GLES11RICE: Some fixes on multi texturing
[mupen64plus-pandora.git] / source / rice_gles / src / OGLGraphicsContext.cpp
CommitLineData
d07c171f 1/*
2Copyright (C) 2003 Rice1964
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12GNU General Public License for more details.
13
14You should have received a copy of the GNU General Public License
15along with this program; if not, write to the Free Software
16Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17*/
18
19#include "osal_opengl.h"
20
21#define M64P_PLUGIN_PROTOTYPES 1
22#include "m64p_plugin.h"
23#include "Config.h"
24#include "Debugger.h"
25#if SDL_VIDEO_OPENGL
26#include "OGLExtensions.h"
27#endif
28#include "OGLDebug.h"
29#include "OGLGraphicsContext.h"
30#include "TextureManager.h"
31#include "Video.h"
32#include "version.h"
33#ifdef HAVE_GLES
34#include "eglport.h"
35#endif
36
37COGLGraphicsContext::COGLGraphicsContext() :
38 m_bSupportMultiTexture(false),
39 m_bSupportTextureEnvCombine(false),
40 m_bSupportSeparateSpecularColor(false),
41 m_bSupportSecondColor(false),
42 m_bSupportFogCoord(false),
43 m_bSupportTextureObject(false),
44 m_bSupportRescaleNormal(false),
45 m_bSupportLODBias(false),
46 m_bSupportTextureMirrorRepeat(false),
47 m_bSupportTextureLOD(false),
48 m_bSupportNVRegisterCombiner(false),
49 m_bSupportBlendColor(false),
50 m_bSupportBlendSubtract(false),
51 m_bSupportNVTextureEnvCombine4(false),
52 m_pVendorStr(NULL),
53 m_pRenderStr(NULL),
54 m_pExtensionStr(NULL),
55 m_pVersionStr(NULL)
56{
57}
58
59
60COGLGraphicsContext::~COGLGraphicsContext()
61{
62}
63
64bool COGLGraphicsContext::Initialize(uint32 dwWidth, uint32 dwHeight, BOOL bWindowed )
65{
66 DebugMessage(M64MSG_INFO, "Initializing OpenGL Device Context.");
67 Lock();
68#ifdef HAVE_GLES
69/* dwWidth = 800;
70 dwHeight = 480;*/
71#endif
72 CGraphicsContext::Get()->m_supportTextureMirror = false;
73 CGraphicsContext::Initialize(dwWidth, dwHeight, bWindowed );
74
75 if( bWindowed )
76 {
77 windowSetting.statusBarHeightToUse = windowSetting.statusBarHeight;
78 windowSetting.toolbarHeightToUse = windowSetting.toolbarHeight;
79 }
80 else
81 {
82 windowSetting.statusBarHeightToUse = 0;
83 windowSetting.toolbarHeightToUse = 0;
84 }
85
86 int depthBufferDepth = options.OpenglDepthBufferSetting;
87 int colorBufferDepth = 32;
88 int bVerticalSync = windowSetting.bVerticalSync;
89 if( options.colorQuality == TEXTURE_FMT_A4R4G4B4 ) colorBufferDepth = 16;
90
91 // init sdl & gl
92 DebugMessage(M64MSG_VERBOSE, "Initializing video subsystem...");
93#ifdef HAVE_GLES
94// init sdl & ourself
95 if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
96 return false;
97#else
98 if (CoreVideo_Init() != M64ERR_SUCCESS)
99 return false;
100#endif
101
102 /* hard-coded attribute values */
103 const int iDOUBLEBUFFER = 1;
104
105#ifdef HAVE_GLES
106 SDL_SetVideoMode(800, 480, 0, (bWindowed)?0:SDL_FULLSCREEN);
107 SDL_ShowCursor(SDL_DISABLE);
108 EGL_Open(800, 480);
109#else
110 /* set opengl attributes */
111 CoreVideo_GL_SetAttribute(M64P_GL_DOUBLEBUFFER, iDOUBLEBUFFER);
