RICE: Fix from mupen64plus-ae team
[mupen64plus-pandora.git] / source / gles2rice / src / RSP_GBI1.h
CommitLineData
292f9317 1/*
2Copyright (C) 2002 Rice1964
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12GNU General Public License for more details.
13
14You should have received a copy of the GNU General Public License
15along with this program; if not, write to the Free Software
16Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17
18*/
19
20#include "Render.h"
21#include "Timing.h"
22
23void RSP_GBI1_Vtx(Gfx *gfx)
24{
25 uint32 addr = RSPSegmentAddr((gfx->gbi1vtx.addr));
26 uint32 v0 = gfx->gbi1vtx.v0;
27 uint32 n = gfx->gbi1vtx.n;
28
29 LOG_UCODE(" Address 0x%08x, v0: %d, Num: %d, Length: 0x%04x", addr, v0, n, gfx->gbi1vtx.len);
30
31 if (addr > g_dwRamSize)
32 {
33 TRACE0(" Address out of range - ignoring load");
34 return;
35 }
36
37 if ((v0 + n) > 80)
38 {
39 TRACE5("Warning, invalid vertex positions, N=%d, v0=%d, Addr=0x%08X, Cmd=%08X-%08X",
40 n, v0, addr, gfx->words.w0, gfx->words.w1);
41 return;
42 }
43
44 ProcessVertexData(addr, v0, n);
45 status.dwNumVertices += n;
46 DisplayVertexInfo(addr, v0, n);
47}
48
49void RSP_GBI1_ModifyVtx(Gfx *gfx)
50{
51 SP_Timing(RSP_GBI1_ModifyVtx);
52
53 if( gRSP.ucode == 5 && ((gfx->words.w0)&0x00FFFFFF) == 0 && ((gfx->words.w1)&0xFF000000) == 0x80000000 )
54 {
55 DLParser_Bomberman2TextRect(gfx);
56 }
57 else
58 {
59 uint32 dwWhere = ((gfx->words.w0) >> 16) & 0xFF;
60 uint32 dwVert = (((gfx->words.w0) ) & 0xFFFF) / 2;
61 uint32 dwValue = (gfx->words.w1);
62
63 if( dwVert > 80 )
64 {
65 RSP_RDP_NOIMPL("RSP_GBI1_ModifyVtx: Invalid vertex number: %d", dwVert, 0);
66 return;
67 }
68
69 // Data for other commands?
70 switch (dwWhere)
71 {
72 case RSP_MV_WORD_OFFSET_POINT_RGBA: // Modify RGBA
73 case RSP_MV_WORD_OFFSET_POINT_XYSCREEN: // Modify X,Y
74 case RSP_MV_WORD_OFFSET_POINT_ZSCREEN: // Modify C
75 case RSP_MV_WORD_OFFSET_POINT_ST: // Texture
76 ModifyVertexInfo(dwWhere, dwVert, dwValue);
77 break;
78 default:
79 RSP_RDP_NOIMPL("RSP_GBI1_ModifyVtx: Setting unk value: 0x%02x, 0x%08x", dwWhere, dwValue);
80 break;
81 }
82 }
83}
84
85void RSP_GBI1_Tri2(Gfx *gfx)
86{
87 status.primitiveType = PRIM_TRI2;
88 bool bTrisAdded = false;
89 bool bTexturesAreEnabled = CRender::g_pRender->IsTextureEnabled();
90
91 // While the next command pair is Tri2, add vertices
92 uint32 dwPC = gDlistStack[gDlistStackPointer].pc;
93
94 do {
95 // Vertex indices are multiplied by 10 for Mario64, by 2 for MarioKart
96 uint32 dwV0 = gfx->gbi1tri2.v0/gRSP.vertexMult;
97 uint32 dwV1 = gfx->gbi1tri2.v1/gRSP.vertexMult;
98 uint32 dwV2 = gfx->gbi1tri2.v2/gRSP.vertexMult;
99
100 uint32 dwV3 = gfx->gbi1tri2.v3/gRSP.vertexMult;
101 uint32 dwV4 = gfx->gbi1tri2.v4/gRSP.vertexMult;
102 uint32 dwV5 = gfx->gbi1tri2.v5/gRSP.vertexMult;
103
104 // Do first tri
105 if (IsTriangleVisible(dwV0, dwV1, dwV2))
106 {
107 DEBUG_DUMP_VERTEXES("Tri2 1/2", dwV0, dwV1, dwV2);
108 if (!bTrisAdded)
109 {
110 if( bTexturesAreEnabled )
