetting==SCREEN_UPDATE_AT_1ST_PRIMITIVE ) |
823 | { |
824 | status.bVIOriginIsUpdated=false; |
825 | CGraphicsContext::Get()->UpdateFrame(); |
826 | DEBUGGER_PAUSE_AND_DUMP_NO_UPDATE(NEXT_SET_CIMG,{DebuggerAppendMsg("Screen Update at 1st Simple2DTexture");}); |
827 | } |
828 | |
829 | StartDrawSimple2DTexture(x0, y0, x1, y1, u0, v0, u1, v1, dif, spe, z, rhw); |
830 | |
831 | GLboolean cullface = glIsEnabled(GL_CULL_FACE); |
832 | glDisable(GL_CULL_FACE); |
833 | OPENGL_CHECK_ERRORS; |
292f9317 |
834 | glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight); |
835 | OPENGL_CHECK_ERRORS; |
836 | |
837 | float a = (g_texRectTVtx[0].dcDiffuse >>24)/255.0f; |
838 | float r = ((g_texRectTVtx[0].dcDiffuse>>16)&0xFF)/255.0f; |
839 | float g = ((g_texRectTVtx[0].dcDiffuse>>8)&0xFF)/255.0f; |
840 | float b = (g_texRectTVtx[0].dcDiffuse&0xFF)/255.0f; |
841 | |
842 | #if SDL_VIDEO_OPENGL |
843 | |
844 | glBegin(GL_TRIANGLES); |
845 | |
846 | glColor4f(r,g,b,a); |
847 | |
848 | OGLRender::TexCoord(g_texRectTVtx[0]); |
849 | glVertex3f(g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z); |
850 | |
851 | OGLRender::TexCoord(g_texRectTVtx[1]); |
852 | glVertex3f(g_texRectTVtx[1].x, g_texRectTVtx[1].y, -g_texRectTVtx[1].z); |
853 | |
854 | OGLRender::TexCoord(g_texRectTVtx[2]); |
855 | glVertex3f(g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z); |
856 | |
857 | OGLRender::TexCoord(g_texRectTVtx[0]); |
858 | glVertex3f(g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z); |
859 | |
860 | OGLRender::TexCoord(g_texRectTVtx[2]); |
861 | glVertex3f(g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z); |
862 | |
863 | OGLRender::TexCoord(g_texRectTVtx[3]); |
864 | glVertex3f(g_texRectTVtx[3].x, g_texRectTVtx[3].y, -g_texRectTVtx[3].z); |
865 | |
866 | glEnd(); |
867 | OPENGL_CHECK_ERRORS; |
868 | |
869 | #elif SDL_VIDEO_OPENGL_ES2 |
870 | |
871 | GLfloat colour[] = { |
872 | r,g,b,a, |
873 | r,g,b,a, |
874 | r,g,b,a, |
875 | r,g,b,a, |
876 | r,g,b,a, |
877 | r,g,b,a |
878 | }; |
879 | |
880 | GLfloat tex[] = { |
881 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v, |
882 | g_texRectTVtx[1].tcord[0].u,g_texRectTVtx[1].tcord[0].v, |
883 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
884 | |
885 | g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v, |
886 | g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, |
887 | g_texRectTVtx[3].tcord[0].u,g_texRectTVtx[3].tcord[0].v, |
888 | }; |
889 | |
0c9dca78 |
890 | GLfloat tex2[] = { |
891 | g_texRectTVtx[0].tcord[1].u,g_texRectTVtx[0].tcord[1].v, |
892 | g_texRectTVtx[1].tcord[1].u,g_texRectTVtx[1].tcord[1].v, |
893 | g_texRectTVtx[2].tcord[1].u,g_texRectTVtx[2].tcord[1].v, |
894 | |
895 | g_texRectTVtx[0].tcord[1].u,g_texRectTVtx[0].tcord[1].v, |
896 | g_texRectTVtx[2].tcord[1].u,g_texRectTVtx[2].tcord[1].v, |
897 | g_texRectTVtx[3].tcord[1].u,g_texRectTVtx[3].tcord[1].v, |
898 | }; |
899 | |
292f9317 |
900 | float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f; |