112 CoreVideo_GL_SetAttribute(M64P_GL_SWAP_CONTROL, bVerticalSync);
113 CoreVideo_GL_SetAttribute(M64P_GL_BUFFER_SIZE, colorBufferDepth);
114 CoreVideo_GL_SetAttribute(M64P_GL_DEPTH_SIZE, depthBufferDepth);
115
116 /* set multisampling */
117 if (options.multiSampling > 0)
118 {
119 CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLEBUFFERS, 1);
120 if (options.multiSampling <= 2)
121 CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 2);
122 else if (options.multiSampling <= 4)
123 CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 4);
124 else if (options.multiSampling <= 8)
125 CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 8);
126 else
127 CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 16);
128 }
129
130 /* Set the video mode */
131 m64p_video_mode ScreenMode = bWindowed ? M64VIDEO_WINDOWED : M64VIDEO_FULLSCREEN;
132 m64p_video_flags flags = M64VIDEOFLAG_SUPPORT_RESIZING;
133 if (CoreVideo_SetVideoMode(windowSetting.uDisplayWidth, windowSetting.uDisplayHeight, colorBufferDepth, ScreenMode, flags) != M64ERR_SUCCESS)
134 {
135 DebugMessage(M64MSG_ERROR, "Failed to set %i-bit video mode: %ix%i", colorBufferDepth, (int)windowSetting.uDisplayWidth, (int)windowSetting.uDisplayHeight);
136 CoreVideo_Quit();
137 return false;
138 }
139
140 /* check that our opengl attributes were properly set */
141 int iActual;
142 if (CoreVideo_GL_GetAttribute(M64P_GL_DOUBLEBUFFER, &iActual) == M64ERR_SUCCESS)
143 if (iActual != iDOUBLEBUFFER)
144 DebugMessage(M64MSG_WARNING, "Failed to set GL_DOUBLEBUFFER to %i. (it's %i)", iDOUBLEBUFFER, iActual);
145 if (CoreVideo_GL_GetAttribute(M64P_GL_SWAP_CONTROL, &iActual) == M64ERR_SUCCESS)
146 if (iActual != bVerticalSync)
147 DebugMessage(M64MSG_WARNING, "Failed to set GL_SWAP_CONTROL to %i. (it's %i)", bVerticalSync, iActual);
148 if (CoreVideo_GL_GetAttribute(M64P_GL_BUFFER_SIZE, &iActual) == M64ERR_SUCCESS)
149 if (iActual != colorBufferDepth)
150 DebugMessage(M64MSG_WARNING, "Failed to set GL_BUFFER_SIZE to %i. (it's %i)", colorBufferDepth, iActual);
151 if (CoreVideo_GL_GetAttribute(M64P_GL_DEPTH_SIZE, &iActual) == M64ERR_SUCCESS)
152 if (iActual != depthBufferDepth)
153 DebugMessage(M64MSG_WARNING, "Failed to set GL_DEPTH_SIZE to %i. (it's %i)", depthBufferDepth, iActual);
154#endif
155#if SDL_VIDEO_OPENGL
156 /* Get function pointers to OpenGL extensions (blame Microsoft Windows for this) */
157 OGLExtensions_Init();
158#endif
159
160 char caption[500];
161 sprintf(caption, "%s v%i.%i.%i", PLUGIN_NAME, VERSION_PRINTF_SPLIT(PLUGIN_VERSION));
162 CoreVideo_SetCaption(caption);
163 SetWindowMode();
164
165 InitState();
166 InitOGLExtension();
167 sprintf(m_strDeviceStats, "%.60s - %.128s : %.60s", m_pVendorStr, m_pRenderStr, m_pVersionStr);
168 TRACE0(m_strDeviceStats);
169 DebugMessage(M64MSG_INFO, "Using OpenGL: %s", m_strDeviceStats);
170
171 Unlock();
172
173 Clear(CLEAR_COLOR_AND_DEPTH_BUFFER); // Clear buffers
174 UpdateFrame();
175 Clear(CLEAR_COLOR_AND_DEPTH_BUFFER);
176 UpdateFrame();
177
178 m_bReady = true;
