RICE: Copy of Notaz optim to GLES1.1 version
[mupen64plus-pandora.git] / source / rice_gles / src / RenderBase.cpp
CommitLineData
d07c171f 1/*
2Copyright (C) 2003 Rice1964
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12GNU General Public License for more details.
13
14You should have received a copy of the GNU General Public License
15along with this program; if not, write to the Free Software
16Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17
18*/
19
20#include <cmath>
21#include <vector>
22
23#include "osal_preproc.h"
24#include "float.h"
25#include "DeviceBuilder.h"
26#include "VertexShaderConstantDef.h"
27#include "Render.h"
28#include "Timing.h"
29
30extern FiddledVtx * g_pVtxBase;
31
32#define ENABLE_CLIP_TRI
33#define X_CLIP_MAX 0x1
34#define X_CLIP_MIN 0x2
35#define Y_CLIP_MAX 0x4
36#define Y_CLIP_MIN 0x8
37#define Z_CLIP_MAX 0x10
38#define Z_CLIP_MIN 0x20
39
40#ifdef ENABLE_CLIP_TRI
41
42inline void RSP_Vtx_Clipping(int i)
43{
44 g_clipFlag[i] = 0;
45 g_clipFlag2[i] = 0;
46 if( g_vecProjected[i].w > 0 )
47 {
48 /*
49 if( gRSP.bRejectVtx )
50 {
51 if( g_vecProjected[i].x > 1 )
52 {
53 g_clipFlag2[i] |= X_CLIP_MAX;
54 if( g_vecProjected[i].x > gRSP.real_clip_ratio_posx )
55 g_clipFlag[i] |= X_CLIP_MAX;
56 }
57
58 if( g_vecProjected[i].x < -1 )
59 {
60 g_clipFlag2[i] |= X_CLIP_MIN;
61 if( g_vecProjected[i].x < gRSP.real_clip_ratio_negx )
62 g_clipFlag[i] |= X_CLIP_MIN;
63 }
64
65 if( g_vecProjected[i].y > 1 )
66 {
67 g_clipFlag2[i] |= Y_CLIP_MAX;
68 if( g_vecProjected[i].y > gRSP.real_clip_ratio_posy )
69 g_clipFlag[i] |= Y_CLIP_MAX;
70 }
71
72 if( g_vecProjected[i].y < -1 )
73 {
74 g_clipFlag2[i] |= Y_CLIP_MIN;
75 if( g_vecProjected[i].y < gRSP.real_clip_ratio_negy )
76 g_clipFlag[i] |= Y_CLIP_MIN;
77 }
78
79 //if( g_vecProjected[i].z > 1.0f )
80 //{
81 // g_clipFlag2[i] |= Z_CLIP_MAX;
82 // g_clipFlag[i] |= Z_CLIP_MAX;
83 //}
84
85 //if( gRSP.bNearClip && g_vecProjected[i].z < -1.0f )
86 //{
87 // g_clipFlag2[i] |= Z_CLIP_MIN;
88 // g_clipFlag[i] |= Z_CLIP_MIN;
89 //}
90 }
91 else
92 */
93 {
94 if( g_vecProjected[i].x > 1 ) g_clipFlag2[i] |= X_CLIP_MAX;
95 if( g_vecProjected[i].x < -1 ) g_clipFlag2[i] |= X_CLIP_MIN;
96 if( g_vecProjected[i].y > 1 ) g_clipFlag2[i] |= Y_CLIP_MAX;
97 if( g_vecProjected[i].y < -1 ) g_clipFlag2[i] |= Y_CLIP_MIN;
98 //if( g_vecProjected[i].z > 1.0f ) g_clipFlag2[i] |= Z_CLIP_MAX;
99 //if( gRSP.bNearClip && g_vecProjected[i].z < -1.0f ) g_clipFlag2[i] |= Z_CLIP_MIN;
100 }
101
102 }
103}
104
105#else
106inline void RSP_Vtx_Clipping(int i) {}
107#endif
108
109/*
110 * Global variables
111 */
112ALIGN(16,RSP_Options gRSP)
113ALIGN(16,RDP_Options gRDP)
114
115static ALIGN(16,XVECTOR4 g_normal)
116//static int norms[3];
117
118ALIGN(16,XVECTOR4 g_vtxNonTransformed[MAX_VERTS])
119ALIGN(16,XVECTOR4 g_vecProjected[MAX_VERTS])
120ALIGN(16,XVECTOR4 g_vtxTransformed[MAX_VERTS])
121
122float g_vtxProjected5[1000][5];
123float g_vtxProjected5Clipped[2000][5];
124
125//uint32 g_dwVtxFlags[MAX_VERTS]; // Z_POS Z_NEG etc
126VECTOR2 g_fVtxTxtCoords[MAX_VERTS];
127uint32 g_dwVtxDifColor[MAX_VERTS];
128uint32 g_clipFlag[MAX_VERTS];
129uint32 g_clipFlag2[MAX_VERTS];
130RenderTexture g_textures[MAX_TEXTURES];
131float g_fFogCoord[MAX_VERTS];
132
133EXTERNAL_VERTEX g_vtxForExternal[MAX_VERTS];
134
135TLITVERTEX g_vtxBuffer[1000];
136TLITVERTEX g_clippedVtxBuffer[2000];
137uint8 g_oglVtxColors[1000][4];
138int g_clippedVtxCount=0;
139TLITVERTEX g_texRectTVtx[4];
140unsigned short g_vtxIndex[1000];
141unsigned int g_minIndex, g_maxIndex;
142
143float gRSPfFogMin;
144float gRSPfFogMax;
145float gRSPfFogDivider;
146
147uint32 gRSPnumLights;
148Light gRSPlights[16];
149
150ALIGN(16,Matrix gRSPworldProjectTransported)
151ALIGN(16,Matrix gRSPworldProject)
152ALIGN(16,Matrix gRSPmodelViewTop)
153ALIGN(16,Matrix gRSPmodelViewTopTranspose)
154ALIGN(16,Matrix dkrMatrixTransposed)
155
156N64Light gRSPn64lights[16];
157
158
159void (*ProcessVertexData)(uint32 dwAddr, uint32 dwV0, uint32 dwNum)=NULL;
160
161/*
162 *
163 */
164
165
166/*n.x = (g_normal.x * matWorld.m00) + (g_normal.y * matWorld.m10) + (g_normal.z * matWorld.m20);
167n.y = (g_normal.x * matWorld.m01) + (g_normal.y * matWorld.m11) + (g_normal.z * matWorld.m21);
168n.z = (g_normal.x * matWorld.m02) + (g_normal.y * matWorld.m12) + (g_normal.z * matWorld.m22);*/
169
170// Multiply (x,y,z,0) by matrix m, then normalize
171#if defined(__INTEL_COMPILER) && !defined(NO_ASM)
172#define Vec3TransformNormal(vec, m) __asm \
173{ \
174 __asm fld dword ptr [vec + 0] \
175 __asm fmul dword ptr [m + 0] \ /* x m00*/
176 __asm fld dword ptr [vec + 0] \
177 __asm fmul dword ptr [m + 4] \ /* x m01 x m00*/
178 __asm fld dword ptr [vec + 0] \
179 __asm fmul dword ptr [m + 8] \ /* x m02 x m01 x m00*/
180 \
181 __asm fld dword ptr [vec + 4] \
182 __asm fmul dword ptr [m + 16] \ /* y m10 x m02 x m01 x m00*/
183 __asm fld dword ptr [vec + 4] \
184 __asm fmul dword ptr [m + 20] \ /* y m11 y m10 x m02 x m01 x m00*/
185 __asm fld dword ptr [vec + 4] \
186 __asm fmul dword ptr [m + 24] \ /* y m12 y m11 y m10 x m02 x m01 x m00*/
187 \
188 __asm fxch st(2) \ /* y m10 y m11 y m12 x m02 x m01 x m00*/
189 __asm faddp st(5), st(0) \ /* y m11 y m12 x m02 x m01 (x m00 + y m10)*/
190 __asm faddp st(3), st(0) \ /* y m12 x m02 (x m01 + ym11) (x m00 + y m10)*/
191 __asm faddp st(1), st(0) \ /* (x m02 + y m12) (x m01 + ym11) (x m00 + y m10)*/
192 \
193 __asm fld dword ptr [vec + 8] \
194 __asm fmul dword ptr [m + 32] \ /* z m20 (x m02 + y m12) (x m01 + ym11) (x m00 + y m10)*/
195 __asm fld dword ptr [vec + 8] \
196 __asm fmul dword ptr [m + 36] \ /* z m21 z m20 (x m02 + y m12) (x m01 + ym11) (x m00 + y m10)*/
197 __asm fld dword ptr [vec + 8] \
198 __asm fmul dword ptr [m + 40] \ /* z m22 z m21 z m20 (x m02 + y m12) (x m01 + ym11) (x m00 + y m10)*/
199 \
200 __asm fxch st(2) \ /* z m20 z m21 z m22 (x m02 + y m12) (x m01 + ym11) (x m00 + y m10)*/
201 __asm faddp st(5), st(0) \ /* z m21 z m22 (x m02 + y m12) (x m01 + ym11) (x m00 + y m10 + z m20)*/
202 __asm faddp st(3), st(0) \ /* z m22 (x m02 + y m12) (x m01 + ym11 + z m21) (x m00 + y m10 + z m20)*/
203 __asm faddp st(1), st(0) \ /* (x m02 + y m12 + z m 22) (x m01 + ym11 + z m21) (x m00 + y m10 + z m20)*/
204 \
205 __asm fxch st(2) \ /* (x m00 + y m10 + z m20) (x m01 + ym11 + z m21) (x m02 + y m12 + z m 22) */
206 \
207 __asm fld1 \ /* 1 x y z */
208 __asm fld st(1) \ /* x 1 x y z */
209 __asm fmul st(0),st(0) \ /* xx 1 x y z */
210 __asm fld st(3) \ /* y xx 1 x y z */
211 __asm fmul st(0),st(0) \ /* yy xx 1 x y z */
212 __asm fld st(5) \ /* z yy xx 1 x y z */
213 __asm fmul st(0),st(0) \ /* zz yy xx 1 x y z */
214 \
215 __asm fxch st(2) \ /* xx yy zz 1 x y z */
216 \
217 __asm faddp st(1),st(0) \ /* (xx+yy) zz 1 x y z */
218 __asm faddp st(1),st(0) \ /* (xx+yy+zz) 1 x y z */
219 \
220 __asm ftst \ /* Compare ST to 0 */
221 __asm fstsw ax \ /* Store FPU status word in a */
222 __asm sahf \ /* Transfer ax to flags register */
223 __asm jz l2 \ /* Skip if length is zero */
224 \
225 __asm fsqrt \ /* l 1 x y z */
226 \
227 __asm fdivp st(1),st(0) \ /* (1/l) x y z */
228 \
229 __asm fmul st(3),st(0) \ /* f x y fz */
230 __asm fmul st(2),st(0) \ /* f x fy fz */
231 __asm fmulp st(1),st(0) \ /* fx fy fz */
232 \
233 __asm fstp dword ptr [vec + 0] \ /* fy fz*/
234 __asm fstp dword ptr [vec + 4] \ /* fz */
235 __asm fstp dword ptr [vec + 8] \ /* done */
236 __asm jmp l3 \
237__asm l2: \
238 __asm mov dword ptr [vec + 0], 0 \
239 __asm mov dword ptr [vec + 4], 0 \
240 __asm mov dword ptr [vec + 8], 0 \
241__asm l3: \
242} \
243
244//#else // use C code in other cases, this is probably faster anyway
245#elif defined(__ARM_NEON__0)
246#define Vec3TransformNormal(vec, mtx) \
247{ \
248 asm volatile ( \
249 "vld1.32 {d0}, [%0] \n\t" \
250 "flds s2, [%0, #8] \n\t" \
251 "vld1.32 {d18, d19}, [%1] \n\t" \
252 "vld1.32 {d20, d21}, [%1, #16] \n\t" \
253 "vld1.32 {d22, d23}, [%1, #32] \n\t" \
254 \
255 "vmul.f32 q2, q9, d0[0] \n\t" \
256 "vmla.f32 q2, q10, d0[1] \n\t" \
257 "vmla.f32 q2, q11, d1[0] \n\t" \
258 \
259 "vmul.f32 d0, d4, d4 \n\t" \
260 "vpadd.f32 d0, d0, d0 \n\t" \
261 "vmla.f32 d0, d5, d5 \n\t" \
262 \
263 "vmov.f32 d1, d0 \n\t" \
264 "vrsqrte.f32 d0, d0 \n\t" \
265 "vmul.f32 d2, d0, d1 \n\t" \
266 "vrsqrts.f32 d3, d2, d0 \n\t" \
267 "vmul.f32 d0, d0, d3 \n\t" \
268 "vmul.f32 d2, d0, d1 \n\t" \
269 "vrsqrts.f32 d3, d2, d0 \n\t" \
270 "vmul.f32 d0, d0, d3 \n\t" \
271 \
272 "vmul.f32 q2, q2, d0[0] \n\t" \
273 \
274 "vst1.32 {d4}, [%0] \n\t" \
275 "fsts s10, [%0, #8] \n\t" \
276 : :"r"(vec), "r"(&mtx._11) \
277 : "d0","d1","d2","d3","d18","d19","d20","d21","d22", "d23", "memory" \
278 ); \
279}
280#else
281#define Vec3TransformNormal(vec, m) \
282 VECTOR3 temp; \
283 temp.x = (vec.x * m._11) + (vec.y * m._21) + (vec.z * m._31); \
284 temp.y = (vec.x * m._12) + (vec.y * m._22) + (vec.z * m._32); \
285 temp.z = (vec.x * m._13) + (vec.y * m._23) + (vec.z * m._33); \
286 float norm = sqrtf(temp.x*temp.x+temp.y*temp.y+temp.z*temp.z); \
287 if (norm == 0.0) { vec.x = 0.0; vec.y = 0.0; vec.z = 0.0;} else \
288 { float rep=1/norm;vec.x = temp.x*rep; vec.y = temp.y*rep; vec.z = temp.z*rep; }
289#endif
290
291
292#if !defined(__GNUC__) && !defined(NO_ASM)
293__declspec( naked ) void __fastcall SSEVec3Transform(int i)
294{
295 __asm
296 {
297 shl ecx,4; // ecx = i
298
299 movaps xmm1, DWORD PTR g_vtxNonTransformed [ecx]; // xmm1 as original vector
300
301 movaps xmm4, DWORD PTR gRSPworldProjectTransported; // row1
302 movaps xmm5, DWORD PTR gRSPworldProjectTransported[0x10]; // row2
303 movaps xmm6, DWORD PTR gRSPworldProjectTransported[0x20]; // row3
304 movaps xmm7, DWORD PTR gRSPworldProjectTransported[0x30]; // row4
305
306 mulps xmm4, xmm1; // row 1
307 mulps xmm5, xmm1; // row 2
308 mulps xmm6, xmm1; // row 3
309 mulps xmm7, xmm1; // row 4
310
311 movhlps xmm0, xmm4; // xmm4 high to xmm0 low
312 movlhps xmm0, xmm5; // xmm5 low to xmm0 high
313
314 addps xmm4, xmm0; // result of add are in xmm4 low
315 addps xmm5, xmm0; // result of add are in xmm5 high
316
317 shufps xmm0, xmm4, 0x44; // move xmm4 low DWORDs to xmm0 high
318 shufps xmm4, xmm5, 0xe4; // move xmm5 high DWORS to xmm4
319 movhlps xmm5, xmm0; // xmm4, xmm5 are mirrored
320
321 shufps xmm4, xmm4, 0x08; // move xmm4's 3rd uint32 to its 2nd uint32
322 shufps xmm5, xmm5, 0x0d; // move xmm5's 4th uint32 to its 2nd uint32,
323 // and move its 2nd uint32 to its 1st uint32
324
325 addps xmm4, xmm5; // results are in 1st and 2nd uint32
326
327
328 movhlps xmm0, xmm6; // xmm6 high to xmm0 low
329 movlhps xmm0, xmm7; // xmm7 low to xmm0 high
330
331 addps xmm6, xmm0; // result of add are in xmm6 low
332 addps xmm7, xmm0; // result of add are in xmm7 high
333
334 shufps xmm0, xmm6, 0x44; // move xmm6 low DWORDs to xmm0 high