901 | |
902 | GLfloat vertices[] = { |
903 | -inv + g_texRectTVtx[0].x/ w, inv - g_texRectTVtx[0].y/ h, -g_texRectTVtx[0].z,1, |
904 | -inv + g_texRectTVtx[1].x/ w, inv - g_texRectTVtx[1].y/ h, -g_texRectTVtx[1].z,1, |
905 | -inv + g_texRectTVtx[2].x/ w, inv - g_texRectTVtx[2].y/ h, -g_texRectTVtx[2].z,1, |
906 | |
907 | -inv + g_texRectTVtx[0].x/ w, inv - g_texRectTVtx[0].y/ h, -g_texRectTVtx[0].z,1, |
908 | -inv + g_texRectTVtx[2].x/ w, inv - g_texRectTVtx[2].y/ h, -g_texRectTVtx[2].z,1, |
909 | -inv + g_texRectTVtx[3].x/ w, inv - g_texRectTVtx[3].y/ h, -g_texRectTVtx[3].z,1 |
910 | }; |
911 | |
912 | glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_FALSE, 0, &colour ); |
913 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices); |
914 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, 0, &tex); |
0c9dca78 |
915 | glVertexAttribPointer(VS_TEXCOORD1,2,GL_FLOAT,GL_FALSE, 0, &tex2); |
292f9317 |
916 | OPENGL_CHECK_ERRORS; |
917 | glDrawArrays(GL_TRIANGLES,0,6); |
918 | OPENGL_CHECK_ERRORS; |
919 | |
920 | //Restore old pointers |
921 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
922 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
923 | glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u)); |
0c9dca78 |
924 | glVertexAttribPointer(VS_TEXCOORD1,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u)); |
292f9317 |
925 | |
926 | #endif |
927 | |
928 | if( cullface ) glEnable(GL_CULL_FACE); |
929 | OPENGL_CHECK_ERRORS; |
930 | } |
931 | |
932 | void OGLRender::DrawSimpleRect(int nX0, int nY0, int nX1, int nY1, uint32 dwColor, float depth, float rhw) |
933 | { |
934 | StartDrawSimpleRect(nX0, nY0, nX1, nY1, dwColor, depth, rhw); |
935 | |
936 | GLboolean cullface = glIsEnabled(GL_CULL_FACE); |
937 | glDisable(GL_CULL_FACE); |
938 | OPENGL_CHECK_ERRORS; |
939 | |
940 | float a = (dwColor>>24)/255.0f; |
941 | float r = ((dwColor>>16)&0xFF)/255.0f; |
942 | float g = ((dwColor>>8)&0xFF)/255.0f; |
943 | float b = (dwColor&0xFF)/255.0f; |
944 | |
945 | #if SDL_VIDEO_OPENGL |
946 | |
947 | glBegin(GL_TRIANGLE_FAN); |
948 | |
949 | glColor4f(r,g,b,a); |
950 | glVertex3f(m_simpleRectVtx[1].x, m_simpleRectVtx[0].y, -depth); |
951 | glVertex3f(m_simpleRectVtx[1].x, m_simpleRectVtx[1].y, -depth); |
952 | glVertex3f(m_simpleRectVtx[0].x, m_simpleRectVtx[1].y, -depth); |
953 | glVertex3f(m_simpleRectVtx[0].x, m_simpleRectVtx[0].y, -depth); |
954 | |
955 | glEnd(); |
956 | OPENGL_CHECK_ERRORS; |
957 | |
958 | #elif SDL_VIDEO_OPENGL_ES2 |
959 | |
960 | GLfloat colour[] = { |
961 | r,g,b,a, |
962 | r,g,b,a, |
963 | r,g,b,a, |
964 | r,g,b,a}; |
965 | float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f; |
966 | |
967 | GLfloat vertices[] = { |
968 | -inv + m_simpleRectVtx[1].x / w, inv - m_simpleRectVtx[0].y / h, -depth, 1, |
969 | -inv + m_simpleRectVtx[1].x / w, inv - m_simpleRectVtx[1].y / h, -depth, 1, |
970 | -inv + m_simpleRectVtx[0].x / w, inv - m_simpleRectVtx[1].y / h, -depth, 1, |