111 {
112 PrepareTextures();
113 InitVertexTextureConstants();
114 }
115
116 CRender::g_pRender->SetCombinerAndBlender();
117 bTrisAdded = true;
118 }
119 PrepareTriangle(dwV0, dwV1, dwV2);
120 }
121
122 // Do second tri
123 if (IsTriangleVisible(dwV3, dwV4, dwV5))
124 {
125 DEBUG_DUMP_VERTEXES("Tri2 2/2", dwV3, dwV4, dwV5);
126 if (!bTrisAdded)
127 {
128 if( bTexturesAreEnabled )
129 {
130 PrepareTextures();
131 InitVertexTextureConstants();
132 }
133
134 CRender::g_pRender->SetCombinerAndBlender();
135 bTrisAdded = true;
136 }
137 PrepareTriangle(dwV3, dwV4, dwV5);
138 }
139
140 gfx++;
141 dwPC += 8;
142#ifdef DEBUGGER
143 } while (!(pauseAtNext && eventToPause==NEXT_TRIANGLE) && gfx->words.cmd == (uint8)RSP_TRI2);
144#else
145 } while( gfx->words.cmd == (uint8)RSP_TRI2);
146#endif
147
148
149 gDlistStack[gDlistStackPointer].pc = dwPC-8;
150
151
152 if (bTrisAdded)
153 {
154 CRender::g_pRender->DrawTriangles();
155 }
156
157 DEBUG_TRIANGLE(TRACE0("Pause at GBI1 TRI1"));
158}
159
160extern XVECTOR4 g_vtxNonTransformed[MAX_VERTS];
161
162void RSP_GBI1_BranchZ(Gfx *gfx)
163{
164 SP_Timing(RSP_GBI1_BranchZ);
165
166 uint32 vtx = ((gfx->words.w0)&0xFFF)>>1;
167 float vtxdepth = g_vecProjected[vtx].z/g_vecProjected[vtx].w;
168
169#ifdef DEBUGGER
170 if( debuggerEnableZBuffer==FALSE || vtxdepth <= (s32)gfx->words.w1 || g_curRomInfo.bForceDepthBuffer )
171#else
172 if( vtxdepth <= (s32)(gfx->words.w1) || g_curRomInfo.bForceDepthBuffer )
173#endif
174 {
175 uint32 dwPC = gDlistStack[gDlistStackPointer].pc; // This points to the next instruction
176 uint32 dwDL = *(uint32 *)(g_pRDRAMu8 + dwPC-12);
177 uint32 dwAddr = RSPSegmentAddr(dwDL);
178
292f9317 179 LOG_UCODE("BranchZ to DisplayList 0x%08x", dwAddr);
180 gDlistStack[gDlistStackPointer].pc = dwAddr;
181 gDlistStack[gDlistStackPointer].countdown = MAX_DL_COUNT;
182 }
183}
184
185#ifdef DEBUGGER
186void DumpUcodeInfo(UcodeInfo &info)
187{
188 DebuggerAppendMsg("Loading Unknown Ucode:\n%08X-%08X-%08X-%08X, Size=0x%X, CRC=0x%08X\nCode:\n",
189 info.ucDWORD1, info.ucDWORD2, info.ucDWORD3, info.ucDWORD4,
190 info.ucSize, info.ucCRC);
191 DumpHex(info.ucStart,20);
192 TRACE0("Data:\n");
193 DumpHex(info.ucDStart,20);
194}
195#endif
196
197void RSP_GBI1_LoadUCode(Gfx *gfx)
198{
199 SP_Timing(RSP_GBI1_LoadUCode);
200
201 //TRACE0("Load ucode");
202 uint32 dwPC = gDlistStack[gDlistStackPointer].pc;
203 uint32 dwUcStart = RSPSegmentAddr((gfx->words.w1));
204 uint32 dwSize = ((gfx->words.w0)&0xFFFF)+1;
205 uint32 dwUcDStart = RSPSegmentAddr(*(uint32 *)(g_pRDRAMu8 + dwPC-12));
206
207 uint32 ucode = DLParser_CheckUcode(dwUcStart, dwUcDStart, dwSize, 8);
208 RSP_SetUcode(ucode, dwUcStart, dwUcDStart, dwSize);
209
210 DEBUGGER_PAUSE_AND_DUMP(NEXT_SWITCH_UCODE,{DebuggerAppendMsg("Pause at loading ucode");});
211}
212
213void RSP_GFX_Force_Matrix(uint32 dwAddr)
214{
215 if (dwAddr + 64 > g_dwRamSize)
216 {
217 DebuggerAppendMsg("ForceMtx: Address invalid (0x%08x)", dwAddr);