179 status.isVertexShaderEnabled = false;
180
181 return true;
182}
183
184bool COGLGraphicsContext::ResizeInitialize(uint32 dwWidth, uint32 dwHeight, BOOL bWindowed )
185{
186#ifndef HAVE_GLES
187 Lock();
188
189 CGraphicsContext::Initialize(dwWidth, dwHeight, bWindowed );
190
191 int depthBufferDepth = options.OpenglDepthBufferSetting;
192 int colorBufferDepth = 32;
193 int bVerticalSync = windowSetting.bVerticalSync;
194 if( options.colorQuality == TEXTURE_FMT_A4R4G4B4 ) colorBufferDepth = 16;
195
196 /* hard-coded attribute values */
197 const int iDOUBLEBUFFER = 1;
198
199 /* set opengl attributes */
200 CoreVideo_GL_SetAttribute(M64P_GL_DOUBLEBUFFER, iDOUBLEBUFFER);
201 CoreVideo_GL_SetAttribute(M64P_GL_SWAP_CONTROL, bVerticalSync);
202 CoreVideo_GL_SetAttribute(M64P_GL_BUFFER_SIZE, colorBufferDepth);
203 CoreVideo_GL_SetAttribute(M64P_GL_DEPTH_SIZE, depthBufferDepth);
204
205 /* set multisampling */
206 if (options.multiSampling > 0)
207 {
208 CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLEBUFFERS, 1);
209 if (options.multiSampling <= 2)
210 CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 2);
211 else if (options.multiSampling <= 4)
212 CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 4);
213 else if (options.multiSampling <= 8)
214 CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 8);
215 else
216 CoreVideo_GL_SetAttribute(M64P_GL_MULTISAMPLESAMPLES, 16);
217 }
218
219 /* Call Mupen64plus core Video Extension to resize the window, which will create a new OpenGL Context under SDL */
220 if (CoreVideo_ResizeWindow(windowSetting.uDisplayWidth, windowSetting.uDisplayHeight) != M64ERR_SUCCESS)
221 {
222 DebugMessage(M64MSG_ERROR, "Failed to set %i-bit video mode: %ix%i", colorBufferDepth, (int)windowSetting.uDisplayWidth, (int)windowSetting.uDisplayHeight);
223 CoreVideo_Quit();
224 return false;
225 }
226
227 InitState();
228 Unlock();
229
230 Clear(CLEAR_COLOR_AND_DEPTH_BUFFER); // Clear buffers
231 UpdateFrame();
232 Clear(CLEAR_COLOR_AND_DEPTH_BUFFER);
233 UpdateFrame();
234#endif
235 return true;
236}
237
238void COGLGraphicsContext::InitState(void)
239{
240 m_pRenderStr = glGetString(GL_RENDERER);
241 m_pExtensionStr = glGetString(GL_EXTENSIONS);
242 m_pVersionStr = glGetString(GL_VERSION);
243 m_pVendorStr = glGetString(GL_VENDOR);
244 glMatrixMode(GL_PROJECTION);
245 OPENGL_CHECK_ERRORS;
246 glLoadIdentity();
247 OPENGL_CHECK_ERRORS;
248
249 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
250 OPENGL_CHECK_ERRORS;
251 glClearDepth(1.0f);
252 OPENGL_CHECK_ERRORS;
253
254#if SDL_VIDEO_OPENGL
255 glShadeModel(GL_SMOOTH);
256 OPENGL_CHECK_ERRORS;
257
258 //position viewer
259 //glMatrixMode(GL_MODELVIEW);
260 //glLoadIdentity();
261
262 glDisable(GL_ALPHA_TEST);
263 OPENGL_CHECK_ERRORS;
264#endif
265
266 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
267 OPENGL_CHECK_ERRORS;
268 glDisable(GL_BLEND);
269 OPENGL_CHECK_ERRORS;
270
271 glFrontFace(GL_CCW);
272 OPENGL_CHECK_ERRORS;
273 glDisable(GL_CULL_FACE);
274 OPENGL_CHECK_ERRORS;