335 shufps xmm6, xmm7, 0xe4; // move xmm7 high DWORS to xmm6
336 movhlps xmm7, xmm0; // xmm6, xmm7 are mirrored
337
338 shufps xmm6, xmm6, 0x08; // move xmm6's 3rd uint32 to its 2nd uint32
339 shufps xmm7, xmm7, 0x0d; // move xmm7's 4th uint32 to its 2nd uint32,
340 // and move its 2nd uint32 to its 1st uint32
341
342 addps xmm6, xmm7; // results are in 1st and 2nd uint32
343
344 movlhps xmm4, xmm6; // final result is in xmm4
345 movaps DWORD PTR g_vtxTransformed [ecx], xmm4;
346
347 movaps xmm0,xmm4;
348 shufps xmm0,xmm0,0xff;
349 divps xmm4,xmm0;
350 rcpps xmm0,xmm0;
351 movhlps xmm0,xmm4;
352 shufps xmm0,xmm0,0xe8;
353 movlhps xmm4,xmm0;
354
355 movaps DWORD PTR g_vecProjected [ecx], xmm4;
356
357 emms;
358 ret;
359 }
360}
361
362// Only used by DKR
363__declspec( naked ) void __fastcall SSEVec3TransformDKR(XVECTOR4 &pOut, const XVECTOR4 &pV)
364{
365 __asm
366 {
367 movaps xmm1, DWORD PTR [edx]; // xmm1 as original vector
368
369 movaps xmm4, DWORD PTR dkrMatrixTransposed; // row1
370 movaps xmm5, DWORD PTR dkrMatrixTransposed[0x10]; // row2
371 movaps xmm6, DWORD PTR dkrMatrixTransposed[0x20]; // row3
372 movaps xmm7, DWORD PTR dkrMatrixTransposed[0x30]; // row4
373
374 mulps xmm4, xmm1; // row 1
375 mulps xmm5, xmm1; // row 2
376 mulps xmm6, xmm1; // row 3
377 mulps xmm7, xmm1; // row 4
378
379 movhlps xmm0, xmm4; // xmm4 high to xmm0 low
380 movlhps xmm0, xmm5; // xmm5 low to xmm0 high
381
382 addps xmm4, xmm0; // result of add are in xmm4 low
383 addps xmm5, xmm0; // result of add are in xmm5 high
384
385 shufps xmm0, xmm4, 0x44; // move xmm4 low DWORDs to xmm0 high
386 shufps xmm4, xmm5, 0xe4; // move xmm5 high DWORS to xmm4
387 movhlps xmm5, xmm0; // xmm4, xmm5 are mirrored
388
389 shufps xmm4, xmm4, 0x08; // move xmm4's 3rd uint32 to its 2nd uint32
390 shufps xmm5, xmm5, 0x0d; // move xmm5's 4th uint32 to its 2nd uint32,
391 // and move its 2nd uint32 to its 1st uint32
392
393 addps xmm4, xmm5; // results are in 1st and 2nd uint32
394
395
396 movhlps xmm0, xmm6; // xmm6 high to xmm0 low
397 movlhps xmm0, xmm7; // xmm7 low to xmm0 high
398
399 addps xmm6, xmm0; // result of add are in xmm6 low
400 addps xmm7, xmm0; // result of add are in xmm7 high
401
402 shufps xmm0, xmm6, 0x44; // move xmm6 low DWORDs to xmm0 high
403 shufps xmm6, xmm7, 0xe4; // move xmm7 high DWORS to xmm6
404 movhlps xmm7, xmm0; // xmm6, xmm7 are mirrored
405
406 shufps xmm6, xmm6, 0x08; // move xmm6's 3rd uint32 to its 2nd uint32
407 shufps xmm7, xmm7, 0x0d; // move xmm7's 4th uint32 to its 2nd uint32,
408 // and move its 2nd uint32 to its 1st uint32
409
410 addps xmm6, xmm7; // results are in 1st and 2nd uint32
411
412 movlhps xmm4, xmm6; // final result is in xmm4
413 movaps DWORD PTR [ecx], xmm4;
414
415 emms;
416 ret;
417 }
418}
419#elif defined(__GNUC__) && defined(__x86_64__) && !defined(NO_ASM)
420void SSEVec3Transform(int i)
421{
422 asm volatile(" shl $4, %0 \n"
423 " movslq %k0, %q0 \n"
424 " movaps (%1,%q0), %%xmm1 \n"
425 " movaps 0(%2), %%xmm4 \n"
426 " movaps 16(%2), %%xmm5 \n"
427 " movaps 32(%2), %%xmm6 \n"
428 " movaps 48(%2), %%xmm7 \n"
429 " mulps %%xmm1, %%xmm4 \n"
430 " mulps %%xmm1, %%xmm5 \n"
431 " mulps %%xmm1, %%xmm6 \n"
432 " mulps %%xmm1, %%xmm7 \n"
433 " movhlps %%xmm4, %%xmm0 \n"
434 " movlhps %%xmm5, %%xmm0 \n"
435 " addps %%xmm0, %%xmm4 \n"
436 " addps %%xmm0, %%xmm5 \n"
437 " shufps $0x44, %%xmm4, %%xmm0 \n"
438 " shufps $0xe4, %%xmm5, %%xmm4 \n"
439 " movhlps %%xmm0, %%xmm5 \n"
440 " shufps $0x08, %%xmm4, %%xmm4 \n"
441 " shufps $0x0d, %%xmm5, %%xmm5 \n"
442 " addps %%xmm5, %%xmm4 \n"
443 " movhlps %%xmm6, %%xmm0 \n"
444 " movlhps %%xmm7, %%xmm0 \n"
445 " addps %%xmm0, %%xmm6 \n"
446 " addps %%xmm0, %%xmm7 \n"
447 " shufps $0x44, %%xmm6, %%xmm0 \n"
448 " shufps $0xe4, %%xmm7, %%xmm6 \n"
449 " movhlps %%xmm0, %%xmm7 \n"
450 " shufps $0x08, %%xmm6, %%xmm6 \n"
451 " shufps $0x0d, %%xmm7, %%xmm7 \n"
452 " addps %%xmm7, %%xmm6 \n"
453 " movlhps %%xmm6, %%xmm4 \n"
454 " movaps %%xmm4, (%3,%q0) \n"
455 " movaps %%xmm4, %%xmm0 \n"
456 " shufps $0xff, %%xmm0, %%xmm0 \n"
457 " divps %%xmm0, %%xmm4 \n"
458 " rcpps %%xmm0, %%xmm0 \n"
459 " movhlps %%xmm4, %%xmm0 \n"
460 " shufps $0xe8, %%xmm0, %%xmm0 \n"
461 " movlhps %%xmm0, %%xmm4 \n"
462 " movaps %%xmm4, (%4,%q0) \n"
463 : "+r"(i)
464 : "r"(g_vtxNonTransformed), "r"(&gRSPworldProjectTransported.m[0][0]), "r"(g_vtxTransformed), "r"(g_vecProjected)
465 : "memory", "%xmm0", "%xmm1", "%xmm4", "%xmm5", "%xmm6", "%xmm7"
466 );
467}
468#elif !defined(NO_ASM) // 32-bit GCC assumed
469void SSEVec3Transform(int i)
470{
471 asm volatile(" shl $4, %0 \n"
472 " movaps (%1,%0), %%xmm1 \n"
473 " movaps 0(%2), %%xmm4 \n"
474 " movaps 16(%2), %%xmm5 \n"
475 " movaps 32(%2), %%xmm6 \n"
476 " movaps 48(%2), %%xmm7 \n"
477 " mulps %%xmm1, %%xmm4 \n"
478 " mulps %%xmm1, %%xmm5 \n"
479 " mulps %%xmm1, %%xmm6 \n"
480 " mulps %%xmm1, %%xmm7 \n"
481 " movhlps %%xmm4, %%xmm0 \n"
482 " movlhps %%xmm5, %%xmm0 \n"
483 " addps %%xmm0, %%xmm4 \n"
484 " addps %%xmm0, %%xmm5 \n"
485 " shufps $0x44, %%xmm4, %%xmm0 \n"
486 " shufps $0xe4, %%xmm5, %%xmm4 \n"
487 " movhlps %%xmm0, %%xmm5 \n"
488 " shufps $0x08, %%xmm4, %%xmm4 \n"
489 " shufps $0x0d, %%xmm5, %%xmm5 \n"
490 " addps %%xmm5, %%xmm4 \n"
491 " movhlps %%xmm6, %%xmm0 \n"
492 " movlhps %%xmm7, %%xmm0 \n"
493 " addps %%xmm0, %%xmm6 \n"
494 " addps %%xmm0, %%xmm7 \n"
495 " shufps $0x44, %%xmm6, %%xmm0 \n"
496 " shufps $0xe4, %%xmm7, %%xmm6 \n"
497 " movhlps %%xmm0, %%xmm7 \n"
498 " shufps $0x08, %%xmm6, %%xmm6 \n"
499 " shufps $0x0d, %%xmm7, %%xmm7 \n"
500 " addps %%xmm7, %%xmm6 \n"
501 " movlhps %%xmm6, %%xmm4 \n"
502 " movaps %%xmm4, (%3,%0) \n"
503 " movaps %%xmm4, %%xmm0 \n"
504 " shufps $0xff, %%xmm0, %%xmm0 \n"
505 " divps %%xmm0, %%xmm4 \n"
506 " rcpps %%xmm0, %%xmm0 \n"
507 " movhlps %%xmm4, %%xmm0 \n"
508 " shufps $0xe8, %%xmm0, %%xmm0 \n"
509 " movlhps %%xmm0, %%xmm4 \n"
510 " movaps %%xmm4, (%4,%0) \n"
511 : "+r"(i)
512 : "r"(g_vtxNonTransformed), "r"(&gRSPworldProjectTransported.m[0][0]), "r"(g_vtxTransformed), "r"(g_vecProjected)
513 : "memory", "%xmm0", "%xmm1", "%xmm4", "%xmm5", "%xmm6", "%xmm7"
514 );
515}
516#endif
517float real255 = 255.0f;
518float real128 = 128.0f;
519
520#if !defined(__GNUC__) && !defined(NO_ASM)
521__declspec( naked ) void __fastcall SSEVec3TransformNormal()
522{
523 __asm
524 {
525 mov DWORD PTR [g_normal][12], 0;
526
527 movaps xmm4, DWORD PTR gRSPmodelViewTopTranspose; // row1
528 movaps xmm5, DWORD PTR gRSPmodelViewTopTranspose[0x10]; // row2
529 movaps xmm1, DWORD PTR [g_normal]; // xmm1 as the normal vector
530 movaps xmm6, DWORD PTR gRSPmodelViewTopTranspose[0x20]; // row3
531
532 mulps xmm4, xmm1; // row 1
533 mulps xmm5, xmm1; // row 2
534 mulps xmm6, xmm1; // row 3
535
536 movhlps xmm0, xmm4; // xmm4 high to xmm0 low
537 movlhps xmm0, xmm5; // xmm5 low to xmm0 high
538
539 addps xmm4, xmm0; // result of add are in xmm4 low
540 addps xmm5, xmm0; // result of add are in xmm5 high
541
542 shufps xmm0, xmm4, 0x44; // move xmm4 low DWORDs to xmm0 high
543 shufps xmm4, xmm5, 0xe4; // move xmm5 high DWORS to xmm4
544 movhlps xmm5, xmm0; // xmm4, xmm5 are mirrored
545
546 shufps xmm4, xmm4, 0x08; // move xmm4's 3rd uint32 to its 2nd uint32
547 shufps xmm5, xmm5, 0x0d; // move xmm5's 4th uint32 to its 2nd uint32,
548
549 addps xmm4, xmm5; // results are in 1st and 2nd uint32
550
551 movaps xmm1,xmm4;
552 mulps xmm1,xmm1; //square
553 movlhps xmm7, xmm1;
554 shufps xmm7, xmm7,0x03;
555 addss xmm7, xmm1;
556
557 movhlps xmm0, xmm6; // xmm6 high to xmm0 low
558 addps xmm6, xmm0; // result of add are in xmm6 low
559
560 movlhps xmm0, xmm6;
561 shufps xmm0, xmm0, 0x03;
562 addss xmm0, xmm6; // result of add is at xmm0's 1st uint32
563
564 movlhps xmm4, xmm0;
565
566 mulss xmm0,xmm0;
567 addss xmm7,xmm0; // xmm7 1st uint32 is the sum of squares
568
569#ifdef DEBUGGER
570 movaps DWORD PTR [g_normal], xmm4;
571 movss DWORD PTR [g_normal][12], xmm7;
572#endif
573 xorps xmm0,xmm0;
574 ucomiss xmm0,xmm7;
575 jz l2
576
577 rsqrtss xmm7,xmm7;
578 shufps xmm7,xmm7,0;
579#ifdef DEBUGGER
580 movss DWORD PTR [g_normal][12], xmm7;
581#endif
582 mulps xmm4,xmm7;
583
584 movaps DWORD PTR [g_normal], xmm4; // Normalized
585 mov DWORD PTR [g_normal][12], 0;
586
587 emms;
588 ret;
589l2:
590 movss DWORD PTR [g_normal], xmm0;
591 movss DWORD PTR [g_normal][12], xmm0;
592 emms;
593 ret;
594 }
595}
596#elif defined(__GNUC__) && !defined(NO_ASM) // this code should compile for both 64-bit and 32-bit architectures
597void SSEVec3TransformNormal(void)
598{
599 asm volatile(" movl $0, 12(%0) \n"
600 " movaps (%1), %%xmm4 \n"
601 " movaps 16(%1), %%xmm5 \n"
602 " movaps (%0), %%xmm1 \n"
603 " movaps 32(%1), %%xmm6 \n"
604 " mulps %%xmm1, %%xmm4 \n"
605 " mulps %%xmm1, %%xmm5 \n"
606 " mulps %%xmm1, %%xmm6 \n"
607 " movhlps %%xmm4, %%xmm0 \n"
608 " movlhps %%xmm5, %%xmm0 \n"
609 " addps %%xmm0, %%xmm4 \n"
610 " addps %%xmm0, %%xmm5 \n"
611 " shufps $0x44, %%xmm4, %%xmm0 \n"
612 " shufps $0xe4, %%xmm5, %%xmm4 \n"
613 " movhlps %%xmm0, %%xmm5 \n"
614 " shufps $0x08, %%xmm4, %%xmm4 \n"
615 " shufps $0x0d, %%xmm5, %%xmm5 \n"
616 " addps %%xmm5, %%xmm4 \n"
617 " movaps %%xmm4, %%xmm1 \n"
618 " mulps %%xmm1, %%xmm1 \n"
619 " movlhps %%xmm1, %%xmm7 \n"
620 " shufps $0x03, %%xmm7, %%xmm7 \n"
621 " addss %%xmm1, %%xmm7 \n"
622 " movhlps %%xmm6, %%xmm0 \n"
623 " addps %%xmm0, %%xmm6 \n"
624 " movlhps %%xmm6, %%xmm0 \n"
625 " shufps $0x03, %%xmm0, %%xmm0 \n"
626 " addss %%xmm6, %%xmm0 \n"
627 " movlhps %%xmm0, %%xmm4 \n"
628 " mulss %%xmm0, %%xmm0 \n"
629 " addss %%xmm0, %%xmm7 \n"
630#ifdef DEBUGGER
631 " movaps %%xmm4, (%0) \n"
632 " movss %%xmm7, 12(%0) \n"
633#endif
634 " xorps %%xmm0, %%xmm0 \n"
635 " ucomiss %%xmm7, %%xmm0 \n"
636 " jz 0f \n"
637 " rsqrtss %%xmm7, %%xmm7 \n"
638 " shufps $0x00, %%xmm7, %%xmm7 \n"
639#ifdef DEBUGGER
640 " movss %%xmm7, 12(%0) \n"
641#endif
642 " mulps %%xmm7, %%xmm4 \n"
643 " movaps %%xmm4, (%0) \n"
644 " movl $0, 12(%0) \n"
645 " jmp 1f \n"
646 "0: \n"
647 " movss %%xmm0, (%0) \n"
648 " movss %%xmm0, 12(%0) \n"
649 "1: \n"
650 :
651 : "r"(&g_normal.x), "r"(&gRSPmodelViewTopTranspose.m[0][0])
652 : "memory", "cc", "%xmm0", "%xmm1", "%xmm4", "%xmm5", "%xmm6", "%xmm7"
653 );
654}
655#endif
656
657void NormalizeNormalVec()
658#ifdef __ARM_NEON__0
659{
660 asm volatile (
661 "vld1.32 {d4}, [%0] \n\t" //d4={x,y}
662 "flds s10, [%0, #8] \n\t" //d5[0] = z
663// "sub %0, %0, #8 \n\t" //d5[0] = z
664 "vmul.f32 d0, d4, d4 \n\t" //d0= d4*d4
665 "vpadd.f32 d0, d0, d0 \n\t" //d0 = d[0] + d[1]
666 "vmla.f32 d0, d5, d5 \n\t" //d0 = d0 + d5*d5
667
668 "vmov.f32 d1, d0 \n\t" //d1 = d0
669 "vrsqrte.f32 d0, d0 \n\t" //d0 = ~ 1.0 / sqrt(d0)
670 "vmul.f32 d2, d0, d1 \n\t" //d2 = d0 * d1
671 "vrsqrts.f32 d3, d2, d0 \n\t" //d3 = (3 - d0 * d2) / 2
