Added missing launcher
[mupen64plus-pandora.git] / source / mupen64plus-input-sdl / README
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3Mupen64plus-input-sdl README v2.0
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5===============================================================================
6
7The latest documentation for this plugin can be found in wiki format at:
8
9https://code.google.com/p/mupen64plus/wiki/KeyboardSetup
10https://code.google.com/p/mupen64plus/wiki/ControllerSetup
11
12The format and usage of this plugin's "mupen64plus.cfg" configuration options
13can be found at:
14
15http://mupen64plus.retrouprising.com/mediawiki/index.php?title=Mupen64Plus_Plugin_Parameters#Input-SDL
16
17-------------------------------------------------------------------------------
18Notes about usage of SDL input plugin:
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20
21 - If one of the enabled controllers has the "mouse" general-purpose config parameters set
22 to True, the plugin will hide the mouse cursor and 'grab' the mouse pointer. The user
23 may press the Left Control and Alt keys together to toggle the mouse cursor on and off.
24 - If X/Y analog axes are mapped to keys, a plain keypress will simulate the joystick
25 being pressed all the way to the edge. To decrease the amount of simulated joystick
26 deflection, the user may press Right Control, Right Shift, or Right Ctrl+Right Shift.
27
28-------------------------------------------------------------------------------
29Notes for supported joysticks for auto-configuration:
30-------------------------------------------------------------------------------
31
321. Jess Tech Rumble Pad (Saitek Rumble)
33The left D-pad is mapped to the D-pad; The joystick is mapped to the left joystick of the gamepad; the C buttons are mapped to the gampad's right joystick. Start button is mapped to start; the A-button is mapped to the lowest button on the gamepad's right front; the B-button to the left button (buttons marked 3 and 1 on my gamepad). The L and R buttons are mapped to the lower left and right rear triggers; the Z button is mapped to the left upper rear trigger. All other buttons are unused.
34
352. Logitech Dual Action gamepad, Logitech Cordless Rumblepad 2:
36The digital pad maps to the N64 d-pad. The left analog stick maps to the N64 analog stick.
37The right analog stick maps to the C-buttons, and the buttons 2 and 1 map to A and B.
38Button 4 is the Z trigger, and the top shoulder buttons map to the left and right N64 triggers.
39Button 10 is the start button.
40The bottom shoulder buttons select the memory pack or rumble pak.
41
423. Logitech Logitech(R) Precision(TM) Gamepad, Gravis GamePad Pro USB
43I came up with what I see as one of the few decent configurations (SSB aside) since it allows access to everything but the dpad.
44A is L1, B is R1, Z is L2, R is R2, L is select. C buttons are the four buttons, and the dpad acts as the joystick. Not the most orthodox, but it works well.
45
464. Microsoft X-Box 360 pad:
47C button U (up) and C button R (right) are assigned to the Y and B buttons.
48All 4 C buttons are assigned to the U and V axis (including the already configured up and right C buttons).
49The Z button has been assigned to the left trigger and switching the rumble on and off can be done with the right trigger.
50Because there are no other buttons left I decided to use the button click behavior of the left joystick to switch Mempak on and off.
51
525. MP-8866 Dual USB Joypad:
53This is a USB adapter for PlayStation controllers (2).
54
55D-Pad: hat(0)
56L-Stick: x:0, y:1
57R-Stick: x:2, y:3
58Triangle: button(0)
59Circle: button(1)
60Cross: button(2)
61Square: button(3)
62L2: button(4)
63R2: button(5)
64L1: button(6)
65R1: button(7)
66Start: button(8)
67Select: button(9)
68L3: button(10)
69R3: button(11)
70Note: This is when analog mode is selected. If analog is off then D-Pad becomes axes 0/1 and both sticks are disabled (including L3/R3).
71
726. N64 controller:
73All controls are mapped to their proper place on the N64 controller with an Adaptoid or custom hardware with Gamecon driver.
74Rumble and Memory packs can be selected with the 'r' and 'm' keys, respectively.
75
767. Playstation 3 Controller:
77Left analog stick - analog stick
78Right analog stick - C-pad
79D-Pad - D-Pad
80Cross - A
81Square - B
82L1 / R1 - L / R
83L2 - Z
84Start - Start
85
868. SAITEK P880:
87The gamepad doesnt have enough keys to real assign all buttons. The second
88analog stick can be used as button by pushing him insight.
89
90General Configuration:
91Digital Pad was used as N64 digital pad, First analog stick was used as N64
92Analog stick. The red button was used as N64 Start button. L and R was used
93for N64 L and R. Second analog stick axes was used for N64 C buttons and
94second "analog stick button" was used for C-down. The first column of keys was
95used for A and B and the second and third row was used for C-Buttons - except
96for the Button next to the A button which would be C-Down but got the Z
97button.
98
999. Xbox Gamepad (userspace driver)
100I created an Input Config for a Xbox 360 controller running with
101xboxdrv on a Linux system (http://pingus.seul.org/~grumbel/xboxdrv/).
102
103Z = Left shoulder button
104L = Left shoulder trigger
105A = A Button
106B = X Button
107
108everything else should be obvious.
109
110Unfortunately, you will also have to make some configuration to
111xboxdrv to make this work properly. xboxdrv has to be started with the
112following config file. The "-as-button" options make sure that the D-
113Pad and Trigger are emulated as buttons and the deadzone options make
114the C buttons work much better.
115The guide=KEY_ESC allows you to quit the emulator by pressing the
116guide key on the controller. This is obviously just nice-to-have and
117not actually neccessary for the config to work.
118
119[xboxdrv]
120silent=true
121trigger-as-button=true
122dpad-as-button=true
123
124[ui-buttonmap]
125guide=KEY_ESC
126
127[axismap]
128x2^deadzone:27000
129y2^deadzone:27000
130
13110. Saitek Cyborg V.3 Rumble Pad (aka Saitek PS2700)
132Honestly, it's one of the best pads that I've used in a long time, so thought I'd contribute this quick config. Basically, Dpad and Analog sticks are unchanged, C-buttons are mapped to the right analog stick, L-R triggers are L1 and R1, Z is mapped to R2, A + B are mapped to X and Square, respectively, start is mapped to the Home button, and Triangle, Square, L2, Start, Select, and the Analog triggers are unused, since it's not intuitive to use them for what's left.
133
13411. Default Keyboard interface:
135Analog Pad is "Arrow Keys"
136C Up/Left/Down/Right are "I", "J", "K", "L"
137DPad Up/Left/Down/Right are "W", "A", "S", "D"
138Z trig is "z" key
139L and R trigs are "x" and "c"
140Start is "Enter" ("Return")
141A is "left shift"
142B is "left control"
143Select Mempack = ","
144Select Rumblepack = "."
145
146