275#if SDL_VIDEO_OPENGL
276 glDisable(GL_NORMALIZE);
277 OPENGL_CHECK_ERRORS;
278#endif
279
280 glDepthFunc(GL_LEQUAL);
281 OPENGL_CHECK_ERRORS;
282 glEnable(GL_DEPTH_TEST);
283 OPENGL_CHECK_ERRORS;
284
285#if SDL_VIDEO_OPENGL
286 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
287 OPENGL_CHECK_ERRORS;
288#endif
289
290 glEnable(GL_BLEND);
291 OPENGL_CHECK_ERRORS;
292#if SDL_VIDEO_OPENGL
293 glEnable(GL_ALPHA_TEST);
294 OPENGL_CHECK_ERRORS;
295
296 glMatrixMode(GL_PROJECTION);
297 OPENGL_CHECK_ERRORS;
298 glLoadIdentity();
299 OPENGL_CHECK_ERRORS;
300
301 glDepthRange(-1, 1);
302
303#elif SDL_VIDEO_OPENGL_ES2
2f75cc30 304 glDepthRangef(-1.0f, 1.0f);
d07c171f 305#endif
306 OPENGL_CHECK_ERRORS;
307}
308
309void COGLGraphicsContext::InitOGLExtension(void)
310{
311 // important extension features, it is very bad not to have these feature
312#ifdef HAVE_GLES
313 m_bSupportMultiTexture = true;
314 m_bSupportTextureEnvCombine = true;
315 m_bSupportSeparateSpecularColor = true;
2f75cc30 316 m_bSupportSecondColor = false;
d07c171f 317 m_bSupportFogCoord = false;
318 m_bSupportTextureObject = false;
319 m_bSupportRescaleNormal = true;
320 m_bSupportLODBias = false;
321 m_bSupportAnisotropicFiltering = true;
322#else
323 m_bSupportMultiTexture = IsExtensionSupported(OSAL_GL_ARB_MULTITEXTURE);
324 m_bSupportTextureEnvCombine = IsExtensionSupported("GL_EXT_texture_env_combine");
325
326 m_bSupportSeparateSpecularColor = IsExtensionSupported("GL_EXT_separate_specular_color");
327 m_bSupportSecondColor = IsExtensionSupported("GL_EXT_secondary_color");
328 m_bSupportFogCoord = IsExtensionSupported("GL_EXT_fog_coord");
329 m_bSupportTextureObject = IsExtensionSupported("GL_EXT_texture_object");
330
331 // Optional extension features
332 m_bSupportRescaleNormal = IsExtensionSupported("GL_EXT_rescale_normal");
333 m_bSupportLODBias = IsExtensionSupported("GL_EXT_texture_lod_bias");
334 m_bSupportAnisotropicFiltering = IsExtensionSupported("GL_EXT_texture_filter_anisotropic");
335#endif
336 // Compute maxAnisotropicFiltering
337 m_maxAnisotropicFiltering = 0;
338
339 if( m_bSupportAnisotropicFiltering
340 && (options.anisotropicFiltering == 2
341 || options.anisotropicFiltering == 4
342 || options.anisotropicFiltering == 8
343 || options.anisotropicFiltering == 16))
344 {
345 //Get the max value of aniso that the graphic card support
346 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &m_maxAnisotropicFiltering);
347 OPENGL_CHECK_ERRORS;
348
349 // If user want more aniso than hardware can do
350 if(options.anisotropicFiltering > (uint32) m_maxAnisotropicFiltering)
351 {
352 DebugMessage(M64MSG_INFO, "A value of '%i' is set for AnisotropicFiltering option but the hardware has a maximum value of '%i' so this will be used", options.anisotropicFiltering, m_maxAnisotropicFiltering);
353 }
354
355 //check if user want less anisotropy than hardware can do
356 if((uint32) m_maxAnisotropicFiltering > options.anisotropicFiltering)
357 m_maxAnisotropicFiltering = options.anisotropicFiltering;
358 }