672 "vmul.f32 d0, d0, d3 \n\t" //d0 = d0 * d3
673 "vmul.f32 d2, d0, d1 \n\t" //d2 = d0 * d1
674 "vrsqrts.f32 d3, d2, d0 \n\t" //d3 = (3 - d0 * d3) / 2
675 "vmul.f32 d0, d0, d3 \n\t" //d0 = d0 * d4
676
677 "vmul.f32 q2, q2, d0[0] \n\t" //d0= d2*d4
678 "vst1.32 {d4}, [%0] \n\t" //d2={x0,y0}, d3={z0, w0}
679 "fsts s10, [%0, #8] \n\t" //d2={x0,y0}, d3={z0, w0}
680
681 ::"r"(g_normal)
682 : "d0", "d1", "d2", "d3", "d4", "d5", "memory"
683 );
684}
685#else
686{
687 float w = 1/sqrtf(g_normal.x*g_normal.x + g_normal.y*g_normal.y + g_normal.z*g_normal.z);
688 g_normal.x *= w;
689 g_normal.y *= w;
690 g_normal.z *= w;
691}
692#endif
693
694void InitRenderBase()
695{
696#if !defined(NO_ASM)
697 if( status.isSSEEnabled && !g_curRomInfo.bPrimaryDepthHack && options.enableHackForGames != HACK_FOR_NASCAR)
698 {
699 ProcessVertexData = ProcessVertexDataSSE;
700 }
701 else
f18a2655 702#elif defined(__ARM_NEON__)
703 if( !g_curRomInfo.bPrimaryDepthHack && options.enableHackForGames != HACK_FOR_NASCAR && options.enableHackForGames != HACK_FOR_ZELDA_MM && !options.bWinFrameMode)
704 {
705 ProcessVertexData = ProcessVertexDataNEON;
706 }
707 else
d07c171f 708#endif
709 {
710 ProcessVertexData = ProcessVertexDataNoSSE;
711 }
712
713 gRSPfFogMin = gRSPfFogMax = 0.0f;
714 windowSetting.fMultX = windowSetting.fMultY = 2.0f;
715 windowSetting.vpLeftW = windowSetting.vpTopW = 0;
716 windowSetting.vpRightW = windowSetting.vpWidthW = 640;
717 windowSetting.vpBottomW = windowSetting.vpHeightW = 480;
718 gRSP.maxZ = 0;
719 gRSP.nVPLeftN = gRSP.nVPTopN = 0;
720 gRSP.nVPRightN = 640;
721 gRSP.nVPBottomN = 640;
722 gRSP.nVPWidthN = 640;
723 gRSP.nVPHeightN = 640;
724 gRDP.scissor.left=gRDP.scissor.top=0;
725 gRDP.scissor.right=gRDP.scissor.bottom=640;
726
727 gRSP.bLightingEnable = gRSP.bTextureGen = false;
728 gRSP.curTile=gRSPnumLights=gRSP.ambientLightColor=gRSP.ambientLightIndex= 0;
729 gRSP.fAmbientLightR=gRSP.fAmbientLightG=gRSP.fAmbientLightB=0;
730 gRSP.projectionMtxTop = gRSP.modelViewMtxTop = 0;
731 gRDP.fogColor = gRDP.primitiveColor = gRDP.envColor = gRDP.primitiveDepth = gRDP.primLODMin = gRDP.primLODFrac = gRDP.LODFrac = 0;
732 gRDP.fPrimitiveDepth = 0;
733 gRSP.numVertices = 0;
734 gRSP.maxVertexID = 0;
735 gRSP.bCullFront=false;
736 gRSP.bCullBack=true;
737 gRSP.bFogEnabled=gRDP.bFogEnableInBlender=false;
738 gRSP.bZBufferEnabled=true;
739 gRSP.shadeMode=SHADE_SMOOTH;
740 gRDP.keyR=gRDP.keyG=gRDP.keyB=gRDP.keyA=gRDP.keyRGB=gRDP.keyRGBA = 0;
741 gRDP.fKeyA = 0;
742 gRSP.DKRCMatrixIndex = gRSP.dwDKRVtxAddr = gRSP.dwDKRMatrixAddr = 0;
743 gRSP.DKRBillBoard = false;
744
745 gRSP.fTexScaleX = 1/32.0f;
746 gRSP.fTexScaleY = 1/32.0f;
747 gRSP.bTextureEnabled = FALSE;
748
749 gRSP.clip_ratio_left = 0;
750 gRSP.clip_ratio_top = 0;
751 gRSP.clip_ratio_right = 640;
752 gRSP.clip_ratio_bottom = 480;
753 gRSP.clip_ratio_negx = 1;
754 gRSP.clip_ratio_negy = 1;
755 gRSP.clip_ratio_posx = 1;
756 gRSP.clip_ratio_posy = 1;
757 gRSP.real_clip_scissor_left = 0;
758 gRSP.real_clip_scissor_top = 0;
759 gRSP.real_clip_scissor_right = 640;
760 gRSP.real_clip_scissor_bottom = 480;
761 windowSetting.clipping.left = 0;
762 windowSetting.clipping.top = 0;
763 windowSetting.clipping.right = 640;
764 windowSetting.clipping.bottom = 480;
765 windowSetting.clipping.width = 640;
766 windowSetting.clipping.height = 480;
767 windowSetting.clipping.needToClip = false;
768 gRSP.real_clip_ratio_negx = 1;
769 gRSP.real_clip_ratio_negy = 1;
770 gRSP.real_clip_ratio_posx = 1;
771 gRSP.real_clip_ratio_posy = 1;
772
773 gRSP.DKRCMatrixIndex=0;
774 gRSP.DKRVtxCount=0;
775 gRSP.DKRBillBoard = false;
776 gRSP.dwDKRVtxAddr=0;
777 gRSP.dwDKRMatrixAddr=0;
778
779
780 gRDP.geometryMode = 0;
781 gRDP.otherModeL = 0;
782 gRDP.otherModeH = 0;
783 gRDP.fillColor = 0xFFFFFFFF;
784 gRDP.originalFillColor =0;
785
786 gRSP.ucode = 1;
787 gRSP.vertexMult = 10;
788 gRSP.bNearClip = false;
789 gRSP.bRejectVtx = false;
790
791 gRDP.texturesAreReloaded = false;
792 gRDP.textureIsChanged = false;
793 gRDP.colorsAreReloaded = false;
794
795 memset(&gRDP.otherMode,0,sizeof(RDP_OtherMode));
796 memset(&gRDP.tiles,0,sizeof(Tile)*8);
797
798 for( int i=0; i<MAX_VERTS; i++ )
799 {
800 g_clipFlag[i] = 0;
801 g_vtxNonTransformed[i].w = 1;
802 }
803
804 memset(gRSPn64lights, 0, sizeof(N64Light)*16);
805}
806
807void SetFogMinMax(float fMin, float fMax, float fMul, float fOffset)
808{
809 if( fMin > fMax )
810 {
811 float temp = fMin;
812 fMin = fMax;
813 fMax = temp;
814 }
815
816 {
817 gRSPfFogMin = max(0,fMin/500-1);
818 gRSPfFogMax = fMax/500-1;
819 }
820
821 gRSPfFogDivider = 255/(gRSPfFogMax-gRSPfFogMin);
822 CRender::g_pRender->SetFogMinMax(fMin, fMax);
823}
824
825void InitVertexColors()
826{
827}
828
829void InitVertexTextureConstants()
830{
831 float scaleX;
832 float scaleY;
833
834 RenderTexture &tex0 = g_textures[gRSP.curTile];
835 //CTexture *surf = tex0.m_pCTexture;
836 Tile &tile0 = gRDP.tiles[gRSP.curTile];
837
838 scaleX = gRSP.fTexScaleX;
839 scaleY = gRSP.fTexScaleY;
840
841 gRSP.tex0scaleX = scaleX * tile0.fShiftScaleS/tex0.m_fTexWidth;
842 gRSP.tex0scaleY = scaleY * tile0.fShiftScaleT/tex0.m_fTexHeight;
843
844 gRSP.tex0OffsetX = tile0.fhilite_sl/tex0.m_fTexWidth;
845 gRSP.tex0OffsetY = tile0.fhilite_tl/tex0.m_fTexHeight;
846
847 if( CRender::g_pRender->IsTexel1Enable() )
848 {
849 RenderTexture &tex1 = g_textures[(gRSP.curTile+1)&7];
850 //CTexture *surf = tex1.m_pCTexture;
851 Tile &tile1 = gRDP.tiles[(gRSP.curTile+1)&7];
852
853 gRSP.tex1scaleX = scaleX * tile1.fShiftScaleS/tex1.m_fTexWidth;
854 gRSP.tex1scaleY = scaleY * tile1.fShiftScaleT/tex1.m_fTexHeight;
855
856 gRSP.tex1OffsetX = tile1.fhilite_sl/tex1.m_fTexWidth;
857 gRSP.tex1OffsetY = tile1.fhilite_tl/tex1.m_fTexHeight;
858 }
859
860 gRSP.texGenXRatio = tile0.fShiftScaleS;
861 gRSP.texGenYRatio = gRSP.fTexScaleX/gRSP.fTexScaleY*tex0.m_fTexWidth/tex0.m_fTexHeight*tile0.fShiftScaleT;
862}
863
864void TexGen(float &s, float &t)
865{
866 if (gRDP.geometryMode & G_TEXTURE_GEN_LINEAR)
867 {
868 s = acosf(g_normal.x) / 3.14159f;
869 t = acosf(g_normal.y) / 3.14159f;
870 }
871 else
872 {
873 s = 0.5f * ( 1.0f + g_normal.x);
874 t = 0.5f * ( 1.0f - g_normal.y);
875 }
876}
877
878void ComputeLOD(bool openGL)
879{
880 TLITVERTEX &v0 = g_vtxBuffer[0];
881 TLITVERTEX &v1 = g_vtxBuffer[1];
882 RenderTexture &tex0 = g_textures[gRSP.curTile];
883
884 float d,dt;
885 if( openGL )
886 {
887 float x = g_vtxProjected5[0][0] / g_vtxProjected5[0][4] - g_vtxProjected5[1][0] / g_vtxProjected5[1][4];
888 float y = g_vtxProjected5[0][1] / g_vtxProjected5[0][4] - g_vtxProjected5[1][1] / g_vtxProjected5[1][4];
889
890 x = windowSetting.vpWidthW*x/windowSetting.fMultX/2;
891 y = windowSetting.vpHeightW*y/windowSetting.fMultY/2;
892 d = sqrtf(x*x+y*y);
893 }
894 else
895 {
896 float x = (v0.x - v1.x)/ windowSetting.fMultX;
897 float y = (v0.y - v1.y)/ windowSetting.fMultY;
898 d = sqrtf(x*x+y*y);
899 }
900
901 float s0 = v0.tcord[0].u * tex0.m_fTexWidth;
902 float t0 = v0.tcord[0].v * tex0.m_fTexHeight;
903 float s1 = v1.tcord[0].u * tex0.m_fTexWidth;
904 float t1 = v1.tcord[0].v * tex0.m_fTexHeight;
905
906 dt = sqrtf((s0-s1)*(s0-s1)+(t0-t1)*(t0-t1));
907
908 float lod = dt/d;
909 float frac = log10f(lod)/log10f(2.0f);
910 //DEBUGGER_IF_DUMP(pauseAtNext,{DebuggerAppendMsg("LOD frac = %f", frac);});
911 frac = (lod / powf(2.0f,floorf(frac)));
912 frac = frac - floorf(frac);
913 //DEBUGGER_IF_DUMP(pauseAtNext,{DebuggerAppendMsg("LOD = %f, frac = %f", lod, frac);});
914 gRDP.LODFrac = (uint32)(frac*255);
915 CRender::g_pRender->SetCombinerAndBlender();
916}
917
918bool bHalfTxtScale=false;
919extern uint32 lastSetTile;
48d77f73 920#define noinline __attribute__((noinline))
921
922static noinline void InitVertex_scale_hack_check(uint32 dwV)
923{
924 // Check for txt scale hack
925 if( gRDP.tiles[lastSetTile].dwSize == TXT_SIZE_32b || gRDP.tiles[lastSetTile].dwSize == TXT_SIZE_4b )
926 {
927 int width = ((gRDP.tiles[lastSetTile].sh-gRDP.tiles[lastSetTile].sl+1)<<1);
928 int height = ((gRDP.tiles[lastSetTile].th-gRDP.tiles[lastSetTile].tl+1)<<1);
929 if( g_fVtxTxtCoords[dwV].x*gRSP.fTexScaleX == width || g_fVtxTxtCoords[dwV].y*gRSP.fTexScaleY == height )
930 {
931 bHalfTxtScale=true;
932 }
933 }
934}
935
936static noinline void InitVertex_notopengl_or_clipper_adjust(TLITVERTEX &v, uint32 dwV)
937{
938 v.x = g_vecProjected[dwV].x*gRSP.vtxXMul+gRSP.vtxXAdd;
939 v.y = g_vecProjected[dwV].y*gRSP.vtxYMul+gRSP.vtxYAdd;
940 v.z = (g_vecProjected[dwV].z + 1.0f) * 0.5f; // DirectX minZ=0, maxZ=1
941 //v.z = g_vecProjected[dwV].z; // DirectX minZ=0, maxZ=1
942 v.rhw = g_vecProjected[dwV].w;
943 VTX_DUMP(TRACE4(" Proj : x=%f, y=%f, z=%f, rhw=%f", v.x,v.y,v.z,v.rhw));
944
945 if( gRSP.bProcessSpecularColor )
946 {
947 v.dcSpecular = CRender::g_pRender->PostProcessSpecularColor();
948 if( gRSP.bFogEnabled )
949 {
950 v.dcSpecular &= 0x00FFFFFF;
951 uint32 fogFct = 0xFF-(uint8)((g_fFogCoord[dwV]-gRSPfFogMin)*gRSPfFogDivider);
952 v.dcSpecular |= (fogFct<<24);
953 }
954 }
955 else if( gRSP.bFogEnabled )
956 {
957 uint32 fogFct = 0xFF-(uint8)((g_fFogCoord[dwV]-gRSPfFogMin)*gRSPfFogDivider);
958 v.dcSpecular = (fogFct<<24);
959 }
960}
961
962static noinline void InitVertex_texgen_correct(TLITVERTEX &v, uint32 dwV)
963{
964 // Correction for texGen result
965 float u0,u1,v0,v1;
966 RenderTexture &tex0 = g_textures[gRSP.curTile];
967 u0 = g_fVtxTxtCoords[dwV].x * 32 * 1024 * gRSP.fTexScaleX / tex0.m_fTexWidth;
968 v0 = g_fVtxTxtCoords[dwV].y * 32 * 1024 * gRSP.fTexScaleY / tex0.m_fTexHeight;
969 u0 *= (gRDP.tiles[gRSP.curTile].fShiftScaleS);
970 v0 *= (gRDP.tiles[gRSP.curTile].fShiftScaleT);
971
972 if( CRender::g_pRender->IsTexel1Enable() )
973 {
974 RenderTexture &tex1 = g_textures[(gRSP.curTile+1)&7];
975 u1 = g_fVtxTxtCoords[dwV].x * 32 * 1024 * gRSP.fTexScaleX / tex1.m_fTexWidth;
976 v1 = g_fVtxTxtCoords[dwV].y * 32 * 1024 * gRSP.fTexScaleY / tex1.m_fTexHeight;
977 u1 *= gRDP.tiles[(gRSP.curTile+1)&7].fShiftScaleS;
978 v1 *= gRDP.tiles[(gRSP.curTile+1)&7].fShiftScaleT;
979 CRender::g_pRender->SetVertexTextureUVCoord(v, u0, v0, u1, v1);
980 }
981 else
982 {
983 CRender::g_pRender->SetVertexTextureUVCoord(v, u0, v0);
984 }
985}
986
987#ifndef __ARM_NEON__
988static void multiply_subtract2(float *d, const float *m1, const float *m2, const float *s)
989{
990 int i;
991 for (i = 0; i < 2; i++)
992 d[i] = m1[i] * m2[i] - s[i];
993}
994#else
995extern "C" void multiply_subtract2(float *d, const float *m1, const float *m2, const float *s);
996#endif
d07c171f 997
998void InitVertex(uint32 dwV, uint32 vtxIndex, bool bTexture, bool openGL)
999{
1000 VTX_DUMP(TRACE2("Init vertex (%d) to vtx buf[%d]:", dwV, vtxIndex));
1001
48d77f73 1002#ifdef __linux__
1003 openGL = 1; // what else there is?