218 return;
219 }
220
221 // Load matrix from dwAddr
222 LoadMatrix(dwAddr);
223
224 CRender::g_pRender->SetWorldProjectMatrix(matToLoad);
225
226 DEBUGGER_PAUSE_AND_DUMP(NEXT_MATRIX_CMD,{TRACE0("Paused at ModMatrix Cmd");});
227}
228
229
230void DisplayVertexInfo(uint32 dwAddr, uint32 dwV0, uint32 dwN)
231{
232#ifdef DEBUGGER
233 s8 *pcSrc = (s8 *)(g_pRDRAMu8 + dwAddr);
234 short *psSrc = (short *)(g_pRDRAMu8 + dwAddr);
235
236 for (uint32 dwV = dwV0; dwV < dwV0 + dwN; dwV++)
237 {
238 float x = (float)psSrc[0^0x1];
239 float y = (float)psSrc[1^0x1];
240 float z = (float)psSrc[2^0x1];
241
242 //uint32 wFlags = g_dwVtxFlags[dwV]; //(uint16)psSrc[3^0x1];
243 uint32 wFlags = 0;
244
245 uint8 a = pcSrc[12^0x3];
246 uint8 b = pcSrc[13^0x3];
247 uint8 c = pcSrc[14^0x3];
248 uint8 d = pcSrc[15^0x3];
249
250 //int nTU = (int)(short)(psSrc[4^0x1]<<4);
251 //int nTV = (int)(short)(psSrc[5^0x1]<<4);
252
253 //float tu = (float)(nTU>>4);
254 //float tv = (float)(nTV>>4);
255 float tu = (float)(short)(psSrc[4^0x1]);
256 float tv = (float)(short)(psSrc[5^0x1]);
257
258 XVECTOR4 & t = g_vecProjected[dwV];
259
260 psSrc += 8; // Increase by 16 bytes
261 pcSrc += 16;
262
263 LOG_UCODE(" #%02d Flags: 0x%04x Pos: {% 6f,% 6f,% 6f} Tex: {%+7.2f,%+7.2f}, Extra: %02x %02x %02x %02x (transf: {% 6f,% 6f,% 6f})",
264 dwV, wFlags, x, y, z, tu, tv, a, b, c, d, t.x, t.y, t.z );
265 }
266#endif
267}
268
269void RSP_MoveMemLight(uint32 dwLight, uint32 dwAddr)
270{
271 if( dwLight >= 16 )
272 {
273 DebuggerAppendMsg("Warning: invalid light # = %d", dwLight);
274 return;
275 }
276
277 s8 * pcBase = g_pRDRAMs8 + dwAddr;
278 uint32 * pdwBase = (uint32 *)pcBase;
279
280
281 float range = 0, x, y, z;
282 if( options.enableHackForGames == HACK_FOR_ZELDA_MM && (pdwBase[0]&0xFF) == 0x08 && (pdwBase[1]&0xFF) == 0xFF )
283 {
284 gRSPn64lights[dwLight].dwRGBA = pdwBase[0];
285 gRSPn64lights[dwLight].dwRGBACopy = pdwBase[1];
286 short* pdwBase16 = (short*)pcBase;
287 x = pdwBase16[5];
288 y = pdwBase16[4];
289 z = pdwBase16[7];
290 range = pdwBase16[6];
291 }
292 else
293 {
294 gRSPn64lights[dwLight].dwRGBA = pdwBase[0];
295 gRSPn64lights[dwLight].dwRGBACopy = pdwBase[1];
296 x = pcBase[8 ^ 0x3];
297 y = pcBase[9 ^ 0x3];
298 z = pcBase[10 ^ 0x3];
299 }
300
301
302 LOG_UCODE(" RGBA: 0x%08x, RGBACopy: 0x%08x, x: %d, y: %d, z: %d",
303 gRSPn64lights[dwLight].dwRGBA,
304 gRSPn64lights[dwLight].dwRGBACopy,
305 x, y, z);
306
307 LIGHT_DUMP(TRACE3("Move Light: %08X, %08X, %08X", pdwBase[0], pdwBase[1], pdwBase[2]));
308
309
310 if (dwLight == gRSP.ambientLightIndex)
311 {
312 LOG_UCODE(" (Ambient Light)");
313
314 uint32 dwCol = COLOR_RGBA( (gRSPn64lights[dwLight].dwRGBA >> 24)&0xFF,
315 (gRSPn64lights[dwLight].dwRGBA >> 16)&0xFF,
316 (gRSPn64lights[dwLight].dwRGBA >> 8)&0xFF, 0xff);
317
318 SetAmbientLight( dwCol );
319 }
320 else
321 {
322 LOG_UCODE(" (Normal Light)");
323
324 SetLightCol(dwLight, gRSPn64lights[dwLight].dwRGBA);
325 if (pdwBase[2] == 0) // Direction is 0!
