int _numcore;
fxtCompressTexFuncExt _tx_compress_fxt1;
- dxtCompressTexFuncExt _tx_compress_dxtn;
+ dxtCompressTexFuncExt _tx_compress_dxtn_rgba;
/* fast optimized... well, sort of. */
void ARGB1555_ARGB8888(uint32* src, uint32* dst, int width, int height);