359
360 // Nvidia only extension features (optional)
361 m_bSupportNVRegisterCombiner = IsExtensionSupported("GL_NV_register_combiners");
362#ifdef HAVE_GLES
363 m_bSupportTextureMirrorRepeat = true;
364#else
365 m_bSupportTextureMirrorRepeat = IsExtensionSupported("GL_IBM_texture_mirrored_repeat") || IsExtensionSupported("ARB_texture_mirrored_repeat");
366#endif
367 m_supportTextureMirror = m_bSupportTextureMirrorRepeat;
368 m_bSupportTextureLOD = IsExtensionSupported("GL_EXT_texture_lod");
369#ifdef HAVE_GLES
370 m_bSupportBlendColor = true;
371 m_bSupportBlendSubtract = true;
372#else
373 m_bSupportBlendColor = IsExtensionSupported("GL_EXT_blend_color");
374 m_bSupportBlendSubtract = IsExtensionSupported("GL_EXT_blend_subtract");
375#endif
376 m_bSupportNVTextureEnvCombine4 = IsExtensionSupported("GL_NV_texture_env_combine4");
377
378}
379
380bool COGLGraphicsContext::IsExtensionSupported(const char* pExtName)
381{
382 if (strstr((const char*)m_pExtensionStr, pExtName) != NULL)
383 {
384 DebugMessage(M64MSG_VERBOSE, "OpenGL Extension '%s' is supported.", pExtName);
385 return true;
386 }
387 else
388 {
389 DebugMessage(M64MSG_VERBOSE, "OpenGL Extension '%s' is NOT supported.", pExtName);
390 return false;
391 }
392}
393
394bool COGLGraphicsContext::IsWglExtensionSupported(const char* pExtName)
395{
396 if( m_pWglExtensionStr == NULL )
397 return false;
398
399 if( strstr((const char*)m_pWglExtensionStr, pExtName) != NULL )
400 return true;
401 else
402 return false;
403}
404
405
406void COGLGraphicsContext::CleanUp()
407{
408#ifdef HAVE_GLES
409 EGL_Close();
410 SDL_ShowCursor(SDL_ENABLE);
411 SDL_QuitSubSystem(SDL_INIT_VIDEO);
412#else
413 CoreVideo_Quit();
414#endif
415 m_bReady = false;
416}
417
418
419void COGLGraphicsContext::Clear(ClearFlag dwFlags, uint32 color, float depth)
420{
421 uint32 flag=0;
422 if( dwFlags&CLEAR_COLOR_BUFFER ) flag |= GL_COLOR_BUFFER_BIT;
423 if( dwFlags&CLEAR_DEPTH_BUFFER ) flag |= GL_DEPTH_BUFFER_BIT;
424
425 float r = ((color>>16)&0xFF)/255.0f;
426 float g = ((color>> 8)&0xFF)/255.0f;
427 float b = ((color )&0xFF)/255.0f;
428 float a = ((color>>24)&0xFF)/255.0f;
429 glClearColor(r, g, b, a);
430 OPENGL_CHECK_ERRORS;
431 glClearDepth(depth);
432 OPENGL_CHECK_ERRORS;
433 glClear(flag); //Clear color buffer and depth buffer
434 OPENGL_CHECK_ERRORS;
435}
436
437void COGLGraphicsContext::UpdateFrame(bool swaponly)
438{
439 status.gFrameCount++;
440
441 glFlush();
442 OPENGL_CHECK_ERRORS;
443 //glFinish();
444 //wglSwapIntervalEXT(0);
445
446 /*
447 if (debuggerPauseCount == countToPause)
448 {
449 static int iShotNum = 0;
450 // get width, height, allocate buffer to store image
451 int width = windowSetting.uDisplayWidth;
452 int height = windowSetting.uDisplayHeight;
453 printf("Saving debug images: width=%i height=%i\n", width, height);
454 short *buffer = (short *) malloc(((width+3)&~3)*(height+1)*4);
455 glReadBuffer( GL_FRONT );
456 // set up a BMGImage struct
457 struct BMGImageStruct img;
458 memset(&img, 0, sizeof(BMGImageStruct));
