Glide Plugin GLES2 port from mupen64plus-ae, but with special FrameSkip code
[mupen64plus-pandora.git] / source / gles2glide64 / src / Glide64 / Keys.cpp
diff --git a/source/gles2glide64/src/Glide64/Keys.cpp b/source/gles2glide64/src/Glide64/Keys.cpp
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+/*
+* Glide64 - Glide video plugin for Nintendo 64 emulators.
+* Copyright (c) 2002  Dave2001
+* Copyright (c) 2003-2009  Sergey 'Gonetz' Lipski
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+*/
+
+//****************************************************************
+//
+// Glide64 - Glide Plugin for Nintendo 64 emulators
+// Project started on December 29th, 2001
+//
+// Authors:
+// Dave2001, original author, founded the project in 2001, left it in 2002
+// Gugaman, joined the project in 2002, left it in 2002
+// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
+// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
+//
+//****************************************************************
+//
+// To modify Glide64:
+// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
+// * Do NOT send me the whole project or file that you modified.  Take out your modified code sections, and tell me where to put them.  If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
+//
+//****************************************************************
+//
+// Keys, used by Glide64. 
+// Since key codes are different for WinAPI and SDL, this difference is managed here
+// Created by Sergey 'Gonetz' Lipski, July 2009
+//
+//****************************************************************
+
+#include "Gfx_1.3.h"
+
+Glide64Keys::Glide64Keys()
+{
+#ifdef __WINDOWS__
+_keys[G64_VK_CONTROL] = 0x11;
+_keys[G64_VK_ALT]     = 0x12;
+_keys[G64_VK_INSERT]  = 0x2D;
+_keys[G64_VK_LBUTTON] = 0x01;
+_keys[G64_VK_UP]      = 0x26;
+_keys[G64_VK_DOWN]    = 0x28;
+_keys[G64_VK_LEFT]    = 0x25;
+_keys[G64_VK_RIGHT]   = 0x27;
+_keys[G64_VK_SPACE]   = 0x20;
+_keys[G64_VK_BACK]    = 0x08;
+_keys[G64_VK_SCROLL]  = 0x91;
+_keys[G64_VK_1]       = 0x31;
+_keys[G64_VK_2]       = 0x32;
+_keys[G64_VK_3]       = 0x33;
+_keys[G64_VK_4]       = 0x34;
+_keys[G64_VK_5]       = 0x35;
+_keys[G64_VK_6]       = 0x36;
+_keys[G64_VK_7]       = 0x37;
+_keys[G64_VK_8]       = 0x38;
+_keys[G64_VK_9]       = 0x39;
+_keys[G64_VK_0]       = 0x30;
+_keys[G64_VK_A]       = 0x41;
+_keys[G64_VK_B]       = 0x42;
+_keys[G64_VK_D]       = 0x44;
+_keys[G64_VK_G]       = 0x47;
+_keys[G64_VK_Q]       = 0x51;
+_keys[G64_VK_R]       = 0x52;
+_keys[G64_VK_S]       = 0x53;
+_keys[G64_VK_V]       = 0x56;
+_keys[G64_VK_W]       = 0x57;
+#else
+_keys[G64_VK_CONTROL] = 306;
+_keys[G64_VK_ALT]     = 308;
+_keys[G64_VK_INSERT]  = 277;
+_keys[G64_VK_LBUTTON] =   1;
+_keys[G64_VK_UP]      = 273;
+_keys[G64_VK_DOWN]    = 274;
+_keys[G64_VK_LEFT]    = 276;
+_keys[G64_VK_RIGHT]   = 275;
+_keys[G64_VK_SPACE]   =  32;
+_keys[G64_VK_BACK]    =   8;
+_keys[G64_VK_SCROLL]  = 302;
+_keys[G64_VK_1]       =  49;
+_keys[G64_VK_2]       =  50;
+_keys[G64_VK_3]       =  51;
+_keys[G64_VK_4]       =  52;
+_keys[G64_VK_5]       =  53;
+_keys[G64_VK_6]       =  54;
+_keys[G64_VK_7]       =  55;
+_keys[G64_VK_8]       =  56;
+_keys[G64_VK_9]       =  57;
+_keys[G64_VK_0]       =  48;
+_keys[G64_VK_A]       =  97;
+_keys[G64_VK_B]       =  98;
+_keys[G64_VK_D]       = 100;
+_keys[G64_VK_G]       = 103;
+_keys[G64_VK_Q]       = 113;
+_keys[G64_VK_R]       = 114;
+_keys[G64_VK_S]       = 115;
+_keys[G64_VK_V]       = 118;
+_keys[G64_VK_W]       = 119;
+#endif
+}