971 | -inv + m_simpleRectVtx[0].x / w, inv - m_simpleRectVtx[0].y / h, -depth, 1 |
972 | }; |
973 | |
974 | glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_FALSE, 0, &colour ); |
975 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices); |
976 | glDisableVertexAttribArray(VS_TEXCOORD0); |
0c9dca78 |
977 | glDisableVertexAttribArray(VS_TEXCOORD1); |
292f9317 |
978 | OPENGL_CHECK_ERRORS; |
979 | glDrawArrays(GL_TRIANGLE_FAN,0,4); |
980 | OPENGL_CHECK_ERRORS; |
981 | |
982 | //Restore old pointers |
983 | glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); |
984 | glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); |
985 | glEnableVertexAttribArray(VS_TEXCOORD0); |
0c9dca78 |
986 | glEnableVertexAttribArray(VS_TEXCOORD1); |
292f9317 |
987 | |
988 | #endif |
989 | |
990 | if( cullface ) glEnable(GL_CULL_FACE); |
991 | OPENGL_CHECK_ERRORS; |
992 | } |
993 | |
6c753368 |
994 | #if 0 |
292f9317 |
995 | void OGLRender::InitCombinerBlenderForSimpleRectDraw(uint32 tile) |
996 | { |
997 | //glEnable(GL_CULL_FACE); |
998 | EnableTexUnit(0,FALSE); |
999 | OPENGL_CHECK_ERRORS; |
1000 | glEnable(GL_BLEND); |
1001 | OPENGL_CHECK_ERRORS; |
1002 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1003 | OPENGL_CHECK_ERRORS; |
1004 | //glEnable(GL_ALPHA_TEST); |
1005 | } |
6c753368 |
1006 | #endif |
292f9317 |
1007 | |
1008 | COLOR OGLRender::PostProcessDiffuseColor(COLOR curDiffuseColor) |
1009 | { |
1010 | uint32 color = curDiffuseColor; |
1011 | uint32 colorflag = m_pColorCombiner->m_pDecodedMux->m_dwShadeColorChannelFlag; |
1012 | uint32 alphaflag = m_pColorCombiner->m_pDecodedMux->m_dwShadeAlphaChannelFlag; |
1013 | if( colorflag+alphaflag != MUX_0 ) |
1014 | { |
1015 | if( (colorflag & 0xFFFFFF00) == 0 && (alphaflag & 0xFFFFFF00) == 0 ) |
1016 | { |
1017 | color = (m_pColorCombiner->GetConstFactor(colorflag, alphaflag, curDiffuseColor)); |
1018 | } |
1019 | else |
1020 | color = (CalculateConstFactor(colorflag, alphaflag, curDiffuseColor)); |
1021 | } |
1022 | |
1023 | //return (color<<8)|(color>>24); |
1024 | return color; |
1025 | } |
1026 | |
1027 | COLOR OGLRender::PostProcessSpecularColor() |
1028 | { |
1029 | return 0; |
1030 | } |
1031 | |
1032 | void OGLRender::SetViewportRender() |
1033 | { |
1034 | glViewportWrapper(windowSetting.vpLeftW, windowSetting.uDisplayHeight-windowSetting.vpTopW-windowSetting.vpHeightW+windowSetting.statusBarHeightToUse, windowSetting.vpWidthW, windowSetting.vpHeightW); |
1035 | OPENGL_CHECK_ERRORS; |
1036 | } |
1037 | |
1038 | void OGLRender::RenderReset() |
1039 | { |
1040 | CRender::RenderReset(); |
1041 | |
1042 | glMatrixMode(GL_PROJECTION); |
1043 | OPENGL_CHECK_ERRORS; |
1044 | glLoadIdentity(); |
1045 | OPENGL_CHECK_ERRORS; |
1046 | glOrtho(0, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight, 0, -1, 1); |
1047 | OPENGL_CHECK_ERRORS; |
1048 | |
1049 | // position viewer |
1050 | glMatrixMode(GL_MODELVIEW); |
1051 | OPENGL_CHECK_ERRORS; |
1052 | glLoadIdentity(); |