459 InitBMGImage(&img);
460 img.bits = (unsigned char *) buffer;
461 img.bits_per_pixel = 32;
462 img.height = height;
463 img.width = width;
464 img.scan_width = width * 4;
465 // store the RGB color image
466 char chFilename[64];
467 sprintf(chFilename, "dbg_rgb_%03i.png", iShotNum);
468 glReadPixels(0,0,width,height, GL_BGRA, GL_UNSIGNED_BYTE, buffer);
469 WritePNG(chFilename, img);
470 // store the Z buffer
471 sprintf(chFilename, "dbg_Z_%03i.png", iShotNum);
472 glReadPixels(0,0,width,height, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buffer);
473 //img.bits_per_pixel = 16;
474 //img.scan_width = width * 2;
475 WritePNG(chFilename, img);
476 // dump a subset of the Z data
477 for (int y = 0; y < 480; y += 16)
478 {
479 for (int x = 0; x < 640; x+= 16)
480 printf("%4hx ", buffer[y*640 + x]);
481 printf("\n");
482 }
483 printf("\n");
484 // free memory and get out of here
485 free(buffer);
486 iShotNum++;
487 }
488 */
489
490
491 // if emulator defined a render callback function, call it before buffer swap
492 if(renderCallback)
493 (*renderCallback)(status.bScreenIsDrawn);
494#ifdef HAVE_GLES
495 EGL_SwapBuffers();
496#else
497 CoreVideo_GL_SwapBuffers();
498#endif
499
500 /*if(options.bShowFPS)
501 {
502 static unsigned int lastTick=0;
503 static int frames=0;
504 unsigned int nowTick = SDL_GetTicks();
505 frames++;
506 if(lastTick + 5000 <= nowTick)
507 {
508 char caption[200];
509 sprintf(caption, "%s v%i.%i.%i - %.3f VI/S", PLUGIN_NAME, VERSION_PRINTF_SPLIT(PLUGIN_VERSION), frames/5.0);
510 CoreVideo_SetCaption(caption);
511 frames = 0;
512 lastTick = nowTick;
513 }
514 }*/
515
516 glDepthMask(GL_TRUE);
517 OPENGL_CHECK_ERRORS;
518 glClearDepth(1.0f);
519 OPENGL_CHECK_ERRORS;
520 if( !g_curRomInfo.bForceScreenClear )
521 {
522 glClear(GL_DEPTH_BUFFER_BIT);
523 OPENGL_CHECK_ERRORS;
524 }
525 else
526 needCleanScene = true;
527
528 status.bScreenIsDrawn = false;
529}
530
531bool COGLGraphicsContext::SetFullscreenMode()
532{
533 windowSetting.statusBarHeightToUse = 0;
534 windowSetting.toolbarHeightToUse = 0;
535 return true;
536}
537
538bool COGLGraphicsContext::SetWindowMode()
539{
540 windowSetting.statusBarHeightToUse = windowSetting.statusBarHeight;
541 windowSetting.toolbarHeightToUse = windowSetting.toolbarHeight;
542 return true;
543}
544int COGLGraphicsContext::ToggleFullscreen()
545{
546#ifndef HAVE_GLES
547 if (CoreVideo_ToggleFullScreen() == M64ERR_SUCCESS)
548 {
549 m_bWindowed = !m_bWindowed;
550 if(m_bWindowed)
551 SetWindowMode();
552 else
553 SetFullscreenMode();
554 }
555#endif
556 return m_bWindowed?0:1;
557}
558
559// This is a static function, will be called when the plugin DLL is initialized
560void COGLGraphicsContext::InitDeviceParameters()
561{
562 status.isVertexShaderEnabled = false; // Disable it for now
563}
564
565// Get methods
566bool COGLGraphicsContext::IsSupportAnisotropicFiltering()
567{
568 return m_bSupportAnisotropicFiltering;
569}
570
571int COGLGraphicsContext::getMaxAnisotropicFiltering()
572{
573 return m_maxAnisotropicFiltering;
574}