GLES11RICE: Some fixes on multi texturing
[mupen64plus-pandora.git] / source / rice_gles / src / OGLRenderExt.cpp
CommitLineData
d07c171f 1/*
2Copyright (C) 2003 Rice1964
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12GNU General Public License for more details.
13
14You should have received a copy of the GNU General Public License
15along with this program; if not, write to the Free Software
16Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17*/
18
19#include "osal_opengl.h"
20
21#include "OGLRender.h"
22
23extern Matrix g_MtxReal;
24extern uObjMtxReal gObjMtxReal;
25
26//========================================================================
27
28void OGLRender::DrawText(const char* str, RECT *rect)
29{
30 return;
31}
32
33void OGLRender::DrawSpriteR_Render() // With Rotation
34{
35 glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight);
36
37 GLboolean cullface = glIsEnabled(GL_CULL_FACE);
38 glDisable(GL_CULL_FACE);
39
40#if SDL_VIDEO_OPENGL
41
42#ifdef HAVE_GLES
43 GLfloat colour[] = {
44 gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3],
45 gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3],
46 gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3],
47
48 gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3],
49 gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3],
50 gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3],
51 };
52
53 GLfloat tex[] = {
54 g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v,
55 g_texRectTVtx[1].tcord[0].u,g_texRectTVtx[1].tcord[0].v,
56 g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v,
57
58 g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v,
59 g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v,
60 g_texRectTVtx[3].tcord[0].u,g_texRectTVtx[3].tcord[0].v,
61 };
62
2f75cc30 63 GLfloat tex2[] = {
64 g_texRectTVtx[0].tcord[1].u,g_texRectTVtx[0].tcord[1].v,
65 g_texRectTVtx[1].tcord[1].u,g_texRectTVtx[1].tcord[1].v,
66 g_texRectTVtx[2].tcord[1].u,g_texRectTVtx[2].tcord[1].v,
67
68 g_texRectTVtx[0].tcord[1].u,g_texRectTVtx[0].tcord[1].v,
69 g_texRectTVtx[2].tcord[1].u,g_texRectTVtx[2].tcord[1].v,
70 g_texRectTVtx[3].tcord[1].u,g_texRectTVtx[3].tcord[1].v,
71 };
72
d07c171f 73 GLfloat vertices[] = {
74 g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z, 1,
75 g_texRectTVtx[1].x, g_texRectTVtx[1].y, -g_texRectTVtx[1].z, 1,
76 g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z, 1,
77
78 g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z, 1,
79 g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z, 1,
80 g_texRectTVtx[3].x, g_texRectTVtx[3].y, -g_texRectTVtx[3].z, 1
81 };
82
83 glColorPointer(4, GL_FLOAT, 0, &colour );
84 glVertexPointer(4,GL_FLOAT, 0,&vertices);
85 if( m_bMultiTexture )
86 {
87 glClientActiveTexture( GL_TEXTURE1 );
2f75cc30 88 glEnableClientState( GL_TEXTURE_COORD_ARRAY );
89 glTexCoordPointer(2, GL_FLOAT, 0, &tex2);
d07c171f 90 glClientActiveTexture( GL_TEXTURE0 );
91 }
2f75cc30 92 glTexCoordPointer(2, GL_FLOAT, 0, &tex);
d07c171f 93 glDrawArrays(GL_TRIANGLES,0,6);
94 //Restore old pointers
95 glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) );
2f75cc30 96 glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u) );
d07c171f 97 glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) );
98 if( m_bMultiTexture )
99 {
100 glClientActiveTexture( GL_TEXTURE1 );
2f75cc30 101 glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u) );
d07c171f 102 }
103#else
104 glBegin(GL_TRIANGLES);
105 glColor4fv(gRDP.fvPrimitiveColor);
106
107 OGLRender::TexCoord(g_texRectTVtx[0]);
108 glVertex3f(g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z);
109
110 OGLRender::TexCoord(g_texRectTVtx[1]);
111 glVertex3f(g_texRectTVtx[1].x, g_texRectTVtx[1].y, -g_texRectTVtx[1].z);
112
113 OGLRender::TexCoord(g_texRectTVtx[2]);
114 glVertex3f(g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z);
115
116 OGLRender::TexCoord(g_texRectTVtx[0]);
117 glVertex3f(g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z);
118
119 OGLRender::TexCoord(g_texRectTVtx[2]);
120 glVertex3f(g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z);
121
122 OGLRender::TexCoord(g_texRectTVtx[3]);
123 glVertex3f(g_texRectTVtx[3].x, g_texRectTVtx[3].y, -g_texRectTVtx[3].z);
124
125 glEnd();
126#endif
127#elif SDL_VIDEO_OPENGL_ES2
128
129 GLfloat colour[] = {
130 gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3],
131 gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3],
132 gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3],
133
134 gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3],
135 gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3],
136 gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3],
137 };
138
139 GLfloat tex[] = {
140 g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v,
141 g_texRectTVtx[1].tcord[0].u,g_texRectTVtx[1].tcord[0].v,
142 g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v,
143
144 g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v,
145 g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v,
146 g_texRectTVtx[3].tcord[0].u,g_texRectTVtx[3].tcord[0].v,
147 };
148
149 float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f;
150
151 GLfloat vertices[] = {
152 -inv + g_texRectTVtx[0].x/ w, inv - g_texRectTVtx[0].y/ h, -g_texRectTVtx[0].z,1,
153 -inv + g_texRectTVtx[1].x/ w, inv - g_texRectTVtx[1].y/ h, -g_texRectTVtx[1].z,1,
154 -inv + g_texRectTVtx[2].x/ w, inv - g_texRectTVtx[2].y/ h, -g_texRectTVtx[2].z,1,
155
156 -inv + g_texRectTVtx[0].x/ w, inv - g_texRectTVtx[0].y/ h, -g_texRectTVtx[0].z,1,
157 -inv + g_texRectTVtx[2].x/ w, inv - g_texRectTVtx[2].y/ h, -g_texRectTVtx[2].z,1,
158 -inv + g_texRectTVtx[3].x/ w, inv - g_texRectTVtx[3].y/ h, -g_texRectTVtx[3].z,1
159 };
160
161
162 glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_FALSE, 0, &colour );
163 glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices);
164 glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, 0, &tex);
165 //OPENGL_CHECK_ERRORS;
166 glDrawArrays(GL_TRIANGLES,0,6);
167 //OPENGL_CHECK_ERRORS;
168
169 //Restore old pointers
170 glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) );
171 glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0]));
172 glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u));
173
174#endif
175
176 if( cullface ) glEnable(GL_CULL_FACE);
177}
178
179
180void OGLRender::DrawObjBGCopy(uObjBg &info)
181{
182 if( IsUsedAsDI(g_CI.dwAddr) )
183 {
184 DebugMessage(M64MSG_WARNING, "Unimplemented: write into Z buffer. Was mostly commented out in Rice Video 6.1.0");
185 return;
186 }
187 else
188 {
189 CRender::LoadObjBGCopy(info);
190 CRender::DrawObjBGCopy(info);
191 }
192}
193
194