1053 | OPENGL_CHECK_ERRORS; |
1054 | } |
1055 | |
1056 | void OGLRender::SetAlphaTestEnable(BOOL bAlphaTestEnable) |
1057 | { |
1058 | #ifdef DEBUGGER |
1059 | if( bAlphaTestEnable && debuggerEnableAlphaTest ) |
1060 | #else |
0c9dca78 |
1061 | |
292f9317 |
1062 | #if SDL_VIDEO_OPENGL |
0c9dca78 |
1063 | if( bAlphaTestEnable ) |
292f9317 |
1064 | glEnable(GL_ALPHA_TEST); |
1065 | else |
1066 | glDisable(GL_ALPHA_TEST); |
0c9dca78 |
1067 | OPENGL_CHECK_ERRORS; |
292f9317 |
1068 | #elif SDL_VIDEO_OPENGL_ES2 |
0c9dca78 |
1069 | COGL_FragmentProgramCombiner* frag = (COGL_FragmentProgramCombiner*)m_pColorCombiner; |
1070 | frag->SetAlphaTestState(bAlphaTestEnable); |
1071 | #endif |
1072 | |
292f9317 |
1073 | #endif |
292f9317 |
1074 | } |
1075 | |
1076 | void OGLRender::BindTexture(GLuint texture, int unitno) |
1077 | { |
1078 | #ifdef DEBUGGER |
1079 | if( unitno != 0 ) |
1080 | { |
1081 | DebuggerAppendMsg("Check me, base ogl bind texture, unit no != 0"); |
1082 | } |
1083 | #endif |
1084 | if( m_curBoundTex[0] != texture ) |
1085 | { |
1086 | glBindTexture(GL_TEXTURE_2D,texture); |
1087 | OPENGL_CHECK_ERRORS; |
1088 | m_curBoundTex[0] = texture; |
1089 | } |
1090 | } |
1091 | |
1092 | void OGLRender::DisBindTexture(GLuint texture, int unitno) |
1093 | { |
1094 | //EnableTexUnit(0,FALSE); |
1095 | //glBindTexture(GL_TEXTURE_2D, 0); //Not to bind any texture |
1096 | } |
1097 | |
1098 | void OGLRender::EnableTexUnit(int unitno, BOOL flag) |
1099 | { |
1100 | #ifdef DEBUGGER |
1101 | if( unitno != 0 ) |
1102 | { |
1103 | DebuggerAppendMsg("Check me, in the base ogl render, unitno!=0"); |
1104 | } |
1105 | #endif |
1106 | if( m_texUnitEnabled[0] != flag ) |
1107 | { |
1108 | m_texUnitEnabled[0] = flag; |
0c9dca78 |
1109 | |
292f9317 |
1110 | if( flag == TRUE ) |
1111 | glEnable(GL_TEXTURE_2D); |
1112 | else |
1113 | glDisable(GL_TEXTURE_2D); |
292f9317 |
1114 | } |
1115 | } |
1116 | |
1117 | void OGLRender::TexCoord2f(float u, float v) |
1118 | { |
1119 | glTexCoord2f(u, v); |
1120 | } |
1121 | |
1122 | void OGLRender::TexCoord(TLITVERTEX &vtxInfo) |
1123 | { |
1124 | glTexCoord2f(vtxInfo.tcord[0].u, vtxInfo.tcord[0].v); |
1125 | } |
1126 | |
1127 | void OGLRender::UpdateScissor() |
1128 | { |
1129 | if( options.bEnableHacks && g_CI.dwWidth == 0x200 && gRDP.scissor.right == 0x200 && g_CI.dwWidth>(*g_GraphicsInfo.VI_WIDTH_REG & 0xFFF) ) |
1130 | { |
1131 | // Hack for RE2 |
1132 | uint32 width = *g_GraphicsInfo.VI_WIDTH_REG & 0xFFF; |
1133 | uint32 height = (gRDP.scissor.right*gRDP.scissor.bottom)/width; |
1134 | glEnable(GL_SCISSOR_TEST); |
1135 | OPENGL_CHECK_ERRORS; |
6ac88641 |
1136 | glScissor(windowSetting.uDisplayX, windowSetting.uDisplayY+int(height*windowSetting.fMultY+windowSetting.statusBarHeightToUse), |
292f9317 |
1137 | int(width*windowSetting.fMultX), int(height*windowSetting.fMultY) ); |
1138 | OPENGL_CHECK_ERRORS; |
1139 | } |
1140 | else |
1141 | { |
1142 | UpdateScissorWithClipRatio(); |
1143 | } |