1004#endif
d07c171f 1005 TLITVERTEX &v = g_vtxBuffer[vtxIndex];
1006 VTX_DUMP(TRACE4(" Trans: x=%f, y=%f, z=%f, w=%f", g_vtxTransformed[dwV].x,g_vtxTransformed[dwV].y,g_vtxTransformed[dwV].z,g_vtxTransformed[dwV].w));
1007 if( openGL )
1008 {
1009 g_vtxProjected5[vtxIndex][0] = g_vtxTransformed[dwV].x;
1010 g_vtxProjected5[vtxIndex][1] = g_vtxTransformed[dwV].y;
1011 g_vtxProjected5[vtxIndex][2] = g_vtxTransformed[dwV].z;
1012 g_vtxProjected5[vtxIndex][3] = g_vtxTransformed[dwV].w;
1013 g_vtxProjected5[vtxIndex][4] = g_vecProjected[dwV].z;
1014
48d77f73 1015 if( *(int *)&g_vtxTransformed[dwV].w < 0 )
d07c171f 1016 g_vtxProjected5[vtxIndex][4] = 0;
1017
1018 g_vtxIndex[vtxIndex] = vtxIndex;
1019 }
1020
48d77f73 1021 if( __builtin_expect(!openGL || options.bOGLVertexClipper == TRUE, 0) )
d07c171f 1022 {
48d77f73 1023 InitVertex_notopengl_or_clipper_adjust(v, dwV);
d07c171f 1024 }
1025 VTX_DUMP(TRACE2(" (U,V): %f, %f", g_fVtxTxtCoords[dwV].x,g_fVtxTxtCoords[dwV].y));
1026
1027 v.dcDiffuse = g_dwVtxDifColor[dwV];
1028 if( gRDP.otherMode.key_en )
1029 {
1030 v.dcDiffuse &= 0x00FFFFFF;
1031 v.dcDiffuse |= (gRDP.keyA<<24);
1032 }
1033 else if( gRDP.otherMode.aa_en && gRDP.otherMode.clr_on_cvg==0 )
1034 {
1035 v.dcDiffuse |= 0xFF000000;
1036 }
1037
1038 if( gRSP.bProcessDiffuseColor )
1039 {
1040 v.dcDiffuse = CRender::g_pRender->PostProcessDiffuseColor(v.dcDiffuse);
1041 }
1042 if( options.bWinFrameMode )
1043 {
1044 v.dcDiffuse = g_dwVtxDifColor[dwV];
1045 }
1046
1047 if( openGL )
1048 {
1049 g_oglVtxColors[vtxIndex][0] = v.r;
1050 g_oglVtxColors[vtxIndex][1] = v.g;
1051 g_oglVtxColors[vtxIndex][2] = v.b;
1052 g_oglVtxColors[vtxIndex][3] = v.a;
1053 }
1054
1055 if( bTexture )
1056 {
1057 // If the vert is already lit, then there is no normal (and hence we can't generate tex coord)
1058 // Only scale if not generated automatically
48d77f73 1059 if ( __builtin_expect(gRSP.bTextureGen && gRSP.bLightingEnable, 0) )
d07c171f 1060 {
48d77f73 1061 InitVertex_texgen_correct(v, dwV);
d07c171f 1062 }
1063 else
1064 {
48d77f73 1065 TexCord tex0;
1066 multiply_subtract2(&tex0.u, &g_fVtxTxtCoords[dwV].x, &gRSP.tex0scaleX, &gRSP.tex0OffsetX);
d07c171f 1067
1068 if( CRender::g_pRender->IsTexel1Enable() )
1069 {
48d77f73 1070 TexCord tex1;
1071 multiply_subtract2(&tex1.u, &g_fVtxTxtCoords[dwV].x, &gRSP.tex1scaleX, &gRSP.tex1OffsetX);
d07c171f 1072
48d77f73 1073 CRender::g_pRender->SetVertexTextureUVCoord(v, tex0, tex1);
1074 VTX_DUMP(TRACE2(" (tex0): %f, %f", tex0.u,tex0.v));
1075 VTX_DUMP(TRACE2(" (tex1): %f, %f", tex1.u,tex1.v));
d07c171f 1076 }
1077 else
1078 {
48d77f73 1079 CRender::g_pRender->SetVertexTextureUVCoord(v, tex0);
1080 VTX_DUMP(TRACE2(" (tex0): %f, %f", tex0.u,tex0.v));
d07c171f 1081 }
1082 }
1083
48d77f73 1084 if( __builtin_expect(g_curRomInfo.bTextureScaleHack && !bHalfTxtScale, 0) )
1085 InitVertex_scale_hack_check(dwV);
d07c171f 1086 }
1087
1088 VTX_DUMP(TRACE2(" DIF(%08X), SPE(%08X)", v.dcDiffuse, v.dcSpecular));
1089 VTX_DUMP(TRACE0(""));
1090}
1091
1092uint32 LightVert(XVECTOR4 & norm, int vidx)
1093{
1094 float fCosT;
1095
1096 // Do ambient
1097 register float r = gRSP.fAmbientLightR;
1098 register float g = gRSP.fAmbientLightG;
1099 register float b = gRSP.fAmbientLightB;
1100
1101 if( options.enableHackForGames != HACK_FOR_ZELDA_MM )
1102 {
1103 for (register unsigned int l=0; l < gRSPnumLights; l++)
1104 {
1105 fCosT = norm.x*gRSPlights[l].x + norm.y*gRSPlights[l].y + norm.z*gRSPlights[l].z;
1106
1107 if (fCosT > 0 )
1108 {
1109 r += gRSPlights[l].fr * fCosT;
1110 g += gRSPlights[l].fg * fCosT;
1111 b += gRSPlights[l].fb * fCosT;
1112 }
1113 }
1114 }
1115 else
1116 {
1117 XVECTOR4 v;
1118 bool transformed = false;
1119
1120 for (register unsigned int l=0; l < gRSPnumLights; l++)
1121 {
1122 if( gRSPlights[l].range == 0 )
1123 {
1124 // Regular directional light
1125 fCosT = norm.x*gRSPlights[l].x + norm.y*gRSPlights[l].y + norm.z*gRSPlights[l].z;
1126
1127 if (fCosT > 0 )
1128 {
1129 r += gRSPlights[l].fr * fCosT;
1130 g += gRSPlights[l].fg * fCosT;
1131 b += gRSPlights[l].fb * fCosT;
1132 }
1133 }
1134 else //if( (gRSPlights[l].col&0x00FFFFFF) != 0x00FFFFFF )
1135 {
1136 // Point light
1137 if( !transformed )
1138 {
1139 Vec3Transform(&v, (XVECTOR3*)&g_vtxNonTransformed[vidx], &gRSPmodelViewTop); // Convert to w=1
1140 transformed = true;
1141 }
1142
1143 XVECTOR3 dir(gRSPlights[l].x - v.x, gRSPlights[l].y - v.y, gRSPlights[l].z - v.z);
1144 //XVECTOR3 dir(v.x-gRSPlights[l].x, v.y-gRSPlights[l].y, v.z-gRSPlights[l].z);
1145 float d2 = sqrtf(dir.x*dir.x+dir.y*dir.y+dir.z*dir.z);
1146 dir.x /= d2;
1147 dir.y /= d2;
1148 dir.z /= d2;
1149
1150 fCosT = norm.x*dir.x + norm.y*dir.y + norm.z*dir.z;
1151
1152 if (fCosT > 0 )
1153 {
1154 //float f = d2/gRSPlights[l].range*50;
1155 float f = d2/15000*50;
1156 f = 1 - min(f,1);
1157 fCosT *= f*f;
1158
1159 r += gRSPlights[l].fr * fCosT;
1160 g += gRSPlights[l].fg * fCosT;
1161 b += gRSPlights[l].fb * fCosT;
1162 }
1163 }
1164 }
1165 }
1166
1167 if (r > 255) r = 255;
1168 if (g > 255) g = 255;
1169 if (b > 255) b = 255;
1170 return ((0xff000000)|(((uint32)r)<<16)|(((uint32)g)<<8)|((uint32)b));
1171}
1172
1173uint32 LightVertNew(XVECTOR4 & norm)
1174{
1175 float fCosT;
1176
1177 // Do ambient
1178 register float r = gRSP.fAmbientLightR;
1179 register float g = gRSP.fAmbientLightG;
1180 register float b = gRSP.fAmbientLightB;
1181
1182
1183 for (register unsigned int l=0; l < gRSPnumLights; l++)
1184 {
1185 fCosT = norm.x*gRSPlights[l].tx + norm.y*gRSPlights[l].ty + norm.z*gRSPlights[l].tz;
1186
1187 if (fCosT > 0 )
1188 {
1189 r += gRSPlights[l].fr * fCosT;
1190 g += gRSPlights[l].fg * fCosT;
1191 b += gRSPlights[l].fb * fCosT;
1192 }
1193 }
1194
1195 if (r > 255) r = 255;
1196 if (g > 255) g = 255;
1197 if (b > 255) b = 255;
1198 return ((0xff000000)|(((uint32)r)<<16)|(((uint32)g)<<8)|((uint32)b));
1199}
1200
1201
1202float zero = 0.0f;
1203float onef = 1.0f;
1204float fcosT;
1205
1206#if !defined(__GNUC__) && !defined(NO_ASM)
1207__declspec( naked ) uint32 __fastcall SSELightVert()
1208{
1209 __asm
1210 {
1211 movaps xmm3, DWORD PTR gRSP; // loading Ambient colors, xmm3 is the result color
1212 movaps xmm4, DWORD PTR [g_normal]; // xmm4 is the normal
1213
1214 mov ecx, 0;
1215loopback:
1216 cmp ecx, DWORD PTR gRSPnumLights;
1217 jae breakout;
1218 mov eax,ecx;
1219 imul eax,0x44;
1220 movups xmm5, DWORD PTR gRSPlights[eax]; // Light Dir
1221 movups xmm1, DWORD PTR gRSPlights[0x14][eax]; // Light color
1222 mulps xmm5, xmm4; // Lightdir * normals
1223
1224 movhlps xmm0,xmm5;
1225 addps xmm0,xmm5;
1226 shufps xmm5,xmm0,0x01;
1227 addps xmm0,xmm5;
1228
1229 comiss xmm0,zero;
1230 jc endloop
1231
1232 shufps xmm0,xmm0,0; // fcosT
1233 mulps xmm1,xmm0;
1234 addps xmm3,xmm1;
1235endloop:
1236 inc ecx;
1237 jmp loopback;
1238breakout:
1239
1240 movss xmm0,DWORD PTR real255;
1241 shufps xmm0,xmm0,0;
1242 minps xmm0,xmm3;
1243
1244 // Without using a memory
1245 cvtss2si eax,xmm0; // move the 1st uint32 to eax
1246 shl eax,10h;
1247 or eax,0FF000000h;
1248 shufps xmm0,xmm0,0E5h; // move the 2nd uint32 to the 1st uint32
1249 cvtss2si ecx,xmm0; // move the 1st uint32 to ecx
1250 shl ecx,8;
1251 or eax,ecx;
1252 shufps xmm0,xmm0,0E6h; // Move the 3rd uint32 to the 1st uint32
1253 cvtss2si ecx,xmm0;
1254 or eax,ecx;
1255
1256 ret;
1257 }
1258}
1259#elif defined(__GNUC__) && defined(__x86_64__) && !defined(NO_ASM)
1260uint32 SSELightVert(void)
1261{
1262 uint32 rval;
1263 float f255 = 255.0, fZero = 0.0;
1264
1265 asm volatile(" movaps %1, %%xmm3 \n" // xmm3 == gRSP.fAmbientLight{RGBA}
1266 " movaps %2, %%xmm4 \n" // xmm4 == g_normal.{xyz}
1267 " xor %%rcx, %%rcx \n"
1268 "0: \n"
1269 " cmpl %3, %%ecx \n"
1270 " jae 2f \n"
1271 " mov %%rcx, %%rax \n"
1272 " imul $0x44, %%rax, %%rax \n"
1273 " movups (%4,%%rax,), %%xmm5 \n" // xmm5 == gRSPlights[l].{xyzr}
1274 " movups 20(%4,%%rax,), %%xmm1 \n" // xmm1 == gRSPlights[l].{frfgfbfa}
1275 " mulps %%xmm4, %%xmm5 \n"
1276 " movhlps %%xmm5, %%xmm0 \n"
1277 " addps %%xmm5, %%xmm0 \n"
1278 " shufps $0x01, %%xmm0, %%xmm5 \n"
1279 " addps %%xmm5, %%xmm0 \n"
1280 " comiss %6, %%xmm0 \n"
1281 " jc 1f \n"
1282 " shufps $0x00, %%xmm0, %%xmm0 \n"
1283 " mulps %%xmm0, %%xmm1 \n"
1284 " addps %%xmm1, %%xmm3 \n"
1285 "1: \n"
1286 " inc %%rcx \n"
1287 " jmp 0b \n"
1288 "2: \n"
1289 " movss %5, %%xmm0 \n"
1290 " shufps $0x00, %%xmm0, %%xmm0 \n"
1291 " minps %%xmm3, %%xmm0 \n"
1292 " cvtss2si %%xmm0, %%eax \n"
1293 " shll $0x10, %%eax \n"
1294 " orl $0xff000000, %%eax \n"
1295 " shufps $0xe5, %%xmm0, %%xmm0 \n"
1296 " cvtss2si %%xmm0, %%ecx \n"
1297 " shll $8, %%ecx \n"
1298 " orl %%ecx, %%eax \n"
1299 " shufps $0xe6, %%xmm0, %%xmm0 \n"
1300 " cvtss2si %%xmm0, %%ecx \n"
1301 " orl %%ecx, %%eax \n"
1302 : "=&a"(rval)
1303 : "m"(gRSP), "m"(g_normal), "m"(gRSPnumLights), "r"(gRSPlights), "m"(f255), "m"(fZero)
1304 : "%rcx", "memory", "cc", "%xmm0", "%xmm1", "%xmm3", "%xmm4", "%xmm5"
1305 );
1306 return rval;
1307}
1308#elif !defined(NO_ASM) // 32-bit GCC assumed
1309uint32 SSELightVert(void)
1310{
1311 uint32 rval;
1312 float f255 = 255.0, fZero = 0.0;
1313
1314 asm volatile(" movaps %1, %%xmm3 \n"
1315 " movaps %2, %%xmm4 \n"
1316 " xor %%ecx, %%ecx \n"
1317 "0: \n"
1318 " cmpl %3, %%ecx \n"
1319 " jae 2f \n"
1320 " mov %%ecx, %%eax \n"
1321 " imul $0x44, %%eax, %%eax \n"
1322 " movups (%4,%%eax,), %%xmm5 \n"
1323 " movups 20(%4,%%eax,), %%xmm1 \n"
1324 " mulps %%xmm4, %%xmm5 \n"
1325 " movhlps %%xmm5, %%xmm0 \n"
1326 " addps %%xmm5, %%xmm0 \n"
1327 " shufps $0x01, %%xmm0, %%xmm5 \n"
1328 " addps %%xmm5, %%xmm0 \n"
1329 " comiss %6, %%xmm0 \n"
1330 " jc 1f \n"
1331 " shufps $0x00, %%xmm0, %%xmm0 \n"
1332 " mulps %%xmm0, %%xmm1 \n"
1333 " addps %%xmm1, %%xmm3 \n"
1334 "1: \n"
1335 " inc %%ecx \n"
1336 " jmp 0b \n"
1337 "2: \n"
1338 " movss %5, %%xmm0 \n"
1339 " shufps $0x00, %%xmm0, %%xmm0 \n"
1340 " minps %%xmm3, %%xmm0 \n"
1341 " cvtss2si %%xmm0, %%eax \n"
1342 " shll $0x10, %%eax \n"