326 {
327 LOG_UCODE(" Light is invalid");
328 }
329 SetLightDirection(dwLight, x, y, z, range);
330 }
331}
332
333void RSP_MoveMemViewport(uint32 dwAddr)
334{
335 if( dwAddr+16 >= g_dwRamSize )
336 {
337 TRACE0("MoveMem Viewport, invalid memory");
338 return;
339 }
340
341 short scale[4];
342 short trans[4];
343
344 // dwAddr is offset into RD_RAM of 8 x 16bits of data...
345 scale[0] = *(short *)(g_pRDRAMu8 + ((dwAddr+(0*2))^0x2));
346 scale[1] = *(short *)(g_pRDRAMu8 + ((dwAddr+(1*2))^0x2));
347 scale[2] = *(short *)(g_pRDRAMu8 + ((dwAddr+(2*2))^0x2));
348 scale[3] = *(short *)(g_pRDRAMu8 + ((dwAddr+(3*2))^0x2));
349
350 trans[0] = *(short *)(g_pRDRAMu8 + ((dwAddr+(4*2))^0x2));
351 trans[1] = *(short *)(g_pRDRAMu8 + ((dwAddr+(5*2))^0x2));
352 trans[2] = *(short *)(g_pRDRAMu8 + ((dwAddr+(6*2))^0x2));
353 trans[3] = *(short *)(g_pRDRAMu8 + ((dwAddr+(7*2))^0x2));
354
355
356 int nCenterX = trans[0]/4;
357 int nCenterY = trans[1]/4;
358 int nWidth = scale[0]/4;
359 int nHeight = scale[1]/4;
360
361 // Check for some strange games
362 if( nWidth < 0 ) nWidth = -nWidth;
363 if( nHeight < 0 ) nHeight = -nHeight;
364
365 int nLeft = nCenterX - nWidth;
366 int nTop = nCenterY - nHeight;
367 int nRight= nCenterX + nWidth;
368 int nBottom= nCenterY + nHeight;
369
370 //int maxZ = scale[2];
371 int maxZ = 0x3FF;
372
373 CRender::g_pRender->SetViewport(nLeft, nTop, nRight, nBottom, maxZ);
374
375 LOG_UCODE(" Scale: %d %d %d %d = %d,%d", scale[0], scale[1], scale[2], scale[3], nWidth, nHeight);
376 LOG_UCODE(" Trans: %d %d %d %d = %d,%d", trans[0], trans[1], trans[2], trans[3], nCenterX, nCenterY);
377}
378
379
380// S2DEX uses this - 0xc1
381void RSP_S2DEX_SPObjLoadTxtr_Ucode1(Gfx *gfx)
382{
383 SP_Timing(RSP_S2DEX_SPObjLoadTxtr_Ucode1);
384
385 // Add S2DEX ucode supporting to F3DEX, see game DT and others
386 status.bUseModifiedUcodeMap = true;
387 RSP_SetUcode(1);
388 memcpy( &LoadedUcodeMap, &ucodeMap1, sizeof(UcodeMap));
389
390 LoadedUcodeMap[S2DEX_OBJ_MOVEMEM] = &RSP_S2DEX_OBJ_MOVEMEM;
391 LoadedUcodeMap[S2DEX_OBJ_LOADTXTR] = &RSP_S2DEX_SPObjLoadTxtr;
392 LoadedUcodeMap[S2DEX_OBJ_LDTX_SPRITE] = &RSP_S2DEX_SPObjLoadTxSprite;
393 LoadedUcodeMap[S2DEX_OBJ_LDTX_RECT] = &RSP_S2DEX_SPObjLoadTxRect;
394 LoadedUcodeMap[S2DEX_OBJ_LDTX_RECT_R] = &RSP_S2DEX_SPObjLoadTxRectR;
395
396 RSP_S2DEX_SPObjLoadTxtr(gfx);
397}
398