PANDORA: Make GLES context compatible with latest driver (FB only, no X11)
[mupen64plus-pandora.git] / source / rice_gles / src / OGLRender.h
CommitLineData
d07c171f 1/*
2Copyright (C) 2003 Rice1964
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12GNU General Public License for more details.
13
14You should have received a copy of the GNU General Public License
15along with this program; if not, write to the Free Software
16Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17*/
18
19#ifndef _OGL_RENDER_H_
20#define _OGL_RENDER_H_
21
22#include "Combiner.h"
23#include "Render.h"
24
25class OGLRender : public CRender
26{
27 friend class COGLColorCombiner;
28 friend class COGLBlender;
29 friend class OGLDeviceBuilder;
30
31protected:
32 OGLRender();
33
34public:
35 ~OGLRender();
36 void Initialize(void);
37
38 bool InitDeviceObjects();
39 bool ClearDeviceObjects();
40
41 void ApplyTextureFilter();
42
43 void SetShadeMode(RenderShadeMode mode);
44 void ZBufferEnable(BOOL bZBuffer);
45 void ClearBuffer(bool cbuffer, bool zbuffer);
46 void ClearZBuffer(float depth);
47 void SetZCompare(BOOL bZCompare);
48 void SetZUpdate(BOOL bZUpdate);
49 void SetZBias(int bias);
50 void ApplyZBias(int bias);
51 void SetAlphaRef(uint32 dwAlpha);
52 void ForceAlphaRef(uint32 dwAlpha);
53 void SetFillMode(FillMode mode);
54 void SetViewportRender();
55 void RenderReset();
56 void SetCullMode(bool bCullFront, bool bCullBack);
57 void SetAlphaTestEnable(BOOL bAlphaTestEnable);
58 void UpdateScissor();
59 void ApplyRDPScissor(bool force=false);
60 void ApplyScissorWithClipRatio(bool force=false);
61
62 bool SetCurrentTexture(int tile, CTexture *handler,uint32 dwTileWidth, uint32 dwTileHeight, TxtrCacheEntry *pTextureEntry);
63 bool SetCurrentTexture(int tile, TxtrCacheEntry *pTextureEntry);
64 void SetAddressUAllStages(uint32 dwTile, TextureUVFlag dwFlag);
65 void SetAddressVAllStages(uint32 dwTile, TextureUVFlag dwFlag);
66 void SetTextureUFlag(TextureUVFlag dwFlag, uint32 tile);
67 void SetTextureVFlag(TextureUVFlag dwFlag, uint32 tile);
68 virtual void BindTexture(GLuint texture, int unitno);
69 virtual void DisBindTexture(GLuint texture, int unitno);
70 virtual void TexCoord2f(float u, float v);
71 virtual void TexCoord(TLITVERTEX &vtxInfo);
72
73 void DrawSimple2DTexture(float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, COLOR dif, COLOR spe, float z, float rhw);
74 void DrawSimpleRect(int nX0, int nY0, int nX1, int nY1, uint32 dwColor, float depth, float rhw);
75 void InitCombinerBlenderForSimpleRectDraw(uint32 tile=0);
76 void DrawSpriteR_Render();
77 void DrawObjBGCopy(uObjBg &info);
78 void DrawText(const char* str, RECT *rect);
79
80 void SetFogMinMax(float fMin, float fMax);
81 void SetFogEnable(bool bEnable);
82 void TurnFogOnOff(bool flag);
83 void SetFogColor(uint32 r, uint32 g, uint32 b, uint32 a);
84
85 void DisableMultiTexture();
86 void EnableMultiTexture() {m_bEnableMultiTexture=true;}
87 void EndRendering(void);
88
89 void glViewportWrapper(GLint x, GLint y, GLsizei width, GLsizei height, bool flag=true);
90 virtual void EnableTexUnit(int unitno, BOOL flag);
91 virtual void SetTexWrapS(int unitno,GLuint flag);
92 virtual void SetTexWrapT(int unitno,GLuint flag);
93
94protected:
95 COLOR PostProcessDiffuseColor(COLOR curDiffuseColor);
96 COLOR PostProcessSpecularColor();
97
98 // Basic render drawing functions
99 bool RenderFlushTris();
100 bool RenderTexRect();
101 bool RenderFillRect(uint32 dwColor, float depth);
102 bool RenderLine3D();
103
104 bool m_bSupportFogCoordExt;
105 bool m_bMultiTexture;
106 bool m_bSupportClampToEdge;
107
108 GLuint m_curBoundTex[8];
109 BOOL m_texUnitEnabled[8];
110
111 bool m_bEnableMultiTexture;
112};
113
114#endif
115
116