1343 " orl $0xff000000, %%eax \n"
1344 " shufps $0xe5, %%xmm0, %%xmm0 \n"
1345 " cvtss2si %%xmm0, %%ecx \n"
1346 " shll $8, %%ecx \n"
1347 " orl %%ecx, %%eax \n"
1348 " shufps $0xe6, %%xmm0, %%xmm0 \n"
1349 " cvtss2si %%xmm0, %%ecx \n"
1350 " orl %%ecx, %%eax \n"
1351 : "=&a"(rval)
1352 : "m"(gRSP), "m"(g_normal), "m"(gRSPnumLights), "r"(gRSPlights), "m"(f255), "m"(fZero)
1353 : "%rcx", "memory", "cc", "%xmm0", "%xmm1", "%xmm3", "%xmm4", "%xmm5"
1354 );
1355 return rval;
1356}
1357#endif
1358
1359inline void ReplaceAlphaWithFogFactor(int i)
1360{
1361 if( gRDP.geometryMode & G_FOG )
1362 {
1363 // Use fog factor to replace vertex alpha
1364 if( g_vecProjected[i].z > 1 )
1365 *(((uint8*)&(g_dwVtxDifColor[i]))+3) = 0xFF;
1366 if( g_vecProjected[i].z < 0 )
1367 *(((uint8*)&(g_dwVtxDifColor[i]))+3) = 0;
1368 else
1369 *(((uint8*)&(g_dwVtxDifColor[i]))+3) = (uint8)(g_vecProjected[i].z*255);
1370 }
1371}
1372
1373
1374// Bits
1375// +-+-+-
1376// xxyyzz
1377#define Z_NEG 0x01
1378#define Z_POS 0x02
1379#define Y_NEG 0x04
1380#define Y_POS 0x08
1381#define X_NEG 0x10
1382#define X_POS 0x20
1383
1384// Assumes dwAddr has already been checked!
1385// Don't inline - it's too big with the transform macros
1386
1387#if !defined(NO_ASM)
1388void ProcessVertexDataSSE(uint32 dwAddr, uint32 dwV0, uint32 dwNum)
1389{
1390 UpdateCombinedMatrix();
1391
1392 // This function is called upon SPvertex
1393 // - do vertex matrix transform
1394 // - do vertex lighting
1395 // - do texture cooridinate transform if needed
1396 // - calculate normal vector
1397
1398 // Output: - g_vecProjected[i] -> transformed vertex x,y,z
1399 // - g_vecProjected[i].w -> saved vertex 1/w
1400 // - g_dwVtxFlags[i] -> flags
1401 // - g_dwVtxDifColor[i] -> vertex color
1402 // - g_fVtxTxtCoords[i] -> vertex texture cooridinates
1403
1404 FiddledVtx * pVtxBase = (FiddledVtx*)(g_pRDRAMu8 + dwAddr);
1405 g_pVtxBase = pVtxBase;
1406
1407 for (uint32 i = dwV0; i < dwV0 + dwNum; i++)
1408 {
1409 SP_Timing(RSP_GBI0_Vtx);
1410
1411 FiddledVtx & vert = pVtxBase[i - dwV0];
1412
1413 g_vtxNonTransformed[i].x = (float)vert.x;
1414 g_vtxNonTransformed[i].y = (float)vert.y;
1415 g_vtxNonTransformed[i].z = (float)vert.z;
1416
1417 SSEVec3Transform(i);
1418
1419 if( gRSP.bFogEnabled )
1420 {
1421 g_fFogCoord[i] = g_vecProjected[i].z;
1422 if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin )
1423 g_fFogCoord[i] = gRSPfFogMin;
1424 }
1425
1426 ReplaceAlphaWithFogFactor(i);
1427
1428
1429 VTX_DUMP(
1430 {
1431 uint32 *dat = (uint32*)(&vert);
1432 DebuggerAppendMsg("vtx %d: %08X %08X %08X %08X", i, dat[0],dat[1],dat[2],dat[3]);
1433 DebuggerAppendMsg(" : %f, %f, %f, %f",
1434 g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w);
1435 DebuggerAppendMsg(" : %f, %f, %f, %f",
1436 g_vecProjected[i].x,g_vecProjected[i].y,g_vecProjected[i].z,g_vecProjected[i].w);
1437 });
1438
1439 RSP_Vtx_Clipping(i);
1440
1441 if( gRSP.bLightingEnable )
1442 {
1443 g_normal.x = (float)vert.norma.nx;
1444 g_normal.y = (float)vert.norma.ny;
1445 g_normal.z = (float)vert.norma.nz;
1446
1447 SSEVec3TransformNormal();
1448 if( options.enableHackForGames != HACK_FOR_ZELDA_MM )
1449 g_dwVtxDifColor[i] = SSELightVert();
1450 else
1451 g_dwVtxDifColor[i] = LightVert(g_normal, i);
1452 *(((uint8*)&(g_dwVtxDifColor[i]))+3) = vert.rgba.a; // still use alpha from the vertex
1453 }
1454 else
1455 {
1456 if( (gRDP.geometryMode & G_SHADE) == 0 && gRSP.ucode < 5 ) //Shade is disabled
1457 {
1458 //FLAT shade
1459 g_dwVtxDifColor[i] = gRDP.primitiveColor;
1460 }
1461 else
1462 {
1463 register IColor &color = *(IColor*)&g_dwVtxDifColor[i];
1464 color.b = vert.rgba.r;
1465 color.g = vert.rgba.g;
1466 color.r = vert.rgba.b;
1467 color.a = vert.rgba.a;
1468 }
1469 }
1470
1471 if( options.bWinFrameMode )
1472 {
1473 g_dwVtxDifColor[i] = COLOR_RGBA(vert.rgba.r, vert.rgba.g, vert.rgba.b, vert.rgba.a);
1474 }
1475
1476 // Update texture coords n.b. need to divide tu/tv by bogus scale on addition to buffer
1477
1478 // If the vert is already lit, then there is no normal (and hence we
1479 // can't generate tex coord)
1480 if (gRSP.bTextureGen && gRSP.bLightingEnable )
1481 {
1482 TexGen(g_fVtxTxtCoords[i].x, g_fVtxTxtCoords[i].y);
1483 }
1484 else
1485 {
1486 g_fVtxTxtCoords[i].x = (float)vert.tu;
1487 g_fVtxTxtCoords[i].y = (float)vert.tv;
1488 }
1489 }
1490
1491 VTX_DUMP(TRACE2("Setting Vertexes: %d - %d\n", dwV0, dwV0+dwNum-1));
1492 DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{TRACE0("Paused at Vertex Cmd");});
1493}
1494#endif
1495
1496void ProcessVertexDataNoSSE(uint32 dwAddr, uint32 dwV0, uint32 dwNum)
1497{
1498
1499 UpdateCombinedMatrix();
1500
1501 // This function is called upon SPvertex
1502 // - do vertex matrix transform
1503 // - do vertex lighting
1504 // - do texture cooridinate transform if needed
1505 // - calculate normal vector
1506
1507 // Output: - g_vecProjected[i] -> transformed vertex x,y,z
1508 // - g_vecProjected[i].w -> saved vertex 1/w
1509 // - g_dwVtxFlags[i] -> flags
1510 // - g_dwVtxDifColor[i] -> vertex color
1511 // - g_fVtxTxtCoords[i] -> vertex texture cooridinates
1512
1513 FiddledVtx * pVtxBase = (FiddledVtx*)(g_pRDRAMu8 + dwAddr);
1514 g_pVtxBase = pVtxBase;
1515
1516 for (uint32 i = dwV0; i < dwV0 + dwNum; i++)
1517 {
1518 SP_Timing(RSP_GBI0_Vtx);
1519
1520 FiddledVtx & vert = pVtxBase[i - dwV0];
1521
1522 g_vtxNonTransformed[i].x = (float)vert.x;
1523 g_vtxNonTransformed[i].y = (float)vert.y;
1524 g_vtxNonTransformed[i].z = (float)vert.z;
1525
1526 Vec3Transform(&g_vtxTransformed[i], (XVECTOR3*)&g_vtxNonTransformed[i], &gRSPworldProject); // Convert to w=1
1527
1528 g_vecProjected[i].w = 1.0f / g_vtxTransformed[i].w;
1529 g_vecProjected[i].x = g_vtxTransformed[i].x * g_vecProjected[i].w;
1530 g_vecProjected[i].y = g_vtxTransformed[i].y * g_vecProjected[i].w;
1531 if ((g_curRomInfo.bPrimaryDepthHack || options.enableHackForGames == HACK_FOR_NASCAR ) && gRDP.otherMode.depth_source )
1532 {
1533 g_vecProjected[i].z = gRDP.fPrimitiveDepth;
1534 g_vtxTransformed[i].z = gRDP.fPrimitiveDepth*g_vtxTransformed[i].w;
1535 }
1536 else
1537 {
1538 g_vecProjected[i].z = g_vtxTransformed[i].z * g_vecProjected[i].w;
1539 }
1540
1541 if( gRSP.bFogEnabled )
1542 {
1543 g_fFogCoord[i] = g_vecProjected[i].z;
1544 if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin )
1545 g_fFogCoord[i] = gRSPfFogMin;
1546 }
1547
1548 VTX_DUMP(
1549 {
1550 uint32 *dat = (uint32*)(&vert);
1551 DebuggerAppendMsg("vtx %d: %08X %08X %08X %08X", i, dat[0],dat[1],dat[2],dat[3]);
1552 DebuggerAppendMsg(" : %f, %f, %f, %f",
1553 g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w);
1554 DebuggerAppendMsg(" : %f, %f, %f, %f",
1555 g_vecProjected[i].x,g_vecProjected[i].y,g_vecProjected[i].z,g_vecProjected[i].w);
1556 });
1557
1558 RSP_Vtx_Clipping(i);
1559
1560 if( gRSP.bLightingEnable )
1561 {
1562 g_normal.x = (float)vert.norma.nx;
1563 g_normal.y = (float)vert.norma.ny;
1564 g_normal.z = (float)vert.norma.nz;
1565
1566 Vec3TransformNormal(g_normal, gRSPmodelViewTop);
1567 g_dwVtxDifColor[i] = LightVert(g_normal, i);
1568 *(((uint8*)&(g_dwVtxDifColor[i]))+3) = vert.rgba.a; // still use alpha from the vertex
1569 }
1570 else
1571 {
1572 if( (gRDP.geometryMode & G_SHADE) == 0 && gRSP.ucode < 5 ) //Shade is disabled
1573 {
1574 //FLAT shade
1575 g_dwVtxDifColor[i] = gRDP.primitiveColor;
1576 }
1577 else
1578 {
1579 register IColor &color = *(IColor*)&g_dwVtxDifColor[i];
1580 color.b = vert.rgba.r;
1581 color.g = vert.rgba.g;
1582 color.r = vert.rgba.b;
1583 color.a = vert.rgba.a;
1584 }
1585 }
1586
1587 if( options.bWinFrameMode )
1588 {
1589 g_dwVtxDifColor[i] = COLOR_RGBA(vert.rgba.r, vert.rgba.g, vert.rgba.b, vert.rgba.a);
1590 }
1591
1592 ReplaceAlphaWithFogFactor(i);
1593
1594 // Update texture coords n.b. need to divide tu/tv by bogus scale on addition to buffer
1595
1596 // If the vert is already lit, then there is no normal (and hence we
1597 // can't generate tex coord)
1598 if (gRSP.bTextureGen && gRSP.bLightingEnable )
1599 {
1600 TexGen(g_fVtxTxtCoords[i].x, g_fVtxTxtCoords[i].y);
1601 }
1602 else
1603 {
1604 g_fVtxTxtCoords[i].x = (float)vert.tu;
1605 g_fVtxTxtCoords[i].y = (float)vert.tv;
1606 }
1607 }
1608
1609 VTX_DUMP(TRACE2("Setting Vertexes: %d - %d\n", dwV0, dwV0+dwNum-1));
1610 DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{TRACE0("Paused at Vertex Cmd");});
1611}
1612
48d77f73 1613/* NEON code */
1614
1615#include "RenderBase_neon.h"
1616
f18a2655 1617extern "C" void pv_neon(XVECTOR4 *g_vtxTransformed, XVECTOR4 *g_vecProjected,
1618 uint32 *g_dwVtxDifColor, VECTOR2 *g_fVtxTxtCoords,
1619 float *g_fFogCoord, uint32 *g_clipFlag2,
48d77f73 1620 uint32 dwNum, int neon_state,
1621 const FiddledVtx *vtx,
f18a2655 1622 const Light *gRSPlights, const float *fRSPAmbientLightRGBA,
1623 const XMATRIX *gRSPworldProject, const XMATRIX *gRSPmodelViewTop,
48d77f73 1624 uint32 gRSPnumLights, float gRSPfFogMin,
1625 uint32 primitiveColor, uint32 primitiveColor_);
1626
1627extern "C" int tv_direction(const XVECTOR4 *v0, const XVECTOR4 *v1, const XVECTOR4 *v2);
f18a2655 1628
1629void ProcessVertexDataNEON(uint32 dwAddr, uint32 dwV0, uint32 dwNum)
1630{
1631 if (gRSP.bTextureGen && gRSP.bLightingEnable) {
1632 ProcessVertexDataNoSSE(dwAddr, dwV0,dwNum);
1633 return;
1634 }
1635
1636 // assumtions:
1637 // - g_clipFlag is not used at all
48d77f73 1638 // - g_fFogCoord is not used at all
f18a2655 1639 // - g_vtxNonTransformed is not used after ProcessVertexData*() returns
1640 // - g_normal - same
1641
f18a2655 1642 int neon_state = 0;
1643 if ( gRSP.bLightingEnable )
1644 neon_state |= PV_NEON_ENABLE_LIGHT;
1645 if ( (gRDP.geometryMode & G_SHADE) || gRSP.ucode >= 5 )
1646 neon_state |= PV_NEON_ENABLE_SHADE;
1647 if ( gRSP.bFogEnabled )
1648 neon_state |= PV_NEON_ENABLE_FOG;
1649 if ( gRDP.geometryMode & G_FOG )
1650 neon_state |= PV_NEON_FOG_ALPHA;
1651
1652 uint32 i;
1653
1654 UpdateCombinedMatrix();