1144 | } |
1145 | |
1146 | void OGLRender::ApplyRDPScissor(bool force) |
1147 | { |
1148 | if( !force && status.curScissor == RDP_SCISSOR ) return; |
1149 | |
1150 | if( options.bEnableHacks && g_CI.dwWidth == 0x200 && gRDP.scissor.right == 0x200 && g_CI.dwWidth>(*g_GraphicsInfo.VI_WIDTH_REG & 0xFFF) ) |
1151 | { |
1152 | // Hack for RE2 |
1153 | uint32 width = *g_GraphicsInfo.VI_WIDTH_REG & 0xFFF; |
1154 | uint32 height = (gRDP.scissor.right*gRDP.scissor.bottom)/width; |
1155 | glEnable(GL_SCISSOR_TEST); |
1156 | OPENGL_CHECK_ERRORS; |
6ac88641 |
1157 | glScissor(windowSetting.uDisplayX, windowSetting.uDisplayY+int(height*windowSetting.fMultY+windowSetting.statusBarHeightToUse), |
292f9317 |
1158 | int(width*windowSetting.fMultX), int(height*windowSetting.fMultY) ); |
1159 | OPENGL_CHECK_ERRORS; |
1160 | } |
1161 | else |
1162 | { |
6ac88641 |
1163 | glScissor(windowSetting.uDisplayX+int(gRDP.scissor.left*windowSetting.fMultX), windowSetting.uDisplayY+int((windowSetting.uViHeight-gRDP.scissor.bottom)*windowSetting.fMultY+windowSetting.statusBarHeightToUse), |
292f9317 |
1164 | int((gRDP.scissor.right-gRDP.scissor.left)*windowSetting.fMultX), int((gRDP.scissor.bottom-gRDP.scissor.top)*windowSetting.fMultY )); |
1165 | OPENGL_CHECK_ERRORS; |
1166 | } |
1167 | |
1168 | status.curScissor = RDP_SCISSOR; |
1169 | } |
1170 | |
1171 | void OGLRender::ApplyScissorWithClipRatio(bool force) |
1172 | { |
1173 | if( !force && status.curScissor == RSP_SCISSOR ) return; |
1174 | |
1175 | glEnable(GL_SCISSOR_TEST); |
1176 | OPENGL_CHECK_ERRORS; |
6ac88641 |
1177 | glScissor(windowSetting.uDisplayX+windowSetting.clipping.left, windowSetting.uDisplayY+int((windowSetting.uViHeight-gRSP.real_clip_scissor_bottom)*windowSetting.fMultY)+windowSetting.statusBarHeightToUse, |
292f9317 |
1178 | windowSetting.clipping.width, windowSetting.clipping.height); |
1179 | OPENGL_CHECK_ERRORS; |
1180 | |
1181 | status.curScissor = RSP_SCISSOR; |
1182 | } |
1183 | |
1184 | void OGLRender::SetFogMinMax(float fMin, float fMax) |
1185 | { |
1186 | #if SDL_VIDEO_OPENGL |
1187 | glFogf(GL_FOG_START, gRSPfFogMin); // Fog Start Depth |
1188 | OPENGL_CHECK_ERRORS; |
1189 | glFogf(GL_FOG_END, gRSPfFogMax); // Fog End Depth |
1190 | OPENGL_CHECK_ERRORS; |
292f9317 |
1191 | #endif |
1192 | } |
1193 | |
1194 | void OGLRender::TurnFogOnOff(bool flag) |
1195 | { |
1196 | #if SDL_VIDEO_OPENGL |
1197 | if( flag ) |
1198 | glEnable(GL_FOG); |
1199 | else |
1200 | glDisable(GL_FOG); |
1201 | OPENGL_CHECK_ERRORS; |
1202 | #elif SDL_VIDEO_OPENGL_ES2 |
0c9dca78 |
1203 | ((COGL_FragmentProgramCombiner*)m_pColorCombiner)->SetFogState(flag); |
292f9317 |
1204 | OPENGL_CHECK_ERRORS; |
1205 | #endif |
1206 | } |
1207 | |
1208 | void OGLRender::SetFogEnable(bool bEnable) |
1209 | { |
1210 | DEBUGGER_IF_DUMP( (gRSP.bFogEnabled != (bEnable==TRUE) && logFog ), TRACE1("Set Fog %s", bEnable? "enable":"disable")); |
1211 | |
1212 | gRSP.bFogEnabled = bEnable&&(options.fogMethod == 1); |
