--- /dev/null
+#include "gles2N64.h"
+#include "Debug.h"
+#include "F3D.h"
+#include "F3DEX.h"
+#include "F3DEX2.h"
+#include "L3DEX2.h"
+#include "N64.h"
+#include "RSP.h"
+#include "RDP.h"
+#include "gSP.h"
+#include "gDP.h"
+#include "GBI.h"
+
+void L3DEX2_Line3D( u32 w0, u32 w1 )
+{
+ u32 wd = _SHIFTR( w0, 0, 8 );
+
+ if (wd == 0)
+ gSPLine3D( _SHIFTR( w0, 17, 7 ), _SHIFTR( w0, 9, 7 ), 0 );
+ else
+ gSPLineW3D( _SHIFTR( w0, 17, 7 ), _SHIFTR( w0, 9, 7 ), wd, 0 );
+}
+
+void L3DEX2_Init()
+{
+ // Set GeometryMode flags
+ GBI_InitFlags( F3DEX2 );
+
+ GBI.PCStackSize = 18;
+
+ // GBI Command Command Value Command Function
+// GBI_SetGBI( G_BG_COPY, 0x0A, S2DEX_BG_Copy );
+ GBI_SetGBI( G_RDPHALF_2, F3DEX2_RDPHALF_2, F3D_RDPHalf_2 );
+ GBI_SetGBI( G_SETOTHERMODE_H, F3DEX2_SETOTHERMODE_H, F3DEX2_SetOtherMode_H );
+ GBI_SetGBI( G_SETOTHERMODE_L, F3DEX2_SETOTHERMODE_L, F3DEX2_SetOtherMode_L );
+ GBI_SetGBI( G_RDPHALF_1, F3DEX2_RDPHALF_1, F3D_RDPHalf_1 );
+ GBI_SetGBI( G_SPNOOP, F3DEX2_SPNOOP, F3D_SPNoOp );
+ GBI_SetGBI( G_ENDDL, F3DEX2_ENDDL, F3D_EndDL );
+ GBI_SetGBI( G_DL, F3DEX2_DL, F3D_DList );
+ GBI_SetGBI( G_LOAD_UCODE, F3DEX2_LOAD_UCODE, F3DEX_Load_uCode );
+ GBI_SetGBI( G_MOVEMEM, F3DEX2_MOVEMEM, F3DEX2_MoveMem );
+ GBI_SetGBI( G_MOVEWORD, F3DEX2_MOVEWORD, F3DEX2_MoveWord );
+ GBI_SetGBI( G_MTX, F3DEX2_MTX, F3DEX2_Mtx );
+ GBI_SetGBI( G_GEOMETRYMODE, F3DEX2_GEOMETRYMODE, F3DEX2_GeometryMode );
+ GBI_SetGBI( G_POPMTX, F3DEX2_POPMTX, F3DEX2_PopMtx );
+ GBI_SetGBI( G_TEXTURE, F3DEX2_TEXTURE, F3DEX2_Texture );
+ GBI_SetGBI( G_DMA_IO, F3DEX2_DMA_IO, F3DEX2_DMAIO );
+ GBI_SetGBI( G_SPECIAL_1, F3DEX2_SPECIAL_1, F3DEX2_Special_1 );
+ GBI_SetGBI( G_SPECIAL_2, F3DEX2_SPECIAL_2, F3DEX2_Special_2 );
+ GBI_SetGBI( G_SPECIAL_3, F3DEX2_SPECIAL_3, F3DEX2_Special_3 );
+
+ GBI_SetGBI( G_VTX, F3DEX2_VTX, F3DEX2_Vtx );
+ GBI_SetGBI( G_MODIFYVTX, F3DEX2_MODIFYVTX, F3DEX_ModifyVtx );
+ GBI_SetGBI( G_CULLDL, F3DEX2_CULLDL, F3DEX_CullDL );
+ GBI_SetGBI( G_BRANCH_Z, F3DEX2_BRANCH_Z, F3DEX_Branch_Z );
+// GBI_SetGBI( G_TRI1, F3DEX2_TRI1, F3DEX2_Tri1 );
+// GBI_SetGBI( G_TRI2, F3DEX2_TRI2, F3DEX_Tri2 );
+// GBI_SetGBI( G_QUAD, F3DEX2_QUAD, F3DEX2_Quad );
+ GBI_SetGBI( G_LINE3D, L3DEX2_LINE3D, L3DEX2_Line3D );
+}
+