1655
1656 // This function is called upon SPvertex
1657 // - do vertex matrix transform
1658 // - do vertex lighting
1659 // - do texture cooridinate transform if needed
1660 // - calculate normal vector
1661
1662 // Output: - g_vecProjected[i] -> transformed vertex x,y,z
1663 // - g_vecProjected[i].w -> saved vertex 1/w
1664 // - g_vtxTransformed[i]
1665 // - g_dwVtxDifColor[i] -> vertex color
1666 // - g_fVtxTxtCoords[i] -> vertex texture cooridinates
48d77f73 1667 // - g_fFogCoord[i] -> unused
f18a2655 1668 // - g_clipFlag2[i]
1669
1670 const FiddledVtx * pVtxBase = (const FiddledVtx*)(g_pRDRAMu8 + dwAddr);
1671 g_pVtxBase = (FiddledVtx *)pVtxBase;
1672
48d77f73 1673 gRSPmodelViewTop._14 = gRSPmodelViewTop._24 =
1674 gRSPmodelViewTop._34 = 0;
1675
f18a2655 1676 // SP_Timing(RSP_GBI0_Vtx);
1677 status.SPCycleCount += Timing_RSP_GBI0_Vtx * dwNum;
1678
48d77f73 1679
1680#if 1
1681 i = dwV0;
1682 pv_neon(&g_vtxTransformed[i], &g_vecProjected[i],
1683 &g_dwVtxDifColor[i], &g_fVtxTxtCoords[i],
1684 &g_fFogCoord[i], &g_clipFlag2[i],
1685 dwNum, neon_state, &pVtxBase[i - dwV0],
1686 gRSPlights, gRSP.fAmbientColors,
1687 &gRSPworldProject, &gRSPmodelViewTop,
1688 gRSPnumLights, gRSPfFogMin,
1689 gRDP.primitiveColor, gRDP.primitiveColor);
1690#else
f18a2655 1691
1692 for (i = dwV0; i < dwV0 + dwNum; i++)
1693 {
1694 const FiddledVtx & vert = pVtxBase[i - dwV0];
1695 XVECTOR3 vtx_raw; // was g_vtxNonTransformed
1696
1697 vtx_raw.x = (float)vert.x;
1698 vtx_raw.y = (float)vert.y;
1699 vtx_raw.z = (float)vert.z;
1700
1701 Vec3Transform(&g_vtxTransformed[i], &vtx_raw, &gRSPworldProject); // Convert to w=1
1702
1703 g_vecProjected[i].w = 1.0f / g_vtxTransformed[i].w;
1704 g_vecProjected[i].x = g_vtxTransformed[i].x * g_vecProjected[i].w;
1705 g_vecProjected[i].y = g_vtxTransformed[i].y * g_vecProjected[i].w;
1706 g_vecProjected[i].z = g_vtxTransformed[i].z * g_vecProjected[i].w;
1707
f18a2655 1708 // RSP_Vtx_Clipping(i);
1709 g_clipFlag2[i] = 0;
1710 if( g_vecProjected[i].w > 0 )
1711 {
1712 if( g_vecProjected[i].x > 1 ) g_clipFlag2[i] |= X_CLIP_MAX;
1713 if( g_vecProjected[i].x < -1 ) g_clipFlag2[i] |= X_CLIP_MIN;
1714 if( g_vecProjected[i].y > 1 ) g_clipFlag2[i] |= Y_CLIP_MAX;
1715 if( g_vecProjected[i].y < -1 ) g_clipFlag2[i] |= Y_CLIP_MIN;
1716 }
1717
1718 if( neon_state & PV_NEON_ENABLE_LIGHT )
1719 {
1720 XVECTOR3 normal; // was g_normal
1721 float r, g, b;
1722
1723 normal.x = (float)vert.norma.nx;
1724 normal.y = (float)vert.norma.ny;
1725 normal.z = (float)vert.norma.nz;
1726
1727 Vec3TransformNormal(normal, gRSPmodelViewTop);
1728
1729 r = gRSP.fAmbientLightR;
1730 g = gRSP.fAmbientLightG;
1731 b = gRSP.fAmbientLightB;
1732
1733 for (unsigned int l=0; l < gRSPnumLights; l++)
1734 {
1735 float fCosT = normal.x * gRSPlights[l].x + normal.y * gRSPlights[l].y + normal.z * gRSPlights[l].z;
1736
1737 if (fCosT > 0 )
1738 {
1739 r += gRSPlights[l].fr * fCosT;
1740 g += gRSPlights[l].fg * fCosT;
1741 b += gRSPlights[l].fb * fCosT;
1742 }
1743 }
1744 if (r > 255) r = 255;
1745 if (g > 255) g = 255;
1746 if (b > 255) b = 255;
1747 g_dwVtxDifColor[i] = ((vert.rgba.a<<24)|(((uint32)r)<<16)|(((uint32)g)<<8)|((uint32)b));
1748 }
1749 else if( neon_state & PV_NEON_ENABLE_SHADE )
1750 {
1751 IColor &color = *(IColor*)&g_dwVtxDifColor[i];
1752 color.b = vert.rgba.r;
1753 color.g = vert.rgba.g;
1754 color.r = vert.rgba.b;
1755 color.a = vert.rgba.a;
1756 }
48d77f73 1757 else
1758 g_dwVtxDifColor[i] = gRDP.primitiveColor; // FLAT shade
f18a2655 1759
1760 // ReplaceAlphaWithFogFactor(i);
1761 if( neon_state & PV_NEON_FOG_ALPHA )
1762 {
1763 // Use fog factor to replace vertex alpha
1764 if( g_vecProjected[i].z > 1 )
1765 *(((uint8*)&(g_dwVtxDifColor[i]))+3) = 0xFF;
48d77f73 1766 // missing 'else' in original code??
1767 else if( g_vecProjected[i].z < 0 )
f18a2655 1768 *(((uint8*)&(g_dwVtxDifColor[i]))+3) = 0;
1769 else
1770 *(((uint8*)&(g_dwVtxDifColor[i]))+3) = (uint8)(g_vecProjected[i].z*255);
1771 }
1772
1773 g_fVtxTxtCoords[i].x = (float)vert.tu;
1774 g_fVtxTxtCoords[i].y = (float)vert.tv;
1775 }
48d77f73 1776#endif
f18a2655 1777}
1778
1779 bool PrepareTriangle(uint32 dwV0, uint32 dwV1, uint32 dwV2)
d07c171f 1780{
1781 if( status.isVertexShaderEnabled || status.bUseHW_T_L )
1782 {
1783 g_vtxIndex[gRSP.numVertices++] = dwV0;
1784 g_vtxIndex[gRSP.numVertices++] = dwV1;
1785 g_vtxIndex[gRSP.numVertices++] = dwV2;
1786 status.dwNumTrisRendered++;
1787 gRSP.maxVertexID = max(gRSP.maxVertexID,max(dwV0,max(dwV1,dwV2)));
1788 }
1789 else
1790 {
1791 SP_Timing(SP_Each_Triangle);
1792
1793 bool textureFlag = (CRender::g_pRender->IsTextureEnabled() || gRSP.ucode == 6 );
1794 bool openGL = CDeviceBuilder::m_deviceGeneralType == OGL_DEVICE;
1795
1796 InitVertex(dwV0, gRSP.numVertices, textureFlag, openGL);
1797 InitVertex(dwV1, gRSP.numVertices+1, textureFlag, openGL);
1798 InitVertex(dwV2, gRSP.numVertices+2, textureFlag, openGL);
1799
48d77f73 1800 if( __builtin_expect(gRSP.numVertices == 0 && g_curRomInfo.bEnableTxtLOD && gRDP.otherMode.text_lod, 0) )
1801 {
1802 if( CRender::g_pRender->IsTexel1Enable() && CRender::g_pRender->m_pColorCombiner->m_pDecodedMux->isUsed(MUX_LODFRAC) )
1803 {
1804 ComputeLOD(openGL);
1805 }
1806 else
1807 {
1808 gRDP.LODFrac = 0;
1809 }
1810 }
1811
d07c171f 1812 gRSP.numVertices += 3;
1813 status.dwNumTrisRendered++;
1814 }
1815
1816 return true;
1817}
1818
1819
1820
1821// Returns TRUE if it thinks the triangle is visible
1822// Returns FALSE if it is clipped
1823bool IsTriangleVisible(uint32 dwV0, uint32 dwV1, uint32 dwV2)
1824{
1825 //return true; //fix me
1826
1827 if( status.isVertexShaderEnabled || status.bUseHW_T_L ) return true; // We won't have access to transformed vertex data
1828
1829 DEBUGGER_ONLY_IF( (!debuggerEnableTestTris || !debuggerEnableCullFace), {return TRUE;});
1830
1831#ifdef DEBUGGER
1832 // Check vertices are valid!
1833 if (dwV0 >= MAX_VERTS || dwV1 >= MAX_VERTS || dwV2 >= MAX_VERTS)
1834 return false;
1835#endif
1836
1837 // Here we AND all the flags. If any of the bits is set for all
1838 // 3 vertices, it means that all three x, y or z lie outside of
1839 // the current viewing volume.
1840 // Currently disabled - still seems a bit dodgy
1841 if ((gRSP.bCullFront || gRSP.bCullBack) && gRDP.otherMode.zmode != 3)
1842 {
1843 XVECTOR4 & v0 = g_vecProjected[dwV0];
1844 XVECTOR4 & v1 = g_vecProjected[dwV1];
1845 XVECTOR4 & v2 = g_vecProjected[dwV2];
1846
1847 // Only try to clip if the tri is onscreen. For some reason, this
1848 // method doesnt' work well when the z value is outside of screenspace
1849 //if (v0.z < 1 && v1.z < 1 && v2.z < 1)
1850 {
48d77f73 1851#ifndef __ARM_NEON__
d07c171f 1852 float V1 = v2.x - v0.x;
1853 float V2 = v2.y - v0.y;
1854
1855 float W1 = v2.x - v1.x;
1856 float W2 = v2.y - v1.y;
1857
1858 float fDirection = (V1 * W2) - (V2 * W1);
1859 fDirection = fDirection * v1.w * v2.w * v0.w;
1860 //float fDirection = v0.x*v1.y-v1.x*v0.y+v1.x*v2.y-v2.x*v1.y+v2.x*v0.y-v0.x*v2.y;
48d77f73 1861#else
1862 // really returns float, but we only need sign
1863 int fDirection = tv_direction(&v0, &v1, &v2);
1864#endif
d07c171f 1865
1866 if (fDirection < 0 && gRSP.bCullBack)
1867 {
1868 status.dwNumTrisClipped++;
1869 return false;
1870 }
1871 else if (fDirection > 0 && gRSP.bCullFront)
1872 {
1873 status.dwNumTrisClipped++;
1874 return false;
1875 }
1876 }
1877 }
1878
1879#ifdef ENABLE_CLIP_TRI
1880 //if( gRSP.bRejectVtx && (g_clipFlag[dwV0]|g_clipFlag[dwV1]|g_clipFlag[dwV2]) )
1881 // return;
1882 if( g_clipFlag2[dwV0]&g_clipFlag2[dwV1]&g_clipFlag2[dwV2] )
1883 {
1884 //DebuggerAppendMsg("Clipped");
1885 return false;
1886 }
1887#endif
1888
1889 return true;
1890}
1891
1892
1893void SetPrimitiveColor(uint32 dwCol, uint32 LODMin, uint32 LODFrac)
1894{
1895 gRDP.colorsAreReloaded = true;
1896 gRDP.primitiveColor = dwCol;
1897 gRDP.primLODMin = LODMin;
1898 gRDP.primLODFrac = LODFrac;
1899 if( gRDP.primLODFrac < gRDP.primLODMin )
1900 {
1901 gRDP.primLODFrac = gRDP.primLODMin;
1902 }
1903
1904 gRDP.fvPrimitiveColor[0] = ((dwCol>>16)&0xFF)/255.0f; //r
1905 gRDP.fvPrimitiveColor[1] = ((dwCol>>8)&0xFF)/255.0f; //g
1906 gRDP.fvPrimitiveColor[2] = ((dwCol)&0xFF)/255.0f; //b
1907 gRDP.fvPrimitiveColor[3] = ((dwCol>>24)&0xFF)/255.0f; //a
1908}
1909
1910void SetPrimitiveDepth(uint32 z, uint32 dwDZ)
1911{
1912 gRDP.primitiveDepth = z & 0x7FFF;
1913 gRDP.fPrimitiveDepth = (float)(gRDP.primitiveDepth)/(float)0x8000;
1914
1915 //gRDP.fPrimitiveDepth = gRDP.fPrimitiveDepth*2-1;
1916 /*
1917 z=0xFFFF -> 1 the farest
1918 z=0 -> -1 the nearest
1919 */
1920
1921 //how to use dwDZ?
1922
1923#ifdef DEBUGGER
1924 if( (pauseAtNext && (eventToPause == NEXT_VERTEX_CMD || eventToPause == NEXT_FLUSH_TRI )) )//&& logTriangles )
1925 {
1926 DebuggerAppendMsg("Set prim Depth: %f, (%08X, %08X)", gRDP.fPrimitiveDepth, z, dwDZ);
1927 }
1928#endif
1929}
1930
1931void SetVertexXYZ(uint32 vertex, float x, float y, float z)
1932{
1933 g_vecProjected[vertex].x = x;
1934 g_vecProjected[vertex].y = y;
1935 g_vecProjected[vertex].z = z;
1936
1937 g_vtxTransformed[vertex].x = x*g_vtxTransformed[vertex].w;
1938 g_vtxTransformed[vertex].y = y*g_vtxTransformed[vertex].w;
1939 g_vtxTransformed[vertex].z = z*g_vtxTransformed[vertex].w;
1940}
1941
1942void ModifyVertexInfo(uint32 where, uint32 vertex, uint32 val)
1943{
1944 switch (where)
1945 {
1946 case RSP_MV_WORD_OFFSET_POINT_RGBA: // Modify RGBA
1947 {
1948 uint32 r = (val>>24)&0xFF;
1949 uint32 g = (val>>16)&0xFF;
1950 uint32 b = (val>>8)&0xFF;
1951 uint32 a = val&0xFF;
1952 g_dwVtxDifColor[vertex] = COLOR_RGBA(r, g, b, a);
1953 LOG_UCODE("Modify vert %d color, 0x%08x", vertex, g_dwVtxDifColor[vertex]);
1954 }
1955 break;
1956 case RSP_MV_WORD_OFFSET_POINT_XYSCREEN: // Modify X,Y
1957 {
1958 uint16 nX = (uint16)(val>>16);
1959 short x = *((short*)&nX);
1960 x /= 4;
1961
1962 uint16 nY = (uint16)(val&0xFFFF);
1963 short y = *((short*)&nY);
1964 y /= 4;
1965
1966 // Should do viewport transform.