1213 | |
1214 | // If force fog |
1215 | if(options.fogMethod == 2) |
1216 | { |
1217 | gRSP.bFogEnabled = true; |
1218 | } |
1219 | |
1220 | #if SDL_VIDEO_OPENGL |
1221 | if( gRSP.bFogEnabled ) |
1222 | { |
1223 | //TRACE2("Enable fog, min=%f, max=%f",gRSPfFogMin,gRSPfFogMax ); |
1224 | glFogfv(GL_FOG_COLOR, gRDP.fvFogColor); // Set Fog Color |
1225 | OPENGL_CHECK_ERRORS; |
1226 | glFogf(GL_FOG_START, gRSPfFogMin); // Fog Start Depth |
1227 | OPENGL_CHECK_ERRORS; |
1228 | glFogf(GL_FOG_END, gRSPfFogMax); // Fog End Depth |
1229 | OPENGL_CHECK_ERRORS; |
1230 | glEnable(GL_FOG); |
1231 | OPENGL_CHECK_ERRORS; |
1232 | } |
1233 | else |
1234 | { |
1235 | glDisable(GL_FOG); |
1236 | OPENGL_CHECK_ERRORS; |
1237 | } |
1238 | #elif SDL_VIDEO_OPENGL_ES2 |
0c9dca78 |
1239 | ((COGL_FragmentProgramCombiner*)m_pColorCombiner)->SetFogState(gRSP.bFogEnabled); |
292f9317 |
1240 | OPENGL_CHECK_ERRORS; |
1241 | #endif |
1242 | } |
1243 | |
1244 | void OGLRender::SetFogColor(uint32 r, uint32 g, uint32 b, uint32 a) |
1245 | { |
1246 | gRDP.fogColor = COLOR_RGBA(r, g, b, a); |
1247 | gRDP.fvFogColor[0] = r/255.0f; //r |
1248 | gRDP.fvFogColor[1] = g/255.0f; //g |
1249 | gRDP.fvFogColor[2] = b/255.0f; //b |
1250 | gRDP.fvFogColor[3] = a/255.0f; //a |
1251 | #if SDL_VIDEO_OPENGL |
1252 | glFogfv(GL_FOG_COLOR, gRDP.fvFogColor); // Set Fog Color |
1253 | #endif |
1254 | OPENGL_CHECK_ERRORS; |
1255 | } |
1256 | |
1257 | void OGLRender::DisableMultiTexture() |
1258 | { |
1259 | pglActiveTexture(GL_TEXTURE1_ARB); |
1260 | OPENGL_CHECK_ERRORS; |
1261 | EnableTexUnit(1,FALSE); |
1262 | pglActiveTexture(GL_TEXTURE0_ARB); |
1263 | OPENGL_CHECK_ERRORS; |
1264 | EnableTexUnit(0,FALSE); |
1265 | pglActiveTexture(GL_TEXTURE0_ARB); |
1266 | OPENGL_CHECK_ERRORS; |
1267 | EnableTexUnit(0,TRUE); |
1268 | } |
1269 | |
1270 | void OGLRender::EndRendering(void) |
1271 | { |
1272 | #if SDL_VIDEO_OPENGL |
1273 | glFlush(); |
1274 | OPENGL_CHECK_ERRORS; |
1275 | #endif |
1276 | if( CRender::gRenderReferenceCount > 0 ) |
1277 | CRender::gRenderReferenceCount--; |
1278 | } |
1279 | |
1280 | void OGLRender::glViewportWrapper(GLint x, GLint y, GLsizei width, GLsizei height, bool flag) |
1281 | { |
1282 | static GLint mx=0,my=0; |
1283 | static GLsizei m_width=0, m_height=0; |
1284 | static bool mflag=true; |
ac4f8e43 |
1285 | |
6ac88641 |
1286 | x+=windowSetting.uDisplayX; |
1287 | y+=windowSetting.uDisplayY; |
292f9317 |
1288 | |
1289 | if( x!=mx || y!=my || width!=m_width || height!=m_height || mflag!=flag) |
1290 | { |
1291 | mx=x; |
1292 | my=y; |
1293 | m_width=width; |
1294 | m_height=height; |
1295 | mflag=flag; |
1296 | glMatrixMode(GL_PROJECTION); |
1297 | OPENGL_CHECK_ERRORS; |
1298 | glLoadIdentity(); |
1299 | OPENGL_CHECK_ERRORS; |
1300 | if( flag ) glOrtho(0, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight, 0, -1, 1); |
1301 | OPENGL_CHECK_ERRORS; |
1302 | glViewport(x,y,width,height); |
1303 | OPENGL_CHECK_ERRORS; |
1304 | } |
1305 | } |
1306 | |