1967
1968
1969 x -= windowSetting.uViWidth/2;
1970 y = windowSetting.uViHeight/2-y;
1971
1972 if( options.bEnableHacks && ((*g_GraphicsInfo.VI_X_SCALE_REG)&0xF) != 0 )
1973 {
1974 // Tarzan
1975 // I don't know why Tarzan is different
1976 SetVertexXYZ(vertex, x/windowSetting.fViWidth, y/windowSetting.fViHeight, g_vecProjected[vertex].z);
1977 }
1978 else
1979 {
1980 // Toy Story 2 and other games
1981 SetVertexXYZ(vertex, x*2/windowSetting.fViWidth, y*2/windowSetting.fViHeight, g_vecProjected[vertex].z);
1982 }
1983
1984 LOG_UCODE("Modify vert %d: x=%d, y=%d", vertex, x, y);
1985 VTX_DUMP(TRACE3("Modify vert %d: (%d,%d)", vertex, x, y));
1986 }
1987 break;
1988 case RSP_MV_WORD_OFFSET_POINT_ZSCREEN: // Modify C
1989 {
1990 int z = val>>16;
1991
1992 SetVertexXYZ(vertex, g_vecProjected[vertex].x, g_vecProjected[vertex].y, (((float)z/0x03FF)+0.5f)/2.0f );
1993 LOG_UCODE("Modify vert %d: z=%d", vertex, z);
1994 VTX_DUMP(TRACE2("Modify vert %d: z=%d", vertex, z));
1995 }
1996 break;
1997 case RSP_MV_WORD_OFFSET_POINT_ST: // Texture
1998 {
1999 short tu = short(val>>16);
2000 short tv = short(val & 0xFFFF);
2001 float ftu = tu / 32.0f;
2002 float ftv = tv / 32.0f;
2003 LOG_UCODE(" Setting vertex %d tu/tv to %f, %f", vertex, (float)tu, (float)tv);
2004 CRender::g_pRender->SetVtxTextureCoord(vertex, ftu/gRSP.fTexScaleX, ftv/gRSP.fTexScaleY);
2005 }
2006 break;
2007 }
2008 DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{TRACE0("Paused at ModVertex Cmd");});
2009}
2010
2011void ProcessVertexDataDKR(uint32 dwAddr, uint32 dwV0, uint32 dwNum)
2012{
2013 UpdateCombinedMatrix();
2014
2015 long long pVtxBase = (long long) (g_pRDRAMu8 + dwAddr);
2016 g_pVtxBase = (FiddledVtx*)pVtxBase;
2017
2018 Matrix &matWorldProject = gRSP.DKRMatrixes[gRSP.DKRCMatrixIndex];
2019
2020 int nOff;
2021
2022 bool addbase=false;
2023 if ((!gRSP.DKRBillBoard) || (gRSP.DKRCMatrixIndex != 2) )
2024 addbase = false;
2025 else
2026 addbase = true;
2027
2028 if( addbase && gRSP.DKRVtxCount == 0 && dwNum > 1 )
2029 {
2030 gRSP.DKRVtxCount++;
2031 }
2032
2033 LOG_UCODE(" ProcessVertexDataDKR, CMatrix = %d, Add base=%s", gRSP.DKRCMatrixIndex, gRSP.DKRBillBoard?"true":"false");
2034 VTX_DUMP(TRACE2("DKR Setting Vertexes\nCMatrix = %d, Add base=%s", gRSP.DKRCMatrixIndex, gRSP.DKRBillBoard?"true":"false"));
2035
2036 nOff = 0;
2037 uint32 end = dwV0 + dwNum;
2038 for (uint32 i = dwV0; i < end; i++)
2039 {
2040 XVECTOR3 w;
2041
2042 g_vtxNonTransformed[i].x = (float)*(short*)((pVtxBase+nOff + 0) ^ 2);
2043 g_vtxNonTransformed[i].y = (float)*(short*)((pVtxBase+nOff + 2) ^ 2);
2044 g_vtxNonTransformed[i].z = (float)*(short*)((pVtxBase+nOff + 4) ^ 2);
2045
2046 //if( status.isSSEEnabled )
2047 // SSEVec3TransformDKR(g_vtxTransformed[i], g_vtxNonTransformed[i]);
2048 //else
2049 Vec3Transform(&g_vtxTransformed[i], (XVECTOR3*)&g_vtxNonTransformed[i], &matWorldProject); // Convert to w=1
2050
2051 if( gRSP.DKRVtxCount == 0 && dwNum==1 )
2052 {
2053 gRSP.DKRBaseVec.x = g_vtxTransformed[i].x;
2054 gRSP.DKRBaseVec.y = g_vtxTransformed[i].y;
2055 gRSP.DKRBaseVec.z = g_vtxTransformed[i].z;
2056 gRSP.DKRBaseVec.w = g_vtxTransformed[i].w;
2057 }
2058 else if( addbase )
2059 {
2060 g_vtxTransformed[i].x += gRSP.DKRBaseVec.x;
2061 g_vtxTransformed[i].y += gRSP.DKRBaseVec.y;
2062 g_vtxTransformed[i].z += gRSP.DKRBaseVec.z;
2063 g_vtxTransformed[i].w = gRSP.DKRBaseVec.w;
2064 }
2065
2066 g_vecProjected[i].w = 1.0f / g_vtxTransformed[i].w;
2067 g_vecProjected[i].x = g_vtxTransformed[i].x * g_vecProjected[i].w;
2068 g_vecProjected[i].y = g_vtxTransformed[i].y * g_vecProjected[i].w;
2069 g_vecProjected[i].z = g_vtxTransformed[i].z * g_vecProjected[i].w;
2070
2071 gRSP.DKRVtxCount++;
2072
2073 VTX_DUMP(TRACE5("vtx %d: %f, %f, %f, %f", i,
2074 g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w));
2075
2076 if( gRSP.bFogEnabled )
2077 {
2078 g_fFogCoord[i] = g_vecProjected[i].z;
2079 if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin )
2080 g_fFogCoord[i] = gRSPfFogMin;
2081 }
2082
2083 RSP_Vtx_Clipping(i);
2084
2085 short wA = *(short*)((pVtxBase+nOff + 6) ^ 2);
2086 short wB = *(short*)((pVtxBase+nOff + 8) ^ 2);
2087
2088 s8 r = (s8)(wA >> 8);
2089 s8 g = (s8)(wA);
2090 s8 b = (s8)(wB >> 8);
2091 s8 a = (s8)(wB);
2092
2093 if (gRSP.bLightingEnable)
2094 {
2095 g_normal.x = (char)r; //norma.nx;
2096 g_normal.y = (char)g; //norma.ny;
2097 g_normal.z = (char)b; //norma.nz;
2098
2099 Vec3TransformNormal(g_normal, matWorldProject)
2100#if !defined(NO_ASM)
2101 if( status.isSSEEnabled )
2102 g_dwVtxDifColor[i] = SSELightVert();
2103 else
2104#endif
2105 g_dwVtxDifColor[i] = LightVert(g_normal, i);
2106 }
2107 else
2108 {
2109 int nR, nG, nB, nA;
2110
2111 nR = r;
2112 nG = g;
2113 nB = b;
2114 nA = a;
2115 // Assign true vert colour after lighting/fogging
2116 g_dwVtxDifColor[i] = COLOR_RGBA(nR, nG, nB, nA);
2117 }
2118
2119 ReplaceAlphaWithFogFactor(i);
2120
2121 g_fVtxTxtCoords[i].x = g_fVtxTxtCoords[i].y = 1;
2122
2123 nOff += 10;
2124 }
2125
2126
2127 DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{DebuggerAppendMsg("Paused at DKR Vertex Cmd, v0=%d, vn=%d, addr=%08X", dwV0, dwNum, dwAddr);});
2128}
2129
2130
2131extern uint32 dwPDCIAddr;
2132void ProcessVertexDataPD(uint32 dwAddr, uint32 dwV0, uint32 dwNum)
2133{
2134 UpdateCombinedMatrix();
2135
2136 N64VtxPD * pVtxBase = (N64VtxPD*)(g_pRDRAMu8 + dwAddr);
2137 g_pVtxBase = (FiddledVtx*)pVtxBase; // Fix me
2138
2139 for (uint32 i = dwV0; i < dwV0 + dwNum; i++)
2140 {
2141 N64VtxPD &vert = pVtxBase[i - dwV0];
2142
2143 g_vtxNonTransformed[i].x = (float)vert.x;
2144 g_vtxNonTransformed[i].y = (float)vert.y;
2145 g_vtxNonTransformed[i].z = (float)vert.z;
2146
2147#if !defined(NO_ASM)
2148 if( status.isSSEEnabled )
2149 SSEVec3Transform(i);
2150 else
2151#endif
2152 {
2153 Vec3Transform(&g_vtxTransformed[i], (XVECTOR3*)&g_vtxNonTransformed[i], &gRSPworldProject); // Convert to w=1
2154 g_vecProjected[i].w = 1.0f / g_vtxTransformed[i].w;
2155 g_vecProjected[i].x = g_vtxTransformed[i].x * g_vecProjected[i].w;
2156 g_vecProjected[i].y = g_vtxTransformed[i].y * g_vecProjected[i].w;
2157 g_vecProjected[i].z = g_vtxTransformed[i].z * g_vecProjected[i].w;
2158 }
2159
2160 g_fFogCoord[i] = g_vecProjected[i].z;
2161 if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin )
2162 g_fFogCoord[i] = gRSPfFogMin;
2163
2164 RSP_Vtx_Clipping(i);
2165
2166 uint8 *addr = g_pRDRAMu8+dwPDCIAddr+ (vert.cidx&0xFF);
2167 uint32 a = addr[0];
2168 uint32 r = addr[3];
2169 uint32 g = addr[2];
2170 uint32 b = addr[1];
2171
2172 if( gRSP.bLightingEnable )
2173 {
2174 g_normal.x = (char)r;
2175 g_normal.y = (char)g;
2176 g_normal.z = (char)b;
2177#if !defined(NO_ASM)
2178 if( status.isSSEEnabled )
2179 {
2180 SSEVec3TransformNormal();
2181 g_dwVtxDifColor[i] = SSELightVert();
2182 }
2183 else
2184#endif
2185 {
2186 Vec3TransformNormal(g_normal, gRSPmodelViewTop);
2187 g_dwVtxDifColor[i] = LightVert(g_normal, i);
2188 }
2189 *(((uint8*)&(g_dwVtxDifColor[i]))+3) = (uint8)a; // still use alpha from the vertex
2190 }
2191 else
2192 {
2193 if( (gRDP.geometryMode & G_SHADE) == 0 && gRSP.ucode < 5 ) //Shade is disabled
2194 {
2195 g_dwVtxDifColor[i] = gRDP.primitiveColor;
2196 }
2197 else //FLAT shade
2198 {
2199 g_dwVtxDifColor[i] = COLOR_RGBA(r, g, b, a);
2200 }
2201 }
2202
2203 if( options.bWinFrameMode )
2204 {
2205 g_dwVtxDifColor[i] = COLOR_RGBA(r, g, b, a);
2206 }
2207
2208 ReplaceAlphaWithFogFactor(i);
2209
2210 VECTOR2 & t = g_fVtxTxtCoords[i];
2211 if (gRSP.bTextureGen && gRSP.bLightingEnable )
2212 {
2213 // Not sure if we should transform the normal here
2214 //Matrix & matWV = gRSP.projectionMtxs[gRSP.projectionMtxTop];
2215 //Vec3TransformNormal(g_normal, matWV);
2216
2217 TexGen(g_fVtxTxtCoords[i].x, g_fVtxTxtCoords[i].y);
2218 }
2219 else
2220 {
2221 t.x = vert.s;
2222 t.y = vert.t;
2223 }
2224
2225
2226 VTX_DUMP(
2227 {
2228 DebuggerAppendMsg("vtx %d: %d %d %d", i, vert.x,vert.y,vert.z);
2229 DebuggerAppendMsg(" : %f, %f, %f, %f",
2230 g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w);
2231 DebuggerAppendMsg(" : %X, %X, %X, %X", r,g,b,a);
2232 DebuggerAppendMsg(" : u=%f, v=%f", t.x, t.y);
2233 });
2234 }
2235
2236 VTX_DUMP(TRACE2("Setting Vertexes: %d - %d\n", dwV0, dwV0+dwNum-1));
2237 DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{TRACE0("Paused at Vertex Cmd");});
2238}
2239
2240extern uint32 dwConkerVtxZAddr;
2241void ProcessVertexDataConker(uint32 dwAddr, uint32 dwV0, uint32 dwNum)
2242{
2243 UpdateCombinedMatrix();
2244
2245 FiddledVtx * pVtxBase = (FiddledVtx*)(g_pRDRAMu8 + dwAddr);
2246 g_pVtxBase = pVtxBase;
2247 //short *vertexColoraddr = (short*)(g_pRDRAMu8+dwConkerVtxZAddr);
2248
2249 for (uint32 i = dwV0; i < dwV0 + dwNum; i++)
2250 {
2251 SP_Timing(RSP_GBI0_Vtx);
2252
2253 FiddledVtx & vert = pVtxBase[i - dwV0];
2254
2255 g_vtxNonTransformed[i].x = (float)vert.x;
2256 g_vtxNonTransformed[i].y = (float)vert.y;
2257 g_vtxNonTransformed[i].z = (float)vert.z;
2258
2259#if !defined(NO_ASM)
2260 if( status.isSSEEnabled )
2261 SSEVec3Transform(i);
2262 else
2263#endif
2264 {
2265 Vec3Transform(&g_vtxTransformed[i], (XVECTOR3*)&g_vtxNonTransformed[i], &gRSPworldProject); // Convert to w=1
2266 g_vecProjected[i].w = 1.0f / g_vtxTransformed[i].w;
2267 g_vecProjected[i].x = g_vtxTransformed[i].x * g_vecProjected[i].w;
2268 g_vecProjected[i].y = g_vtxTransformed[i].y * g_vecProjected[i].w;
2269 g_vecProjected[i].z = g_vtxTransformed[i].z * g_vecProjected[i].w;
2270 }
2271
2272 g_fFogCoord[i] = g_vecProjected[i].z;
2273 if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin )
2274 g_fFogCoord[i] = gRSPfFogMin;
2275
2276 VTX_DUMP(
2277 {
2278 uint32 *dat = (uint32*)(&vert);
2279 DebuggerAppendMsg("vtx %d: %08X %08X %08X %08X", i, dat[0],dat[1],dat[2],dat[3]);
2280 DebuggerAppendMsg(" : %f, %f, %f, %f",
2281 g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w);
2282 DebuggerAppendMsg(" : %f, %f, %f, %f",
2283 g_vecProjected[i].x,g_vecProjected[i].y,g_vecProjected[i].z,g_vecProjected[i].w);
2284 });
2285
2286 RSP_Vtx_Clipping(i);
2287
2288 if( gRSP.bLightingEnable )
2289 {
2290 {
2291 uint32 r= ((gRSP.ambientLightColor>>16)&0xFF);
2292 uint32 g= ((gRSP.ambientLightColor>> 8)&0xFF);
2293 uint32 b= ((gRSP.ambientLightColor )&0xFF);
2294 for( uint32 k=1; k<=gRSPnumLights; k++)
2295 {
2296 r += gRSPlights[k].r;
2297 g += gRSPlights[k].g;
2298 b += gRSPlights[k].b;
2299 }
2300 if( r>255 ) r=255;
2301 if( g>255 ) g=255;
2302 if( b>255 ) b=255;
2303 r *= vert.rgba.r ;
2304 g *= vert.rgba.g ;
2305 b *= vert.rgba.b ;
2306 r >>= 8;
2307 g >>= 8;
2308 b >>= 8;
2309 g_dwVtxDifColor[i] = 0xFF000000;
2310 g_dwVtxDifColor[i] |= (r<<16);
2311 g_dwVtxDifColor[i] |= (g<< 8);
2312 g_dwVtxDifColor[i] |= (b );
2313 }
2314
2315 *(((uint8*)&(g_dwVtxDifColor[i]))+3) = vert.rgba.a; // still use alpha from the vertex
2316 }
2317 else
2318 {
2319 if( (gRDP.geometryMode & G_SHADE) == 0 && gRSP.ucode < 5 ) //Shade is disabled
2320 {
2321 g_dwVtxDifColor[i] = gRDP.primitiveColor;
2322 }
2323 else //FLAT shade
2324 {
2325 g_dwVtxDifColor[i] = COLOR_RGBA(vert.rgba.r, vert.rgba.g, vert.rgba.b, vert.rgba.a);
2326 }
2327 }
2328
2329 if( options.bWinFrameMode )
2330 {
2331 //g_vecProjected[i].z = 0;
2332 g_dwVtxDifColor[i] = COLOR_RGBA(vert.rgba.r, vert.rgba.g, vert.rgba.b, vert.rgba.a);
2333 }
2334
2335 ReplaceAlphaWithFogFactor(i);
2336
2337 // Update texture coords n.b. need to divide tu/tv by bogus scale on addition to buffer
2338 //VECTOR2 & t = g_fVtxTxtCoords[i];
2339
2340 // If the vert is already lit, then there is no normal (and hence we
2341 // can't generate tex coord)
2342 if (gRSP.bTextureGen && gRSP.bLightingEnable )
2343 {
2344 g_normal.x = (float)*(char*)(g_pRDRAMu8+ (((i<<1)+0)^3)+dwConkerVtxZAddr);
2345 g_normal.y = (float)*(char*)(g_pRDRAMu8+ (((i<<1)+1)^3)+dwConkerVtxZAddr);
2346 g_normal.z = (float)*(char*)(g_pRDRAMu8+ (((i<<1)+2)^3)+dwConkerVtxZAddr);
2347 Vec3TransformNormal(g_normal, gRSPmodelViewTop);
2348 TexGen(g_fVtxTxtCoords[i].x, g_fVtxTxtCoords[i].y);
2349 }
2350 else
2351 {
2352 g_fVtxTxtCoords[i].x = (float)vert.tu;
2353 g_fVtxTxtCoords[i].y = (float)vert.tv;
2354 }
2355 }
2356
2357 VTX_DUMP(TRACE2("Setting Vertexes: %d - %d\n", dwV0, dwV0+dwNum-1));
2358 DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{DebuggerAppendMsg("Paused at Vertex Cmd");});
2359}
2360
2361
2362typedef struct{
2363 short y;
2364 short x;
2365 short flag;
2366 short z;
2367} RS_Vtx_XYZ;
2368
2369typedef union {
2370 struct {
2371 uint8 a;
2372 uint8 b;
2373 uint8 g;
2374 uint8 r;
2375 };
2376 struct {
2377 char na; //a
2378 char nz; //b
2379 char ny; //g
2380 char nx; //r
2381 };
2382} RS_Vtx_Color;
2383
2384
2385void ProcessVertexData_Rogue_Squadron(uint32 dwXYZAddr, uint32 dwColorAddr, uint32 dwXYZCmd, uint32 dwColorCmd)
2386{
2387 UpdateCombinedMatrix();
2388
2389 uint32 dwV0 = 0;
2390 uint32 dwNum = (dwXYZCmd&0xFF00)>>10;
2391
2392 RS_Vtx_XYZ * pVtxXYZBase = (RS_Vtx_XYZ*)(g_pRDRAMu8 + dwXYZAddr);
2393 RS_Vtx_Color * pVtxColorBase = (RS_Vtx_Color*)(g_pRDRAMu8 + dwColorAddr);
2394
2395 uint32 i;
2396 for (i = dwV0; i < dwV0 + dwNum; i++)
2397 {
2398 RS_Vtx_XYZ & vertxyz = pVtxXYZBase[i - dwV0];
2399 RS_Vtx_Color & vertcolors = pVtxColorBase[i - dwV0];
2400
2401 g_vtxNonTransformed[i].x = (float)vertxyz.x;
2402 g_vtxNonTransformed[i].y = (float)vertxyz.y;
2403 g_vtxNonTransformed[i].z = (float)vertxyz.z;
2404
2405#if !defined(NO_ASM)
2406 if( status.isSSEEnabled )
2407 SSEVec3Transform(i);
2408 else
2409#endif
2410 {
2411 Vec3Transform(&g_vtxTransformed[i], (XVECTOR3*)&g_vtxNonTransformed[i], &gRSPworldProject); // Convert to w=1
2412 g_vecProjected[i].w = 1.0f / g_vtxTransformed[i].w;
2413 g_vecProjected[i].x = g_vtxTransformed[i].x * g_vecProjected[i].w;
2414 g_vecProjected[i].y = g_vtxTransformed[i].y * g_vecProjected[i].w;
2415 g_vecProjected[i].z = g_vtxTransformed[i].z * g_vecProjected[i].w;
2416 }
2417
2418 VTX_DUMP(
2419 {
2420 DebuggerAppendMsg(" : %f, %f, %f, %f",
2421 g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w);
2422 DebuggerAppendMsg(" : %f, %f, %f, %f",
2423 g_vecProjected[i].x,g_vecProjected[i].y,g_vecProjected[i].z,g_vecProjected[i].w);
2424 });
2425
2426 g_fFogCoord[i] = g_vecProjected[i].z;
2427 if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin )
2428 g_fFogCoord[i] = gRSPfFogMin;
2429
2430 RSP_Vtx_Clipping(i);
2431
2432 if( gRSP.bLightingEnable )
2433 {
2434 g_normal.x = (float)vertcolors.nx;
2435 g_normal.y = (float)vertcolors.ny;
2436 g_normal.z = (float)vertcolors.nz;
2437
2438#if !defined(NO_ASM)
2439 if( status.isSSEEnabled )
2440 {
2441 SSEVec3TransformNormal();
2442 g_dwVtxDifColor[i] = SSELightVert();
2443 }
2444 else
2445#endif
2446 {
2447 Vec3TransformNormal(g_normal, gRSPmodelViewTop);
2448 g_dwVtxDifColor[i] = LightVert(g_normal, i);
2449 }
2450 *(((uint8*)&(g_dwVtxDifColor[i]))+3) = vertcolors.a; // still use alpha from the vertex
2451 }
2452 else
2453 {
2454 if( (gRDP.geometryMode & G_SHADE) == 0 && gRSP.ucode < 5 ) //Shade is disabled
2455 {
2456 g_dwVtxDifColor[i] = gRDP.primitiveColor;
2457 }
2458 else //FLAT shade
2459 {
2460 g_dwVtxDifColor[i] = COLOR_RGBA(vertcolors.r, vertcolors.g, vertcolors.b, vertcolors.a);
2461 }
2462 }
2463
2464 if( options.bWinFrameMode )
2465 {
2466 g_dwVtxDifColor[i] = COLOR_RGBA(vertcolors.r, vertcolors.g, vertcolors.b, vertcolors.a);
2467 }
2468
2469 ReplaceAlphaWithFogFactor(i);
2470
2471 /*
2472 // Update texture coords n.b. need to divide tu/tv by bogus scale on addition to buffer
2473 VECTOR2 & t = g_fVtxTxtCoords[i];
2474
2475 // If the vert is already lit, then there is no normal (and hence we
2476 // can't generate tex coord)
2477 if (gRSP.bTextureGen && gRSP.bLightingEnable && g_textures[gRSP.curTile].m_bTextureEnable )
2478 {
2479 TexGen(g_fVtxTxtCoords[i].x, g_fVtxTxtCoords[i].y);
2480 }
2481 else
2482 {
2483 t.x = (float)vert.tu;
2484 t.y = (float)vert.tv;
2485 }
2486 */
2487 }
2488
2489 VTX_DUMP(TRACE2("Setting Vertexes: %d - %d\n", dwV0, dwV0+dwNum-1));
2490 DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{TRACE0("Paused at Vertex Cmd");});
2491}
2492
2493void SetLightCol(uint32 dwLight, uint32 dwCol)
2494{
2495 gRSPlights[dwLight].r = (uint8)((dwCol >> 24)&0xFF);
2496 gRSPlights[dwLight].g = (uint8)((dwCol >> 16)&0xFF);
2497 gRSPlights[dwLight].b = (uint8)((dwCol >> 8)&0xFF);
2498 gRSPlights[dwLight].a = 255; // Ignore light alpha
2499 gRSPlights[dwLight].fr = (float)gRSPlights[dwLight].r;
2500 gRSPlights[dwLight].fg = (float)gRSPlights[dwLight].g;
2501 gRSPlights[dwLight].fb = (float)gRSPlights[dwLight].b;
2502 gRSPlights[dwLight].fa = 255; // Ignore light alpha
2503
2504 //TRACE1("Set light %d color", dwLight);
2505 LIGHT_DUMP(TRACE2("Set Light %d color: %08X", dwLight, dwCol));
2506}
2507
2508void SetLightDirection(uint32 dwLight, float x, float y, float z, float range)
2509{
2510 //gRSP.bLightIsUpdated = true;
2511
2512 //gRSPlights[dwLight].ox = x;
2513 //gRSPlights[dwLight].oy = y;
2514 //gRSPlights[dwLight].oz = z;
2515
2516 register float w = range == 0 ? (float)sqrt(x*x+y*y+z*z) : 1;
2517
2518 gRSPlights[dwLight].x = x/w;
2519 gRSPlights[dwLight].y = y/w;
2520 gRSPlights[dwLight].z = z/w;
2521 gRSPlights[dwLight].range = range;
2522 DEBUGGER_PAUSE_AND_DUMP(NEXT_SET_LIGHT,TRACE5("Set Light %d dir: %.4f, %.4f, %.4f, %.4f", dwLight, x, y, z, range));
2523}
2524
2525static float maxS0, maxT0;
2526static float maxS1, maxT1;
2527static bool validS0, validT0;
2528static bool validS1, validT1;
2529
2530void LogTextureCoords(float fTex0S, float fTex0T, float fTex1S, float fTex1T)
2531{
2532 if( validS0 )
2533 {
2534 if( fTex0S<0 || fTex0S>maxS0 ) validS0 = false;
2535 }
2536 if( validT0 )
2537 {
2538 if( fTex0T<0 || fTex0T>maxT0 ) validT0 = false;
2539 }
2540 if( validS1 )
2541 {
2542 if( fTex1S<0 || fTex1S>maxS1 ) validS1 = false;
2543 }
2544 if( validT1 )
2545 {
2546 if( fTex1T<0 || fTex1T>maxT1 ) validT1 = false;
2547 }
2548}
2549
2550bool CheckTextureCoords(int tex)
2551{
2552 if( tex==0 )
2553 {
2554 return validS0&&validT0;
2555 }
2556 else
2557 {
2558 return validS1&&validT1;
2559 }
2560}
2561
2562void ResetTextureCoordsLog(float maxs0, float maxt0, float maxs1, float maxt1)
2563{
2564 maxS0 = maxs0;
2565 maxT0 = maxt0;
2566 maxS1 = maxs1;
2567 maxT1 = maxt1;
2568 validS0 = validT0 = true;
2569 validS1 = validT1 = true;
2570}
2571
2572void ForceMainTextureIndex(int dwTile)
2573{
2574 if( dwTile == 1 && !(CRender::g_pRender->IsTexel0Enable()) && CRender::g_pRender->IsTexel1Enable() )
2575 {
2576 // Hack
2577 gRSP.curTile = 0;
2578 }
2579 else
2580 {
2581 gRSP.curTile = dwTile;
2582 }
2583}
2584
2585float HackZ2(float z)
2586{
2587 z = (z+9)/10;
2588 return z;
2589}
2590
2591float HackZ(float z)
2592{
2593 return HackZ2(z);
2594
2595 if( z < 0.1 && z >= 0 )
2596 z = (.1f+z)/2;
2597 else if( z < 0 )
2598 //return (10+z)/100;
2599 z = (expf(z)/20);
2600 return z;
2601}
2602
2603void HackZ(std::vector<XVECTOR3>& points)
2604{
2605 int size = points.size();
2606 for( int i=0; i<size; i++)
2607 {
2608 XVECTOR3 &v = points[i];
2609 v.z = (float)HackZ(v.z);
2610 }
2611}
2612
2613void HackZAll()
2614{
2615 if( CDeviceBuilder::m_deviceGeneralType == DIRECTX_DEVICE )
2616 {
2617 for( uint32 i=0; i<gRSP.numVertices; i++)
2618 {
2619 g_vtxBuffer[i].z = HackZ(g_vtxBuffer[i].z);
2620 }
2621 }
2622 else
2623 {
2624 for( uint32 i=0; i<gRSP.numVertices; i++)
2625 {
2626 float w = g_vtxProjected5[i][3];
2627 g_vtxProjected5[i][2] = HackZ(g_vtxProjected5[i][2]/w)*w;
2628 }
2629 }
2630}
2631
2632
2633extern XMATRIX reverseXY;
2634extern XMATRIX reverseY;
2635
2636void UpdateCombinedMatrix()
2637{
2638 if( gRSP.bMatrixIsUpdated )
2639 {
2640 gRSPworldProject = gRSP.modelviewMtxs[gRSP.modelViewMtxTop] * gRSP.projectionMtxs[gRSP.projectionMtxTop];
2641 gRSP.bMatrixIsUpdated = false;
2642 gRSP.bCombinedMatrixIsUpdated = true;
2643 }
2644
2645 if( gRSP.bCombinedMatrixIsUpdated )
2646 {
2647 if( options.enableHackForGames == HACK_REVERSE_XY_COOR )
2648 {
2649 gRSPworldProject = gRSPworldProject * reverseXY;
2650 }
2651 if( options.enableHackForGames == HACK_REVERSE_Y_COOR )
2652 {
2653 gRSPworldProject = gRSPworldProject * reverseY;
2654 }
2655#if !defined(NO_ASM)
2656 if( status.isSSEEnabled )
2657 {
2658 MatrixTranspose(&gRSPworldProjectTransported, &gRSPworldProject);
2659 }
2660#endif
2661 gRSP.bCombinedMatrixIsUpdated = false;
2662 }
2663
2664 //if( gRSP.bWorldMatrixIsUpdated || gRSP.bLightIsUpdated )
2665 //{
2666 // // Update lights with transported world matrix
2667 // for( unsigned int l=0; l<gRSPnumLights; l++)
2668 // {
2669 // Vec3TransformCoord(&gRSPlights[l].td, &gRSPlights[l].od, &gRSPmodelViewTopTranspose);
2670 // Vec3Normalize(&gRSPlights[l].td,&gRSPlights[l].td);
2671 // }
2672
2673 // gRSP.bWorldMatrixIsUpdated = false;
2674 // gRSP.bLightIsUpdated = false;
2675 //}
2676}
2677